Your Town Center is flourishing, but as the city grows, the need for emergency medical care grows with it. Fortunately, you and your business partners have the wherewithal to build a clinic to help those in need of more than first aid. You quickly get a pre-admissions facility built to help process and route the different cases into the appropriate queues. Unfortunately, just before groundbreaking, your differing views of the ideal clinic cause a schism between you, and you go your separate ways, with patients already lining up in pre-admissions. Each of you decides to build the clinic of your dreams, trying to hire doctors, nurses, and maintenance staff, and build new modules, specialized services, and even parking, in order to meet the needs of the patients ailing in pre-admissions.
This is your Clinic! Build it however you like to give patients the care they need, so you can make your Clinic the most popular one in town!
Possible exhaustive list of differences between the Deluxe edition and previous edition:
- The rules have been totally rewritten
- The rules offer two sets up for beginners and experts
- The rules include a solo variant
- Many bonuses and penalties have been changed such as when a Patient dies in your hospital, the turn order has been updated and clarified
- The box includes a bag of wooden laser cut meeples for the cars, the doctors, the staff and the nurses
- Great game
- Expansions offer endless combinations
- Can be very hard initially
- Running a hospital
- Small City
Mechanics (from transcript analysis)
- Modular Board — The game allows for mixing and matching expansions, suggesting a modular design.
- Set Collection — The game involves collecting sets of elements, implied by the discussion of expansions and 'endless combos'.
Video topics + discussion points
Quotes (from this video)
- Stressbotics Odyssey is probably the heaviest Euro, biggest Euro, craziest Euro I've ever played.
- We're trying to make it more brand friendly.
- Spain has late dinner times (9:30 PM to 10:30 PM).
- The fact that war games continuously using real conflicts to base their games on... I kind of fall on the opposite side of that.
- You lose the passion with AI you can see him working works of art that's fair yeah like I don't want AI making movies and so like where do you draw the line or making music and right yeah no just anyway I'm curious I'm I'm going to delve into that briefly to just get a feel for it I'm glad I've had nothing never heard of the game nothing yeah
- Over easy it's probably number one.
- I think Clinic's great I love small City more that is a top 50 game for sure probably higher
- all AI art looks the same to me it's instantly identifiable to me and that's not a good thing
- you lose the passion with AI you can see him working works of art that's fair
- I am grateful to that uh it's just another benefit for yall for sure
- Please like And subscribe legitimately it helps half yall that watch this don't subscribe it really does help the channel
References (from this video)
- Wonderful play
- Can use expert mode (3x3 board) after playing a few times
- Cannot hire a worker if there are no spaces left to place their car.
- Building and managing your own clinic
- Town is expanding
Mechanics (from transcript analysis)
- action selection — Players simultaneously choose from 'build', 'higher', and 'admit' action tiles, which are then resolved in order.
- building — Players construct their clinic by adding various room and module tiles, with costs dependent on floor placement.
- Resource Management — Players manage money, popularity points, and potentially other resources like blood and extinguisher tokens from expansions.
- route/network building — Conveyor cylinders are built and must be orthogonally aligned, forming a network treated like teleporting stations.
- Set Collection — Players collect patients of different colors and assign doctors/nurses to treat them, with income based on patient color.
- Tile Placement — Players place various tiles like floor boards, service hubs, treatment rooms, supply rooms, gardens, parking, helipads, and entrances to build their clinic.
- Worker Placement — Players hire doctors, nurses, and orderlies, placing them on entrances or helipads, and assigning them to treat patients.
Video topics + discussion points
Quotes (from this video)
- The town is expanding and in dire need of a clinic and all the players could not agree on how to run that clinic so all the players are going to be starting their own clinic
- The game is won by having the most popularity points at the end of the sixth round
- The game consists of six rounds a round consists of three phases action business and administration
- The player with the most popularity has the most successful and popular clinic in town and wins Clinic Deluxe Edition
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- in this video we will show you a preview for the deluxe version of the clinic board game and if you stay tuned until the end you can decide whether or not this game is for you
- Clinic Deluxe is a rerelease of album Fiats 2014 hospital building game clinic published by AV studio games
- This rerelease version of the game retains the rules of the original game but it updates the experience with new art courtesy of noted board game illustrator an O tool and new components
- Optimizing the timing of actions between each of the rounds is critical to maximizing the points
- And that's overview of clinic the deluxe edition board game we hope that you enjoy the video and we hope that it helps you