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Cartographers box art

Cartographers

Game ID: GID0060764
Collection Status
Description

Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom.

In Cartographers: A Roll Player Tale, players compete to earn the most reputation stars by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen's edicts before the season is over. The player with the most reputation stars at the end of winter wins!

—description from the publisher

Year Published
2019
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 58
This page: 50
Sentiment: pos 47 · mix 2 · neu 0 · neg 0
Mentions per page
Top Next
Showing 1–50 of 58
Video q19fy9FNS2w playthrough at 0:05 sentiment: mixed
video_pk 61575 · mention_pk 154216
Cartographers video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • colorful, clear terrain differentiation when using colored pencils
  • excellent map-variant variety across expansions
  • tactical depth in island and terrain placement with some satisfying planning moments
Cons
  • scoring can feel harsh or punishing if layout choices misfire
  • card draw luck influences outcomes significantly
  • early game friction around unlocking islands can slow momentum
Thematic elements
  • artistic map construction and terrain adjacency scoring with a dungeon- or monster-inspired twist
  • Islands-based map-building with terrain types (forests, villages, rivers, farms) and monster encounters, drawn via polyomino tiles
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • island unlocking and expansion — start by linking two islands; unlock new ones by spending coins to draw more terrain
  • monster/ruin placement — draw monster shapes and place corresponding terrain features; monsters influence scoring and island design
  • polyomino tile drafting/drawing — flip cards with Tetris-like shapes and draw on the map to place terrain on islands
  • seasonal scoring (Spring, Summer, Fall, Winter) — each season has its own scoring targets and point calculations tied to terrain types and layouts
  • solo mode with monster cards — in solo, use a fixed drawing mechanic for monsters instead of giving the map to another player
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ctographers Afril the expansion plane of knowledge.
  • Damn, that's such a huge shape.
  • This is the worst I've ever played.
  • Damn, this is the last card right now.
  • Color pencils, which I'm very excited about.
References (from this video)
No references stored for this video.
Video d38VCqNi7KE general_discussion at 10:36 sentiment: positive
video_pk 61599 · mention_pk 154241
Cartographers video thumbnail
Click to watch at 10:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and quick to learn
  • Good solo mode
Cons
  • Can feel repetitive for some players
Thematic elements
  • Cartography and land use
  • Fantasy map exploration
  • Procedural generation
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern scoring — Score for landmarks and geographical alignment on the map.
  • roll-and-write / map drafting — Roll dice or draw options to fill a map with zones and features.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Calico is one of my favorite games that I discovered this year.
  • Cascadia was my first game that I bought in 2024 and I played it so much in January that it was incredible.
  • Hadrian's Wall is an incredible game, I love Hadrian's Wall, it's so crunchy and thinky.
  • Harvest... solo challenges, it's so great, solo I love it.
References (from this video)
No references stored for this video.
Video yHNAqv5ZH2I Unknown Channel general_discussion at 12:42 sentiment: positive
video_pk 61655 · mention_pk 154301
Unknown Channel - Cartographers video thumbnail
Click to watch at 12:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible, elegant design
  • Strong solo options and replayability
Cons
  • Thematic depth may vary by player
Thematic elements
  • cartography and exploration through map tiles
  • fantasy map-drafting world
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the midyear board game tag
  • Obsession it's a beautiful game
  • it's so quick to set up
  • it's a new era of board games that's how it feels like to me
  • I can't pick one game that's impossible
  • Cascadia rolling... I love Cascadia
References (from this video)
No references stored for this video.
Video Ocp1_PPM4sI Dungeon Dive game_review at 0:22 sentiment: positive
video_pk 61264 · mention_pk 153952
Dungeon Dive - Cartographers video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clear, well-organized indie RPG with approachable rules
  • Strong prompt tables that spark imagination
  • Flexible map-building framework suitable for use with other RPGs
Cons
  • Biome table not as robust; limited biome variety
  • End conditions depend on Jokers which can feel luck-dependent
  • Some players may want more defined mechanics for exploration biomes
Thematic elements
  • Exploration, discovery, and cartography within a solo RPG framework
  • A newly discovered land explored and mapped by a cartographer.
  • journaling and prompt-driven storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Dice pool management — Three colors of dice (biome/yellow, landmark/pink, temporary/gray) that form a pool used during exploration.
  • Exploration phase — Roll dice onto the map to reveal terrain and locations; interpret results via tables.
  • Item and gear acquisition — Shop in settlements to buy items that enhance capabilities (landmark dice, gear).
  • Joker mechanic — Red/Black Jokers end the game or trigger events; Joker deck reshuffled after use.
  • Journey prompts — Drawing a card from the deck to generate narrative journeys and gain reputation.
  • Map drafting and journaling — Keep a journal and gradually fill a map with cities, citizens, and history; no artist skill required.
  • Settlement/rest phases — Rest and settlement actions to gain dice, heal, or trade coins for items or temporary dice.
  • Wound and resource tracking — Track wounds, coins, wares, food, and reputation as you journey; four wounds ends or run out of dice ends.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cartograph is a tabletop role-playing game about exploring a new world and creating a detailed map along the way by the end of the game you will have a brand new map ripe with cities citizens and history perfect to use and another fantasy tabletop role-playing game
  • this is a light journaling game
  • I think this is a pretty fun little game
  • the biome section is probably the weakest part of this game
  • you do not need to be a great artist to draw the map for this game
References (from this video)
No references stored for this video.
Video VU0OJQMoWaA Allies or Enemies top_100_list at 15:37 sentiment: positive
video_pk 61163 · mention_pk 153752
Allies or Enemies - Cartographers video thumbnail
Click to watch at 15:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick to play, travel-friendly
  • expansions add variety without heavy complexity
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • rolling_right — draw and score on a map with pencils (villages, rivers, trees)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is specifically for two players
  • it's moving cubes around um it's like chits that are hidden
  • the panda you're moving and you're chomping away at the bamboo
  • it's a great theme
  • it's just such a beautiful relaxing game
  • two players so i think basically everything on our list does work pretty well for two
  • this is a terrific gateway game absolutely
  • you can feel his pain as the panda continues to gobble up all of his bamboo
  • it's a 10 minute game that does tend to take us half an hour
  • it's so pretty and i think the standard edition still is really pretty as well
References (from this video)
No references stored for this video.
Video KIZqclBZVjI Allies or Enemies top_100_list at 21:14 sentiment: positive
video_pk 61084 · mention_pk 153537
Allies or Enemies - Cartographers video thumbnail
Click to watch at 21:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly satisfying drawing and scoring system
  • varied scoring keeps strategies fresh
Cons
  • depends on pencil crayons and map aesthetics; slower scoring review
Thematic elements
  • cartography with pencil-crayon flair
  • fantasy map drawing
  • playful and artistic
Comparison games
  • Dixit: Map Edition
  • Pictomania
Mechanics (from transcript analysis)
  • flip-and-write map drawing — draw terrains and place villages; four scoring conditions with only two active each season
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a race to points when someone breaks through that point barrier they win the game so it's really fast it's really tight
  • it's a game about magic that feels a little bit like magic
  • the tension of when do I take a dice to actually move a camel thus giving other people information
  • one of the smartest ways dice are used in any game at all
  • it's so mean but it's still so lovely
References (from this video)
No references stored for this video.
Video i-Oyaj92JSo CA Couple general_discussion at 5:57 sentiment: positive
video_pk 60411 · mention_pk 152802
CA Couple - Cartographers video thumbnail
Click to watch at 5:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production and a clever box-as-board concept.
  • Deep, elegant polyomino puzzle with meaningful choices.
  • Re-playability through multiple maps and expansions.
Cons
  • Can feel unforgiving in some drafting interactions.
  • Fewer players beyond 2 can change pacing (though it supports more).
Thematic elements
  • map-drawing, exploration, polyomino tiling
  • A fantasy realm cartography exercise with seasonal twists.
  • elegant, map-dilling puzzle with evolving goals
Comparison games
  • Patchwork
  • Cartographers: A Roll Player Tale
Mechanics (from transcript analysis)
  • Compound Scoring — Each season introduces different scoring goals and a monster twist that disrupts plans.
  • dice drafting — Draft dice to determine which polyomino shapes you can place on your map.
  • flip and draft/board interaction — Cards and sheets interact to shape your map and scoring terms each round.
  • Polyomino — Place polyomino shapes to fill spaces on a grid-based map.
  • polyomino tiling — Place polyomino shapes to fill spaces on a grid-based map.
  • Seasonal scoring — Each season introduces different scoring goals and a monster twist that disrupts plans.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mindspace is a new allplay game
  • the box is the game board
  • Patchwork is a classic
References (from this video)
No references stored for this video.
Video 93-famXTt80 top_3_list at 0:43 sentiment: positive
video_pk 59541 · mention_pk 152105
Cartographers video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique blend of rolling dice with map-drawing mechanics
  • puzzle-like decisions that scratch a map-design itch
  • short playtime suitable for quick sessions
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — players roll dice and write results on a map-grid sheet to complete drawn goals and gain points.
  • Polyomino — placing polyomino-like shapes on a personal map sheet to satisfy scoring areas.
  • polyomino_drawing — placing polyomino-like shapes on a personal map sheet to satisfy scoring areas.
  • roll_and_write — players roll dice and write results on a map-grid sheet to complete drawn goals and gain points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • that insane combo tastic dopamine rush
  • the dopamine Rush is just so good
  • same combo-tastic dopamine hit is still here
  • polyamino pieces out on a sheet of paper
  • you get to decorate them how you want
  • scratches that puzzly itch as well
References (from this video)
No references stored for this video.
Video Xb1FDCsV-4k The Board Game Garden top_10_list at 17:20 sentiment: positive
video_pk 42583 · mention_pk 129337
The Board Game Garden - Cartographers video thumbnail
Click to watch at 17:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent replayability with map packs
  • base game is strong and scalable
  • adds on with various accessories for variety
Cons
  • production and presentation simple compared to some heavy euros
Thematic elements
  • cartography, exploration, map drawing
  • fantasy map drawing in an inaugural grid
  • light, map-building puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — draw polyomino shapes on a map based on flipped terrain cards.
  • map_packs_and_expansions — additional packs and accessories alter map setups.
  • roll_and_write — draw polyomino shapes on a map based on flipped terrain cards.
  • variable_objectives — four objectives (A, B, C, D) rotate per round to score variance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth is a fantastic bang for your buck.
  • Tableau building with simultaneous play is great.
  • I love this game so so much.
  • I could talk about this for hours on end because I love this game so so much.
  • I hate the way the game looks but I absolutely love the game play.
  • Please ignore the look of it, try Concordia, I promise you you will enjoy it.
  • Stardew Valley is a cooperative game, a great one to bring to the table if you have people in your life who aren't into board games.
  • Cartographers is one of my favorite role and write games and will always have a special place in my heart.
  • Near and Far is a campaign game; Francis and I have played through quite a few maps and we love this game.
  • Tapestry is probably one of my favorite games right now; it's just so satisfying to me.
References (from this video)
No references stored for this video.
Video j86NfQVakG8 Board Game Garden general_discussion at 14:40 sentiment: positive
video_pk 41832 · mention_pk 126885
Board Game Garden - Cartographers video thumbnail
Click to watch at 14:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe edition that fits multiple map packs
  • Strong theme and doodle-friendly mechanics
  • Varied map packs provide fresh challenges
Cons
  • Deluxe packaging can be bulky
  • New players may feel overwhelmed by map-pack options
Thematic elements
  • Cartography and doodling in a whimsical world
  • Fantasy map-drawing and land-use planning
  • Light, pencil-drawn theme with map-building objectives
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Roll dice and draw maps on a grid to satisfy scoring objectives.
  • Map-pack specific objectives — Afrill plane of knowledge pack adds unique goals and layouts.
  • Map-pack variation — Deluxe edition accommodates all map packs; expanding replayability.
  • Resource coins / coins as scoring — Coins influence choices and scoring across map packs.
  • Roll-and-write / map-drawing — Roll dice and draw maps on a grid to satisfy scoring objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arc Nova solo I really enjoy.
  • the solo variant is so easy and so quick.
  • Parks was a great fit for July.
  • freaking pencil crayons for cartographers.
  • the gameplay it is quick and challenging and I really enjoyed it.
References (from this video)
No references stored for this video.
Video HnqPi7WoFKI Board Game Garden top_10_list at 12:49 sentiment: positive
video_pk 37789 · mention_pk 113509
Board Game Garden - Cartographers video thumbnail
Click to watch at 12:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great variety with map packs
  • strong solo variants
  • tightly-tuned puzzles
Cons
  • some players may prefer stricter competition in multiplayer
Thematic elements
  • cartography and exploration
  • fantasy world map creation
  • puzzle-driven, map-focused
Comparison games
  • Fleet: The Dice Game
Mechanics (from transcript analysis)
  • flip-and-write — draw on a map by placing polyomino-shaped pieces that are revealed each turn.
  • Flip/Roll and Write — draw on a map by placing polyomino-shaped pieces that are revealed each turn.
  • Polyomino — tiles/shapes must fit onto the map to meet objectives.
  • polyomino placement — tiles/shapes must fit onto the map to meet objectives.
  • Simultaneous Play — players draft and draw in a shared round with concurrent decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I honestly can say that I enjoy playing solo more than I do multiplayer
  • I freaking love Cascadia solo
  • Hadrian's Wall is my number one solo game
  • it's such a fantastic solo puzzle
  • I am obsessed with the way that the solo variant works
  • this is one of the crunchier Roll-and-Writes that I have
  • I love the sister thing, it's fun
  • I love to combo things in Castles of Burgundy
  • it's so easy to implement a solo variant
  • this is such a wonderful game it just brings me so much joy and comfort
References (from this video)
No references stored for this video.
Video BdTnYVKVWIQ Board Game Garden game_review at 1:51 sentiment: positive
video_pk 32727 · mention_pk 96939
Board Game Garden - Cartographers video thumbnail
Click to watch at 1:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very high replayability due to multiple map packs and objective cards
  • Easy to learn; solo variant only requires a small rule change (ambush) from multiplayer
  • Beautiful card art that enhances the experience
  • Ambush mechanic in solo provides a nice mitigation to potential negative points
Cons
  • Solo ambush placement is edge-based and can feel easier than the central ambush in multiplayer
  • Desire for a more central or varied ambush placement mechanic to increase challenge
Thematic elements
  • Cartography, exploration, land-use optimization
  • Fantasy land map-drawing world; players flip cards with land types and polyomino shapes and draw on a map.
  • Puzzle-like, structured scoring across seasons
Comparison games
none
Mechanics (from transcript analysis)
  • ambush (solo variant) — In solo, ambush cards determine how you place the ambush shape on your map.
  • Compound Scoring — There are four seasons; two objectives are scored in each season (A-D pairings).
  • Flip and Write — Players flip cards with tetromino-like shapes and land types and draw them onto their map.
  • Flip/Roll and Write — Players flip cards with tetromino-like shapes and land types and draw them onto their map.
  • land-type selection — Cards offer two land-type options; players choose which to score with.
  • Polyomino — Place Tetris-like shapes on the map to fit shapes and land types for points.
  • polyomino placement — Place Tetris-like shapes on the map to fit shapes and land types for points.
  • Seasonal scoring — There are four seasons; two objectives are scored in each season (A-D pairings).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cartographers is a flip and write where you are cartographers obviously and you are creating maps by flipping over these cards that have different tetromino shapes on them in different land types and you're drawing those shapes into your map.
  • The replayability for this game is so so fantastic.
  • It is so easy to learn if you already know the base rules of Cartographers, it's just the small little rules change with the ambush cards and I really, really enjoy that in a solo variant.
  • Honey Buzz is super easy to learn, super easy to keep track of and there are different difficulty levels which I really enjoy.
  • Lost Ruins of Arnak solo rules are so easy to implement and it makes my heart so happy when solo rules are just easy.
References (from this video)
No references stored for this video.
Video Dn-TkT7hMKs Game Night Picks game_show at 15:18 sentiment: positive
video_pk 31929 · mention_pk 94192
Game Night Picks - Cartographers video thumbnail
Click to watch at 15:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry point to flip-and-write
  • Strong photography/illustration and map feel
  • High replayability
Cons
  • Marker/eraser components can wear with heavy use
  • Scoring can feel opaque to newcomers at first
Thematic elements
  • Cartography and territorial mapping
  • Fantasy land map-making
  • Flip-and-write puzzle with map-score emphasis
Comparison games
  • Patchwork
  • Calico
Mechanics (from transcript analysis)
  • Dice-less drafting / quest cards — Employer cards influence where you can draw and score.
  • Flip-and-write / map drawing — Draw on a map grid to claim terrain types and earn points.
  • Fog of war / hidden objectives — Partial knowledge and public pattern choices create tension.
  • Pattern scoring — Score based on terrain patterns, adjacency, and map features.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In space, no one can hear you scream about how you didn't draw the card you need again.
  • The real monsters are the other players.
  • The answer here, of course, is terraforming Mars.
  • This one's food chain magnet.
  • Cartographers.
  • The biscuit tin never has biscuits in it, does it? It's always got bubbling sewing stuff.
References (from this video)
No references stored for this video.
Video -rKyEZXnBeg Unknown Channel game_review at 0:07
video_pk 28065 · mention_pk 82100
Unknown Channel - Cartographers video thumbnail
Click to watch at 0:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Cartography and territorial development, with scoring driven by varied objectives.
  • Array
  • Fantasy kingdom map exploration; players fill in regions on a modular map as they play through seasons.
  • Array
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this one is really nice to just kind of take as that calm experience of just slowly filling in a map
  • you don't need to buy everything
  • the system really works well to kind of tailor what would work for you
  • it's a relaxing experience
References (from this video)
No references stored for this video.
Video bGXMVtgvdJ8 Chairman of the Board general_discussion at 14:54 sentiment: positive
video_pk 13390 · mention_pk 39266
Chairman of the Board - Cartographers video thumbnail
Click to watch at 14:54 · YouTube ↗
Overall sentiment (raw)
mixed_to_positive
Pros
  • Engaging roll-and-write with variable scoring challenges
  • Solid engine and map-building experience
Cons
  • Monster sabotage element is polarizing
  • Some players dislike scoring variability or the negative drag of sabotage
Thematic elements
  • Fantasy map drawing
Comparison games
  • Isle of Sky
  • Scout
Mechanics (from transcript analysis)
  • Monsters on opponent sheets (sabotage) — Ability to peg opponents by adding monsters to their sheets, affecting their scoring.
  • Roll-and-write / variable objectives — Draw terrain to meet variable objectives; scoring depends on how well you satisfy goals on your map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where I talk about all of the non new to me games that I have been playing
  • thoroughly thoroughly enjoyed this recent play
  • it's just a lovely T placement game
  • this is one of the best two-play games of all time
  • I love this game
  • an absolute blast of a game
  • the combos are fantastic
References (from this video)
No references stored for this video.
Video NklmQtThfDc Foster the Meeple general_discussion at 12:27 sentiment: positive
video_pk 13255 · mention_pk 38844
Foster the Meeple - Cartographers video thumbnail
Click to watch at 12:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun gameplay
  • Great theme
  • Works with colored pencils
Cons
none
Thematic elements
  • Map making
  • Medieval/Fantasy
  • Territory building
Comparison games
none
Mechanics (from transcript analysis)
  • Objective Completion — Completing various objectives
  • Roll and Write — Rolling dice and drawing on map
  • territory building — Building territories for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Foster the Meeple - a channel all about board games
  • we have our team jeff team jamie patreons who are going to be voting on what the loser has to do
  • i love res arcana res arcana is quickly becoming one of my favorite games
  • adult where's waldo
  • knocked our socks off
  • i love it
  • so much fun
  • winter is coming
  • board game city up in here
References (from this video)
No references stored for this video.
Video VEpkqZuf2dU Gaming with Edo analysis at 11:10 sentiment: positive
video_pk 13195 · mention_pk 38623
Gaming with Edo - Cartographers video thumbnail
Click to watch at 11:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong artistic expression and aesthetics
  • Tactically rich decisions from bag-based drafting
  • Clear tension between space, shapes, and scoring
Cons
  • Could feel fiddly to some players who dislike small-piece management
Thematic elements
  • cartography, fantasy world-building, map creation
  • Fantasy map-drafting theme with rivers, forests, villages
  • creative, expressive, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven map drafting — Flip over map cards to determine features you must incorporate.
  • Limited space via bags and piece selection — Pieces come separated by labeled bags; players select from the bag in turn.
  • Scoring by features (forests, villages, etc.) — Scores are derived from the patterns created on the map.
  • Strategic piece choice influences others — Choosing a piece affects both your options and opponents' opportunities.
  • Tetromino-like placement on a grid — Players draw and place shapes to fill the map with terrain and features.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the mechanic is you lay out tiles and players use these chisels which are pretty cute
  • this great dynamic that emerges is you're trying to do things and cut off large regions
  • the tension around oh no like i might not have the majority more and then i'm not going to get as much
  • the second mechanic is all these pieces are in separate bags… the piece that you're choosing has a huge impact both to you and to other players
  • the aesthetic of expression having fun through creativity
  • you flip it over and then they are like basically one unit you like clear down to just one unit
References (from this video)
No references stored for this video.
Video dc1ZAul3C_w John Backus top_10_list at 8:23 sentiment: positive
video_pk 13122 · mention_pk 38377
John Backus - Cartographers video thumbnail
Click to watch at 8:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying spatial puzzle with quick rounds
  • fast-paced and replayable due to varied card draws
  • strong thematic flavor even in a roll-and-write style
Cons
  • table presence and setup can be fiddly for some players
  • may feel less interactive than some heavier games
Thematic elements
  • map-making and tactical placement
  • fantasy map-drawing world; queen's demands govern scoring
  • puzzle-lite with thematic flavor
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-draft map tiles — players draw region cards that dictate scoring shapes and requirements, then place regions on a shared map.
  • pattern/territory scoring — points accrue for meeting the queen's demands (forests, farms, rivers) and for surrounding regions.
  • tetris-like placement — the regions come in awkward shapes; placement influences future scoring and map cohesion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best lines are the ones that people actually use
  • arghhhh is a simple bluffing game that gets straight to the point of can you lie to your friends
  • the puzzle of role player is addictive with so many moving parts to consider
  • paperback is a word game that has you creating words with letter cards
  • Santorini is an abstract game which puts it in the same vein as chess
  • cartographers is a really satisfying puzzle to get lost in
  • the game is brilliant at making players look suspicious
  • railroading is the perfect puzzle game you can play in just 30 minutes
  • the temptation of pushing on risking death to reach the peak is what makes this game so fun
  • stockpile is all about trying to get a bargain and riding the wave of the market
References (from this video)
No references stored for this video.
Video kRtFqz3DIFw Might I Suggest top_10_list at 1:44 sentiment: positive
video_pk 12908 · mention_pk 37757
Might I Suggest - Cartographers video thumbnail
Click to watch at 1:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Blends map-making with puzzle-like decision making
  • Solid family-friendly footprint
Cons
  • Some players may wish for more variability in map layouts
Thematic elements
Comparison games
  • Paper Maps
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • zia is chaotic it's exciting it's cruel it's beautiful and it's everything in between
  • if you want to make the most out of your four and a half hour gaming window and you want a robust deep space experience
  • it's labeling it a green legacy game and promising a full reset at campaign end
  • this has been a mind at suggested game production and i'm alex your board game sommelier signing off
  • Sonora is a combination of a dexterity and a roll and write game
References (from this video)
No references stored for this video.
Video hn9zn7mlBF0 Board Games Hitting My Table general_discussion at 3:22 sentiment: positive
video_pk 12635 · mention_pk 36883
Board Games Hitting My Table - Cartographers video thumbnail
Click to watch at 3:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced, map-tiling puzzle with nice variability
  • great for two players with collector's map packs
Cons
  • map pack balance can feel variable
Thematic elements
  • map-drawing and land-use scoring
  • cartography-themed fantasy world with islands
  • puzzle-driven with light thematic gloss
Comparison games
none
Mechanics (from transcript analysis)
  • map constraints and island connectivity — placing pieces must satisfy constraints and shape scoring
  • roll-and-draw map drafting — players draw from a map pack to complete objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a pretty simple almost like a gateway plus level bidding and set collection style game
  • the way you acquire these cards is so cool as you have these discs
  • one of the most addictive games that we have in our collection
  • this is probably one of my front runners of my game of the year so far
  • it's a fantastic design that's held up well
References (from this video)
No references stored for this video.
Video Dp2X4r3A3pU Unknown Channel top_10_list at 7:19 sentiment: positive
video_pk 11907 · mention_pk 34920
Unknown Channel - Cartographers video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous map art
  • Excellent solo mode
  • Replayable via different map layouts
Cons
none
Thematic elements
  • cartography and exploration
  • Fantasy map drafting
Comparison games
none
Mechanics (from transcript analysis)
  • dice-drafting — Players use season cards and draft dice to draw on a map and score.
  • solo-mode — Solid solo options with a satisfying scoring curve.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the mere mortal tier I'm talking about people that have either no board gaming experience at all or at most they've played Monopoly Uno or maybe Katan
  • the perfect uh game to introduce to someone to the Rand W genre
  • this is the perfect game to introduce someone to the Roll & Write genre
  • this is a great option especially if you know that they like card games or nature
  • I've seen people draw some gorgeous Maps
  • this game made me feel all smart and stuff
  • Everdale is a fantastic puzzle
References (from this video)
No references stored for this video.
Video hxDKXW7RX9k Rolls in the Family top_5_list at 36:42 sentiment: positive
video_pk 11865 · mention_pk 34755
Rolls in the Family - Cartographers video thumbnail
Click to watch at 36:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high versatility across player counts
  • strong for casual and heavier groups
  • great with maps and maps collections
Cons
  • can slow with very large groups
  • requires a facilitator for best experience with many maps
Thematic elements
  • flippant map-building and scoring objectives
  • fantasy map drawing
  • abstract puzzle-like
Comparison games
  • Terraforming Mars
  • Dominion
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Players draw on a map and write scores in real time.
  • roll-and-write — Players draw on a map and write scores in real time.
  • Simultaneous Actions — Actions occur in parallel rounds across players.
  • Simultaneous Play — Actions occur in parallel rounds across players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Splendor is a really accessible game to learn.
  • Clover hits the balance of humor and puzzle while also being cooperative.
  • Cartographers covers more situations than almost any other game I've talked about.
References (from this video)
No references stored for this video.
Video e3iVHufcQQA One Player Guild top_20_list at 9:03 sentiment: positive
video_pk 11503 · mention_pk 33835
One Player Guild - Cartographers video thumbnail
Click to watch at 9:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to learn
  • low footprint
  • strong gateway solo experience
Cons
  • some players prefer more thematic depth
Thematic elements
  • territory mapping and exploration
  • fantasy map-drawing puzzle
  • Tetris-like mapping with light fantasy flavor
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • polyomino puzzle / map drawing — draw maps on a grid to meet scoring conditions while managing resources.
  • Verban rights connection — unique theming and color palette informs scoring and aesthetics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the zombie game in my collection
  • gaming Nirvana
  • my first ever certified dopamin award
References (from this video)
No references stored for this video.
Video mmK-GcsSMFQ Adam Zimmerman (Shut Up & Sit Down adjacent/Game Design channel) interview at 4:09 sentiment: positive
video_pk 11352 · mention_pk 33389
Adam Zimmerman (Shut Up & Sit Down adjacent/Game Design channel) - Cartographers video thumbnail
Click to watch at 4:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Inspiration for tower drawing mechanics
  • Allows artistic expression
Cons
none
Thematic elements
  • Map creation
  • Artistic world-building
  • Creative expression
Comparison games
none
Mechanics (from transcript analysis)
  • Drawing — Players draw on maps to create artistic results
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went outside like for a whole two hours.
  • Well, you're not the only one.
  • You signed my game, but I didn't like it.
  • That's a funny you signed my game, but I didn't like it.
  • You get the one that's signed
  • It's like you got the worst the worst component from my least popular game
  • I think that's a much better fantasy to have that you fight dragons rather than you're a dentist
  • Dragons? Surely that's what my uncle Adam does. Dragons, doesn't he's not a dentist.
  • No, you can't make a Euro game set in space.
  • It's interesting how that group think sort of works
  • I think maybe it's a bit of group think in the industry
  • One in 10 maybe
  • Stack the deck
  • That advice is right
  • We probably got to check check our privilege here a little bit
  • Very very fortunate to be in that position, aren't we?
  • It's a practical problem, really
References (from this video)
No references stored for this video.
Video 8FD-pvD6VBI Adam Porter's Board Game Vlog general_discussion at 8:47 sentiment: positive
video_pk 11275 · mention_pk 33131
Adam Porter's Board Game Vlog - Cartographers video thumbnail
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • award-nominated and highly regarded
  • strong puzzle design and production
Cons
  • not published by a major publisher
Thematic elements
  • cartography and exploration
  • fantasy map-drawing
  • puzzle/roll-and-write
Comparison games
  • Cartographers
Mechanics (from transcript analysis)
  • Flip/Roll and Write — players draw on a map according to dice rolls; described as a phenomenal game
  • roll-and-write — players draw on a map according to dice rolls; described as a phenomenal game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to see my game with a publisher that I love where I can feel really proud of that
  • the brilliant thing about the board game market now is that a small game with a small publisher can become a massive success
  • pitching two publishers a multi stage almost multi-year approach
  • if somebody is coming back to you quickly it's usually an indication of enthusiasm
  • I don't see an issue with pitching to multiple publishers
References (from this video)
No references stored for this video.
Video UIU74i2IfK4 Adam's Board Game Wales general_discussion at 7:30 sentiment: positive
video_pk 10636 · mention_pk 31363
Adam's Board Game Wales - Cartographers video thumbnail
Click to watch at 7:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice aesthetic
Cons
none
Thematic elements
  • Kingdom mapping game
  • Fantasy map-making
  • Thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Roll and Write
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
  • The games that have a place in my heart really games that I've got a lot of nostalgia for
  • It felt a bit like doing a roll and write game but without all of the sort of convenience
  • I wish I still had castles of burgundy and notre dame
  • The main thing that got in the way for me was all the iconography
  • I do use board games as an escape from screens and technology
  • I really like the production of cockroach poker
  • I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
  • It feels like something other than a board game
  • The decisions you make in the game are very very slight
  • Right up my alley
  • I do really like push your luck
  • That's my favorite game
  • Abyss is my second favorite game
  • I love pekka pig
  • I just think it's ugly
References (from this video)
No references stored for this video.
Video 0rglYs7y8A0 Cardboard Herald top_14_list at 1:26 sentiment: positive
video_pk 10189 · mention_pk 30006
Cardboard Herald - Cartographers video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Creative and tactile), great with families
Cons
  • Scoring can be fiddly for some players
Thematic elements
  • Cartography and exploration
  • Fantasy map-drawing under terrain constraints
  • storybook-lite
Comparison games
  • Parks
  • Doodle Quest
Mechanics (from transcript analysis)
  • Compound Scoring — Round-based cards add varying scoring conditions
  • exhaustible scoring cards — Round-based cards add varying scoring conditions
  • grid-drawing — Create map features to satisfy goals
  • Square Grid — Create map features to satisfy goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spirit Island still an absolute Banger
  • I love the sense of agency that you have in the game
  • Arc Nova absolutely took my heart away
  • Kabuto Sumo with 31 plays in a year
  • the game that I knew was going to be up here
References (from this video)
No references stored for this video.
Video 4d4YyI4miY8 Adam Porter top_10_list at 2:53 sentiment: positive
video_pk 10119 · mention_pk 29787
Adam Porter - Cartographers video thumbnail
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • variety and personal map customization
  • easy entry for new players
Cons
  • rule clarity can be improved in some editions
Thematic elements
  • map-making with polyomino placement
  • Cartography and map-drawing
  • flip-and-write map creation
Comparison games
none
Mechanics (from transcript analysis)
  • flip_and_write — draw and record results on sheets
  • Flip/Roll and Write — draw and record results on sheets
  • Polyomino — place polyomino shapes to fill maps for points
  • polyomino_placement — place polyomino shapes to fill maps for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's my favorite Legacy experience so far
  • the product design is immaculate with great presentation and it's an exemplar of diversity and inclusion to boot
  • this is not a game which you're going to play to show off your economic Wilds
  • I don't play many war games but this one really connected with me
  • the rules are super simple and clear, the artwork was always of a high standard, but this fresh coat of paint is much more modern and appealing
References (from this video)
No references stored for this video.
Video 57fc8LV9ivE Actual Lol general_discussion at 23:39 sentiment: positive
video_pk 9966 · mention_pk 29331
Actual Lol - Cartographers video thumbnail
Click to watch at 23:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great balance of tactics and creativity
  • strong solo and head-to-head play options
Cons
  • grid-like scoring can feel repetitive
Thematic elements
  • roll-and-write with fantasy map-building
  • cartography and map drawing
  • puzzle-like with drafting and maps
Comparison games
  • Cartographers Cards & Maps (sequel)
  • Welcome To...
Mechanics (from transcript analysis)
  • pattern drafting — Place tiles to score points per region and mitigated risk.
  • roll-and-write — Draw maps based on facedown tokens and draw cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • King's Dilemma is a beast.
  • I would never get rid of that one, that is perfect.
  • There is a real appeal to negotiation games; they're so interactive and social.
  • This is absolutely one of my favorite party games.
  • Two Rooms and a Boom is completely unique.
  • New Angeles is such a cool example of negotiation in a modern setting.
References (from this video)
No references stored for this video.
Video uhCGfd5sRpo Foster The Meatball analysis at 11:00 sentiment: positive
video_pk 9383 · mention_pk 27657
Foster The Meatball - Cartographers video thumbnail
Click to watch at 11:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant theme and tactile pleasure
  • Accessible roll-and-write mechanics
Cons
  • Outcome can feel dependent on card dice luck
  • Scores can be tight and require careful counting
Thematic elements
  • cartography, exploration, ink and paper artistry
  • Cartographic fantasy where players draft routes and map the land
  • artistic, map-making flavor
Comparison games
none
Mechanics (from transcript analysis)
  • roll-and-write / map drafting — players draw terrain on a map based on dice outcomes or revealed cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flamecraft as a human just let me describe them and you'll know what I mean
  • Fage now Mage is that fancy foodie friend who brings a curated cheeseboard to literally every Gathering
  • I nailed it
References (from this video)
No references stored for this video.
Video GIBNq6AuHCg Unknown Channel top_10_list at 29:43 sentiment: positive
video_pk 9448 · mention_pk 27914
Unknown Channel - Cartographers video thumbnail
Click to watch at 29:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly creative with maps; strong solo experience
  • Very accessible; minimal AI, pure puzzle
Cons
  • Abstract nature may not appeal to all
  • Some players may want more direct interaction
Thematic elements
  • Roll-and-dight without dice; draw shapes to satisfy scoring cards
  • Fantasy map-drawing expedition
  • Creative, map-making exploration
Comparison games
  • Qwirkle (pattern matching vibes)
Mechanics (from transcript analysis)
  • Flip-and-draw shapes to ink on a map — Draw on a paper map based on drawn cards
  • Scoring based on shapes and patterns — Score is determined by how well shapes fit scoring objectives
  • Two-sided base with expansions — Matermakes room for extended play and maps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's very thematic, basically a gamification of the process of creating a character in DND
  • the AI opponent is very smooth and doesn't take a lot of upkeep
  • it's one page front and back, that's it very, very simple rules
  • this is known as a raw and ripe game and it's a pretty beloved genre
  • the universe games come with mini expansion modules that add replayability
  • an 18-card masterpiece
  • print this right here to turn it into a flip and ride game
References (from this video)
No references stored for this video.
Video YBIPZpIrgaU Junkets Games general_discussion at 6:53 sentiment: positive
video_pk 9364 · mention_pk 27575
Junkets Games - Cartographers video thumbnail
Click to watch at 6:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic player interaction and indirect interference
  • tight teach/playflow
Cons
  • two-player interaction can feel different due to passing mechanics
Thematic elements
  • map-making, exploration, territory scoring
  • fantasy world map drawing
  • flip-and-write with map drawing and seasonal scoring
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-write — draw maps by flipping and selecting map shapes; score on end of season
  • negative interaction via monsters — monsters can be passed to opponents to score negative points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The overall feeling of this game really is that you are growing trees and then removing them and placing leaves down.
  • It's one of the few Roll & Write style games where you can negatively impact your opponents.
  • You are spending money to make money, but machines can give you free actions later on.
  • This is essentially a Ticket to Patchwork vibe with a modern, crunchy decision space.
  • It's a lightweight game that somehow feels dense because of the interactions.
References (from this video)
No references stored for this video.
Video aAOuAj8xdQE Canadian Broadcast - Desert Island Board Game Draft playthrough at 5:23 sentiment: positive
video_pk 8610 · mention_pk 25369
Canadian Broadcast - Desert Island Board Game Draft - Cartographers video thumbnail
Click to watch at 5:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong family-friendly appeal
  • solid scoring and replayability
Cons
  • rules eye may be tricky for newcomers
Thematic elements
  • cartography and exploration
  • map-drawing and exploration on a paper-world
  • puzzle-like, map-centric
Comparison games
  • Wayfarers of the South Tigris
  • Cascadia
Mechanics (from transcript analysis)
  • draw-and-write/roll-and-write hybrid — final scoring influenced by indicators drawn on a map
  • Tile-laying — placing map tiles to shape the board and gain points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This Is A Feast for Odin
  • I want to pick a game that has infinite possibilities
  • 52 cards, 52 standard deck
  • that is a fair call that's not a cheat
  • You're spending your entire life on a desert island
  • Friday touring machine
  • Sometimes tenure is irrelevant
References (from this video)
No references stored for this video.
Video qOHb7ALRl4E top_10_list at 8:02 sentiment: positive
video_pk 8404 · mention_pk 24726
Cartographers video thumbnail
Click to watch at 8:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components
  • Engaging solo mode
  • Aesthetic appeal enhances immersion
Cons
  • Scoring can be fiddly for new players
  • Some shapes can be tricky to fit efficiently
Thematic elements
  • cartography and exploration
  • Fantasy cartography
  • map-drawing narrative
Comparison games
  • Welcome To
  • Cartographers
Mechanics (from transcript analysis)
  • pattern completion — Fill zones in ways that satisfy the terrain requirements and scoring cards
  • Roll and draw — Flip a card with a terrain and then draw that terrain on your map, meeting constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's exactly how it looks you draw different things here and get points
  • it's really really fun race game
  • this is the new kid in town it's definitely better than regular link almost everyone can play it
  • two pages contain as much stuff to write on as all the other nine
  • so many choices so many challenges
  • mix of roll and write and roll and draw is one of the best hybrids
  • i would put it above but i would actually like put it very close so there's no space between them
  • the solo game shines, and there is a mini-golf thing in the solo mode
  • it's an amazing game with so many choices so many challenges
References (from this video)
No references stored for this video.
Video ogBNIpBX-gE Shut Up & Sit Down top_10_list at 1:18 sentiment: positive
video_pk 7499 · mention_pk 22266
Shut Up & Sit Down - Cartographers video thumbnail
Click to watch at 1:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Infinite replayability due to different card order
  • All players have same information but make different decisions
  • Maps always end up different despite same card sequence
  • Always presents interesting puzzles
Cons
none
Thematic elements
  • Cartography and map-making
  • Fantastical world with maps
  • Thematic puzzle-based
Comparison games
  • Karuba
Mechanics (from transcript analysis)
  • card flipping — Cards are flipped each round showing land types and shapes that players must work with
  • Compound Scoring — Multiple scoring conditions that score twice during different rounds, creating shifting priorities
  • Dual scoring system — Multiple scoring conditions that score twice during different rounds, creating shifting priorities
  • tile placement — Players place land type shapes onto their individual maps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the infinite replayability of cartographers...is because like the order that the cards come out that show those land types will always be different
  • the game is how do I deal with the puzzle that's given to me right
  • you're playing the player right...it's about positioning it's about all that kind of stuff
  • this is a game that's been around for a very long time it's still such a lifestyle game for some people
  • you can just play forever and ever and ever there's always strategies to explore
  • the playability comes with the fact that there's this massive menu of options
  • we'll never create the same Clover twice
  • literally has millions of combinations of different puzzles
  • the entire purpose of the game is you were given this hand of cards...how do I make this work
  • the puzzle is always interesting because the puzzle is what's in your hand
  • the puzzles going to be different every time and it's just always always interesting and fun to play
  • every single one of these Spirits plays wildly differently...they're super asymmetric
  • it's infinitely playable...it really is...a lifestyle game for so many many people
References (from this video)
No references stored for this video.
Video uX5bUZ_KU_Q Stower Games top_3_list at 15:43 sentiment: positive
video_pk 7443 · mention_pk 22032
Stower Games - Cartographers video thumbnail
Click to watch at 15:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great scale for higher player counts with reduced interaction
  • Beautiful map-building, scoring depth
Cons
  • Some players may prefer more direct interaction
Thematic elements
Comparison games
  • Planet Unknown
  • Blob Party
Mechanics (from transcript analysis)
  • Simultaneous polyomino drawing — Players draw on map sheets to fit patterns while chasing shared scoring goals; limited interactive touches.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All of our games must play from at least one to five players but a lot of our games also play up to six players.
  • We want the heights of six players to be accessible to solo players, partners, and larger game nights alike.
  • Simultaneous play keeps the game moving and prevents downtime from stalling the table.
  • Trick-taking is a great example of short, simple turns that scale well with more players.
  • Planet Unknown is a simultaneous game that plays well up to six players out of the box.
References (from this video)
No references stored for this video.
Video aYtay691ASI Unknown general_discussion at 1:59 sentiment: positive
video_pk 7335 · mention_pk 21657
Unknown - Cartographers video thumbnail
Click to watch at 1:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solo mode exists
  • portable and approachable
Cons
none
Thematic elements
  • land survey and exploration through map drawing
  • fantasy map-making/carto-graphic world
  • roll-and-write style with thematic map filling
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven placement — cards determine regions/features to place on the map
  • dice placement — cards determine regions/features to place on the map
  • Flip/Roll and Write — players respond to map-drawing prompts by filling a grid-based map according to card results
  • roll-and-write — players respond to map-drawing prompts by filling a grid-based map according to card results
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cartographers that's got a solo mode doesn't it
  • I'd like to play the Teenage Mutant Ninja Turtles Shadows of the Past I've got that game it works brilliantly for five players
  • Twilight Struggle there we go
  • Fantasy Realms nice little portable card game simple to teach lots of nice strategy
  • this dragon's gold now
  • that game is the meanest game I think I've got
  • Power Grid plays with six and it's quite good with bigger numbers but I'm rubbish at it
  • Pitch Out flicking game really good totally overlooked
  • self-serving because it is my own design but would play a nice three-player game of Doodle Rush
  • rock paper wizard that's what I'd go for
  • I've changed a lot over the years didn't enjoy killer bunnies
  • Ticket to Ride is very predictable isn't it
  • Identic that's what I'd go for duplic or identic it's the same game
  • the most complex games that I have are Dominant Species and Poseidon
  • Poseidon that's a heavy economic game an introductory 18xx game
  • I could easily imagine a bunch of six to eight year olds asking to play Monopoly that would ruin my day
References (from this video)
No references stored for this video.
Video 5tDzvghiMcY Beyond Solitaire interview at 6:12 sentiment: positive
video_pk 7013 · mention_pk 20783
Beyond Solitaire - Cartographers video thumbnail
Click to watch at 6:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Recommended for anxiety
  • Applicable for autism spectrum
  • Monsters are stable and predictable
  • No jump scares
  • Minimal randomness impact
  • Meditative drawing experience
Cons
none
Thematic elements
  • Map drawing and monster defense
  • Fantasy world with monsters
  • Meditative map creation
Comparison games
  • Only Rhino
Mechanics (from transcript analysis)
  • Drawing — Players draw on pads to map territories and place monsters
  • Pattern recognition — Identifying patterns for scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • change your mind you can change the world
  • there's a tool for every task
  • 95 percent of therapy is building relationship
  • the opposite of anxiety is not calmness it's actually trust
  • games are vehicles for emotion
  • i'm a mood doctor
  • failure you the winner you learn
  • there is no such thing as a purely rational logical gaming experience
  • every single aspect of your life is emotional
  • grades are fine but like the way we use grades to evaluate people that is violence
  • it's all contextual and it's all what i'm doing it's all what the person is responding to
  • games are part of the human experience
References (from this video)
No references stored for this video.
Video 8f04MkV51tM Might I Suggest a Game top_10_list at 5:38 sentiment: positive
video_pk 6708 · mention_pk 19943
Might I Suggest a Game - Cartographers video thumbnail
Click to watch at 5:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super balanced game
  • Easy to play
  • Scalable to many player counts (7-8+ players)
  • Fun even with large groups
  • New to collection but praised highly
Cons
none
Thematic elements
  • Cartography and world-building
  • Fantasy map-drawing
Comparison games
none
Mechanics (from transcript analysis)
  • Drawing — Players draw and create maps
  • Map drawing — Players draw and create maps
  • Simultaneous Actions — Works well with large player counts
  • Simultaneous Play — Works well with large player counts
  • tile placement — Placement of map tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I play Qwirkle every morning - it's a perfect way to start my day
  • The art is just beautiful and I'm really proud to own and show off to people when they come over
  • The game is whatever you create it to be
  • This game blew my mind
  • It feels like you can do anything and because of that I was just blown away
  • You can play a hundred different ways and you could probably still win
  • This is not gonna get old - we may not play it a ton but when we do play it it's always a blast
References (from this video)
No references stored for this video.
Video ivDqSBG-LDM might i suggest a game vacation_game_discussion at 9:15 sentiment: positive
video_pk 6604 · mention_pk 19596
might i suggest a game - Cartographers video thumbnail
Click to watch at 9:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very compact and learnable
  • supports large player counts
  • repeatable with strong variety of maps
Cons
  • visibility issues with cards when played around a large circle; workaround via photos
Thematic elements
  • map drawing, exploration, and territory scoring
  • fantasy land mapping in a cartography theme
  • compact, puzzle-like co-op/competitive fusion
Comparison games
none
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Players fill in a map based on cards drawn each round.
  • roll-and-write / map drawing — Players fill in a map based on cards drawn each round.
  • Scoring categories and milestones — Points awarded for meeting patterns on the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's always room for family
  • Magic the gathering is a living game and the amount of cards and abilities is always growing
  • Fuse is a real time cooperative dice game
  • the twist is the game has a strict 10 minute timer
  • Werewords is a really simple game but the cool crossover between social deduction and word game
  • Concept is a game that i hadn't played for a few years maybe but when we first got it it was one of my favorite games
  • Cartographers is another one of those games that's really compact and you don't need much to learn it and start making your map
References (from this video)
No references stored for this video.
Video QZC2ymGGzec Foster the meeple general_discussion at 23:06 sentiment: positive
video_pk 6664 · mention_pk 19841
Foster the meeple - Cartographers video thumbnail
Click to watch at 23:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever scoring and variability
  • works well in small boxes
Cons
  • paint-by-numbers perception for some players
Thematic elements
  • territory control via draw-and-plot
  • map-drafting with fantasy theme
  • light, puzzle-like
Comparison games
  • New York Zoo
  • Calico
Mechanics (from transcript analysis)
  • roll-and-write / map drafting — players draw maps to fulfill scoring conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fantastic engine building game
  • Rules are important for checking mine
  • cheater cheater pumpkin eater
  • I am crushing you like a grape
  • Town 66 going right above
  • that Lord of the Rings confrontation pack
  • this is the cube challenge
  • Calico fits perfectly in the cube with room to spare
References (from this video)
No references stored for this video.
Video PwHJUQ8exTI Might I Suggest top_5_list at 5:55 sentiment: positive
video_pk 6238 · mention_pk 18479
Might I Suggest - Cartographers video thumbnail
Click to watch at 5:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple, quick to teach and play
  • great for solo to large groups (1-100 players noted in promo)
  • ambush cards add meaningful interaction
Cons
  • ambush cards can disrupt flow for some players
Thematic elements
  • cartography and map-making in a fantasy setting
  • Fantasy-themed map-drawing world
  • light, map-focused with ambush cards altering play
Comparison games
none
Mechanics (from transcript analysis)
  • Action Interruption — Ambush cards allow interference with opponents' maps, adding interaction.
  • ambush cards — Ambush cards allow interference with opponents' maps, adding interaction.
  • flip-and-write — Players flip map cards and draw corresponding shapes on their map.
  • Flip/Roll and Write — Players flip map cards and draw corresponding shapes on their map.
  • shared objectives and resources — All players work with the same resources and objectives, emphasizing strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's freaking sick dad
  • Between two castles is a perfect mashup of its predecessors between two cities and castles of mad king ludwig
  • i love the working together with your neighbors aspect of between two cities
  • these cards represent the influence of irish gods and heroes so it's only fitting that they could turn the tides
  • ambush cards being able to tamper with your opponent's map from time to time really gives cartographers a much needed dose of player interaction
  • nobody knows what anybody else's role is
References (from this video)
No references stored for this video.
Video SbslypJ1K6c OS Board Games top_10_list at 16:43 sentiment: positive
video_pk 5669 · mention_pk 16880
OS Board Games - Cartographers video thumbnail
Click to watch at 16:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fits well beside Role Player in the same universe
  • strong flip-and-write design
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really, really good game
  • I absolutely love this game
  • it's an amazing game
  • this is one of my most favorite solo games
References (from this video)
No references stored for this video.
Video alljdE0qIm4 Foster the Meatball Channel monthly_wrap_up at 2:50 sentiment: positive
video_pk 5554 · mention_pk 16514
Foster the Meatball Channel - Cartographers video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun drawing/engine for map creation
  • thematic visuals
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • flip-and-write — Players draw maps based on card-driven patterns and scoring objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we played a total of 30 different games this month
  • this month flew by
  • friggin love it it is an incredibly tight engine builder
  • i friggin loved this game
  • we love wingspan we need to get some of the expansions though
References (from this video)
No references stored for this video.
Video GubMugBq9xs Rolls in the Family top_10_list at 26:00 sentiment: positive
video_pk 4713 · mention_pk 13741
Rolls in the Family - Cartographers video thumbnail
Click to watch at 26:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great across a wide range of player counts
  • evergreen status for many groups
Cons
  • thematic chaos can feel unfocused to new players
Thematic elements
  • puzzle-driven, route-building with maps
  • fantasy map-making with fantasy terrain
  • roll-and-write with simultaneous play
Comparison games
  • Ctographers
Mechanics (from transcript analysis)
  • Flip/Roll and Write — draw maps and complete objectives based on paper sheets
  • Polyomino — place shapes on a map to maximize scoring regions
  • polyomino puzzling — place shapes on a map to maximize scoring regions
  • roll-and-write — draw maps and complete objectives based on paper sheets
  • Simultaneous Actions — players act concurrently via shared map prompts
  • Simultaneous Play — players act concurrently via shared map prompts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a big lavish production
  • absolute classic
  • this game is a dopamine hit
  • it's comfort food
  • this goes to Earth
  • the end experience is greater than the sum of its parts
  • it's a game that nails the gateway/accessible space
References (from this video)
No references stored for this video.
Video 5blDDEmd5sA Unknown Channel top_20_list at 25:13 sentiment: positive
video_pk 4343 · mention_pk 12702
Unknown Channel - Cartographers video thumbnail
Click to watch at 25:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • versatile for two players to large groups
  • clever scoring with AB/BC/CA style progression
Cons
  • some expansions are required to vary maps
  • layout can be fiddly for new players
Thematic elements
  • cartography and exploration
  • fantasy map-making world
  • puzzle-like map drafting with scoring rules
Comparison games
  • Isle of Sky
  • Sagrada (grid-puzzle vibe)
Mechanics (from transcript analysis)
  • Flip/Roll and Write — players draft maps by filling in a grid to score based on constraints
  • roll-and-write / draw-and-write — players draft maps by filling in a grid to score based on constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a little bit of a mind like okay what is this other person going to write down
  • it's another light easy game
  • there's two ways to win and it's harder to win as human
  • I love being the dead person... clues from the grave
  • open trading... they liked the aspect of you can be deceitful in a sense of so wow I like being good friends
  • cartographers... the four rounds goes off the Four Seasons scoring
References (from this video)
No references stored for this video.
Video XfpL8vNVAgE Unknown Channel top_20_list at 19:06 sentiment: positive
video_pk 4298 · mention_pk 12538
Unknown Channel - Cartographers video thumbnail
Click to watch at 19:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly replayable with four scoring cards per setup
  • Tetris-like puzzle with a calm, satisfying pace
  • colored pens recommended for clarity and scoring
Cons
  • board footprint depends on region types and shapes
Thematic elements
  • polyomino/Tetris-like tiling with scoring cards
  • map-drawing through four seasons
  • multiplayer solitaire with competitive scoring
Comparison games
none
Mechanics (from transcript analysis)
  • draw-to-match scoring — draw from a deck to determine shapes and regions for scoring
  • polyomino placement — use Tetris-like shapes to fill the map areas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Desolate is still my number one.
  • This is a solo only game. No multiplayer with solo mode.
  • There’s no better choice than Mike Lambo's solitary war game books.
  • Jump Drive is a tableau building in its purest form.
  • Cartographers, one of the best games in the verb and write genre.
References (from this video)
No references stored for this video.
Video XJfXjv7SBFA Adam Porter top_10_list at 1:28 sentiment: positive
video_pk 4019 · mention_pk 11740
Adam Porter - Cartographers video thumbnail
Click to watch at 1:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong core mechanic
  • expansion with Cartographers Heroes
  • new map packs add variety
Cons
none
Thematic elements
  • cartography and map drawing
  • flip-and-write
Comparison games
none
Mechanics (from transcript analysis)
  • Flip and Write — hidden map elements revealed when writing scores
  • Flip/Roll and Write — hidden map elements revealed when writing scores
  • Polyomino — place polyomino shapes on a map to draw features
  • polyomino placement — place polyomino shapes on a map to draw features
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did a deep dive into this one a couple of weeks ago
  • please let me know your thoughts on this list and which games would make your own top 10 of the year
  • I'm Adam Porter I design games and I review them on this channel
References (from this video)
No references stored for this video.
Video GbJTX7eEcuI The Three Minute Board Game game_review at 0:23 sentiment: mixed
video_pk 3781 · mention_pk 11093
The Three Minute Board Game - Cartographers video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • short play time with high replayability due to changing objectives
  • varied scoring and objectives across rounds
  • nice physical components (colored pencils) and accessible puzzle
  • modular variants and map packs add variety
Cons
  • not very interactive; can feel like solo math work for some
  • pace depends on the slowest player, which can frustrate larger groups
  • yellow pencil noted as less useful
  • monster cards can derail progress but not in a chaotic way
Thematic elements
  • cartography and exploration with fantasy elements
  • fantasy map-making during the queen's northern Realms
  • puzzle-driven with modular objectives and occasional monster interruption
Comparison games
  • Ganz schoen clever
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • Flip/Roll and Write — players flip a card and draw shapes on their map sheets according to the drawn objectives, recording patterns to score
  • roll and write (flip and fill) — players flip a card and draw shapes on their map sheets according to the drawn objectives, recording patterns to score
  • set collection — collect shapes to satisfy shuffled objective cards that determine scoring
  • tile placement — drawn shapes are placed on the map to form scoring patterns and maximize alignment with objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Roll and writes and flip and fills are not my jam, with a few exceptions they feel like getting your friends together to do math homework in silence more than a game
  • the objectives changing each game making the puzzle different to solve each time
  • the best thing about this game is it comes with dinky colored pencils and that's fun, well except the yellow one that thing's useless
  • if you hunger for a noisy interactive experience this ain't it
  • all up if you want to try the flip and fill genre cartographers is an excellent place to start
References (from this video)
No references stored for this video.
Video EneuEuCX270 Unknown Channel general_discussion at 1:32 sentiment: positive
video_pk 3544 · mention_pk 10546
Unknown Channel - Cartographers video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Well-executed deluxe edition with content
  • Effectively demonstrates how a big deluxe edition can add value
Cons
  • Collector's edition increases box size and storage needs
  • Not the most portable due to larger packaging
Thematic elements
  • cartography and territory scoring in a fantasy world
  • fantasy map-drawing on a grid
  • abstract puzzle with strategic drafting
Comparison games
  • Dungeon Fighter
Mechanics (from transcript analysis)
  • Compound Scoring — points awarded based on feature placement and alignment with scoring cards
  • drafting — players draft map cards to determine which terrain features to draw on their map
  • map-drawing — players draw features on their own map with a pencil to score points
  • scoring — points awarded based on feature placement and alignment with scoring cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our love/hate relationship with big deluxe versions
  • the bigger box is often negative because it takes more space and is harder to transport
  • collector's edition can be great but size becomes a drawback
References (from this video)
No references stored for this video.
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