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Clash of Cultures box art

Clash of Cultures

Game ID: GID0069588
Game Info
Year
2012
Players
2-4
Age
14+
Playtime
240 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.

Advances
The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look.

Modular Board
Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.

Playing Time
The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.

City management
Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion.

Multiple paths to victory
Earn points through:
- Founding cities and increasing their sizes
- Advances
- Objectives
- Wonders
- Events

Description

From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.

Advances
The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look.

Modular Board
Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.

Playing Time
The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.

City management
Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion.

Multiple paths to victory
Earn points through:
- Founding cities and increasing their sizes
- Advances
- Objectives
- Wonders
- Events

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video 6BdrKC5xLno Gaming Rules! Interview at 4:10 sentiment: positive
video_pk 35552 · mention_pk 106177
Gaming Rules! - Clash of Cultures video thumbnail
Click to watch at 4:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious scope
  • lush components and thematic depth
Cons
  • rules complexity
  • long playtime
Thematic elements
  • cultural expansion and empire building
  • ancient civilizations
  • strategy-driven civilization development
Comparison games
  • Monumental Edition of Clash of Cultures
Mechanics (from transcript analysis)
  • Area Control — controlling territories for points and bonuses
  • tile placement — placing tiles to expand civilizations and gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rulebooks are the least favorite part of the job; they can be frustrating and hinder learning.
  • Patreon support pays for all of this equipment and production.
  • The secret word is whatever animal that is.
  • Comments are always important; engagement matters for publishers.
References (from this video)
No references stored for this video.
Video Wm4Imk50Xc4 The Board Gaming Doctor Discussion at 3:33 sentiment: positive
video_pk 30945 · mention_pk 91226
The Board Gaming Doctor - Clash of Cultures video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Grandiose scale and thematic flavor
  • Strong legacy as a civilization-building title
  • Solo play options via fan-made support
Cons
  • Complex rules for newcomers
  • Potentially long play sessions
Thematic elements
  • cultural development, conquest, and civilization progression
  • Ancient civilizations and empire-building with grand scope
  • epic/large-scale civilization
Comparison games
  • EPO
Mechanics (from transcript analysis)
  • Area Control — Competing for dominance over regions on the map.
  • area_control — Competing for dominance over regions on the map.
  • engine building — Long-term engine-building and progression across eras.
  • multi_stage_engine — Long-term engine-building and progression across eras.
  • tile placement — Expanding a civilization on a map through tile placement.
  • tile_placement — Expanding a civilization on a map through tile placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the input from the community and I want to expand that input to the YouTube world as well
  • five games that in this upcoming month of June most likely near near the end of June
  • the first one is Altiplano
  • I'll include the link or the poll… down in the description below for you to participate
References (from this video)
No references stored for this video.
Video kDRq1MGNwYY Getting Games Discussion at 18:45 sentiment: mixed
video_pk 11290 · mention_pk 33171
Getting Games - Clash of Cultures video thumbnail
Click to watch at 18:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • intriguing 4X/Euro blend
  • strategic depth
Cons
  • heavy and space-intensive
  • could be intimidating to teach
Thematic elements
  • 4X empire-building with cultural development
  • ancient civilizations on a world map with growth and conflict
Comparison games
none
Mechanics (from transcript analysis)
  • tech development — advancement cards/techs shape future capabilities
  • Tile-laying — players place terrain/settlement tiles to expand empire
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If this was just a job if i was just doing this for money well first of all the channel would be a lot different
  • it's been a real problem you know i mentioned that these playing with friends videos have been taking a lot longer to make
  • these update vlogs are about me being transparent about stuff
  • two cameras that work
  • i'm tinkering around hitting a bunch of things with a hammer to see if things get better
References (from this video)
No references stored for this video.
Video HyfZjL2vicM BoardGameCo Discussion at 4:49 sentiment: positive
video_pk 1834 · mention_pk 5293
BoardGameCo - Clash of Cultures video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Potentially safe due to scale and play frequency
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • 4X / civilization building — Long, heavy civilization game with exploration and development.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will not be going through campaign games in this.
  • I want to be more cutthroat than I ever have before.
  • Quad Heroes is going. I hate it. I hate it so much.
  • Monumental. If Monumental is still here in a year and hasn't been played, if next year's Purge, if I haven't played Monumental, it's going to go.
  • Last Light can go. I'm not thinking off the shelf.
References (from this video)
No references stored for this video.
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