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Cartographers box art

Cartographers

Game ID: GID0060764
Game Info
Year
2019
Players
1
Age
10+
Playtime
45 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom.

In Cartographers: A Roll Player Tale, players compete to earn the most reputation stars by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen's edicts before the season is over. The player with the most reputation stars at the end of winter wins!

—description from the publisher

Description

Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom.

In Cartographers: A Roll Player Tale, players compete to earn the most reputation stars by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen's edicts before the season is over. The player with the most reputation stars at the end of winter wins!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 72
This page: 50
Sentiment: pos 48 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–50 of 72
Video V9vQ9lxNDt0 Top List at 11:11 sentiment: positive
video_pk 67642 · mention_pk 163811
Cartographers video thumbnail
Click to watch at 11:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The most wonderful artistic game ever played
  • Fun, peaceful, meditative little sketch game
  • Adds a ton of variability
  • Can be played from moderate to higher player counts
  • Can be played solo
  • Excited to get out and onto the table
  • Constantly thinking about it and finding new ways to play
Cons
  • Requires sketching skills (though not necessarily artistic talent)
Thematic elements
  • Artistic sketching of landscapes
Comparison games
none
Mechanics (from transcript analysis)
  • Flip and Write — Players flip cards to reveal elements and then sketch them onto their personal grid.
  • Pattern Building — Players sketch elements trying to achieve adjacency bonuses and meet scoring objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best value games in my collection.
  • Value can be determined in a number of ways, right? Fun and experience is part of the value.
  • Value is not only experience though. It also has to be contrasted with time spent, how many plays, the general price point, how often has that divided.
  • It adds a little bit of judgment to the pile.
  • The respectable but still unplayed Shelf of Shame also probably shouldn't be brought with you.
  • It's usually their walkthrough into the board game space. It's usually their entry gate into the hobby.
  • This is a massive game requires a lot of time to teach. Twilight Imperium is one of those epic play once a year and it has earned its space.
  • Cockroach poker is a lovely little lying, bluffing, and betrayal game where there's only one loser.
  • I've probably got a better value for my dollar on this game than any other game in this collection just by sheer number of plays. Probably like a penny a play at this point.
  • Finsspan is here. It is fun. It is teachable. It plays so rapidly. and so fast.
  • Root is one of those legacy games, one of those games that defines a game group, has defined a long history of this channel, and has certainly defined my collection.
  • Terraforming Mars, Aries Expedition, one of the best value games in my collection by far.
  • Age of Steam is the cudigra. is the best in that category.
  • Crokinol is the Superman of the board game world.
  • If you're making a list video and you're titling it top 10, you got to include 14. We all know that's the way this works.
References (from this video)
No references stored for this video.
Video b4GwcZaY2oM Playthrough at 1:09 sentiment: positive
video_pk 67361 · mention_pk 163456
Cartographers video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Provides a basis for comparison and context with Cartographers Heroes.
Cons
  • Detailed mechanics are not described in this segment; information is limited to being contrasted with Heroes.
Thematic elements
  • Cartography and territory mapping with modular map cards.
  • Not explicitly detailed in the transcript for this base game reference.
  • Referenced in comparison to Cartographers Heroes, not deeply described in this segment.
Comparison games
  • Cartographers (base game)
  • Cartographers A Role Player Tale
Mechanics (from transcript analysis)
  • Ambush/hero mechanics (base game reference) — Mentioned only as a basis for comparison; specific mechanics are not described in depth in this transcript segment.
  • tile placement — Base game involves placing map shapes to score via terrain clusters and edict-like scoring cards, as described in the Heroes session.
  • Tile/shape placement and scoring — Base game involves placing map shapes to score via terrain clusters and edict-like scoring cards, as described in the Heroes session.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love earning coins in this game.
  • i like when my map looks pretty.
  • legendary cartographer
  • don't be like me don't make my mistakes
  • I am so excited that we won
  • I promise I shuffled these it's so many
References (from this video)
No references stored for this video.
Video NiBvmzATYj8 Review at 0:08 sentiment: positive
video_pk 66547 · mention_pk 162182
Cartographers video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays well across a wide player count (supports up to 10-12 players).
  • Simultaneous play means no waiting between turns.
  • The variety of scoring conditions provides excellent replay value.
  • Flexible placement and card choices make every turn interesting.
  • The map filling in creates a satisfying arc with increasing tension.
  • Works well as a two-player game and with large groups.
  • Fits many different situations.
  • The puzzle of fitting pieces has not gotten old.
  • The optimization puzzle is interesting, trying to score for multiple objectives.
  • Scales well and fills a niche for meaty games for larger groups.
  • It's a spatial flipping game that's in its own category.
Cons
  • The card draw can disrupt plans.
  • Self-scoring can lead to miscounts, requiring players to take each other at their word.
  • Physically drawing means changing your mind requires erasing and redrawing, which can be cumbersome.
  • The monster ambushes can sometimes have a big impact and sometimes barely show up, leading to less control over the experience for new players.
  • Some players might not like the monster ambush mechanic.
  • It can be hard to keep track of your own map drawings clearly.
  • Lack of a clear initial direction can make early choices arbitrary.
  • Rounds can end quicker than expected due to the variable time value of cards.
  • If you don't enjoy spatial puzzles, want more player interaction, or dislike drawing tiny trees, it might not be for you.
Thematic elements
  • making fantasy maps
Comparison games
  • Welcome To
  • Welcome To the Moon
Mechanics (from transcript analysis)
  • Flip and Write — Players draw shapes of different terrain onto their map based on revealed cards.
  • Map drawing — Players draw shapes onto their personal map sheets.
  • Monster ambushes — A monster ambush card can be drawn, allowing another player to draw a shape onto your map, potentially disrupting plans.
  • set collection — Coins can be earned by surrounding mountain spaces, scoring points for each remaining round.
  • Simultaneous Play — All players are drawing their maps at the same time, leading to no waiting between turns.
  • Spatial Puzzle — Players must strategically place and rotate shapes to score points based on the objectives.
  • variable scoring objectives — Scoring is based on queen's edicts revealed at the start of the game, with two scored each season.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We will have a link to Cartographers down below if people want to pick that up for themselves.
  • Don't be We don't want them to be disappointed, Ryan.
  • The fantasy map-making theme is a fun backdrop for what is ultimately an abstract pattern-based puzzle, but creating your own hand-drawn map has a lot of charm.
  • This is one that honestly at this point I think has grown into my favorite in the the flip and write genre.
  • If you don't enjoy spatial puzzles, want more player interaction, or start sweating at the idea of drawing tiny trees, Cartographers might not be for you.
  • But if you're looking for a versatile game that works across a wide range of player counts, enjoy puzzling shapes into a grid, and want something with strong replayability, Cartographers is a great choice.
References (from this video)
No references stored for this video.
Video LSOFUbOMcnw junkets games Top 10 List at 17:47 sentiment: positive
video_pk 66046 · mention_pk 160529
junkets games - Cartographers video thumbnail
Click to watch at 17:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic polyomino-based puzzle with evolving scoring
  • Artistic map-building results in unique end states
Cons
none
Thematic elements
  • terrains like forests, water, and cities
  • fantasy map drawing
  • draw-your-map, roll-and-write
Comparison games
none
Mechanics (from transcript analysis)
  • long-term and short-term planning — balancing immediate placement with future scoring opportunities
  • roll-and-write with polyomino shapes — players draw polyomino shapes onto a blank map sheet according to flipped cards
  • seasonal scoring cards — end-of-season scoring based on randomly selected scoring conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Isle of cats is a brilliant polyomino style game.
  • patchwork made polyominoes explode onto the board gaming scene
  • I love cats
References (from this video)
No references stored for this video.
Video RZGYiHW-R4Q Allies or Enemies Top 100 List at 21:54 sentiment: positive
video_pk 65853 · mention_pk 159880
Allies or Enemies - Cartographers video thumbnail
Click to watch at 21:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Relaxed but thoughtful play
  • Chill design with map-drawing appeal
Cons
  • May feel lightweight for some veterans
Thematic elements
  • Array
  • Fantasy map drawing
  • calm strategy
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-write — Draw on your map grid to complete terrain goals while scoring via patterns.
  • Flip/Roll and Write — Draw on your map grid to complete terrain goals while scoring via patterns.
  • Pattern/Tile Placement — Terrains are placed to meet scoring patterns and block opponents’ progress.
  • tile placement — Terrains are placed to meet scoring patterns and block opponents’ progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a camel betting game
  • you can't take it too seriously
  • you are Vikings and you're exploring different islands
  • This is a trick taking game and it really leans into being a trick taking game
  • it's an area control game and it's also a set collection game as well
  • money is unbelievably tight in this game
  • you've got to make bets on who's going to be first, second, and third
  • the cards shift
References (from this video)
No references stored for this video.
Video CbBc9YRMuPU Rolls in the Family Top List at 5:12 sentiment: positive
video_pk 65487 · mention_pk 159170
Rolls in the Family - Cartographers video thumbnail
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite flip and write game
  • Interesting decisions due to temporal scoring
  • Monsters add an enjoyable shared challenge
  • Makes the puzzle more interesting
Cons
  • Some people might not like the monster aspect
Thematic elements
  • mapping
Comparison games
  • Cascadia
  • Ark Nova
Mechanics (from transcript analysis)
  • area enclosure — Players draw shapes on their planet to score points, which is a form of area enclosure.
  • Flip and Write — Described as a flip and write game, where players draw shapes on their map.
  • Pattern Building — Implied by the need to strategically place shapes on the map to meet scoring objectives.
  • set collection — Implied by scoring based on different colored areas and objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Meaningful strategic decisions that then feed into a lot of random outcomes and very entertaining random outcomes.
  • The game does the best like chain reaction type experience that I think I've seen in a game.
  • It feels like Ethnos meets Quacks of Quedlinburg.
  • It's got the same element as a game like Quacks where you might just have a bad round drawing. But it feels even worse in this game because you're playing a big two plus hour game and have a bigger overarching strategy. So for it to really not pan out it stings more.
  • Number one goes to Arcs.
  • This is the marriage of those two [heavy conflict interactions and trick taking].
  • When you're able to pull something off, it feels like this game is so satisfying.
  • Having the cards push you in different directions and like I can't do what I want, but how can I make something work? I find a lot more kind of compelling and replayable.
  • It is a very rewarding game.
  • I think he even recently said it's his top game.
  • So much so that he was the one that requested to put it on our wedding registry.
References (from this video)
No references stored for this video.
Video vVk-WGWiHHs watch it played Discussion at 0:47 sentiment: positive
video_pk 64869 · mention_pk 158456
watch it played - Cartographers video thumbnail
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Skills expansion adds variety
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Skill cards — Shuffle 8 cards, reveal 3. Once per season, a player can activate one of the three skills for that game by spending coins to pay the cost. The fulfilled coins are crossed off the sheet, granting the ability but preventing those coins from being scored.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • well hello welcome to watch it played
  • boy howdy do we have a lot of promos related to that boat 5 I think here
  • boy Halla D is an expression from a TV show in the 60s called Howdy Doody
  • this is a very simple promo
  • this one here will give you twelve dollars and the other one provides to permanent certificates but you'll notice neither of these provides you with victory points at the end of the game
  • Great Western trail to an animal with a great tale with this that is a terrible segue
  • I've not played this game but everyone I know who has has said good things so it's one I do hope to try
  • I can live with that segue that that's acceptable
  • well that brings us to the big finale and I really mean it
  • it's a family game and I break out with adults and kids alike and it's a great little dexterity game packed into a small box but not any more
  • this is accurately labeled the Giant Edition
  • it's the same game but it's definitely a very different experience
  • boy howdy is it a heck of a lot of fun
  • any purchases you make after that point will help the channel here so consider using it
References (from this video)
No references stored for this video.
Video yCt5JFkbOvc Watch It Played Rules Teach at 0:13 sentiment: positive
video_pk 64765 · mention_pk 158264
Watch It Played - Cartographers video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • cartography and exploration
  • The Queen wishes to reclaim the northern lands and she sent you all out to map its various regions.
  • fantasy framing with edicts and monsters
Comparison games
none
Mechanics (from transcript analysis)
  • ambush cards and map passing — Ambush cards cause players to pass their map to the next player and draw from the opponent's sheet, then fill with a monster terrain symbol.
  • coins and scoring track — Certain shapes reveal coins and filling spaces advances a coin track which contributes to scoring in season end calculations.
  • end-game and winner determination — After winter, players total points from all seasons; the highest total wins, with tiebreakers by monsters.
  • ruins and overlap rules — Reveal ruins; overlaps with the ruins must occur when drawing shapes; if not possible, draw a single square and fill it with terrain; ruins can be overwritten by later shapes.
  • scoring cards (edicts) and clusters — Seasons are scored according to edict cards with rules such as scoring for adjacent forest spaces to map edge and clusters of spaces sharing a terrain type.
  • season-based play and timing checks — The game is played over four seasons; each round advances through explore, draw, and check phases, with a time total that ends a season when thresholds are met.
  • shape placement on a grid map — Players choose a shape, rotate or flip it, and draw it onto their personal map by outlining boxes and filling them with terrain, without overlapping existing spaces or restricted areas.
  • variable map — Ambush cards cause players to pass their map to the next player and draw from the opponent's sheet, then fill with a monster terrain symbol.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The Queen wishes to reclaim the northern lands and she sent you all out to map its various regions"
  • "let's learn how to play"
  • "we're going to learn the 1 to 100 player game Cartographers"
  • "the game is played over four seasons"
  • "the player with the most points wins"
References (from this video)
No references stored for this video.
Video ycyBFrNHqE4 Meeple University Discussion at 1:58 sentiment: positive
video_pk 64732 · mention_pk 158230
Meeple University - Cartographers video thumbnail
Click to watch at 1:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique rolling drive
  • Focus on a small set of objectives each round
  • Has some interaction
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • focus-on-objectives-per-round — The speaker notes that each round emphasizes a couple of objectives that players can choose to pursue.
  • Roll/Spin to Move — Described as a rolling drive in which objectives are pursued across rounds.
  • rolling_drive — Described as a rolling drive in which objectives are pursued across rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the one that I think really stood out to me was the cartographers
  • it's a fairly unique rolling Drive isn't it where the objectives each round is well it's kind of like the same all throughout the game but you focus on certain a couple of objectives each round it's really good
  • it's got a little bit of interaction but it's got things you can focus on
References (from this video)
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Video q19fy9FNS2w Crimsonboardgames Playthrough at 0:05 sentiment: mixed
video_pk 61575 · mention_pk 154216
Crimsonboardgames - Cartographers video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • colorful, clear terrain differentiation when using colored pencils
  • excellent map-variant variety across expansions
  • tactical depth in island and terrain placement with some satisfying planning moments
Cons
  • scoring can feel harsh or punishing if layout choices misfire
  • card draw luck influences outcomes significantly
  • early game friction around unlocking islands can slow momentum
Thematic elements
  • artistic map construction and terrain adjacency scoring with a dungeon- or monster-inspired twist
  • Islands-based map-building with terrain types (forests, villages, rivers, farms) and monster encounters, drawn via polyomino tiles
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • island unlocking and expansion — start by linking two islands; unlock new ones by spending coins to draw more terrain
  • monster/ruin placement — draw monster shapes and place corresponding terrain features; monsters influence scoring and island design
  • polyomino tile drafting/drawing — flip cards with Tetris-like shapes and draw on the map to place terrain on islands
  • seasonal scoring (Spring, Summer, Fall, Winter) — each season has its own scoring targets and point calculations tied to terrain types and layouts
  • solo mode with monster cards — in solo, use a fixed drawing mechanic for monsters instead of giving the map to another player
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ctographers Afril the expansion plane of knowledge.
  • Damn, that's such a huge shape.
  • This is the worst I've ever played.
  • Damn, this is the last card right now.
  • Color pencils, which I'm very excited about.
References (from this video)
No references stored for this video.
Video d38VCqNi7KE Crimsonboardgames Discussion at 10:36 sentiment: positive
video_pk 61599 · mention_pk 154241
Crimsonboardgames - Cartographers video thumbnail
Click to watch at 10:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and quick to learn
  • Good solo mode
Cons
  • Can feel repetitive for some players
Thematic elements
  • Cartography and land use
  • Fantasy map exploration
  • Procedural generation
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern scoring — Score for landmarks and geographical alignment on the map.
  • roll-and-write / map drafting — Roll dice or draw options to fill a map with zones and features.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Calico is one of my favorite games that I discovered this year.
  • Cascadia was my first game that I bought in 2024 and I played it so much in January that it was incredible.
  • Hadrian's Wall is an incredible game, I love Hadrian's Wall, it's so crunchy and thinky.
  • Harvest... solo challenges, it's so great, solo I love it.
References (from this video)
No references stored for this video.
Video yHNAqv5ZH2I Crimsonboardgames Discussion at 12:42 sentiment: positive
video_pk 61655 · mention_pk 154301
Crimsonboardgames - Cartographers video thumbnail
Click to watch at 12:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible, elegant design
  • Strong solo options and replayability
Cons
  • Thematic depth may vary by player
Thematic elements
  • cartography and exploration through map tiles
  • fantasy map-drafting world
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the midyear board game tag
  • Obsession it's a beautiful game
  • it's so quick to set up
  • it's a new era of board games that's how it feels like to me
  • I can't pick one game that's impossible
  • Cascadia rolling... I love Cascadia
References (from this video)
No references stored for this video.
Video Ocp1_PPM4sI The Dungeon Dive Review at 0:22 sentiment: positive
video_pk 61264 · mention_pk 153952
The Dungeon Dive - Cartographers video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, well-organized indie RPG with approachable rules
  • Strong prompt tables that spark imagination
  • Flexible map-building framework suitable for use with other RPGs
Cons
  • Biome table not as robust; limited biome variety
  • End conditions depend on Jokers which can feel luck-dependent
  • Some players may want more defined mechanics for exploration biomes
Thematic elements
  • Exploration, discovery, and cartography within a solo RPG framework
  • A newly discovered land explored and mapped by a cartographer.
  • journaling and prompt-driven storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Dice pool management — Three colors of dice (biome/yellow, landmark/pink, temporary/gray) that form a pool used during exploration.
  • Exploration phase — Roll dice onto the map to reveal terrain and locations; interpret results via tables.
  • Item and gear acquisition — Shop in settlements to buy items that enhance capabilities (landmark dice, gear).
  • Joker mechanic — Red/Black Jokers end the game or trigger events; Joker deck reshuffled after use.
  • Journey prompts — Drawing a card from the deck to generate narrative journeys and gain reputation.
  • Map drafting and journaling — Keep a journal and gradually fill a map with cities, citizens, and history; no artist skill required.
  • Settlement/rest phases — Rest and settlement actions to gain dice, heal, or trade coins for items or temporary dice.
  • Wound and resource tracking — Track wounds, coins, wares, food, and reputation as you journey; four wounds ends or run out of dice ends.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cartograph is a tabletop role-playing game about exploring a new world and creating a detailed map along the way by the end of the game you will have a brand new map ripe with cities citizens and history perfect to use and another fantasy tabletop role-playing game
  • this is a light journaling game
  • I think this is a pretty fun little game
  • the biome section is probably the weakest part of this game
  • you do not need to be a great artist to draw the map for this game
References (from this video)
No references stored for this video.
Video VU0OJQMoWaA Allies or Enemies Top List at 15:37 sentiment: positive
video_pk 61163 · mention_pk 153752
Allies or Enemies - Cartographers video thumbnail
Click to watch at 15:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick to play, travel-friendly
  • expansions add variety without heavy complexity
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • rolling_right — draw and score on a map with pencils (villages, rivers, trees)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is specifically for two players
  • it's moving cubes around um it's like chits that are hidden
  • the panda you're moving and you're chomping away at the bamboo
  • it's a great theme
  • it's just such a beautiful relaxing game
  • two players so i think basically everything on our list does work pretty well for two
  • this is a terrific gateway game absolutely
  • you can feel his pain as the panda continues to gobble up all of his bamboo
  • it's a 10 minute game that does tend to take us half an hour
  • it's so pretty and i think the standard edition still is really pretty as well
References (from this video)
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Video KIZqclBZVjI Allies or Enemies Top List at 21:14 sentiment: positive
video_pk 61084 · mention_pk 153537
Allies or Enemies - Cartographers video thumbnail
Click to watch at 21:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly satisfying drawing and scoring system
  • varied scoring keeps strategies fresh
Cons
  • depends on pencil crayons and map aesthetics; slower scoring review
Thematic elements
  • cartography with pencil-crayon flair
  • fantasy map drawing
  • playful and artistic
Comparison games
  • Dixit: Map Edition
  • Pictomania
Mechanics (from transcript analysis)
  • flip-and-write map drawing — draw terrains and place villages; four scoring conditions with only two active each season
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race to points when someone breaks through that point barrier they win the game so it's really fast it's really tight
  • it's a game about magic that feels a little bit like magic
  • the tension of when do I take a dice to actually move a camel thus giving other people information
  • one of the smartest ways dice are used in any game at all
  • it's so mean but it's still so lovely
References (from this video)
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Video i-Oyaj92JSo kovray Discussion at 5:57 sentiment: positive
video_pk 60411 · mention_pk 152802
kovray - Cartographers video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production and a clever box-as-board concept.
  • Deep, elegant polyomino puzzle with meaningful choices.
  • Re-playability through multiple maps and expansions.
Cons
  • Can feel unforgiving in some drafting interactions.
  • Fewer players beyond 2 can change pacing (though it supports more).
Thematic elements
  • map-drawing, exploration, polyomino tiling
  • A fantasy realm cartography exercise with seasonal twists.
  • elegant, map-dilling puzzle with evolving goals
Comparison games
  • Patchwork
  • Cartographers: A Roll Player Tale
Mechanics (from transcript analysis)
  • Compound Scoring — Each season introduces different scoring goals and a monster twist that disrupts plans.
  • dice drafting — Draft dice to determine which polyomino shapes you can place on your map.
  • flip and draft/board interaction — Cards and sheets interact to shape your map and scoring terms each round.
  • Polyomino — Place polyomino shapes to fill spaces on a grid-based map.
  • polyomino tiling — Place polyomino shapes to fill spaces on a grid-based map.
  • Seasonal scoring — Each season introduces different scoring goals and a monster twist that disrupts plans.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mindspace is a new allplay game
  • the box is the game board
  • Patchwork is a classic
References (from this video)
No references stored for this video.
Video 93-famXTt80 Neon Gorilla Top List at 0:43 sentiment: positive
video_pk 59541 · mention_pk 152105
Neon Gorilla - Cartographers video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique blend of rolling dice with map-drawing mechanics
  • puzzle-like decisions that scratch a map-design itch
  • short playtime suitable for quick sessions
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — players roll dice and write results on a map-grid sheet to complete drawn goals and gain points.
  • Polyomino — placing polyomino-like shapes on a personal map sheet to satisfy scoring areas.
  • polyomino_drawing — placing polyomino-like shapes on a personal map sheet to satisfy scoring areas.
  • roll_and_write — players roll dice and write results on a map-grid sheet to complete drawn goals and gain points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that insane combo tastic dopamine rush
  • the dopamine Rush is just so good
  • same combo-tastic dopamine hit is still here
  • polyamino pieces out on a sheet of paper
  • you get to decorate them how you want
  • scratches that puzzly itch as well
References (from this video)
No references stored for this video.
Video Xb1FDCsV-4k The Board Game Garden Top List at 17:20 sentiment: positive
video_pk 42583 · mention_pk 129337
The Board Game Garden - Cartographers video thumbnail
Click to watch at 17:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent replayability with map packs
  • base game is strong and scalable
  • adds on with various accessories for variety
Cons
  • production and presentation simple compared to some heavy euros
Thematic elements
  • cartography, exploration, map drawing
  • fantasy map drawing in an inaugural grid
  • light, map-building puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — draw polyomino shapes on a map based on flipped terrain cards.
  • map_packs_and_expansions — additional packs and accessories alter map setups.
  • roll_and_write — draw polyomino shapes on a map based on flipped terrain cards.
  • variable_objectives — four objectives (A, B, C, D) rotate per round to score variance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth is a fantastic bang for your buck.
  • Tableau building with simultaneous play is great.
  • I love this game so so much.
  • I could talk about this for hours on end because I love this game so so much.
  • I hate the way the game looks but I absolutely love the game play.
  • Please ignore the look of it, try Concordia, I promise you you will enjoy it.
  • Stardew Valley is a cooperative game, a great one to bring to the table if you have people in your life who aren't into board games.
  • Cartographers is one of my favorite role and write games and will always have a special place in my heart.
  • Near and Far is a campaign game; Francis and I have played through quite a few maps and we love this game.
  • Tapestry is probably one of my favorite games right now; it's just so satisfying to me.
References (from this video)
No references stored for this video.
Video j86NfQVakG8 The Board Game Garden Discussion at 14:40 sentiment: positive
video_pk 41832 · mention_pk 126885
The Board Game Garden - Cartographers video thumbnail
Click to watch at 14:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe edition that fits multiple map packs
  • Strong theme and doodle-friendly mechanics
  • Varied map packs provide fresh challenges
Cons
  • Deluxe packaging can be bulky
  • New players may feel overwhelmed by map-pack options
Thematic elements
  • Cartography and doodling in a whimsical world
  • Fantasy map-drawing and land-use planning
  • Light, pencil-drawn theme with map-building objectives
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Roll dice and draw maps on a grid to satisfy scoring objectives.
  • Map-pack specific objectives — Afrill plane of knowledge pack adds unique goals and layouts.
  • Map-pack variation — Deluxe edition accommodates all map packs; expanding replayability.
  • Resource coins / coins as scoring — Coins influence choices and scoring across map packs.
  • Roll-and-write / map-drawing — Roll dice and draw maps on a grid to satisfy scoring objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arc Nova solo I really enjoy.
  • the solo variant is so easy and so quick.
  • Parks was a great fit for July.
  • freaking pencil crayons for cartographers.
  • the gameplay it is quick and challenging and I really enjoyed it.
References (from this video)
No references stored for this video.
Video -JgSSwSckrQ Top 9 List at 6:35 sentiment: positive
video_pk 40310 · mention_pk 121987
Cartographers video thumbnail
Click to watch at 6:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solo and group play work well
  • puzzle-focused with approachable rules
Cons
  • learning curve for new players
Thematic elements
  • cartography and exploration
  • fantasy kingdom map drawing across seasons
  • flip-and-write
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — scores vary by season with different scoring criteria
  • flip-and-write — flip cards to draw on your map and score
  • Flip/Roll and Write — flip cards to draw on your map and score
  • Seasonal scoring — scores vary by season with different scoring criteria
  • tile-drafting / scoring — choose habitat tiles and score based on terrain and wildlife
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cascadia is not a punishing game at all.
  • This is such a unique game and one that I just don't get tired of.
  • Monikers is a party game.
  • This game just feels like an adventure.
References (from this video)
No references stored for this video.
Video HnqPi7WoFKI The Board Game Garden Top List at 12:49 sentiment: positive
video_pk 37789 · mention_pk 113509
The Board Game Garden - Cartographers video thumbnail
Click to watch at 12:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great variety with map packs
  • strong solo variants
  • tightly-tuned puzzles
Cons
  • some players may prefer stricter competition in multiplayer
Thematic elements
  • cartography and exploration
  • fantasy world map creation
  • puzzle-driven, map-focused
Comparison games
  • Fleet: The Dice Game
Mechanics (from transcript analysis)
  • flip-and-write — draw on a map by placing polyomino-shaped pieces that are revealed each turn.
  • Flip/Roll and Write — draw on a map by placing polyomino-shaped pieces that are revealed each turn.
  • Polyomino — tiles/shapes must fit onto the map to meet objectives.
  • polyomino placement — tiles/shapes must fit onto the map to meet objectives.
  • Simultaneous Play — players draft and draw in a shared round with concurrent decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I honestly can say that I enjoy playing solo more than I do multiplayer
  • I freaking love Cascadia solo
  • Hadrian's Wall is my number one solo game
  • it's such a fantastic solo puzzle
  • I am obsessed with the way that the solo variant works
  • this is one of the crunchier Roll-and-Writes that I have
  • I love the sister thing, it's fun
  • I love to combo things in Castles of Burgundy
  • it's so easy to implement a solo variant
  • this is such a wonderful game it just brings me so much joy and comfort
References (from this video)
No references stored for this video.
Video I3q-ZBQw6Ko Board Game Garden Top 10 List at 9:12 sentiment: positive
video_pk 35504 · mention_pk 105980
Board Game Garden - Cartographers video thumbnail
Click to watch at 9:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • large variety via map packs and maps
  • strong puzzle feel and accessible for newcomers
  • enjoyable solo and multiplayer experiences
Cons
  • scoring can feel dense to new players
Thematic elements
  • cartography, abstract landscape building
  • map-making in a fantasy world across four seasons
  • cozy, puzzle-driven
Comparison games
  • Cascadia
  • Miyabi
Mechanics (from transcript analysis)
  • Compound Scoring — Public goals rotate with seasons, shaping scoring emphasis.
  • Flip/Roll and Write — Draw land types and score against public goals as you fill your map.
  • roll-and-write — Draw land types and score against public goals as you fill your map.
  • Seasonal scoring — Public goals rotate with seasons, shaping scoring emphasis.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's easy to get to the table
  • drafting brings me Comfort
  • the leaves and different things on the front just give me that warm fall vibe
  • the best out of the series in my opinion
  • I could play over and over again
References (from this video)
No references stored for this video.
Video BdTnYVKVWIQ The Board Game Garden Review at 1:51 sentiment: positive
video_pk 32727 · mention_pk 96939
The Board Game Garden - Cartographers video thumbnail
Click to watch at 1:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very high replayability due to multiple map packs and objective cards
  • Easy to learn; solo variant only requires a small rule change (ambush) from multiplayer
  • Beautiful card art that enhances the experience
  • Ambush mechanic in solo provides a nice mitigation to potential negative points
Cons
  • Solo ambush placement is edge-based and can feel easier than the central ambush in multiplayer
  • Desire for a more central or varied ambush placement mechanic to increase challenge
Thematic elements
  • Cartography, exploration, land-use optimization
  • Fantasy land map-drawing world; players flip cards with land types and polyomino shapes and draw on a map.
  • Puzzle-like, structured scoring across seasons
Comparison games
none
Mechanics (from transcript analysis)
  • ambush (solo variant) — In solo, ambush cards determine how you place the ambush shape on your map.
  • Compound Scoring — There are four seasons; two objectives are scored in each season (A-D pairings).
  • Flip and Write — Players flip cards with tetromino-like shapes and land types and draw them onto their map.
  • Flip/Roll and Write — Players flip cards with tetromino-like shapes and land types and draw them onto their map.
  • land-type selection — Cards offer two land-type options; players choose which to score with.
  • Polyomino — Place Tetris-like shapes on the map to fit shapes and land types for points.
  • polyomino placement — Place Tetris-like shapes on the map to fit shapes and land types for points.
  • Seasonal scoring — There are four seasons; two objectives are scored in each season (A-D pairings).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cartographers is a flip and write where you are cartographers obviously and you are creating maps by flipping over these cards that have different tetromino shapes on them in different land types and you're drawing those shapes into your map.
  • The replayability for this game is so so fantastic.
  • It is so easy to learn if you already know the base rules of Cartographers, it's just the small little rules change with the ambush cards and I really, really enjoy that in a solo variant.
  • Honey Buzz is super easy to learn, super easy to keep track of and there are different difficulty levels which I really enjoy.
  • Lost Ruins of Arnak solo rules are so easy to implement and it makes my heart so happy when solo rules are just easy.
References (from this video)
No references stored for this video.
Video Dn-TkT7hMKs Game Night Picks - Pair Of Dice Paradise Other at 15:18 sentiment: positive
video_pk 31929 · mention_pk 94192
Game Night Picks - Pair Of Dice Paradise - Cartographers video thumbnail
Click to watch at 15:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry point to flip-and-write
  • Strong photography/illustration and map feel
  • High replayability
Cons
  • Marker/eraser components can wear with heavy use
  • Scoring can feel opaque to newcomers at first
Thematic elements
  • Cartography and territorial mapping
  • Fantasy land map-making
  • Flip-and-write puzzle with map-score emphasis
Comparison games
  • Patchwork
  • Calico
Mechanics (from transcript analysis)
  • Dice-less drafting / quest cards — Employer cards influence where you can draw and score.
  • Flip-and-write / map drawing — Draw on a map grid to claim terrain types and earn points.
  • Fog of war / hidden objectives — Partial knowledge and public pattern choices create tension.
  • Pattern scoring — Score based on terrain patterns, adjacency, and map features.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In space, no one can hear you scream about how you didn't draw the card you need again.
  • The real monsters are the other players.
  • The answer here, of course, is terraforming Mars.
  • This one's food chain magnet.
  • Cartographers.
  • The biscuit tin never has biscuits in it, does it? It's always got bubbling sewing stuff.
References (from this video)
No references stored for this video.
Video ulGRMlOSiS4 Totally Tabled Top 10 List at 4:54 sentiment: positive
video_pk 29212 · mention_pk 161396
Totally Tabled - Cartographers video thumbnail
Click to watch at 4:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Theming and map-drawing joy
  • Solo mode uses the same core game with a mirrored opponent
  • Accessible but with clever scoring decisions
Cons
none
Thematic elements
  • Fantasy map drawing
  • Fantasy world cartography
  • Artistic, map-focused
Comparison games
  • Cartographers Heroes
Mechanics (from transcript analysis)
  • area scoring — Score based on placement of terrain and featured scoring objectives
  • Compound Scoring — Score based on placement of terrain and featured scoring objectives
  • flip-and-write — Draw and fill maps using a slate of scoring cards and action cards
  • Flip/Roll and Write — Draw and fill maps using a slate of scoring cards and action cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bag building is an underused mechanism. It's just so tactile and fun.
  • There's a freedom of design that comes from not being shackled to multiple players.
  • This is one of the best cooperative games and one of the best deck building games ever made.
References (from this video)
No references stored for this video.
Video xLqEsLTShvc Boy Stupid Top 10 List at 5:33 sentiment: positive
video_pk 29236 · mention_pk 85956
Boy Stupid - Cartographers video thumbnail
Click to watch at 5:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever spatial drafting with accessible rules
  • Beautiful integration of theme and mechanics
Cons
  • May feel lightweight for players seeking heavier euros
Thematic elements
  • dungeon/adventure mapping
  • fantasy world with maps and exploration
  • flip-and-write polyomino mapping
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-write — Draw and record map elements based on cards through a flip-and-write action
  • Flip/Roll and Write — Draw and record map elements based on cards through a flip-and-write action
  • Polyomino — Construct maps with configurable shapes, akin to polyomino placement
  • polyomino tiling — Construct maps with configurable shapes, akin to polyomino placement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our top 10 relaxing games.
  • Cascadia is such a wonderful game.
  • Parks is an underrated gem and very relaxing indeed.
  • Baron Park. Great game.
  • It's a coffee shop game.
  • Relaxation is about creating inner harmony.
  • Let’s have a nice little stroll in the park to these 10 games.
  • Cascadia. Such I feel relaxed now.
References (from this video)
No references stored for this video.
Video TW4DEf4eieU Board Game Garden Discussion at 25:32 sentiment: positive
video_pk 29125 · mention_pk 85645
Board Game Garden - Cartographers video thumbnail
Click to watch at 25:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You guys are absolutely amazing; this community is fantastic.
  • I decided at the beginning of 2023 that I wanted to try to do the board game Garden somewhat full time.
  • Thank you for watching my videos this past year; I appreciate you guys so, so much.
References (from this video)
No references stored for this video.
Video -rKyEZXnBeg Gaming with Edo & Jessica Review at 0:07
video_pk 28065 · mention_pk 82100
Gaming with Edo & Jessica - Cartographers video thumbnail
Click to watch at 0:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Cartography and territorial development, with scoring driven by varied objectives.
  • Array
  • Fantasy kingdom map exploration; players fill in regions on a modular map as they play through seasons.
  • Array
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this one is really nice to just kind of take as that calm experience of just slowly filling in a map
  • you don't need to buy everything
  • the system really works well to kind of tailor what would work for you
  • it's a relaxing experience
References (from this video)
No references stored for this video.
Video bGXMVtgvdJ8 Chairman of the Board Discussion at 14:54 sentiment: positive
video_pk 13390 · mention_pk 39266
Chairman of the Board - Cartographers video thumbnail
Click to watch at 14:54 · YouTube ↗
Overall sentiment (raw)
mixed_to_positive
Pros
  • Engaging roll-and-write with variable scoring challenges
  • Solid engine and map-building experience
Cons
  • Monster sabotage element is polarizing
  • Some players dislike scoring variability or the negative drag of sabotage
Thematic elements
  • Fantasy map drawing
Comparison games
  • Isle of Sky
  • Scout
Mechanics (from transcript analysis)
  • Monsters on opponent sheets (sabotage) — Ability to peg opponents by adding monsters to their sheets, affecting their scoring.
  • Roll-and-write / variable objectives — Draw terrain to meet variable objectives; scoring depends on how well you satisfy goals on your map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where I talk about all of the non new to me games that I have been playing
  • thoroughly thoroughly enjoyed this recent play
  • it's just a lovely T placement game
  • this is one of the best two-play games of all time
  • I love this game
  • an absolute blast of a game
  • the combos are fantastic
References (from this video)
No references stored for this video.
Video NklmQtThfDc Foster the Meeple Discussion at 12:27 sentiment: positive
video_pk 13255 · mention_pk 38844
Foster the Meeple - Cartographers video thumbnail
Click to watch at 12:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun gameplay
  • Great theme
  • Works with colored pencils
Cons
none
Thematic elements
  • Map making
  • Medieval/Fantasy
  • Territory building
Comparison games
none
Mechanics (from transcript analysis)
  • Objective Completion — Completing various objectives
  • Roll and Write — Rolling dice and drawing on map
  • territory building — Building territories for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Foster the Meeple - a channel all about board games
  • we have our team jeff team jamie patreons who are going to be voting on what the loser has to do
  • i love res arcana res arcana is quickly becoming one of my favorite games
  • adult where's waldo
  • knocked our socks off
  • i love it
  • so much fun
  • winter is coming
  • board game city up in here
References (from this video)
No references stored for this video.
Video VEpkqZuf2dU Gaming with Edo & Jessica Analysis at 11:10 sentiment: positive
video_pk 13195 · mention_pk 38623
Gaming with Edo & Jessica - Cartographers video thumbnail
Click to watch at 11:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong artistic expression and aesthetics
  • Tactically rich decisions from bag-based drafting
  • Clear tension between space, shapes, and scoring
Cons
  • Could feel fiddly to some players who dislike small-piece management
Thematic elements
  • cartography, fantasy world-building, map creation
  • Fantasy map-drafting theme with rivers, forests, villages
  • creative, expressive, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven map drafting — Flip over map cards to determine features you must incorporate.
  • Limited space via bags and piece selection — Pieces come separated by labeled bags; players select from the bag in turn.
  • Scoring by features (forests, villages, etc.) — Scores are derived from the patterns created on the map.
  • Strategic piece choice influences others — Choosing a piece affects both your options and opponents' opportunities.
  • Tetromino-like placement on a grid — Players draw and place shapes to fill the map with terrain and features.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the mechanic is you lay out tiles and players use these chisels which are pretty cute
  • this great dynamic that emerges is you're trying to do things and cut off large regions
  • the tension around oh no like i might not have the majority more and then i'm not going to get as much
  • the second mechanic is all these pieces are in separate bags… the piece that you're choosing has a huge impact both to you and to other players
  • the aesthetic of expression having fun through creativity
  • you flip it over and then they are like basically one unit you like clear down to just one unit
References (from this video)
No references stored for this video.
Video dc1ZAul3C_w Actualol Top List at 8:23 sentiment: positive
video_pk 13122 · mention_pk 38377
Actualol - Cartographers video thumbnail
Click to watch at 8:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying spatial puzzle with quick rounds
  • fast-paced and replayable due to varied card draws
  • strong thematic flavor even in a roll-and-write style
Cons
  • table presence and setup can be fiddly for some players
  • may feel less interactive than some heavier games
Thematic elements
  • map-making and tactical placement
  • fantasy map-drawing world; queen's demands govern scoring
  • puzzle-lite with thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-draft map tiles — players draw region cards that dictate scoring shapes and requirements, then place regions on a shared map.
  • pattern/territory scoring — points accrue for meeting the queen's demands (forests, farms, rivers) and for surrounding regions.
  • tetris-like placement — the regions come in awkward shapes; placement influences future scoring and map cohesion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best lines are the ones that people actually use
  • arghhhh is a simple bluffing game that gets straight to the point of can you lie to your friends
  • the puzzle of role player is addictive with so many moving parts to consider
  • paperback is a word game that has you creating words with letter cards
  • Santorini is an abstract game which puts it in the same vein as chess
  • cartographers is a really satisfying puzzle to get lost in
  • the game is brilliant at making players look suspicious
  • railroading is the perfect puzzle game you can play in just 30 minutes
  • the temptation of pushing on risking death to reach the peak is what makes this game so fun
  • stockpile is all about trying to get a bargain and riding the wave of the market
References (from this video)
No references stored for this video.
Video kRtFqz3DIFw Might I Suggest A Game Top List at 1:44 sentiment: positive
video_pk 12908 · mention_pk 37757
Might I Suggest A Game - Cartographers video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Blends map-making with puzzle-like decision making
  • Solid family-friendly footprint
Cons
  • Some players may wish for more variability in map layouts
Thematic elements
Comparison games
  • Paper Maps
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • zia is chaotic it's exciting it's cruel it's beautiful and it's everything in between
  • if you want to make the most out of your four and a half hour gaming window and you want a robust deep space experience
  • it's labeling it a green legacy game and promising a full reset at campaign end
  • this has been a mind at suggested game production and i'm alex your board game sommelier signing off
  • Sonora is a combination of a dexterity and a roll and write game
References (from this video)
No references stored for this video.
Video hn9zn7mlBF0 Chairman of the Board Discussion at 3:22 sentiment: positive
video_pk 12635 · mention_pk 36883
Chairman of the Board - Cartographers video thumbnail
Click to watch at 3:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced, map-tiling puzzle with nice variability
  • great for two players with collector's map packs
Cons
  • map pack balance can feel variable
Thematic elements
  • map-drawing and land-use scoring
  • cartography-themed fantasy world with islands
  • puzzle-driven with light thematic gloss
Comparison games
none
Mechanics (from transcript analysis)
  • map constraints and island connectivity — placing pieces must satisfy constraints and shape scoring
  • roll-and-draw map drafting — players draw from a map pack to complete objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a pretty simple almost like a gateway plus level bidding and set collection style game
  • the way you acquire these cards is so cool as you have these discs
  • one of the most addictive games that we have in our collection
  • this is probably one of my front runners of my game of the year so far
  • it's a fantastic design that's held up well
References (from this video)
No references stored for this video.
Video Dp2X4r3A3pU AzureDeath | Solo Board Gaming Top List at 7:19 sentiment: positive
video_pk 11907 · mention_pk 34920
AzureDeath | Solo Board Gaming - Cartographers video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous map art
  • Excellent solo mode
  • Replayable via different map layouts
Cons
none
Thematic elements
  • cartography and exploration
  • Fantasy map drafting
Comparison games
none
Mechanics (from transcript analysis)
  • dice-drafting — Players use season cards and draft dice to draw on a map and score.
  • solo-mode — Solid solo options with a satisfying scoring curve.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the mere mortal tier I'm talking about people that have either no board gaming experience at all or at most they've played Monopoly Uno or maybe Katan
  • the perfect uh game to introduce to someone to the Rand W genre
  • this is the perfect game to introduce someone to the Roll & Write genre
  • this is a great option especially if you know that they like card games or nature
  • I've seen people draw some gorgeous Maps
  • this game made me feel all smart and stuff
  • Everdale is a fantastic puzzle
References (from this video)
No references stored for this video.
Video hxDKXW7RX9k Rolls in the Family Top List at 36:42 sentiment: positive
video_pk 11865 · mention_pk 34755
Rolls in the Family - Cartographers video thumbnail
Click to watch at 36:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high versatility across player counts
  • strong for casual and heavier groups
  • great with maps and maps collections
Cons
  • can slow with very large groups
  • requires a facilitator for best experience with many maps
Thematic elements
  • flippant map-building and scoring objectives
  • fantasy map drawing
  • abstract puzzle-like
Comparison games
  • Terraforming Mars
  • Dominion
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Players draw on a map and write scores in real time.
  • roll-and-write — Players draw on a map and write scores in real time.
  • Simultaneous Actions — Actions occur in parallel rounds across players.
  • Simultaneous Play — Actions occur in parallel rounds across players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Splendor is a really accessible game to learn.
  • Clover hits the balance of humor and puzzle while also being cooperative.
  • Cartographers covers more situations than almost any other game I've talked about.
References (from this video)
No references stored for this video.
Video e3iVHufcQQA AzureDeath | Solo Board Gaming Top List at 9:03 sentiment: positive
video_pk 11503 · mention_pk 33835
AzureDeath | Solo Board Gaming - Cartographers video thumbnail
Click to watch at 9:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn
  • low footprint
  • strong gateway solo experience
Cons
  • some players prefer more thematic depth
Thematic elements
  • territory mapping and exploration
  • fantasy map-drawing puzzle
  • Tetris-like mapping with light fantasy flavor
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • polyomino puzzle / map drawing — draw maps on a grid to meet scoring conditions while managing resources.
  • Verban rights connection — unique theming and color palette informs scoring and aesthetics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the zombie game in my collection
  • gaming Nirvana
  • my first ever certified dopamin award
References (from this video)
No references stored for this video.
Video mmK-GcsSMFQ Adam in Wales - Board Game Design Interview at 4:09 sentiment: positive
video_pk 11352 · mention_pk 33389
Adam in Wales - Board Game Design - Cartographers video thumbnail
Click to watch at 4:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Inspiration for tower drawing mechanics
  • Allows artistic expression
Cons
none
Thematic elements
  • Map creation
  • Artistic world-building
  • Creative expression
Comparison games
none
Mechanics (from transcript analysis)
  • Drawing — Players draw on maps to create artistic results
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went outside like for a whole two hours.
  • Well, you're not the only one.
  • You signed my game, but I didn't like it.
  • That's a funny you signed my game, but I didn't like it.
  • You get the one that's signed
  • It's like you got the worst the worst component from my least popular game
  • I think that's a much better fantasy to have that you fight dragons rather than you're a dentist
  • Dragons? Surely that's what my uncle Adam does. Dragons, doesn't he's not a dentist.
  • No, you can't make a Euro game set in space.
  • It's interesting how that group think sort of works
  • I think maybe it's a bit of group think in the industry
  • One in 10 maybe
  • Stack the deck
  • That advice is right
  • We probably got to check check our privilege here a little bit
  • Very very fortunate to be in that position, aren't we?
  • It's a practical problem, really
References (from this video)
No references stored for this video.
Video 8FD-pvD6VBI Adam in Wales - Board Game Design Discussion at 8:47 sentiment: positive
video_pk 11275 · mention_pk 33131
Adam in Wales - Board Game Design - Cartographers video thumbnail
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • award-nominated and highly regarded
  • strong puzzle design and production
Cons
  • not published by a major publisher
Thematic elements
  • cartography and exploration
  • fantasy map-drawing
  • puzzle/roll-and-write
Comparison games
  • Cartographers
Mechanics (from transcript analysis)
  • Flip/Roll and Write — players draw on a map according to dice rolls; described as a phenomenal game
  • roll-and-write — players draw on a map according to dice rolls; described as a phenomenal game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to see my game with a publisher that I love where I can feel really proud of that
  • the brilliant thing about the board game market now is that a small game with a small publisher can become a massive success
  • pitching two publishers a multi stage almost multi-year approach
  • if somebody is coming back to you quickly it's usually an indication of enthusiasm
  • I don't see an issue with pitching to multiple publishers
References (from this video)
No references stored for this video.
Video UIU74i2IfK4 Adam in Wales - Board Game Design Discussion at 7:30 sentiment: positive
video_pk 10636 · mention_pk 31363
Adam in Wales - Board Game Design - Cartographers video thumbnail
Click to watch at 7:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice aesthetic
Cons
none
Thematic elements
  • Kingdom mapping game
  • Fantasy map-making
  • Thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Roll and Write
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
  • The games that have a place in my heart really games that I've got a lot of nostalgia for
  • It felt a bit like doing a roll and write game but without all of the sort of convenience
  • I wish I still had castles of burgundy and notre dame
  • The main thing that got in the way for me was all the iconography
  • I do use board games as an escape from screens and technology
  • I really like the production of cockroach poker
  • I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
  • It feels like something other than a board game
  • The decisions you make in the game are very very slight
  • Right up my alley
  • I do really like push your luck
  • That's my favorite game
  • Abyss is my second favorite game
  • I love pekka pig
  • I just think it's ugly
References (from this video)
No references stored for this video.
Video 0rglYs7y8A0 The Cardboard Herald Top List at 1:26 sentiment: positive
video_pk 10189 · mention_pk 30006
The Cardboard Herald - Cartographers video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Creative and tactile), great with families
Cons
  • Scoring can be fiddly for some players
Thematic elements
  • Cartography and exploration
  • Fantasy map-drawing under terrain constraints
  • storybook-lite
Comparison games
  • Parks
  • Doodle Quest
Mechanics (from transcript analysis)
  • Compound Scoring — Round-based cards add varying scoring conditions
  • exhaustible scoring cards — Round-based cards add varying scoring conditions
  • grid-drawing — Create map features to satisfy goals
  • Square Grid — Create map features to satisfy goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island still an absolute Banger
  • I love the sense of agency that you have in the game
  • Arc Nova absolutely took my heart away
  • Kabuto Sumo with 31 plays in a year
  • the game that I knew was going to be up here
References (from this video)
No references stored for this video.
Video 4d4YyI4miY8 Adam in Wales - Board Game Design Top List at 2:53 sentiment: positive
video_pk 10119 · mention_pk 29787
Adam in Wales - Board Game Design - Cartographers video thumbnail
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • variety and personal map customization
  • easy entry for new players
Cons
  • rule clarity can be improved in some editions
Thematic elements
  • map-making with polyomino placement
  • Cartography and map-drawing
  • flip-and-write map creation
Comparison games
none
Mechanics (from transcript analysis)
  • flip_and_write — draw and record results on sheets
  • Flip/Roll and Write — draw and record results on sheets
  • Polyomino — place polyomino shapes to fill maps for points
  • polyomino_placement — place polyomino shapes to fill maps for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's my favorite Legacy experience so far
  • the product design is immaculate with great presentation and it's an exemplar of diversity and inclusion to boot
  • this is not a game which you're going to play to show off your economic Wilds
  • I don't play many war games but this one really connected with me
  • the rules are super simple and clear, the artwork was always of a high standard, but this fresh coat of paint is much more modern and appealing
References (from this video)
No references stored for this video.
Video 57fc8LV9ivE Actualol Discussion at 23:39 sentiment: positive
video_pk 9966 · mention_pk 29331
Actualol - Cartographers video thumbnail
Click to watch at 23:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great balance of tactics and creativity
  • strong solo and head-to-head play options
Cons
  • grid-like scoring can feel repetitive
Thematic elements
  • roll-and-write with fantasy map-building
  • cartography and map drawing
  • puzzle-like with drafting and maps
Comparison games
  • Cartographers Cards & Maps (sequel)
  • Welcome To...
Mechanics (from transcript analysis)
  • pattern drafting — Place tiles to score points per region and mitigated risk.
  • roll-and-write — Draw maps based on facedown tokens and draw cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • King's Dilemma is a beast.
  • I would never get rid of that one, that is perfect.
  • There is a real appeal to negotiation games; they're so interactive and social.
  • This is absolutely one of my favorite party games.
  • Two Rooms and a Boom is completely unique.
  • New Angeles is such a cool example of negotiation in a modern setting.
References (from this video)
No references stored for this video.
Video uhCGfd5sRpo Foster the Meeple Analysis at 11:00 sentiment: positive
video_pk 9383 · mention_pk 27657
Foster the Meeple - Cartographers video thumbnail
Click to watch at 11:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant theme and tactile pleasure
  • Accessible roll-and-write mechanics
Cons
  • Outcome can feel dependent on card dice luck
  • Scores can be tight and require careful counting
Thematic elements
  • cartography, exploration, ink and paper artistry
  • Cartographic fantasy where players draft routes and map the land
  • artistic, map-making flavor
Comparison games
none
Mechanics (from transcript analysis)
  • roll-and-write / map drafting — players draw terrain on a map based on dice outcomes or revealed cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flamecraft as a human just let me describe them and you'll know what I mean
  • Fage now Mage is that fancy foodie friend who brings a curated cheeseboard to literally every Gathering
  • I nailed it
References (from this video)
No references stored for this video.
Video GIBNq6AuHCg AzureDeath | Solo Board Gaming Top List at 29:43 sentiment: positive
video_pk 9448 · mention_pk 27914
AzureDeath | Solo Board Gaming - Cartographers video thumbnail
Click to watch at 29:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly creative with maps; strong solo experience
  • Very accessible; minimal AI, pure puzzle
Cons
  • Abstract nature may not appeal to all
  • Some players may want more direct interaction
Thematic elements
  • Roll-and-dight without dice; draw shapes to satisfy scoring cards
  • Fantasy map-drawing expedition
  • Creative, map-making exploration
Comparison games
  • Qwirkle (pattern matching vibes)
Mechanics (from transcript analysis)
  • Flip-and-draw shapes to ink on a map — Draw on a paper map based on drawn cards
  • Scoring based on shapes and patterns — Score is determined by how well shapes fit scoring objectives
  • Two-sided base with expansions — Matermakes room for extended play and maps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very thematic, basically a gamification of the process of creating a character in DND
  • the AI opponent is very smooth and doesn't take a lot of upkeep
  • it's one page front and back, that's it very, very simple rules
  • this is known as a raw and ripe game and it's a pretty beloved genre
  • the universe games come with mini expansion modules that add replayability
  • an 18-card masterpiece
  • print this right here to turn it into a flip and ride game
References (from this video)
No references stored for this video.
Video YBIPZpIrgaU Getting Games Discussion at 6:53 sentiment: positive
video_pk 9364 · mention_pk 27575
Getting Games - Cartographers video thumbnail
Click to watch at 6:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic player interaction and indirect interference
  • tight teach/playflow
Cons
  • two-player interaction can feel different due to passing mechanics
Thematic elements
  • map-making, exploration, territory scoring
  • fantasy world map drawing
  • flip-and-write with map drawing and seasonal scoring
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-write — draw maps by flipping and selecting map shapes; score on end of season
  • negative interaction via monsters — monsters can be passed to opponents to score negative points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The overall feeling of this game really is that you are growing trees and then removing them and placing leaves down.
  • It's one of the few Roll & Write style games where you can negatively impact your opponents.
  • You are spending money to make money, but machines can give you free actions later on.
  • This is essentially a Ticket to Patchwork vibe with a modern, crunchy decision space.
  • It's a lightweight game that somehow feels dense because of the interactions.
References (from this video)
No references stored for this video.
Video aAOuAj8xdQE Foster the Meeple Playthrough at 5:23 sentiment: positive
video_pk 8610 · mention_pk 25369
Foster the Meeple - Cartographers video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong family-friendly appeal
  • solid scoring and replayability
Cons
  • rules eye may be tricky for newcomers
Thematic elements
  • cartography and exploration
  • map-drawing and exploration on a paper-world
  • puzzle-like, map-centric
Comparison games
  • Wayfarers of the South Tigris
  • Cascadia
Mechanics (from transcript analysis)
  • draw-and-write/roll-and-write hybrid — final scoring influenced by indicators drawn on a map
  • Tile-laying — placing map tiles to shape the board and gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This Is A Feast for Odin
  • I want to pick a game that has infinite possibilities
  • 52 cards, 52 standard deck
  • that is a fair call that's not a cheat
  • You're spending your entire life on a desert island
  • Friday touring machine
  • Sometimes tenure is irrelevant
References (from this video)
No references stored for this video.
Video qOHb7ALRl4E Board Game Hangover Top List at 8:02 sentiment: positive
video_pk 8404 · mention_pk 24726
Board Game Hangover - Cartographers video thumbnail
Click to watch at 8:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components
  • Engaging solo mode
  • Aesthetic appeal enhances immersion
Cons
  • Scoring can be fiddly for new players
  • Some shapes can be tricky to fit efficiently
Thematic elements
  • cartography and exploration
  • Fantasy cartography
  • map-drawing narrative
Comparison games
  • Welcome To
  • Cartographers
Mechanics (from transcript analysis)
  • pattern completion — Fill zones in ways that satisfy the terrain requirements and scoring cards
  • Roll and draw — Flip a card with a terrain and then draw that terrain on your map, meeting constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's exactly how it looks you draw different things here and get points
  • it's really really fun race game
  • this is the new kid in town it's definitely better than regular link almost everyone can play it
  • two pages contain as much stuff to write on as all the other nine
  • so many choices so many challenges
  • mix of roll and write and roll and draw is one of the best hybrids
  • i would put it above but i would actually like put it very close so there's no space between them
  • the solo game shines, and there is a mini-golf thing in the solo mode
  • it's an amazing game with so many choices so many challenges
References (from this video)
No references stored for this video.
Video ogBNIpBX-gE The Brothers Murph Top List at 1:18 sentiment: positive
video_pk 7499 · mention_pk 22266
The Brothers Murph - Cartographers video thumbnail
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Infinite replayability due to different card order
  • All players have same information but make different decisions
  • Maps always end up different despite same card sequence
  • Always presents interesting puzzles
Cons
none
Thematic elements
  • Cartography and map-making
  • Fantastical world with maps
  • Thematic puzzle-based
Comparison games
  • Karuba
Mechanics (from transcript analysis)
  • card flipping — Cards are flipped each round showing land types and shapes that players must work with
  • Compound Scoring — Multiple scoring conditions that score twice during different rounds, creating shifting priorities
  • Dual scoring system — Multiple scoring conditions that score twice during different rounds, creating shifting priorities
  • tile placement — Players place land type shapes onto their individual maps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the infinite replayability of cartographers...is because like the order that the cards come out that show those land types will always be different
  • the game is how do I deal with the puzzle that's given to me right
  • you're playing the player right...it's about positioning it's about all that kind of stuff
  • this is a game that's been around for a very long time it's still such a lifestyle game for some people
  • you can just play forever and ever and ever there's always strategies to explore
  • the playability comes with the fact that there's this massive menu of options
  • we'll never create the same Clover twice
  • literally has millions of combinations of different puzzles
  • the entire purpose of the game is you were given this hand of cards...how do I make this work
  • the puzzle is always interesting because the puzzle is what's in your hand
  • the puzzles going to be different every time and it's just always always interesting and fun to play
  • every single one of these Spirits plays wildly differently...they're super asymmetric
  • it's infinitely playable...it really is...a lifestyle game for so many many people
References (from this video)
No references stored for this video.
Video uX5bUZ_KU_Q Stonemaier Games Top List at 15:43 sentiment: positive
video_pk 7443 · mention_pk 22032
Stonemaier Games - Cartographers video thumbnail
Click to watch at 15:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great scale for higher player counts with reduced interaction
  • Beautiful map-building, scoring depth
Cons
  • Some players may prefer more direct interaction
Thematic elements
Comparison games
  • Planet Unknown
  • Blob Party
Mechanics (from transcript analysis)
  • Simultaneous polyomino drawing — Players draw on map sheets to fit patterns while chasing shared scoring goals; limited interactive touches.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All of our games must play from at least one to five players but a lot of our games also play up to six players.
  • We want the heights of six players to be accessible to solo players, partners, and larger game nights alike.
  • Simultaneous play keeps the game moving and prevents downtime from stalling the table.
  • Trick-taking is a great example of short, simple turns that scale well with more players.
  • Planet Unknown is a simultaneous game that plays well up to six players out of the box.
References (from this video)
No references stored for this video.
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