From Wikipedia
Breath of Fire II, originally released in Japan as Breath of Fire II: Shimei no Ko (ブレス オブ ファイアII 使命の子, lit. Breath of Fire II: The Fated Child?), is a console role-playing game developed and published by Capcom. First released in 1994, the game was licensed to Laguna for European release in 1996. It is the second entry in the Breath of Fire series. It was later ported to Game Boy Advance and re-released worldwide. The game has been rated by the ESRB for release on Wii's Virtual Console. Nintendo of Europe's website mistakenly announced it for release on July 27, 2007, but it was in fact released two weeks later, on August 10, 2007. The game was released on the Virtual Console in North America on August 27, 2007.
Unlike later installments in the series, Breath of Fire II is a direct sequel to Breath of Fire. Set 500 years after the original game, the story centers on an orphan named Ryu Bateson, whose family vanished mysteriously long ago. After his friend is falsely accused of a crime, Ryu embarks on a journey to clear his name.
Breath of Fire Review
- Auto battle feature is a nice implementation for grinding.
- Quirky characters and a funky world.
- Good variety of villages, people, and races.
- Engaging dungeon puzzles in later parts of the game.
- The world changes and things evolve, making backtracking feel less like it.
- Interesting character models and monsters.
- Translation is not great, with weird abbreviations.
- The narrative feels disjointed and like a mishmash of ideas.
- Many side quests and fetch quests feel like tacked-on busy work.
- The game can be obtuse, leaving players lost.
- The final boss fight was a long, sloggy siege of attrition.
- Combat is dumbed down and can be brute-forced.
- The game doesn't guide players to collect necessary dragon powers for the true ending.
- The character fusion system is not explained well.
- Random encounter rate might be too high.
- Some early dungeon puzzles are basic.
- An empire is wreaking havoc using magical tools and weapons, and the player is coming through picking up the pieces and fighting minions.
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Mechanics (from transcript analysis)
- Auto Battle — The game features an auto battle feature, which is described as a very early implementation of this mechanic. It's a simple auto-attack function, not as sophisticated as in later remasters.
- Character Fusion — There is a character that can fuse with others, but this system is not well laid out for the player.
- dragon powers — Players can obtain dragon powers, but the game does not effectively guide players to collect all of them, which impacts the ability to trigger the true final boss.
- Fetch Quests — The game has mini fetch quests, sometimes involving going back and forth between NPCs multiple times, which is criticized as terrible design and tacked-on busy work.
- Party System — Players can have a large party of up to eight people, but only four can be active at a time.
- Puzzle Dungeons — Some dungeons are designed as puzzles, requiring players to logically work out paths based on disappearing and reappearing platforms or spinning levels.
Video topics + discussion points
Quotes (from this video)
- The translation is like pretty not great.
- It feels sort of like a salad, right? It's just a total like mish mash of things kind of kitchen sink throwing everything in there.
- I don't mind like working on a puzzle in a boss. I just don't like that it sometimes is obtusely, you know, impossible to figure out the puzzle.
- I was like, 'Oh my gosh, this is like this kind of a benefit.' Cuz a lot of these older games sometimes they're like 15, 20 hours, maybe less, like 10, which is fine. I mean, there's nothing wrong with a short game, but I was like, 'Wow, this is like I got a lot of bang for your buck here.'
- If you have if you want to know about that, you can ask me. I'm not really going to link to anything. this channel is not like a retro handheld uh hacking channel or anything like that.
- And I was like, man, this is really just on its sleeve like terrible design.
References (from this video)
- the original version on Switch is bad
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- God, there's a real interesting sort of analog digital tension going on here with some of these early games.
- This is very like board gamey.
- It feels very analog because I'm detached from the online.
- It's it's a digital little, you know, ones and zeros little etched thing on this this motherboard or this cart that is detached from, you know, the master control of, you know, the online social media nonsense.
- It feels very like almost post-apocalyptic, like you've you've dug up this thing and then you have this little like working device and then you like you slap it a couple of times and it like comes alive and it like does a couple of things and then it goes away and then it it feel goes back to the earth.
- There's something about there's a sinisterness to it to that sort of master control type of online thing.
- Like my brain after a session of, you know, one of these things I've talked about, it's in a similar spot to my brain after a board game night.
References (from this video)
- Has some neat stuff (though this is stated grudgingly).
- Overrated.
- Extremely boring, instantly boring.
- Feels like a generic, uninspired game.
- The first three games are not good.
- Doesn't warrant a remake, should be left alone.
- Breath of Fire 2
- Breath of Fire 3
- Breath of Fire 4
- Breath of Fire 5
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The car combat and upgrades are really satisfying.
- It's like a ballet of death.
- You're constantly managing your resources in the middle of combat.
- The difficulty is the main talking point, but it's fair.
- It's just so addictive.
- It's a game about connection in a world that wants you to be isolated.
- It's definitely not for everyone, but it's a unique experience.