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Blitzkrieg!: World War Two in 20 Minutes box art

Blitzkrieg!: World War Two in 20 Minutes

Game ID: GID0047795
Game Info
Year
2019
Collection
Ratings
Mechanic profile
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Description

Recreate World War Two in 20 minutes! The perfect wargame for non-wargamers, Blitzkrieg! allows two players to battle across the War’s most iconic theatres, winning key campaigns and building military might.

Players draw army tokens from a bag to determine their starting forces and to replenish their losses. Rather than ‘fighting’ battles with dice or cards, players allocate their military resources to each theatre’s campaigns, winning victory points, further resources, special weapons, and strategic advantages as they play. Refight World War Two several times in one evening!

Includes Solo mode by Dávid Turczi.

—description from the publisher

A new square box edition which includes the Nippon expansion was published in 2021. This is tracked in the database as a separate compilation item: Blitzkrieg!: World War Two in 20 Minutes.

Description

Recreate World War Two in 20 minutes! The perfect wargame for non-wargamers, Blitzkrieg! allows two players to battle across the War’s most iconic theatres, winning key campaigns and building military might.

Players draw army tokens from a bag to determine their starting forces and to replenish their losses. Rather than ‘fighting’ battles with dice or cards, players allocate their military resources to each theatre’s campaigns, winning victory points, further resources, special weapons, and strategic advantages as they play. Refight World War Two several times in one evening!

Includes Solo mode by Dávid Turczi.

—description from the publisher

A new square box edition which includes the Nippon expansion was published in 2021. This is tracked in the database as a separate compilation item: Blitzkrieg!: World War Two in 20 Minutes.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 13 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–16 of 16
Video M7e-ugYR8gw Top List at 18:31 sentiment: positive
video_pk 134296 · mention_pk 382889
Blitzkrieg!: World War Two in 20 Minutes video thumbnail
Click to watch at 18:31 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Banger of a 20-minute two-player game
  • Tension in tile placement decisions
  • Two-player tug of war across multiple theaters
Cons
none
Thematic elements
  • Warfare
  • World War II
Comparison games
  • Caesar: Seize Rome in 20 Minutes
  • Dogs of War
Mechanics (from transcript analysis)
  • Area Control — across multiple theaters of combat
  • Tile Placement — deciding which TI to put out
  • Tug of War — replacing the region control with tug ofar tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number 77 game is galactic Renaissance this sibling designed to inish turned out to be far more polarizing than I ever would have guessed
  • The Simplicity and speed of Luna combined with the unique abstract Challenge and Perfect Production make this one of the most fresh two-player games in years
  • bitewing games is launching the most epic Riner Kia Kickstarter project ever and yes currently it is a secret but not for long
References (from this video)
No references stored for this video.
Video dtJN17WEiyQ Board Games UnLocked Review at 0:14 sentiment: positive
video_pk 114688 · mention_pk 327462
Board Games UnLocked - Blitzkrieg!: World War Two in 20 Minutes video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely well-balanced
  • Quick to play
  • Strategic without being overwhelming
  • Genius design in fitting its niche
  • Engaging tug-of-war dynamic
  • Accessible for new players
  • Enables multi-layered strategies
  • Good replayability with potential for variations
  • Fun to play even when losing
Cons
  • Components are a little cheap (coated paper heavy, not cardboard)
  • Art could be improved
  • Some tech icons could be clearer in their function
Thematic elements
  • World War II
Comparison games
  • Twilight Struggle
  • Watergate
  • Memoir '44
Mechanics (from transcript analysis)
  • Area Control — Players compete for control of different areas on the board to gain victory points or strategic advantages.
  • Bag Building — Players draw tokens from a bag, which introduces an element of randomness but also provides agency in how those tokens are used.
  • Technology tree — Players can acquire technologies that offer powerful advantages but are mixed in with other elements, making them not always available.
  • Variable player powers — Players might have different starting units or strategic options based on choices made at the start of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like twilight struggle but you don't have to spend six hours to play it
  • it's strategic without getting bogged down in strategy
  • it's real genius as to the niche that it fits in perfectly
  • this game is so good it's so good
  • i can't think of a reason to go below 10
  • it gives that same kind of feel and I don't have to train someone how to play it
References (from this video)
No references stored for this video.
Video fVszQyUf834 Zilla Blitz Interview at 13:45 sentiment: positive
video_pk 112068 · mention_pk 322816
Zilla Blitz - Blitzkrieg!: World War Two in 20 Minutes video thumbnail
Click to watch at 13:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Attractive aspect of creating your own history.
  • The game sparked the imagination, leading to extensive world-building.
  • Included air, artillery, and naval landings.
  • The concept was highly imaginative.
  • It was a great early game that had many replayable scenarios.
Cons
  • The game started in the 1950s but had hints of developing nuclear weapons or missiles later on, which might be seen as anachronistic by some.
Thematic elements
  • Creating your own history and narrative.
  • Fictional continent with two major powers and five minor countries.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Two major powers fight across a map, with minor countries in between.
  • Combat — Includes elements of air, artillery, and naval landings.
  • Variable player powers — Minor countries can be developed with unique armies and narratives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The worst thing a designer can do is pigeonhole themselves into a particular uh era or uh scale of game or complexity of game.
  • The the game that was most rewarding to me uh as as a labor of love let's let's say is at any cost which was published by GMT 8 years ago? Something like that. 6 years ago. So, that was Metz 1870.
  • You cannot get a better compliment than that.
  • As soon as you roll the first die, you're you're in fantasy, right? I mean, or make first move that somebody else didn't make. You're you're you're creating your own battle, right?
  • It's like, 'Oh, this is so much easier to learn than I thought by looking at the rulebook.' So, it's There's an elegance of play and an ease of learning there that I think is deceptively straightforward.
  • For years, the best thing a wargame designer can do is go play go play Descent, or go play Summoner Wars, or go play uh uh Sword & Sorcery. Go play another type of game where all of a sudden things will start clicking going, 'That's a cool way to do combat, or that's a cool way to do supply, or that's a cool way to do activation. Maybe I'll use that in a wargame, right?'
  • So I would have bunch of guys around the table with our with our beers and our cigars and I would teach them how to play wargames and they each had their own little section to to deal with. So it was not overwhelming, right?
  • The power of our hobby, right? Is this idea that we can create these powerful memories that you know, fun is such a blended word, but I think it applies. It's just you you just have great memories that bring out a lot of fun, you know.
References (from this video)
No references stored for this video.
Video yViPbn2c6vY The Brothers Murph Top List at 2:07 sentiment: positive
video_pk 107811 · mention_pk 311463
The Brothers Murph - Blitzkrieg!: World War Two in 20 Minutes video thumbnail
Click to watch at 2:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rules light
  • Intuitive
  • Surprising amount of variety
  • Low-key a lot of stuff in the box
  • Quick games (20 minutes)
  • A lot of depth
  • Good tactical stuff
  • Simple rule set
  • Easy to get into
Cons
none
Thematic elements
  • Tug-of-war over different arenas in different theaters of war.
  • World War II
Comparison games
  • Caesar
  • Dogfight
Mechanics (from transcript analysis)
  • Area Control — Players engage in a tug-of-war over different arenas by putting out troops.
  • Bag Building — Players pull out chips from a bag to take actions.
  • Card Drafting — Implied through drawing tokens from a bag and playing them down.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 5 minutes to learn, a lifetime to master.
  • No one's like, 'No, no, no. I want a super complex, super shallow game.'
  • perhaps the most brown game of all time, but really good.
  • there's not very many rules, and yet this game is like there's tons of depth in this game.
  • you really kind of want to be a little snot and getting people's way constantly.
  • Just again, widely considered like the most elegant game of all time.
  • the actions are straightforward, and the actions are just listed on the card. You just read out what it says to do, and you can do that thing.
  • Our favorite one right now is Fellowship of the Ring trick-taking game.
  • it's a cooperative trick-taking game where we're all working together
  • every round of the game is a different chapter from the books.
  • YINSH. Boom.
  • The pieces do look like cookies and cream. They look delicious.
  • great catch-up mechanism where it's like if you get if you score one, you lose a ring. So, now you have less stuff to work with.
References (from this video)
No references stored for this video.
Video DeK5gqpMcq8 Board Game Spotlight Top List at 36:03 sentiment: positive
video_pk 91225 · mention_pk 353212
Board Game Spotlight - Blitzkrieg!: World War Two in 20 Minutes video thumbnail
Click to watch at 36:03 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Really great game.
Cons
none
Thematic elements
  • Tug of War
  • World War II
Comparison games
none
Mechanics (from transcript analysis)
  • Tug of War — A two-player tug of war game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dual Powers is my number one it was dual powers like we live stream that back in 2008 we were in South Carolina and it released in February of 2019 to retail it delivered in 2018 to backers at the back end of 2018 but I checked with Keith and it's a 2019 release and Lizzie has never she's not stopped talking about this game like since we live straight dick
  • School Kahlo is my number one for the year and it's I love the meatballs in school Kahlo and like the different guardians
  • Blitzkrieg from PSC games Blitzkrieg is a two-player tug of war world war two in 20 minutes really great game honestly
  • Cloud spire there's another one that I just we didn't get to the table and I really think it would have been potentially on the list had we been able to get at the table because it's a gorgeous game
  • Oh eternal which is a deck building game from renegade and direwolf which is an app but that's a good building game technically plays for but it's perfect a to wouldn't play it with anymore personally
  • Dual Powers is just the area of history I love areas in history that don't get enough attention that's for sure good enough love and the Bolshevik Revolution is one of those
  • I love history more than Derek I'm gonna go on and say it's true
References (from this video)
No references stored for this video.
Video PpDKbzFuJRI Getting Games Top 10 List at 3:46 sentiment: positive
video_pk 89939 · mention_pk 326348
Getting Games - Blitzkrieg!: World War Two in 20 Minutes video thumbnail
Click to watch at 3:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smart, short two-player experience
  • Fast to teach and play (roughly 15–30 minutes)
Cons
  • Limited to two players
Thematic elements
  • Two-player tug-of-war across five theaters
  • World War II
Comparison games
none
Mechanics (from transcript analysis)
  • Chits/tokens and bomb interactions — Bag of chits with possible bomb effects; tokens can be removed or drawn
  • Offense vs defense decision making — Decide whether to press the offense or defend depending on the track
  • Theater tug-of-war — Five theaters determine overall victory; collect enough victory points to win
  • Two-player only play — One player controls Allies, the other Axis
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video oD6qCwh1Ses JestaThaRogue Top 10 List at 3:48 sentiment: positive
video_pk 88841 · mention_pk 235025
JestaThaRogue - Blitzkrieg!: World War Two in 20 Minutes video thumbnail
Click to watch at 3:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very quick on the table
  • presents WWII feel in a tight package
Cons
  • can oversimplify complex ideas
  • potential balance questions with expansions
Thematic elements
  • theater-based engagement with quick decisions
  • World War II in a compact, fast-playing format
  • thematic war-game abstraction
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players place tokens to influence tracks and theaters
  • area control / token placement — players place tokens to influence tracks and theaters
  • short turns / fast tempo — rapid round structure keeps pacing brisk
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two could be as bad as one it's the loneliest number since the number one
  • two is the loneliest number
  • Flamme Rouge is like a Lance Armstrong simulator without the Assassin cheating in Warhammer underworlds
  • Remember to like share and subscribe
  • I'll be Rob AKA just the Rogue
References (from this video)
No references stored for this video.
Video 9yg2AIYdu6E The Dungeon Dive Interview at 2:04
video_pk 87449 · mention_pk 333448
The Dungeon Dive - Blitzkrieg!: World War Two in 20 Minutes video thumbnail
Click to watch at 2:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Experience doesn't start when they start playing the game The First Time The Experience starts when you open the box
  • I like Zone movement because if you if you think about it like I don't know why we have such tightly grided uh games where you're counting out your character's movement spaces
  • The app really does for us is it um that barrier of Entry that I talked about earlier um the app really helps with that because what it does is it'll just walk you through the setup process which makes it really easy
  • It's going to be more like a you know like a classic pulp sci-fi Adventure it's always going to be a lot of pew pew going on
  • Your character starts off you have a deck of 10 cards it's a deck builder and so oh cool you have you start off with 10 cards
References (from this video)
No references stored for this video.
Video QFpMCC7wPmw Zilla Blitz Top List at 15:37 sentiment: positive
video_pk 84175 · mention_pk 307965
Zilla Blitz - Blitzkrieg!: World War Two in 20 Minutes video thumbnail
Click to watch at 15:37 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Felt like every play was different
  • Perfectly balanced
  • Captured operational level combat well
  • Great for two-player games
Cons
none
Thematic elements
  • Lightning Warfare
  • Fictional
Comparison games
  • Africa France 1940
Mechanics (from transcript analysis)
  • Front Line Establishment — Pushing your forces back and trying to establish a front line.
  • Operational Level Wargame — An operational level game with a big map representing countries and desert areas, allowing for amphibious landings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So it felt like no matter how many times I played this game, every single time it was different.
  • I think it captured operational level combat in a way that the other options in that period of time thinking about things like Africa France 1940 that I just didn't quite gravitate towards from a play level as I did with this one.
  • So, it is easy and far away the number one game on my list of top 10 Avalon Hill war games.
  • But first up, let me introduce the game to you. Midway Naval Air Battle Game.
  • For for what it does, I think it captures that whole cat and mouse and strike first or be struck nature of naval warfare.
  • But that whole idea of that being the first war game that I got, I remember think that you could have history in a box like this.
  • I mean, paper time machines, right, is the the famous quote is what these are. That hit me so strong the moment I opened this box up and it's why I still play, right? Because it's history in a box.
References (from this video)
No references stored for this video.
Video WZp2H_60To4 Allies or Enemies Top 10 List at 22:53 sentiment: positive
video_pk 66212 · mention_pk 160977
Allies or Enemies - Blitzkrieg!: World War Two in 20 Minutes video thumbnail
Click to watch at 22:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight abstraction with fast play (~20 minutes)
  • Two boards and a screen create tense, strategic tension
Cons
  • Extremely abstract; theme is light and may not appeal to theme-driven players
Thematic elements
  • tanks and boats maneuvering on simplified fronts
  • World War II, abstracted
  • tight, competitive abstraction
Comparison games
  • chess
  • abstract strategy games
Mechanics (from transcript analysis)
  • Dual-board action — Two parallel boards represent different fronts; players influence outcomes through concealed chips
  • Hidden information (screen) — Chips are placed behind a screen and revealed to resolve actions on two boards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really different from chess
  • it's different cards every time
  • it's a really quick playing kind of tableau builder
  • the art this is like a neon pinks and blues which I'm such a sucker for
  • it's basically bug chess
  • it's the same game again so you got air, land and sea you got three different theaters
  • it's a two-player drafting game
  • surrounding different regions of Rome and you're Pompey versus Caesar
  • this is when you're talking about it being like a full game this fills your table
References (from this video)
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Video jc3N8_eAVA0 watch it played Rules Teach at 0:12 sentiment: neutral
video_pk 64493 · mention_pk 157957
watch it played - Blitzkrieg!: World War Two in 20 Minutes video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Allied vs Axis coalitions in World War II
  • World War II
Comparison games
none
Mechanics (from transcript analysis)
  • Battle marker advancement — You move the red battle marker a number of spaces based on the value shown on the token you played, plus any additional movement from symbol effects.
  • Blitz and industrial effects — Blitz allows you to play two tokens in a single turn; industrial production allows drawing extra tokens to add to your reserve.
  • Bombing symbol effect — Covering a bombing symbol causes the opponent to discard a random token from their reserve.
  • Campaign/theater closing — When a row in a theater is filled, that campaign closes and victory points are awarded to the appropriate side; the theater may end when a final space is filled.
  • Nippon expansion and Godzilla — The Nippon expansion adds new units, new special weapons, and Godzilla; also enables play on the opposite side of the board with more options.
  • Nuclear bomb effects — The nuclear bomb is an army unit that moves seven spaces toward your side and imposes a minus two on other tracks.
  • Reserve-to-board placement — On your turn you pick any one token from your reserve and place it on any valid empty space in any active campaign.
  • Scientist placement rule — The scientist unit can be placed on any space in any theater row, even if that row isn't the active campaign.
  • Special weapons and bag system — Special weapon tokens go into the research bag (not the reserve) and modify subsequent resolutions; elite units provide higher values.
  • Spy token — A spy copies the value type and any special ability of the unit just played by the opponent.
  • Symbol resolution on placed space — After placing, you resolve the symbol on the space (e.g., propaganda, bombing, research, etc.).
  • Token draw to reserve — At the end of your turn you draw a random token from your bag and place it into your reserve.
  • Track Advancement — You move the red battle marker a number of spaces based on the value shown on the token you played, plus any additional movement from symbol effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • designed by paolo mori
  • new printing of the game which also includes the nippon expansion
  • you'll be assigning your units to different operations on the board
  • to win you want to get your token to 25 victory points on this track
  • that's everything you need to know to play blitzkrieg
References (from this video)
No references stored for this video.
Video WD7cJlh6U_Y Allies or Enemies Review at 0:19
video_pk 61184 · mention_pk 153810
Allies or Enemies - Blitzkrieg!: World War Two in 20 Minutes video thumbnail
Click to watch at 0:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • abstract WWII strategy with region-based campaigns and a strong head-to-head focus
  • Array
  • World War II across regions with an alternate-history twist and two-sided board; emphasizes quick, abstracted warfare rather than strict simulation
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Blitzkrieg delivers exactly what it promises a tight war game in 20 minutes"
  • "Blitzkrieg is simplified abstraction at its finest"
  • "there is a lot to think about"
  • "you will inevitably want to reset and give it another go"
  • "expansion feels so different you will almost certainly end up playing at least once on each side"
  • "if you have played blitzkrieg let us know what you think"
References (from this video)
No references stored for this video.
Video VU0OJQMoWaA Allies or Enemies Top List at 1:28 sentiment: positive
video_pk 61163 · mention_pk 153740
Allies or Enemies - Blitzkrieg!: World War Two in 20 Minutes video thumbnail
Click to watch at 1:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, two-player friendly
  • two sides (Axes & Allies vs Japan) including a Godzilla element
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract_wargame — two-sided conflict with hidden movement of cubes/chits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is specifically for two players
  • it's moving cubes around um it's like chits that are hidden
  • the panda you're moving and you're chomping away at the bamboo
  • it's a great theme
  • it's just such a beautiful relaxing game
  • two players so i think basically everything on our list does work pretty well for two
  • this is a terrific gateway game absolutely
  • you can feel his pain as the panda continues to gobble up all of his bamboo
  • it's a 10 minute game that does tend to take us half an hour
  • it's so pretty and i think the standard edition still is really pretty as well
References (from this video)
No references stored for this video.
Video pBy15qJQyic BoardGameBollocks Top 100 List at 2:30 sentiment: positive
video_pk 38162 · mention_pk 333075
BoardGameBollocks - Blitzkrieg!: World War Two in 20 Minutes video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • promises to reproduce World War II in 20 minutes
  • tight two-player experience
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sparus, a superb production, an intriguing game, and yeah, if you love games that take risks, then you really should check out the original version of Spark as a game of blood and treachery.
  • Blitzkrieg ... claims to reproduce World War II in 20 minutes.
  • Brass Birmingham, stellar production, fantastic reimagining of an already classic game.
  • El Grande is the granddaddy of area control games.
  • Terramystica is abstract as [__]. It's one of the greatest Euro games of all time.
  • Fallen Lands, a fantastic sandboxy narrative driven game that everybody should play before World War II.
  • Ark Nova is practically a zoo simulator. Ark Nova uses a dual victory point mechanism and is often compared to Terraforming Mars, but is considered better in this ranking.
  • Dogs of War, phenomenal game yet, it's absolutely fantastic.
References (from this video)
No references stored for this video.
Video VF2_KIaKRaI Chairman of the Board Top 10 List at 0:36 sentiment: positive
video_pk 7640 · mention_pk 22623
Chairman of the Board - Blitzkrieg!: World War Two in 20 Minutes video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tension from start to finish and dynamic token variety
  • Accessible framework with deep strategic opportunities
  • Cascading effects via upgrade tokens and map interactions
Cons
  • Theme may not appeal to all players
Thematic elements
  • regional influence, resource management, and competitive conquest
  • World War II, global theatre with two players controlling opposing sides
Comparison games
none
Mechanics (from transcript analysis)
  • Area/track control with upgrade tokens — Placing tokens on tracks to advance victory points while unlocking upgrades and special powers.
  • Token drafting from a bag — Tokens with different information are drawn and placed to influence the tug-of-war on tracks.
  • Track Advancement — Placing tokens on tracks to advance victory points while unlocking upgrades and special powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the tension from start to finish is fantastic
  • i love the plate spinning aspect
  • one player is going to be the editor of the kind of free press and one person is going to be president nixon
  • the split you choose mechanism as you take cards from your hand
  • loads of different ways you can win this game
  • the thing i love the most about this game on top of all that really cool manipulation and card play
References (from this video)
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Video EIiUSBj15xE Getting Games Discussion at 32:32 sentiment: positive
video_pk 5382 · mention_pk 16012
Getting Games - Blitzkrieg!: World War Two in 20 Minutes video thumbnail
Click to watch at 32:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging for two players
  • Compact and strategic
Cons
  • Two-player focus may limit audience
Thematic elements
  • Conflict / tactical skirmish
  • Two-player dueling war game (abstract)
  • Abstract/thinky
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Deck/Hand — Head-to-head competition with card and strategy interaction
  • Two-player dueling mechanics — Head-to-head competition with card and strategy interaction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a euro style game that plays up to six
  • it's fully simultaneous
  • Concordia Venus ... brings in team play and that lets you play two on two which is a four player game and it also lets you play two versus two which is a six player game
  • not a euro game really it's more of a deduction style game where it's one versus many
  • I started to work on that video and I'm hoping to make it happen
  • Miniatures don't do anything for me
References (from this video)
No references stored for this video.
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