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Catvale box art

Catvale

Game Info
Year
2026
Players
3-6
Age
Playtime
Publisher
FUdice
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Sandbox euro adventure where ambitious cats explore a hex map and race for dominance after a harsh winter

Description

Sandbox euro adventure where ambitious cats explore a hex map and race for dominance after a harsh winter

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video c3rhRIveCI8 Board Stupid Discussion at 5:49 sentiment: positive
video_pk 128985 · mention_pk 366701
Board Stupid - Catvale video thumbnail
Click to watch at 5:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Artwork is great and insane
  • Ambitious project
  • Mega mega interesting
Cons
  • Difficult to balance as a sandbox game
Thematic elements
  • Adventure game with anthropomorphic cats dressed like knights and Robin Hood
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — There's some action point system sort of thing going on.
  • bidding — There's a little bit of bidding.
  • Dice Rolling — There's some dice chucking.
  • sandbox — Doing a sandbox game is already requires a lot.
  • Semi-Cooperative — There's even like a semi-ooperative element at the part of the game as well.
  • Tile Placement — Because you've got a sense of exploration. You got a tile based map that will be different each time.
  • Variable player powers — You can choose to be sort of more aggressive and bloodthirsty or more of an exploration type uh play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a very classical feeling Euro game.
  • This is essentially a big adventure game. Sandbox sandbox adventure game with with anthropomorphic cats dressed like um knights and Robinoodi style.
  • But this is not that. This is the new game from that team, Matt.
  • It's a 30 to 60 minutes car game with drafting and all the Gloom Maven vibes to that.
  • This is one of those absolutely crazy projects that has kind of evolved from a pure sort of uh project of love from the animation team into now becoming a nearly4 million pound board game which is incredible.
  • You go to war riding dinosaurs. A dream. The dream every 40 plus year old uh millennial man.
  • It's a very quirky game that Yeah, it we might talk about it a little bit more during spiel, but uh Wayne, talk us about V room Vroom is a cooperative racing game.
  • And for me might be a little bit of a sleeper hit. So, I'm really excited to try.
References (from this video)
No references stored for this video.
Video Flh0B-6myE0 Good Time Society Playthrough at 0:35 sentiment: positive
video_pk 124662 · mention_pk 357443
Good Time Society - Catvale video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The art in the game is really good, perfectly cozy, cute, badass, and gorgeous.
  • The fish-based economy is liked by the players.
  • The breakfast phase is appreciated.
  • The game has a mechanic where being bad at rolling dice can be rewarded.
  • The adventure variant allows players to draw cards.
  • The construction of buildings like the jumpyard provides immediate effects and prestige.
  • Completing quests together provides benefits to all involved.
  • The game has a "junk box" mechanic where players can get random items.
  • The game has a mechanic where players can trade dice.
  • The game has a "special die" that sometimes does nothing, which is liked.
  • The game has a "garbage trap" quest that provides a helpful bonus.
  • The game has an "avalanche" quest that sounds fun and provides prestige.
  • The game has a "sudden freeze" adventure card that moves the mood toward chaos and affects movement.
  • The game has a "junk box" that can be purchased for a discount.
  • The game has a "cat showbo" card from the junk box that provides prestige.
  • The game has a "loose logs" adventure card that provides sticks and moves towards harmony.
  • The game has a "switcheroo" card that allows players to swap dice.
  • The game has a "becca's plan" card that can lead to catching a mouse and shifting the mood.
  • The game has a "purrfectly peaceful" mood shift.
  • The game has a "lot of fish" which is considered money and health.
  • The game has "mellow kitty cat" and "mellow kitty cat" characters.
  • The game has a "starry night" card that provides defense and harmony.
  • The game has a "rock fur" building that produces rocks.
  • The game has a "cat Excalibur" adventure card that provides growth and harmony.
  • The game has a "beaver deal" quest that provides prestige and sticks.
  • The game has a "cardboard box" building that provides defense.
  • The game has a "cheesecake" card that provides prestige and growth.
  • The game has a "dino house" building that provides prestige and growth.
  • The game has a "leather lofts" building that provides movement and prestige.
  • The game has a "fort cat" building that provides prestige.
  • The game has a "lone tower" building that provides prestige and moves towards harmony.
  • The game has a "lone tower" building that provides defense.
  • The game has a "lone tower" building that allows hiring a worker for free.
  • The game has a "rocky bed" building that provides prestige and moves towards harmony.
  • The game has a "scratching rag" building that provides prestige and growth.
  • The game has a "scout nest" building that provides prestige.
  • The game has a "dirty scratcher" building that provides prestige.
  • The game has a "catnip" card that allows stealing cards and moves towards chaos.
  • The game has a "smuggler" worker that allows exchanging resources.
  • The game has a "sneaky thief" worker that allows stealing cards.
  • The game has a "mouse" resource that can be used as a wildcard.
  • The game has a "power up" mechanic for dice.
  • The game has a "trojan cat" card that allows stealing resources and moving to another player's backyard.
  • The game has a "batcat mask" that provides protection from damage.
  • The game has a "map of the sky" card that allows swapping tile positions.
  • The game has a "grey magic" card that allows upgrading one die and reducing another.
  • The game has a "build a raft" quest that provides prestige.
  • The game has a "catnip" card that allows stealing cards.
  • The game has a "bad map" card that allows swapping tile positions.
  • The game has a "dog bone dice" card that allows rerolls.
  • The game has a "catnip" card that allows stealing cards and moves towards chaos.
  • The game has a "dog bone dice" card that allows rerolls.
  • The game has a "cheesecake" card that provides prestige and growth.
  • The game has a "dino house" building that provides prestige and growth.
  • The game has a "leather lofts" building that provides movement and prestige.
  • The game has a "fort cat" building that provides prestige.
  • The game has a "lone tower" building that provides prestige and moves towards harmony.
  • The game has a "lone tower" building that provides defense.
  • The game has a "lone tower" building that allows hiring a worker for free.
  • The game has a "rocky bed" building that provides prestige and moves towards harmony.
  • The game has a "scratching rag" building that provides prestige and growth.
  • The game has a "scout nest" building that provides prestige.
  • The game has a "dirty scratcher" building that provides prestige.
  • The game has a "catnip" card that allows stealing cards and moves towards chaos.
  • The game has a "smuggler" worker that allows exchanging resources.
  • The game has a "sneaky thief" worker that allows stealing cards.
  • The game has a "mouse" resource that can be used as a wildcard.
  • The game has a "power up" mechanic for dice.
  • The game has a "trojan cat" card that allows stealing resources and moving to another player's backyard.
  • The game has a "batcat mask" that provides protection from damage.
  • The game has a "map of the sky" card that allows swapping tile positions.
  • The game has a "grey magic" card that allows upgrading one die and reducing another.
  • The game has a "build a raft" quest that provides prestige.
  • The game has a "catnip" card that allows stealing cards.
  • The game has a "bad map" card that allows swapping tile positions.
  • The game has a "dog bone dice" card that allows rerolls.
Cons
  • Players can become too harmonious, which can backfire.
  • Some adventure cards can be negative, like "spiked milk" which causes a player to lose pride and adds chaos.
  • A "Whoops" card can cause a player to lose a resource and move towards chaos.
  • Combat can lead to loss of pride.
  • An "encounter" with a "spoiled brat beggar" can lead to losing prestige unless paid off with fish.
  • An "encounter" with a "ninja" can lead to a fight or a bad bargain.
  • An "encounter" with "space cats" can result in negative effects like brainwashing or destruction of buildings.
  • The "red wraith" encounter causes players to lose pride.
  • The "lunatic" encounter can be bad if a player rolls a one.
  • Stealing cards from other players can be seen as rude.
  • Some actions may lead to negative consequences or unintended outcomes.
Thematic elements
  • Exploration adventure game with cats trying to gain prestige while balancing chaos and harmony.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control / Marking — Players mark territory on tiles, which can provide benefits like rerolls or points.
  • Area Movement — Players move their cat tokens across the board to different locations to perform actions.
  • Card Play — Players use cards for immediate effects, ongoing abilities, or special actions like attacking or mitigating damage.
  • Combat — Players can engage in combat with each other or with encounters, involving dice rolls and card play.
  • Dice Rolling — Players roll dice to determine actions and potentially gain rewards or face consequences.
  • Push Your Luck — The gathering die mechanic involves a push-your-luck element where rolling certain numbers might trigger nothing or have an effect.
  • Resource Management — Players manage resources like fish, sticks, and fabric to perform actions and construct buildings.
  • Set Collection — Players collect sets of tiles or complete objectives to gain prestige.
  • Set Collection (Buildings) — Players construct buildings that provide ongoing benefits or prestige points.
  • Set Collection (Growth) — Players gain growth points that can be spent to improve stats like movement, defense, and resource gathering.
  • Set Collection (Quests) — Players contribute to quests like digging a tunnel or garbage trap to gain rewards.
  • Track Progression (Harmony/Chaos) — The game tracks the mood between harmony and chaos, affecting gameplay and providing bonuses or penalties.
  • Worker Placement — Players can hire workers to activate buildings for various benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • He just keeps showing up when the cat games happen.
  • I love that this is a cat game where it's like cardboard box. What's in it? Yeah.
  • The universe moves one toward harmony.
  • We're moving one toward chaos.
  • I am the catfather.
  • You're the worst.
  • My pee.
  • We're so close to the end of the season.
  • This has been a blast. Thank you everyone so much. I think we should all go out and lick our paws and eat some wet food.
  • Catvil is so much fun. If it looks fun to you, be sure to check it out in the link below.
References (from this video)
No references stored for this video.
Video o3oVRw-3SA4 Board Stupid Top List at 18:27 sentiment: positive
video_pk 81053 · mention_pk 199346
Board Stupid - Catvale video thumbnail
Click to watch at 18:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting concept
  • Charming artwork
  • Dynamic gameplay
  • Unique changing landscape
  • Lots of mechanics
Cons
  • Could be too heavy
Thematic elements
  • Playing as sentient cats
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — A little bit of adventure with action points.
  • building — Building.
  • Combat — Rolling combat.
  • Cooperative elements — There's also like cooperative elements that you need to work together on.
  • player interaction — A healthy dose of player interaction.
  • Resource Management — Resource management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our top hidden gems at the UKG show.
  • All these like indie creators, they got beautiful, fantastic game with the great stories behind.
  • This is literally what it is. But this looks it's really fun.
  • It has Owen's amazing art.
  • It's a trick Taking trick taking has been on the crest of the for for a while.
  • You can't iron it? I hate the clock.
  • This is like there's a lot to consider.
  • We're just trying to do the minimum work possible. Kind of like quiet quitting.
References (from this video)
No references stored for this video.
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