Back of the Book:
Space-the final frontier. These are the voyages of some unenterprising Troubleshooters, their mission: to seek out strange new life, new civilizations ...and terminate them...to boldly go where no clone has any business going.
Welcome once again to the darkly humorous world of PARANOIA. Instead of the daily humdrum life-or-death routine of Alpha Complex, in this adventure the Troubleshooters get to do something really exciting-explore Outer Space (Where the ceiling would be if the Outside had one).
These eager Troubleshooters get to enjoy the exciting, slightly gut-squashing effects of lift-off. The survivors get a lesson in weightlessness and a lucky few learn about the curious effects of hard vacuum. So much fun hardly seems fair.
All this leads to a question-What do you get when you mix together:
• Deranged computers in space stations (no relation to a 2001-year-old science fiction flick)
• Ravenous flesh-eating aliens
• Sneezes in zero-G
• Some low-budget special effects
• Really impressive extraterrestrials (out to conquer Earth, of course)
• And no less than 36 clones? Answer: A disgustingly fun mess!
- Better than original Clank
- Solid deck builder
- Strong theme
- Modular board is fun
- Handles risk better than original
- Dislikes the original Clank
- Hasn't tried Clank! Legacy
- Raiding a spaceship for treasures
- Spaceship
- Clank!
- Clank! Legacy
- Dungeon and Dragons
Mechanics (from transcript analysis)
- Deck Building — Players build a deck of cards to move and perform actions.
- Modular Board — The board is modular, allowing for different layouts.
- Push Your Luck — Making noise can lead to taking damage from enemies.
Video topics + discussion points
Quotes (from this video)
- The gay gave up on it already huh yeah like they said they're they don't make any money off it and to their to their credit this is the most generic ass-fuck entitled ever
- to me and I know it's unpopular opinion is the best form of pandemic because it's so much faster its dice driven technically it's not the fastest one any ma'am well it takes it takes no time to all yeah cause the real rapid respond yes but it should have you played this one never that's the only one I haven't played
- the others is an awesome theme bait dependant around the seven deadly sins it's a one verse all which really isn't being made a lot I'm feel like I feel like like not a lot of people like the one verse all most one you know when they come out with an app that simulates the ones true that chapter which I am all for yeah I'm all for it for the because it's difficult
- it's space game it's got a lot it's super simple to learn it's but it's hard to master it if that makes sense because yeah cuz pretty much you have three things that can happen to your ship three kinds of cards there's there's one type that will pull you towards the closest object there's one that pushes you away from the closest object and then there's the tractor beam that pulls all the ships towards you
- this is a similar to what other game did you just say Valley of the Kings where you are drafting cards from from the pool by what's this is a really neat mechanic you have four pillars of colors and the cards require a combination of the colored pillars so it's like okay you have yellow red blue and green and you're like these are my four so I can take any cars out there and I take a card and I place it up at the top and then you can start using its ability and I then you have to get rid of a pillar
- everybody has the same deck your your facedown putting the card out you reveal you're trying to grab the positive eggs and not get the negative eggs you play three rounds of going through your ten card deck mm-hmm and then whoever has the most points wins that's that's the rules yep the more people you play with the funner it is because the you have a lot of a lot of craziness start happening when some of those cards work better when there's more people
- legends of andor is a wonderful campaign driven puzzle game is what it is like if people are going in there thinking oh this could be kind of a dungeon crawler or no no no this is a puzzle game so alleges a band or you its scenario-based and there's three big box campaigns for it
- you're only saying that because you happen to have a good game well no no it's just you know the last time I played it was the wood cat and I and I well no that was to talk a night before that it was okay you know yeah but this last game just showed me why it was so high yeah I played a full complement of five players yeah it took three hours but I mean we all were we were being nice to each other we were backstabbing each other we were but it wasn't like a [__] working right
- below from Whitechapel is is just that you one person is it's a hidden movement game one person places check the Ripper the other players play so they'll always be five of the policemen regardless you're playing with me and you you'll control five people which you'll probably do better I like hidden movement games because everything's open knowledge and you the it's fun for the hidden movement because it's like
- The games just get better and better.
- I played a full complement of five players. It took three hours but I mean we all were we were being nice to each other we were backstabbing each other we were but it wasn't like a [ __ ] working right.
- I would say that would only work if you have a big amount of players because when you have like we had the same thing three players... you have to somebody has to fight somebody test again and there's more it's more cutthroat the less number there are.
- It's such a good hidden movement game.
- I like hidden movement games because everything's open knowledge and you the it's fun for the hidden movement because it's like oh that's what they're gonna do well I can't do anything about that so I'm screwed or I can...
References (from this video)
- Clank is brilliant.
- A definitive push your luck game.
- A pretty solid deck builder.
- Plays well in different player counts.
- Lively and exciting party strategy game.
- Finds a good balance between not overstaying welcome and not feeling like silliness.
- Enjoyable to see other players' shenanigans and their displays when they take damage.
- The general Clank experience is liked.
- Clank! Catacombs is significantly better.
- No purpose in owning two Clank games when Catacombs is superior.
- The theme of 'In! Space!' is not particularly cared for.
- There's not a ton of interaction.
- sneaking through an alien ship, stealing loot
- space
- Clank! Catacombs
Mechanics (from transcript analysis)
- Deck Building — Players build their decks as they play.
- Dungeon Crawler — Players move through a space ship.
- Push Your Luck — Players try to gain rewards while avoiding noise.
Video topics + discussion points
Quotes (from this video)
- We will be going through all 10 of these games, doing our absolute best to determine whether they should stay in our collection or whether they should go.
- I feel like some board games have expiration dates.
- It's so cute and so approachable and it's a very simple game.
- It's not the kind of game where you rip out a rule book and trying to remember how to play it.
- It's so so so unbalanced.
- I am just kind of dealing with whatever hand of cards I get dealt.
- I think as a deck building game, it's just so random.
- Don't blame the game cuz you suck, you know.
References (from this video)
- Fun adventure
- Fast turns despite many components
- Highly requested by friends, including non-gamers
- Can look intimidating
- A bit of a teach
- Stealing an artifact from a ship
Mechanics (from transcript analysis)
- Deck Building — Clank in Space is a deck building game.
Video topics + discussion points
Quotes (from this video)
- So, I have 10 games I believe are worth every minute it takes to learn them.
- Dune Imperium Uprising is a deck building worker placement game where throughout the game you will be trying to gain influence, win combat, and completing objectives to win the game.
- And these combats can get super competitive and just really intense.
- Andromeda's Edge is a worker placement game, but really you're going to be interacting a lot with players throughout this game.
- Nepon Zipatu is an area majority economic game.
- This is a fun game where you have that fun area majority, that fun efficiency puzzle. I think it really caters to all types of players.
- In Galactic Cruise, we are all employees competing to be the next director of Galactic Cruise.
- But the reason why this game can feel a bit intimidating is because there's quite a bit of steps that you need to do to get to point A, which is building your cruise ships, to point B, which is already having it launched.
- this one is the one I think, at least for me, out of all the games I've recommended, is the one that's the most involved.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Some games can look incredibly intimidating.
- So, I have 10 games I believe are worth every minute it takes to learn them.
- Are there any other games that you think that are hard to learn, but worth to teach? Comment down below. I'd love to hear it.
References (from this video)
- Favorite way to play Clank!
- Like the way the board's laid out.
- Like that extra mechanism of having to go to the computer terminals to get the cubes basically to get the keys before you can go down and start to explore and pick up things.
- The board is modular, which is really cool.
- The art in the game, the nods, the Easter eggs to everything under the sun sci-fi wise are awesome.
- Fell from 32 to 47, partly due to difficulty in finding players for it.
- Not as modular as Catacombs, but still modular.
- Sci-fi adventure, akin to popular space-themed media
- Space
- Catacombs
- Legacy versions
- Buck Rogers robot dude
Mechanics (from transcript analysis)
- Deck Building — Players build and use a deck of cards to perform actions.
- Movement — Players move their pieces around the board, which is modular.
- Risk Management — Managing noise cubes and deciding when to engage in risky actions.
- Set Collection — Collecting cubes from computer terminals is a necessary step.
Video topics + discussion points
Quotes (from this video)
- but that's about it. Flamecraft.
- Um, such a fun, quick little game that has so much decision making in it that's fun decision- making, doesn't feel like you're working.
- My number 41.
- Very nice. That's a nice game.
- Um, so my number 41, just so we know before I say it, is not Vincent Trade artwork.
- This is a game called The Reckoners. This is a cooperative game where you are fighting against bad superheroes. They're not heroes at all. Bad super villains, bad guys.
- The crazy thing is is your timer in this game is your population of people because as you're out there trying to defeat these epics, they are taking it out on the population and your population is dropping.
- This is a really cool, really great theme for a um, cooperative.
- But, but yeah, that's my number 41. The reckers. I love this game. It's a great game.
References (from this video)
- Faction mechanic adds a new layer to deck-building
- More calling cards than the original Clank!
- Variability in the map layout due to double-sided tiles
- Combos between factions, contraband, and crystals create a nice deck-building engine
- Interesting new mechanics like hacking computers to access artifacts
- The space theme is preferred by one of the hosts
- Great for people who enjoy deck-builders
- Only played once with two players, so not a full review
- space
- Clank!
Mechanics (from transcript analysis)
- Action Point Allowance — Players have actions to hack computers, move around the ship, and collect artifacts.
- Deck Building — Players build a deck of cards which they use to perform actions, with the goal of activating abilities and creating combos.
- faction synergy — Certain cards have faction symbols, and matching them can activate special abilities, adding a new layer to deck-building.
- Modular Board — The middle section of the board consists of three double-sided tiles, offering variability in the map layout.
- Press Your Luck — Drawing cubes from a bag is a core mechanic, and the higher the threat (represented by the rage track), the more cubes are drawn, increasing risk.
Video topics + discussion points
Quotes (from this video)
- We're going to have a championship and the winner of the championship will get to determine how we refer to that game from now on as either gliders in arena or dice in a bowl and they will also be deciding who on Saturday will be wearing the squirrel onesie that Tony I do have in my possession so sorry one of those we're gonna have to wear Oh
- This is not a game that's hard to learn. It's just hard to play.
- I was thinking it okay oh by the way thank you blue peg pink peg for bringing it up yet one more time on their podcast that's fun okay I said it wrong I'm sorry geesh
References (from this video)
- game play is absolutely killer
- deck building is a way to do something in game
- rising power of deck building is counterbalanced by the game trying to kill you
- great pacing
- can have most points and best deck and still lose because you got greedy
- can be eliminated
- game can get nasty at the end
- not much to do once escaped or eliminated
- ultimate Heist, space pirates stealing artifacts
- space
- Clank catacombs
- Tyrants of the Underdark
Mechanics (from transcript analysis)
- Action Point Allowance — you may play these cards in any order but you must play them all.
- Bag Building — add all the Clank cubes to the draw bag then draw cubes as shown on this track. black ones are discarded and the ones in your color go on your damage track.
- Combat — swords are used to defeat enemies and bypass guards.
- Deck Building — you start the game with a basic deck of cards and can add better ones to it. deck builders are at their best when they are a way to do something in game and in Clank the rising power that comes with the mechanic is counterbalanced by the game trying to kill you more and more as it progresses.
- Movement — boots are used to move about. boots lets you move a space and you may only move into this space once you have unlocked it.
- Push Your Luck — the closest Treasures are worth the least amount of points.
- Resource Management — the top left corner is its faction, blue is its skill value and is used to buy new cards.
- Set Collection — there are also these green hacking spaces, you'll need to place both of your markers on one of these in two different board sections in in order to access the final board.
Video topics + discussion points
Quotes (from this video)
- Clank in space is one of the many Clank games and it's the first and only one I've played
- still the theme works here if you don't mind the kind of cringe reference humor in the game because the game play is absolutely killer
- the best thing about this game is that you can have the most points and the best deck and still lose because you got greedy
- Clank! in! space! needs more hog throb, gold medal game
References (from this video)
- Adds flavorful expansion mechanics that fit the theme
- Enhances replayability with modular boards and arcade elements
- Expansion complexity may be challenging for newcomers
- collecting artifacts while managing clank
- Sci-fi space setting with arcade/pinball flavor
- Competitive/interactive play with expansion content
- The Hunger
Mechanics (from transcript analysis)
- arcade_tokens_and_machines — Arcade machines grant tokens used to obtain artifacts
- data_cubes_and_artifacts — Data cubes are moved to enable artifact acquisition via skill shots
- Deck Building — Deck-based actions combined with board movement
- deck-building — Deck-based actions combined with board movement
- Modular Board — Modular boards for replayability
- modular_board — Modular boards for replayability
- pulsar_gate_expansion — Pulsar Gate mechanic introduced by the Pulsar Kate expansion
- teleport — Teleport token provides movement options around the board
Video topics + discussion points
Quotes (from this video)
- it's not good it's all good
- you win stella 117 to 89
- it's such a nice elegant deck building
References (from this video)
- strong sci-fi references and flavor
- engaging when playing with a dragon/mascot theme
- slows players down to encourage exploration
- not as beloved as the original Clank
- space theme may be less appealing to some players
- space fantasy with a dragon and a reptile-ish mascot atmosphere
- Space-themed dungeon crawl with a heist twist
- fun, sci-fi flavored
- Original Clank
- Clank! Legacy
Mechanics (from transcript analysis)
- Deck Building — Build a deck of cards to perform actions and gather loot.
- deck-building — Build a deck of cards to perform actions and gather loot.
- Push Your Luck — Take risks to get better loot while avoiding the dangers of the space dungeon.
- push-your-luck — Take risks to get better loot while avoiding the dangers of the space dungeon.
Video topics + discussion points
Quotes (from this video)
- every game deserves a second chance
- it's a good game, it's a middleweight game
- the components are cheap
- we're not fans of real time games though but you know what we're going to try it
- we always have fun and try to play with family