From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.
Advances
The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look.
Modular Board
Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.
Playing Time
The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.
City management
Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion.
Multiple paths to victory
Earn points through:
- Founding cities and increasing their sizes
- Advances
- Objectives
- Wonders
- Events
- ambitious scope
- lush components and thematic depth
- rules complexity
- long playtime
- cultural expansion and empire building
- ancient civilizations
- strategy-driven civilization development
- Monumental Edition of Clash of Cultures
Mechanics (from transcript analysis)
- Area Control — controlling territories for points and bonuses
- tile placement — placing tiles to expand civilizations and gain resources
Video topics + discussion points
Quotes (from this video)
- Rulebooks are the least favorite part of the job; they can be frustrating and hinder learning.
- Patreon support pays for all of this equipment and production.
- The secret word is whatever animal that is.
- Comments are always important; engagement matters for publishers.
References (from this video)
- Grandiose scale and thematic flavor
- Strong legacy as a civilization-building title
- Solo play options via fan-made support
- Complex rules for newcomers
- Potentially long play sessions
- cultural development, conquest, and civilization progression
- Ancient civilizations and empire-building with grand scope
- epic/large-scale civilization
- EPO
Mechanics (from transcript analysis)
- Area Control — Competing for dominance over regions on the map.
- area_control — Competing for dominance over regions on the map.
- engine building — Long-term engine-building and progression across eras.
- multi_stage_engine — Long-term engine-building and progression across eras.
- tile placement — Expanding a civilization on a map through tile placement.
- tile_placement — Expanding a civilization on a map through tile placement.
Video topics + discussion points
Quotes (from this video)
- I love the input from the community and I want to expand that input to the YouTube world as well
- five games that in this upcoming month of June most likely near near the end of June
- the first one is Altiplano
- I'll include the link or the poll… down in the description below for you to participate
References (from this video)
- intriguing 4X/Euro blend
- strategic depth
- heavy and space-intensive
- could be intimidating to teach
- 4X empire-building with cultural development
- ancient civilizations on a world map with growth and conflict
Mechanics (from transcript analysis)
- tech development — advancement cards/techs shape future capabilities
- Tile-laying — players place terrain/settlement tiles to expand empire
Video topics + discussion points
Quotes (from this video)
- If this was just a job if i was just doing this for money well first of all the channel would be a lot different
- it's been a real problem you know i mentioned that these playing with friends videos have been taking a lot longer to make
- these update vlogs are about me being transparent about stuff
- two cameras that work
- i'm tinkering around hitting a bunch of things with a hammer to see if things get better
References (from this video)
- Potentially safe due to scale and play frequency
Mechanics (from transcript analysis)
- 4X / civilization building — Long, heavy civilization game with exploration and development.
Video topics + discussion points
Quotes (from this video)
- I will not be going through campaign games in this.
- I want to be more cutthroat than I ever have before.
- Quad Heroes is going. I hate it. I hate it so much.
- Monumental. If Monumental is still here in a year and hasn't been played, if next year's Purge, if I haven't played Monumental, it's going to go.
- Last Light can go. I'm not thinking off the shelf.