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Clash of Cultures box art

Clash of Cultures

Game ID: GID0069588
Game Info
Year
2012
Players
2-4
Age
14+
Playtime
240 min
Collection
Your Tier
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Expansions & Family
Clash of Cultures: Monumental Edition
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.

Advances
The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look.

Modular Board
Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.

Playing Time
The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.

City management
Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion.

Multiple paths to victory
Earn points through:
- Founding cities and increasing their sizes
- Advances
- Objectives
- Wonders
- Events

Description

From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.

Advances
The game features about 48 distinct advances. The whole "tech-tree" is very flexible with no dead ends, yet still intuitive, sensible and "realistic." Additionally you have a great overview of what advances other cultures have - no need to ask - just look.

Modular Board
Players start with a civilization in its infancy. Move settlers to uncharted regions and reveal the terrain and its resources. Several mechanisms have been implemented to assure that an unlucky placement of region-tiles won't be a decider.

Playing Time
The game covers a time span similar to AH Civilization - that is to pre-gunpowder. This epic game is playable in about an hour per player! This is a pretty good playing time for a game that covers so much ground as this game will.

City management
Players expand their cities through the game. But not just to the generic larger city. Players instead choose a building type which represents the growth of the city. For instance you can expand a city with a port, fort, temple and academy - all with different benefits! Additionally cities can be "angry," "neutral" and "happy." Everything integrated in an intuitive and elegant fashion.

Multiple paths to victory
Earn points through:
- Founding cities and increasing their sizes
- Advances
- Objectives
- Wonders
- Events

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 23
This page: 23
Sentiment: pos 15 · mix 2 · neu 2 · neg 0
Mentions per page
Showing 1–23 of 23
Video Bs8cb4JQJ1g Rolling Dice & Taking Names Top List at 57:32 sentiment: positive
video_pk 98386 · mention_pk 273225
Rolling Dice & Taking Names - Clash of Cultures video thumbnail
Click to watch at 57:32 · YouTube ↗
Overall sentiment (raw)
Enthusiastically Positive
Pros
  • Monumental edition offers more monumentalism.
  • A very hard category this was a winner.
  • The mechanics and understanding the developing civilization flowed well.
  • Easy to teach.
  • Has incredible bling.
  • Marty really, really, really liked it.
  • Allows for historical gameplay with different factions.
  • Skill trees for each faction are different, providing variability.
  • Core rules are consistent, making it easier to pick up.
  • Flows easily.
  • Love the fog of war exploring tiles.
  • Such a good game.
  • A two-player game can be finished in 90 minutes to two hours.
  • Love the board and the tech tree.
  • Stayed on the host's shelf.
  • Will be a game for Saturday afternoons.
  • Enjoyable three to four hours of gameplay.
  • Received the Game of the Year award.
  • Received the 'It's Alive' award.
Cons
  • Can take a long time to play (3-4 hours).
  • Host initially thought it would be a 'grumpy Tony' experience due to length.
Thematic elements
  • Civilization Building
  • Ancient Civilizations
Comparison games
  • Tyrants of the Underdark
  • Gravwell: Escape from the Ninth Dimension
  • Maracaibo
Mechanics (from transcript analysis)
  • civilization building — Players develop their own civilization through various aspects.
  • Dice Rolling — Used for certain actions or outcomes within the game.
  • Technology tree — Players advance through technology trees.
  • Tile Placement — Players place tiles to expand their territory or actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brian Boru High King of Ireland as soon as you put that on the on the table and as soon as I saw trick taking I was like uh oh I'm all in I I pushed all the chips in I was fully engaged in this game
  • Clash of cultures Monumental Edition I'd like to commend the design development and Publishing team behind K C it's varied in strategy epic in scale and thankfully foot powder free
  • man it's one of those games for me that just created an experience every time I played and I've played with four player I've played with three player I've played with two player and every single time I enjoyed what that game brought to the table
References (from this video)
No references stored for this video.
Video Bs8cb4JQJ1g Rolling Dice & Taking Names Top List at 1:18:16 sentiment: positive
video_pk 98386 · mention_pk 273233
Rolling Dice & Taking Names - Clash of Cultures video thumbnail
Click to watch at 1:18:16 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Varied strategy
  • Epic in scale
  • Creates a memorable experience
  • Satisfying gameplay loop
  • Efficient two-player game
  • Appealing board and tech tree
Cons
  • Can take three to four hours for longer player counts
Thematic elements
Comparison games
  • Mar Nostrom
Mechanics (from transcript analysis)
  • Area Control — trick taking an area control
  • civilization building — let's do some tech trees
  • Dice Rolling — let's der roll some dice
  • Trick-Taking — trick taking an area control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brian Boru High King of Ireland as soon as you put that on the on the table and as soon as I saw trick taking I was like uh oh I'm all in I I pushed all the chips in I was fully engaged in this game
  • Clash of cultures Monumental Edition I'd like to commend the design development and Publishing team behind K C it's varied in strategy epic in scale and thankfully foot powder free
  • man it's one of those games for me that just created an experience every time I played and I've played with four player I've played with three player I've played with two player and every single time I enjoyed what that game brought to the table
References (from this video)
No references stored for this video.
Video wwubzlLdtwo Rolling Dice & Taking Names Discussion at 11:21 sentiment: mixed
video_pk 93455 · mention_pk 252857
Rolling Dice & Taking Names - Clash of Cultures video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematic elements of building a civilization are well-integrated.
  • Clever game design where actions can change based on other players.
  • High replayability due to many advancements and faction differences.
  • Appreciated that the faction/country guides potential play direction.
  • Enjoyed the visual appeal of seeing pieces like elephants on the board.
Cons
  • Very long playtime (4.5 hours).
  • Can be frustrating if you feel you can't get ahead.
  • Many small rules to remember.
  • Later in the game, players might forget about unlocked abilities or cheaper options.
  • One player found it boring due to repeated turn structure and needing to get up frequently.
Thematic elements
  • Building out a civilization, exploring, trying to build cities and possibly conquer others.
  • Building out a civilization
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players take turns performing actions, with actions often influenced by other players' choices.
  • civilization building — Players advance their faction through tech trees, recruit units, explore, and build cities.
  • Resource Management — Players need to acquire and manage resources to build buildings.
  • Technology tree — Advancing through a tech tree provides various benefits.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if it's free it's me
  • I'm I'm not so much worried about y'all as I am how can I do better
  • I don't think there's enough room I've I've been over his way so that's okay
  • I don't know if I want to pull on this well up Pops the daily deal and the daily deal has something I want
  • I don't understand the theme at all I almost kind of wish it was just City Planning
  • I don't think she knows about it or we probably would have been there especially when she knows that there's two
  • I will say one thing I like about this game is I feel like every time you play it'll be totally different because there's so many advancements you have on your board you can't do them all
  • the Commander format's a little special if you're familiar with traditional constructed magic formats there's a lot of them but in general they all are minimum of 60 cards no more than four copies of each card except for basic lands
  • I still believe is ran by not Wizards it's ran by the the rules committee I believe they're called
  • It's going to get ridiculous and it's going to get stupid and that's the point that's why it's fun
References (from this video)
No references stored for this video.
Video 8Lib1pS1iIA Shelfside Unboxing at 0:27 sentiment: positive
video_pk 91462 · mention_pk 245450
Shelfside - Clash of Cultures video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scope and thematic depth
  • Strong replayability due to varied civilizations and strategies
Cons
  • Complex rules and setup
  • Can be costly in terms of components and production value
Thematic elements
  • Array
  • Ancient civilizations
  • Strategic civilization-building with exploration and conquest
Comparison games
  • The Estates
  • Train Tracks Across America
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • today we have a very special gift from our friend Jason who decided to get us a lot of games unbox so check inside here
  • we have not one but four games all in shrink-wrap
  • through the ages
  • that looks cool
  • this looks hilarious
  • we are boxing the hilarity you say exactly yes
  • this is basically the main element again you pick one of these cubes on here
  • it's very high quality
  • these are solid like they're like business card quality
  • the components are sick dude
References (from this video)
No references stored for this video.
Video YmLh73iABDw Watch It Played News at 2:56 sentiment: positive
video_pk 90891 · mention_pk 243345
Watch It Played - Clash of Cultures video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic epic and definitive civilization game
  • Reprint of a highly sought-after game
  • Includes "Civilizations" and "Aztec" expansions
  • Looks epic with great scale and depth
  • Great jumping-in point for new players
Cons
  • Has been out of print and difficult to find
Thematic elements
  • Civilization game of expansion, technology, wonders, combat.
Comparison games
  • Seven Wonders
Mechanics (from transcript analysis)
  • civilization building — A game of expansion, technology, wonders, and combat.
  • expansion integration — The "Monumental Edition" includes the "Civilizations" and "Aztec" expansions.
  • miniatures — Includes a large number of miniatures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • root the game about cute cuddly critters kicking each other in the shins in a forest of death
  • hate war cards my least favorite war card is hadrian's wall uncastable jank nonsense
  • how hard can it possibly be to design a board game i mean really
  • it's pretty hard keeping up with wizards of the coast release schedule kind of feels more like a tower defense game you know where all the different sets are trying to steal my wallet
  • come on people to be open a new browser tab so you can go and buy the pdf right now or wait for the physical copy which is in the pipeline
References (from this video)
No references stored for this video.
Video Lm3dDZNkQg8 Drive Thru Games Top List at 33:38 sentiment: positive
video_pk 89989 · mention_pk 239932
Drive Thru Games - Clash of Cultures video thumbnail
Click to watch at 33:38 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Favorite civilization game of all time
  • Monumental Edition is a streamlined improvement
  • A must-try for fans of civilization games
Cons
  • Essentially the same game as the original, just a better edition.
Thematic elements
  • Civilization building
Comparison games
  • Clash of Cultures
Mechanics (from transcript analysis)
  • Area management — Implied by civilization building games.
  • civilization building — The core theme and mechanics of the game.
  • Resource Management — Implied by civilization building games.
  • Technology trees — Implied by civilization building games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Man that really makes it sing
  • All the other parts of the game just really make it a fun fun play
  • This one boy Ankh is really good man
  • This is one of my favorite games of all time now by far
  • The solo app is freaking amazing
  • It's like a subversion of about what power is
  • The way that those all those things kind of swirl together is really really cool
  • Don't sleep on this one if you can get it
  • Heroquest is great
  • The solo mode is really cool though
  • The solo mode is really really well done
  • Third edition has been great mostly like mostly great
  • The narrative stuff is what sucks it and pulls it all the way at the top of the list again
  • This is basically the same game as clash of cultures it's just way better
  • Clash of cultures is definitely in my top 10 games of all time
  • Which is totally new game but also kind of just Frostgrave in space
  • I've had a really a lot of fun playing Stargrave
  • The solo stuff is much better I think in Stargrave than it is in Frostgrave
References (from this video)
No references stored for this video.
Video oG7NpGQyfOQ Drive Thru Games Top List at 29:50 sentiment: positive
video_pk 88842 · mention_pk 235038
Drive Thru Games - Clash of Cultures video thumbnail
Click to watch at 29:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Favorite Civ game
  • Encourages trading
  • Pleasant and smooth design
  • Not solely focused on conquest
  • Monument edition includes expansion content
  • Cool asymmetrical powers
Cons
  • Faction boards can be a lot
  • Recommends playing without expansion content for the first game to learn the tech tree
Thematic elements
  • Civilization building, exploration, conquest
  • Civilizations
Comparison games
  • Eclipse
  • Brass: Birmingham
Mechanics (from transcript analysis)
  • Area Control — Features 'dudes on a map' elements and territorial control.
  • Asymmetric powers — The Monument Edition includes expansions with asymmetrical powers for different civilizations.
  • civilization building — Players build and develop their civilizations.
  • exploration — Involves exploring a map.
  • Tech Trees — Features tech trees for advancement.
  • Trading — Players can trade cards and resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate that it bugs the crap out of me
  • I don't want to have a list I don't want to order these I don't want to have a favorite out of these you know like don't make me choose
  • It's just so easy to quick pick up and play you just won't really have to remember too much too many rules or anything
  • it's cheap you go buy twenty dollar book
  • it has the Tactical fun combat
  • it's just pure Wizards and spells and you can just cook up all of these cool scenarios
  • I think you need the first expansion in my opinion it adds enough variety and stuff to the cards to just make it a lot more replayable and just give you some other kind of fun sort of you know strings to pull on
  • Don't believe anybody that tells you that because I have seen somebody win the game who had the ability to beef up their dreadnoughts and then never built a single dreadnought and won the game
References (from this video)
No references stored for this video.
Video ehFwtRax6K4 Drive Thru Games Review at 4:31
video_pk 88312 · mention_pk 232542
Drive Thru Games - Clash of Cultures video thumbnail
Click to watch at 4:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • honestly these are the best mats that I've seen
  • these are barn on the best game mats I've seen for a variety of kind of situations
  • it's easy to break down and and put back together and take and travel and all that kind of stuff
  • the main seller of the game Toppers that it's easy to Quick quickly break down and build back up and store or transport
  • you can kind of get ease into getting to this really fancy thing over a lot of time
  • all of these are edged with this pad to keep everything from slipping as well
References (from this video)
No references stored for this video.
Video V3pnLjyZNpY UndeadVikingVideos Discussion at 1:22:00 sentiment: other
video_pk 88258 · mention_pk 232301
UndeadVikingVideos - Clash of Cultures video thumbnail
Click to watch at 1:22:00 · YouTube ↗
Overall sentiment (raw)
Potentially Rare
Pros
none
Cons
none
Thematic elements
none
Comparison games
  • Clash of Cultures: Monumental Edition
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the early 1990s saw a temporary craze with the release of the Super Soaker
  • I went racing out the garage door the garage door had one of those doors that like you know the the The Swinging like door with the spring and everything like that and I was so excited and I was I was leaving the door sland and broke the barrel off one and I was so mad
  • Sour grapes is a comedy about things that aren't funny
  • Sour grapes however is tone deaf
  • I lost a bet and had to go to that movie it was horrible
  • Shot glass is correct
  • Spice Girls is correct
  • Sugar Hill G
  • Suicide Girls nice
  • I like it better I think than Clash Royale it's it's good worth a try
  • The Escapist team put their heart into every piece of work we put out and the talent brought in was UNM the kind of talent isn't cheap and my mission with The Escapist was to not be driven primarily by views but by direct funding through premium memberships and live streams
  • he went on some show and went did an interview that basically probably added like 20 years to his sence
  • Elizabeth Holmes finally went to jail right did
  • you know all of them are going to be it's with AI art now like none of these people that are like you know just they're not going to pay for they're just going to AI art all of their
  • if you plead guilty you going to jail for 40 to 50 years you might as well try to have the trial you might get off right
  • Seven years of college down the drain I might as well go join the peace score
  • the bench isn't wasn't actually there though they moved it
  • he was a comedian from Houston
  • they basically just have it listen to every single thing that he sung or said and you just take the sounds that's all it is
  • The Smoking Gun that was a website
  • It's got $225,000 Canadian though
  • he said he was let go for not achieving goals that were never properly set for us
  • we were given unattainable goals in a very short amount of time
  • I won't be taking Zero Punctuation name with me but fans would hear my voice again soon in a new place
  • my mission with The Escapist was to not be driven primarily by views but by direct funding through premium memberships and live streams
  • I'm pretty hyped for the next yatsi drop not gonna lie
  • it's always good like you know you fall down internet rabbit hole and like watch his videos
  • it's like it's like him I really like Norm Mitch Hedberg always made me laugh
  • it's like they said um we have that audio to play here they say the audio you're listening for you have to listen carefully it's after the third shot and you hear this cow and then no no no it's like kapow then it's like and it's like now here it's right for the third shot and you hear this kapow
  • yippe Jerry Ruben died oh I'm sorry that should be yippi Jerry Ruben died
  • The curse of the doors
  • it's like a slice a life thing you know
  • Seven years of college down the drain I might as well go join the peace corps
  • the fingers are mostly they're not completely fixed but they're they're a lot better
  • he didn't listen to anybody he didn't listen to his lawyers
  • turns out turns out it was he
  • she's in prison for serving an 11 year three month sentence for the wire fraud
  • the victims of the fraud were like giant companies
  • when she's making license plates you know that's a lot of license plates
  • The actor strike oh yeah
  • you guys are going to do for parking
  • it's a 30 foot tall realistically rendered fiberglass sculpture of a human eyeball
  • I don't think there's anything about I mean it's part of the the lore
  • I must told you yeah basically we sat in a room for two three hours and then left done nothing
  • The judge that came in and swore us all in threaten to throw somebody in jail
  • you basically lied I was I was unknowingly
  • so when the cop pulled you over um there were open beers in your car he said yeah he's like but I was he's like and you were outside a bar he's like yeah he's like and you're 19 I was like yeah he's like were you in the bar he's like no I got a call my friends had been drinking and they said they needed to ride home so I went to go pick him up and I should have checked him
  • the thing that John balushi does in that scene was not in the script
  • Everything is within walking distance if you have enough time
References (from this video)
No references stored for this video.
Video 58kBTRh_yUA UndeadVikingVideos Discussion at 1:19:38 sentiment: positive
video_pk 87999 · mention_pk 230835
UndeadVikingVideos - Clash of Cultures video thumbnail
Click to watch at 1:19:38 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • The revised edition is good
  • Rules are tightened up
  • Includes the old expansion
Cons
none
Thematic elements
none
Comparison games
  • Civilization
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clash of Cultures I like I like the the new the Revis Edition or whatever I thought that was good
  • Last Light is the 4X face game that plays in an hour
  • You heard me right it plays in an hour
  • You know what band there's a band that I I love it's in my it me it maybe every once a while it would fall out of my top five bands but it's it it'll always remain like top six or seven
  • When you were that good you're just that good
  • I want to see the Chiefs win the next six Super Bowls I do
  • I don't think it's a big deal why are you googling Board Game Geek stuff when you could just go to the website
  • your guy doesn't do any attacks it's just all of his little minions do do his attacks for him
  • Bone Razer is ready five bucks
  • all the reviews Say it'll hit your dopamine pretty well
  • the AI of it starts crumbling a bit so it gets really frustrating
  • The revised edition is good
  • Rules are tightened up
  • Includes the old expansion
  • It is a huge game
  • Has a thousand things going on
  • Plays in an hour
  • Has over 2000 backers on Gamefound
  • Did better than the first time
  • One of the worst Productions I've seen the cards fall apart
  • It's pretty good
  • It's a Monty Python game
  • The python game doesn't look good I just ped it because it's python
  • Very much your standard Vampire Survivors
  • Five bucks
  • Definitely get five bucks with the fun
  • Keeps unlocking new characters
  • Has a lot of gameplay
  • Hits dopamine well
  • Leveling is really good
  • Massive hit
  • Early access
  • AI of the game starts crumbling when automated elements are introduced.
  • Gets really frustrating.
  • Still has bugs.
  • Feels like it has stolen Pokemon IP without actually stealing it.
  • It was fine
  • Puzzly
  • Really simple
References (from this video)
No references stored for this video.
Video 1dNEZzRzurs Rolling Dice & Taking Names Event Coverage at 13:30 sentiment: neutral
video_pk 84736 · mention_pk 215782
Rolling Dice & Taking Names - Clash of Cultures video thumbnail
Click to watch at 13:30 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Did not have time to play it due to heat.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Zombie Princess is brutal. Like, it's just brutal.
  • The horde is coming. You just gotta do your best to try and survive.
  • It's another one of those train games where you're building routes and delivering goods.
  • The economic engine in this game is really satisfying.
  • Lost Ruins of Arnak is just gorgeous.
  • It's a really interesting mix of worker placement and deck-building.
References (from this video)
No references stored for this video.
Video FL4hBq7MdOg The Discriminating Gamer Top 10 List at 7:13 sentiment: positive
video_pk 82150 · mention_pk 206278
The Discriminating Gamer - Clash of Cultures video thumbnail
Click to watch at 7:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Spectacular board evolution and civilization-building feel.
  • Expanded content in Monumental Edition adds depth.
Cons
  • Can be lengthy and heavy for casual players.
Thematic elements
  • Cultural development and empire-building across a mutable map.
  • Civilization-building with a fog of civilization on the board.
  • Tile revelation and expansion with modular maps.
Comparison games
none
Mechanics (from transcript analysis)
  • district_development — Construct districts within cities that can be influenced by others.
  • Engine Building — Competing civilizations evolve with technology and expansion.
  • multiplayer_engine_building — Competing civilizations evolve with technology and expansion.
  • tile_flipping — Flipping tiles to reveal new locations and opportunities.
  • Tile/Map Shifting — Flipping tiles to reveal new locations and opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely adore Carcassonne.
  • It's incredibly fun to watch the board evolve.
  • One of the best 4X games out there.
  • Clank Catacombs is amazing. I love it.
  • Mansions of Madness is a fantastic horror board game.
References (from this video)
No references stored for this video.
Video 4bZQ-boWjoc Gaming Rules! Discussion at 1:01:51 sentiment: positive
video_pk 81099 · mention_pk 199582
Gaming Rules! - Clash of Cultures video thumbnail
Click to watch at 1:01:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game
  • It is a good game
Cons
  • It was a bit over my head with the complexity of the game.
Thematic elements
Comparison games
  • new expansion
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cloudspire is one of those games that I would absolutely love to play more of and there are plans for a rematch between me and JP on my birthday week in July.
  • The Graft is one of the new factions that just came out and it doesn't have a fortress. What it does is it has one piece on the board which moves around and that is their fortress. So, it's actually a mobile piece and it's big amoeba type thing.
  • That's that's nonsense. Um where things like saving the game, the math, the upkeep is made trivial by the video.
  • I have Frostpunk the board game. I have Frostpunk the computer game. They're the same game, but they are entirely different experiences.
  • As much as I love Agemonia, it's a 30-minute setup each time we play because we're having to get all of these things out and these things and these things and these things. And that's just the nature of the game.
  • No.
  • Give me a good Uwe Rosenberg game, Feast for Odin. Feast for Odin solo, I love it. It's a beat your own score game, but I I love it.
  • The reason why it was a bad experience for me is the solo mode for Perseverance is a very good solo mode at recreating what another player would do, but it was so far beyond my comfort level I really struggled.
  • My favorite game in that category is probably either Tower Up or Ingenious. I might have to give it to Ingenious just because of my personal story with that game and the fact that I can play it with Vicky and her family and things like that.
  • My copy of Imperium Classics, Imperium Legends, and Imperium Horizons have left my collection.
  • I love Star Trek Captain's Chair, so there will never ever be a situation where I would prefer to play Imperium compared to Star Trek Captain's Chair.
  • Assyria second edition, which has only just come out, is my favorite game from Garfield Games.
  • So, if you're asking honestly for my favorite game from Garfield Games, it has to be Assyria second edition.
  • The discussion has been had a number of times.
  • It's not as easy as people think.
  • 65% of people say that polyomino games are a subset of tile laying games.
  • The secret word is scissors.
  • As of this morning, we had 1,331 patron supporters.
  • I will be back tomorrow at 4:00 with a live unboxing of the deluxe version of World Order.
  • And then on Friday is the public public release of the final video in the Star Trek Captain's Chair series, which is the Pike solo play through.
References (from this video)
No references stored for this video.
Video zkN4sdp8sj8 Meeple University Rules Teach
video_pk 70019 · mention_pk 166916
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • clash of cultures is a civilization 4x game for 2-4 players
  • over 6 ages of play players will advance their societies expand their own cities spread their culture to the cities of their opponents and go out attempting to conquer
  • the player with the most cultural influence after six ages wins the game
  • clash of cultures is played in six ages
  • the monumental edition contains both the base clash of cultures game and the civilizations expansion
References (from this video)
No references stored for this video.
Video zkN4sdp8sj8 Meeple University Rules Teach at 0:05 sentiment: neutral
video_pk 70019 · mention_pk 238991
Meeple University - Clash of Cultures video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Includes base game and civilization expansion in Monumental Edition
  • Six ages of play providing long-term strategic depth
  • Multiple action types and nuanced combat and expansion options
Cons
none
Thematic elements
  • civilization-building, culture influence, and conquest
  • civilization 4x world
  • progressive era progression across six ages with event and advancement cards
Comparison games
none
Mechanics (from transcript analysis)
  • Activate city — Choose a city and perform one of three sub-actions: collect, construct, or recruit; activating the same city multiple times has mood penalties.
  • Advance — Gain one of the 48 different advances; costs two food or ideas; movement on the event tracker; top item must be the first in a section.
  • Combat (in movement and battles) — Combat rounds with action cards, dice, and casualties; special rules for fortresses and barbarian combat; outcomes determine control of cities and resources.
  • Found a city — Use a settler on a hex that is not barren, does not contain another city or enemy units; replace the settler with a city piece.
  • Increase happiness — Spend mood tokens to raise happiness of a city; cost scales with city size; can perform multiple increases as tokens allow.
  • Influence culture — Choose a city of another player within range; roll a die to influence buildings; you may swap buildings if successful; range can be extended by spending culture tokens.
  • Influence Points — Choose a city of another player within range; roll a die to influence buildings; you may swap buildings if successful; range can be extended by spending culture tokens.
  • Move — Move recruited units; gain movement points; exploration and combat can occur when moving into unexplored or enemy hexes; ships and special movement rules apply.
  • Track Advancement — Gain one of the 48 different advances; costs two food or ideas; movement on the event tracker; top item must be the first in a section.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • clash of cultures is a civilization 4x game for 2-4 players
  • over 6 ages of play players will advance their societies expand their own cities spread their culture to the cities of their opponents and go out attempting to conquer
  • the player with the most cultural influence after six ages wins the game
  • clash of cultures is played in six ages
  • the monumental edition contains both the base clash of cultures game and the civilizations expansion
References (from this video)
No references stored for this video.
Video FQYn6l56t-o Update Vlog at 26:31
video_pk 67053 · mention_pk 163035
Clash of Cultures video thumbnail
Click to watch at 26:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • variety is the spice of life
  • i live inside boxes my brain has a hard time getting out of them
References (from this video)
No references stored for this video.
Video 6BdrKC5xLno Gaming Rules! Interview at 4:10 sentiment: positive
video_pk 35552 · mention_pk 106177
Gaming Rules! - Clash of Cultures video thumbnail
Click to watch at 4:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ambitious scope
  • lush components and thematic depth
Cons
  • rules complexity
  • long playtime
Thematic elements
  • cultural expansion and empire building
  • ancient civilizations
  • strategy-driven civilization development
Comparison games
  • Monumental Edition of Clash of Cultures
Mechanics (from transcript analysis)
  • Area Control — controlling territories for points and bonuses
  • Tile Placement — placing tiles to expand civilizations and gain resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rulebooks are the least favorite part of the job; they can be frustrating and hinder learning.
  • Patreon support pays for all of this equipment and production.
  • The secret word is whatever animal that is.
  • Comments are always important; engagement matters for publishers.
References (from this video)
No references stored for this video.
Video ZzjD8F11Cjg The Board Gaming Doctor Review at 0:07 sentiment: positive
video_pk 34845 · mention_pk 103883
The Board Gaming Doctor - Clash of Cultures video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong tech-tree depth enabling varied playstyles and long-term planning
  • Asymmetric cultures with distinct leaders creating replay variety
  • Multiple viable paths to victory beyond military conquest
  • High production value and clarity of components and rulebook in the Monumental Edition
Cons
  • Dice-driven combat introduces randomness that can affect outcomes and perceived control
  • Extensive rulebook and learning curve may slow initial entry
  • Game length can feel long for a Euro-style title, especially with higher variability
Thematic elements
  • Cultural advancement through technology, governance, and influence; assimilation of opponents' pieces
  • Ancient to medieval civilizations on a modular, variable map with exploration and expansion
  • Euro-style 4X with asymmetric cultures and leader-driven dynamics
Comparison games
  • Epoch (EPO) by Jeffrey CCH
  • Risk
  • Caverna
  • Scythe
  • Through the Ages
  • Age of Empires (PC game)
  • Wolves
  • A Feast for Odin
  • Fields of Ar a
Mechanics (from transcript analysis)
  • action chaining — On a turn, players can perform up to three actions in sequence, enabling chaining to accomplish complex goals; conceptually similar to other action-selection systems
  • Area Control — Cultural influence can swap or replace opponent pieces, which reshapes end-game scoring opportunities and board presence
  • Area Control / Piece Replacement — Cultural influence can swap or replace opponent pieces, which reshapes end-game scoring opportunities and board presence
  • Asymmetric Cultures and Leaders — Each civilization starts with four technologies and can recruit unique leaders with ongoing abilities; leaders can be lost in combat, and players can recruit different asymmetric leaders to vary play
  • Asymmetric Teams — Each civilization starts with four technologies and can recruit unique leaders with ongoing abilities; leaders can be lost in combat, and players can recruit different asymmetric leaders to vary play
  • Combat: Dice — Combat outcomes rely on dice, introducing luck that can influence clashes and resource/territory control, contributing tension and variability
  • component quality — Monumental Edition features high-quality components and a substantial rulebook intended to support learning and immersive play
  • Culture Influence / Assimilation — Players spend culture points to influence and replace opponent city pieces, creating a tension between control and the benefits opponents retain from the captured piece
  • Dice-based combat — Combat outcomes rely on dice, introducing luck that can influence clashes and resource/territory control, contributing tension and variability
  • End Game Bonuses — Typically ends after six ages (about 54 actions per player) with potential early end via various triggers such as dice results, constructing a Wonder, or event-driven rules
  • endgame triggers — Typically ends after six ages (about 54 actions per player) with potential early end via various triggers such as dice results, constructing a Wonder, or event-driven rules
  • Event and objective cards — Event cards and objective cards provide variability; many objective cards have multiple uses and can influence combat or non-combat aspects of play
  • exploration and resource management — Map exploration and resource gathering drive the core of early and mid-game development; modular map adds variability between plays
  • Resource Management — Map exploration and resource gathering drive the core of early and mid-game development; modular map adds variability between plays
  • Tech Tree — A diverse technology tree ranging from agriculture to government that shapes early strategy and interacts with culture paths; varied tech paths increase replayability and synergy with player abilities and board situations
  • Tech Trees — A diverse technology tree ranging from agriculture to government that shapes early strategy and interacts with culture paths; varied tech paths increase replayability and synergy with player abilities and board situations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The sense of Discovery and exploration into what the different parts of the tech tree have to offer during the game is really intriguing and is something that I would want to come back to over and over again at least at the very minimum amount of plays and experience that I have with this game
  • Learning the game was a little challenging because of how extensive the rules are, but it is well written and easy to learn from with time
  • The expansion introduces leader units with ongoing abilities, built and recruited similar to how commanders work in Magic the Gathering; leaders provide tactical advantages but can be lost in combat
  • There is enough variability and it would really depend on how strong those objective cards and event cards are in altering your play strategy
  • dice based combat and cultural influence as well as other things and So that obviously that introduces some luck into the game
References (from this video)
No references stored for this video.
Video Wm4Imk50Xc4 The Board Gaming Doctor Discussion at 3:33 sentiment: positive
video_pk 30945 · mention_pk 91226
The Board Gaming Doctor - Clash of Cultures video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Grandiose scale and thematic flavor
  • Strong legacy as a civilization-building title
  • Solo play options via fan-made support
Cons
  • Complex rules for newcomers
  • Potentially long play sessions
Thematic elements
  • cultural development, conquest, and civilization progression
  • Ancient civilizations and empire-building with grand scope
  • epic/large-scale civilization
Comparison games
  • EPO
Mechanics (from transcript analysis)
  • Area Control — Competing for dominance over regions on the map.
  • area_control — Competing for dominance over regions on the map.
  • Engine Building — Long-term engine-building and progression across eras.
  • multi_stage_engine — Long-term engine-building and progression across eras.
  • Tile Placement — Expanding a civilization on a map through tile placement.
  • tile_placement — Expanding a civilization on a map through tile placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the input from the community and I want to expand that input to the YouTube world as well
  • five games that in this upcoming month of June most likely near near the end of June
  • the first one is Altiplano
  • I'll include the link or the poll… down in the description below for you to participate
References (from this video)
No references stored for this video.
Video sZpPdWINZY0 The Discriminating Gamer Top List at 6:54 sentiment: positive
video_pk 13303 · mention_pk 39002
The Discriminating Gamer - Clash of Cultures video thumbnail
Click to watch at 6:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic feel and strong component quality
  • expansion baked-in with Monumental Edition
Cons
none
Thematic elements
  • civilization-building with layered tech and city development
  • Various ancient civilizations across the world
  • epic, grand-scale civilization flourish
Comparison games
none
Mechanics (from transcript analysis)
  • City-building and expansion — push forward with cities, gain resources, and attack rivals
  • Dual-layered boards — tracks for technologies and other resources; complexity and depth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forbidden Stars is a great 4X game where you are the various factions from Warhammer 40k.
  • The game is beautiful. You have these tiles that have the different planets and whatnot on there. You've got these minis that are these beautiful spaceships and tanks and forces.
  • I love it. I think it's a fantastic game.
  • this game more than anything, I would say is probably a take that game with the card playing stuff.
  • it's a great civilization building game, but it would be a great civilization building game even if it wasn't Star Trek.
  • it's absolutely 4X because again you are exploring.
  • you are laying down warp lanes and you're actually laying down these like lanes that you do to travel to different planets and you're laying down the different planets and exploring them and then you're trying to take them over and build up your resources.
  • Twilight Imperium is my number one.
  • it's a grand epic space adventure. Again, you got a mountain of cards. You've got tons of plastic. I freaking love Twilight Imperium.
  • this is a show. It's like a movie. It's like a book.
References (from this video)
No references stored for this video.
Video kDRq1MGNwYY Getting Games Discussion at 18:45 sentiment: mixed
video_pk 11290 · mention_pk 33171
Getting Games - Clash of Cultures video thumbnail
Click to watch at 18:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • intriguing 4X/Euro blend
  • strategic depth
Cons
  • heavy and space-intensive
  • could be intimidating to teach
Thematic elements
  • 4X empire-building with cultural development
  • ancient civilizations on a world map with growth and conflict
Comparison games
none
Mechanics (from transcript analysis)
  • tech development — advancement cards/techs shape future capabilities
  • Tile-laying — players place terrain/settlement tiles to expand empire
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If this was just a job if i was just doing this for money well first of all the channel would be a lot different
  • it's been a real problem you know i mentioned that these playing with friends videos have been taking a lot longer to make
  • these update vlogs are about me being transparent about stuff
  • two cameras that work
  • i'm tinkering around hitting a bunch of things with a hammer to see if things get better
References (from this video)
No references stored for this video.
Video UMn_gSUPVD0 Rolling Dice & Taking Names Discussion at 2:43 sentiment: positive
video_pk 7472 · mention_pk 22147
Rolling Dice & Taking Names - Clash of Cultures video thumbnail
Click to watch at 2:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic scale and depth
  • immense thematic flavor
  • beautiful components
Cons
  • very long play time
  • steep learning curve
Thematic elements
  • Cultural conquest and empire building across civilizations
  • Ancient civilizations, epic conquest spanning multiple ages
  • epic civ-style progression with tech trees and events
Comparison games
  • Age of Empires (PC)
  • Civilization (PC)
  • Risk
Mechanics (from transcript analysis)
  • area control / negotiation — control territories and resource management through city-building
  • combat / battles — units in cities engage in battles resolved by dice/strength
  • tech tree / civilization development — advance through tech cards to unlock abilities and units
  • trading / diplomacy — negotiation with other players to gain resources and advantages
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • absolutely loved it
  • epic civ style, four to five hour epic game
  • this is not solitaire at all
  • two decks of cards provide variety
  • it's gorgeous
References (from this video)
No references stored for this video.
Video HyfZjL2vicM BoardGameCo Discussion at 4:49 sentiment: positive
video_pk 1834 · mention_pk 5293
BoardGameCo - Clash of Cultures video thumbnail
Click to watch at 4:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Potentially safe due to scale and play frequency
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • 4X / civilization building — Long, heavy civilization game with exploration and development.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I will not be going through campaign games in this.
  • I want to be more cutthroat than I ever have before.
  • Quad Heroes is going. I hate it. I hate it so much.
  • Monumental. If Monumental is still here in a year and hasn't been played, if next year's Purge, if I haven't played Monumental, it's going to go.
  • Last Light can go. I'm not thinking off the shelf.
References (from this video)
No references stored for this video.
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