A battle is brewing between the undisputed king of the cryptids Bigfoot and his stone cold cousin the Yeti, who is sick of playing second fiddle.
In Bigfoot vs. Yeti, you are an up and coming cryptozoologist mounting expeditions in the hopes of proving the existence of unknown creatures such as Bigfoot, Yeti, The Loch Ness Monster, the Jersey Devil or Extraterrestrials. Your ultimate goal is to gain fame and fortune by being the first cryptozoologist credited with the actual discovery of a new species, making you world famous. Somehow you have landed yourself smack dab in the middle of feud between Bigfoot and Yeti so it's time to choose your side as it will help shape the fate of your research and ultimately your success!
During each turn in the game, players draw from either the Unknown (deck) or from the top of Tabloids (discard pile). Each player mounts or joins expeditions for the various cryptids in the hope of reaching ten or more points in play. If ten or greater points is achieved that expedition would be considered to have found enough proof for science to take notice, thereby doubling that expedition's score. Also during each turn a single Action card may be played which can do things like strengthen the value of an expedition in play, retrieve cards from the Tabloids or manipulate other facets of the game. Each cryptid has an ability that will help you in some way and is triggered when you play them. At the end of a round, cards in the Tabloids that match expeditions in play discredit that expedition. The game also has a shutout rule involving Extraterrestrials that, if achieved, prevents all other players from scoring that round.
- Art direction is neat, dark, and creepy, matching the thematic material
- Rules are straightforward and accessible, making it easy to pick up
- Adds a fresh twist to classic card-game mechanics through asymmetric creature abilities
- Fits a thematic Kickstarter aesthetic and vibe, appealing to fans of thematic abstracts
- cryptid-hunting, expedition-building, competitive collection
- Contemporary, fictional expeditions to uncover cryptids (Bigfoot, Yeti, aliens, Mothman, etc.)
- card-driven, run-building with creature-powered abilities
- Gin Rummy
- Canasta
Mechanics (from transcript analysis)
- Action Interruption — Action/ability cards provide moment-to-moment disruption or enhancement opportunities.
- action_cards_and_instants — Action/ability cards provide moment-to-moment disruption or enhancement opportunities.
- asymmetric_creature_abilities — Each creature card grants a unique power when played off of another player's expedition.
- competition_for_expeditions — Bigfoot and Yeti cannot both be in the same expedition, creating strategic rivalry.
- Deck Manipulation — Players can steal, remove, or draw additional cards via creature abilities or action cards.
- Hand Management — Players maintain and play cards to progress toward expeditions and deplete their hand.
- hand-management — Players maintain and play cards to progress toward expeditions and deplete their hand.
- player_interaction_and_card_manipulation — Players can steal, remove, or draw additional cards via creature abilities or action cards.
- set_and_run_building — Three expedition cards are required to start a run; players can join or extend existing runs.
Video topics + discussion points
Quotes (from this video)
- this is sort of a gin rummy Canasta style game
- the art's pretty neat and dark and creepy
- it's straightforward
- it's a nice extension; it has that classic feel
- I think it's a nice extension it has that classic feel but worth checking out in learning more if you like those types of games