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Bruxelles 1897 box art

Bruxelles 1897

Game ID: GID0054344
Game Info
Year
2019
Players
2-4
Age
10+
Playtime
60 min
Collection
Your Tier
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Expansions & Family
Bruxelles 1893 Bruxelles 1893: Belle Époque
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Description

BRUXELLES 1897

In 1897, Art Nouveau is taking over the streets of Brussels as the World's Fair opens its doors. The time has come to cement your name in the History of Art. To achieve all of this, you must construct magnificent buildings, create, sell and exhibit works of art, and shake hands with the city's noblemen.

Bruxelles 1897 is a card game based on the Bruxelles 1893 board game.

Bruxelles 1897 will speak to a large audience of gamers. Its mechanics are based on Bruxelles 1893 and are made simpler without compromising depth. Those who know the board game Bruxelles 1893 will rediscover its familiar look and feel in Bruxelles 1897.

A game of Bruxelles 1897 is played over 4 rounds. A round consists of a variable number of turns. In this version, the different actions are represented by Action cards which are aligned in 4 columns.

At the beginning of the game, each player has 5 Architect cards in hand. These cards have different values on them, ranging from 1 to 5, and you'll use them to perform actions in the Art Nouveau and Brussels areas.

To perform an action in the Art Nouveau area, you must replace one Action card by one of your Architect cards and pay the latter's value. Actions in the Brussels area are free but they require an increasing number of Architect cards to activate, and you risk one of them being sent to prison. The different actions score you victory points throughout the game or help you to advance on the different tracks. These tracks also score you points at the end of the game, depending on the strategies you choose to adopt.

When all players have passed, the round ends. Now, the different majorities are calculated. At the end of the round, the position of the Architect cards in the Art Nouveau area determines the majorities, which in turn grant bonuses and/or victory points.

At the end of the fourth round there is a final scoring phase. The player with the most points is the winner.

Bruxelles 1897 : a game by Geek Attitude Games.

The boardgame Bruxelles 1893 was published by Pearl Games in 2013.
In 2014, Geek Attitude Games was founded by Etienne Espreman (the designer of Bruxelles 1893), Fréderic Delporte and Fabrice Béghin.
Earlier this year, Etienne reclaimed the rights to his game. Bruxelles 1897 will therefore be published by Geek Attitude Games.
Scheduled release for The Spiel in Essen (Octobre 2019).

Description

BRUXELLES 1897

In 1897, Art Nouveau is taking over the streets of Brussels as the World's Fair opens its doors. The time has come to cement your name in the History of Art. To achieve all of this, you must construct magnificent buildings, create, sell and exhibit works of art, and shake hands with the city's noblemen.

Bruxelles 1897 is a card game based on the Bruxelles 1893 board game.

Bruxelles 1897 will speak to a large audience of gamers. Its mechanics are based on Bruxelles 1893 and are made simpler without compromising depth. Those who know the board game Bruxelles 1893 will rediscover its familiar look and feel in Bruxelles 1897.

A game of Bruxelles 1897 is played over 4 rounds. A round consists of a variable number of turns. In this version, the different actions are represented by Action cards which are aligned in 4 columns.

At the beginning of the game, each player has 5 Architect cards in hand. These cards have different values on them, ranging from 1 to 5, and you'll use them to perform actions in the Art Nouveau and Brussels areas.

To perform an action in the Art Nouveau area, you must replace one Action card by one of your Architect cards and pay the latter's value. Actions in the Brussels area are free but they require an increasing number of Architect cards to activate, and you risk one of them being sent to prison. The different actions score you victory points throughout the game or help you to advance on the different tracks. These tracks also score you points at the end of the game, depending on the strategies you choose to adopt.

When all players have passed, the round ends. Now, the different majorities are calculated. At the end of the round, the position of the Architect cards in the Art Nouveau area determines the majorities, which in turn grant bonuses and/or victory points.

At the end of the fourth round there is a final scoring phase. The player with the most points is the winner.

Bruxelles 1897 : a game by Geek Attitude Games.

The boardgame Bruxelles 1893 was published by Pearl Games in 2013.
In 2014, Geek Attitude Games was founded by Etienne Espreman (the designer of Bruxelles 1893), Fréderic Delporte and Fabrice Béghin.
Earlier this year, Etienne reclaimed the rights to his game. Bruxelles 1897 will therefore be published by Geek Attitude Games.
Scheduled release for The Spiel in Essen (Octobre 2019).

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video SJLE--4SAi0 Meeple University Review
video_pk 70152 · mention_pk 167053
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a small compact game it's pretty amazing
  • you usually want to try to combo what you're trying to collect with the track that you are trying to increase
  • after four rounds play with the most points wins the game
References (from this video)
No references stored for this video.
Video WicrIikeUhU Game Night Picks - Pair Of Dice Paradise Top 10 List at 12:54 sentiment: positive
video_pk 38730 · mention_pk 245370
Game Night Picks - Pair Of Dice Paradise - Bruxelles 1897 video thumbnail
Click to watch at 12:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong historical flavor with integrated mechanisms
Cons
  • Prison mechanic adds risk and complexity
Thematic elements
  • Exhibit building, art, and social connections
  • Brussels 1897; Art Nouveau era
  • Historical with strategic depth
Comparison games
  • Brussels 1893
Mechanics (from transcript analysis)
  • Action replacement with architect cards — Replace actions with architect cards and pay their value.
  • Endgame scoring tracks — Multiple endgame tracks determine final score.
  • prison mechanic — Certain actions can send cards to prison for scoring or advancement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how does a bee carry a stone and how does that stone obstruct another bee
  • this still looks like a neat game
  • it's a flip and write game that is quick and easy to play but still has enough depth to entertain gamers
  • there are several endgame conditions
References (from this video)
No references stored for this video.
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