Estoril is small town near Lisbon, Portugal. Having a casino, beach and wonderful weather, the region was a center of diplomacy -- and spying -- during World War II.
In City Of Spies: Estoril 1942, players are competing against each other to form the most powerful and influential secret organization of spies. Based on historical facts, the game takes place on famous locations in Estoril.
Six locations are randomly selected to be used for the first round, such as casinos, hotels, beaches, etc. Control of these will be fought over in each of the four rounds of the game. Special Agents are then placed on each location as the reward for who have the most influence on that location.
Players begin the game with the same hand of Agents (tiles) and will take turns placing these tiles in the open spaces of the various locations on the board. At the end of each round players check each location to see which player gains the reward for that location.
At the end of the fourth round, players will total up the points of their Agents plus any special game objective they might have completed. Whoever has the most points wins.
- Mechanics are simple
- Strategic tile placement due to activation order
- Element of strategic blocking
- Flashes of brilliance
- Too many icons with no summary sheet
- No real scaling of character powers, randomized strengths/weaknesses
- Too much hard work tracking many variables, leading to 'hit-and-hope'
- Fun derived from sadistically ruining opponents' plans
- Lack of staggered tension
- Maddening array of icons counteracts simple tile placement
- espionage
- Isle of Cats
- Everdell
Mechanics (from transcript analysis)
- action selection — On a turn, players choose between placing an agent tile or placing a tile in the inner region if adjacent to an existing spy tile.
- Area Control — Players compete for control of location tiles by having the highest strength, with actions like 'seduction' and 'assassination' affecting strength on tiles.
- Set Collection — Players collect victory points for accomplishing missions, which involve having the most of certain icons (e.g., abduction, assassination).
- Tile Placement — Players place location tiles and agent tiles onto the board. Agents are placed on location tiles which are split into zones.
- Variable player powers — Players use agent tiles representing characters (e.g., Marilyn Monroe) with associated actions and strengths.
Video topics + discussion points
Quotes (from this video)
- So, remember, if you know it, consider subscribing to this channel, hit the like button and all of that YouTube [ __ ]
- You're going to take a tile and you're going to put it on a space, yeah?
- If you're a [ __ ] sociopath, then I highly recommend that you buy this game. If you're a pacifist, then you're probably better off going to play Isle of Cats or [ __ ] Everdell, any one of those plethora of what they call cozy [ __ ] games, you know what I mean?
- The lack of staggered tension and the maddening array of icons counteracts the simple tile placement mechanism this game offers you out of box, yeah?
References (from this video)
- Accessible entry point to espionage-themed play
- Fits a light to mid-weight play style
Mechanics (from transcript analysis)
- Card Drafting — Players draft action cards to influence their options and tempo of play.
- Hidden information / deduction — Players infer others' intentions and plan around concealed actions.
Video topics + discussion points
Quotes (from this video)
- Puzzle hunt it is just a lovely 2hour puzzling exercise with a team of four
- I had a fantastic time at working geekon 2023 and I can't wait for next year's
- I walked away with this game
- I can't wait to tell you more about this
- Puzzle hunt and puzzling with the aha moment is really where it's at
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the first time where I thought of the whole idea of form over function where you could not figure out how to play because they just wanted to look so pretty that they didn't actually put on the board how to play.
- It's you move you you you turn over a piece, something shows up in the grid, you move over. There's multiple game plays. It's just such a satisfying, entertaining game.