Game Info
Year
2017
Collection
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Description
Description from the publisher:
In Valhalla, the second expansion for Champions of Midgard, you will find yourself rewarded when your warriors die in battle. Your warriors' eternal glory becomes your earthly reward as the Valkyries bestow powerful effects, relics, and warriors upon you for use in your battles in Midgard. Some of your fallen soldiers may do more, rising to face the greatest enemies even in the afterlife, defeating epic monsters and bringing you glory from beyond the grave!
Couple these new rewards with fierce new warriors in the form of Berzerkers and Shieldwarriors, and new custom dice and powers for your leaders, and your adventures in Midgard will never be the same!
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Video xgSfM6ORNrQ
Board Game Critique Review at 8:46 sentiment: positive
video_pk 82490 · mention_pk 292845
Click to watch at 8:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Shifts death from a punitive event to a meaningful strategic option
- Adds a robust economy of tokens that powers varied paths
- New leader dice and warrior types diversify play styles
Cons
- Nearly doubles play time in some setups (60–75 min to 120+)
- Setup becomes more complex with the expansion present
Thematic elements
- death as strategic resource; tokens become currency for powers
- Viking-themed fantasy combat
- grim-and-glamorous strategic arc with heroic sacrifice
Comparison games
- Champions of Midgard
Mechanics (from transcript analysis)
- Epic monsters and new leaders — Epic monsters introduce higher-stakes rewards; leader dice provide new viable leadership options
- New warrior types — Shield maidens and Berserkers add strategic depth and balance to combat
- Sacrifice tokens — Defeated warrior deaths generate sacrifice tokens usable for blessings and power cards
- Valkyrie blessings — Spend tokens to purchase blessings; unlock new personal options and endgame power
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is the expansion that solves the biggest pacing problem I've ever encountered in a board game.
- Prelude eliminates Terraforming Mars' sluggish opening.
- Valhalla transforms warrior death from punishing setback to strategic opportunity.
- There’s no single dominant path. Invest heavily in dreadnots purchased with Solari, IXIN tech purchased with Spice, or traditional influence track pursuit.
- The Globe Trotters bonus card awards 15 points to whoever completes the most destination tickets, incentivizing midgame risks rather than playing it safe.
- Intrigue is pure deck building. It adds 26 kingdom cards.
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