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Clash of Cultures box art

Clash of Cultures

Game ID: GID0069588
Collection Status
Description

From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.

Advances
The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look.

Modular Board
Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.

Playing Time
The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.

City management
Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion.

Multiple paths to victory
Earn points through:
- Founding cities and increasing their sizes
- Advances
- Objectives
- Wonders
- Events

Year Published
2012
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 3 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–4 of 4
Video 6BdrKC5xLno Gaming Rules! Q&A / live stream at 4:10 sentiment: positive
video_pk 35552 · mention_pk 106177
Gaming Rules! - Clash of Cultures video thumbnail
Click to watch at 4:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious scope
  • lush components and thematic depth
Cons
  • rules complexity
  • long playtime
Thematic elements
  • cultural expansion and empire building
  • ancient civilizations
  • strategy-driven civilization development
Comparison games
  • Monumental Edition of Clash of Cultures
Mechanics (from transcript analysis)
  • Area Control — controlling territories for points and bonuses
  • tile placement — placing tiles to expand civilizations and gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rulebooks are the least favorite part of the job; they can be frustrating and hinder learning.
  • Patreon support pays for all of this equipment and production.
  • The secret word is whatever animal that is.
  • Comments are always important; engagement matters for publishers.
References (from this video)
No references stored for this video.
Video Wm4Imk50Xc4 Board Gaming Doctor general_discussion at 3:33 sentiment: positive
video_pk 30945 · mention_pk 91226
Board Gaming Doctor - Clash of Cultures video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Grandiose scale and thematic flavor
  • Strong legacy as a civilization-building title
  • Solo play options via fan-made support
Cons
  • Complex rules for newcomers
  • Potentially long play sessions
Thematic elements
  • cultural development, conquest, and civilization progression
  • Ancient civilizations and empire-building with grand scope
  • epic/large-scale civilization
Comparison games
  • EPO
Mechanics (from transcript analysis)
  • Area Control — Competing for dominance over regions on the map.
  • area_control — Competing for dominance over regions on the map.
  • engine building — Long-term engine-building and progression across eras.
  • multi_stage_engine — Long-term engine-building and progression across eras.
  • tile placement — Expanding a civilization on a map through tile placement.
  • tile_placement — Expanding a civilization on a map through tile placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the input from the community and I want to expand that input to the YouTube world as well
  • five games that in this upcoming month of June most likely near near the end of June
  • the first one is Altiplano
  • I'll include the link or the poll… down in the description below for you to participate
References (from this video)
No references stored for this video.
Video kDRq1MGNwYY JohnGetsGames general_discussion at 18:45 sentiment: mixed
video_pk 11290 · mention_pk 33171
JohnGetsGames - Clash of Cultures video thumbnail
Click to watch at 18:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • intriguing 4X/Euro blend
  • strategic depth
Cons
  • heavy and space-intensive
  • could be intimidating to teach
Thematic elements
  • 4X empire-building with cultural development
  • ancient civilizations on a world map with growth and conflict
Comparison games
none
Mechanics (from transcript analysis)
  • tech development — advancement cards/techs shape future capabilities
  • Tile-laying — players place terrain/settlement tiles to expand empire
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If this was just a job if i was just doing this for money well first of all the channel would be a lot different
  • it's been a real problem you know i mentioned that these playing with friends videos have been taking a lot longer to make
  • these update vlogs are about me being transparent about stuff
  • two cameras that work
  • i'm tinkering around hitting a bunch of things with a hammer to see if things get better
References (from this video)
No references stored for this video.
Video HyfZjL2vicM Board Gameco general_discussion at 4:49 sentiment: positive
video_pk 1834 · mention_pk 5293
Board Gameco - Clash of Cultures video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Potentially safe due to scale and play frequency
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • 4X / civilization building — Long, heavy civilization game with exploration and development.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will not be going through campaign games in this.
  • I want to be more cutthroat than I ever have before.
  • Quad Heroes is going. I hate it. I hate it so much.
  • Monumental. If Monumental is still here in a year and hasn't been played, if next year's Purge, if I haven't played Monumental, it's going to go.
  • Last Light can go. I'm not thinking off the shelf.
References (from this video)
No references stored for this video.
Transcript Navigation
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