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Combat Patrol: World War II

Game ID: GID0073162
Game Info
Year
2016
Players
2-16
Age
12+
Playtime
90 min
Complexity
2/5
Collection
Your Tier
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Mechanic profile
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Description

A card-based WWII miniatures skirmish game featuring double random activation and streamlined combat resolution mechanics

Description

A card-based WWII miniatures skirmish game featuring double random activation and streamlined combat resolution mechanics

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 1 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–3 of 3
Video F7n1sdQEiBA Tabletop Minions Discussion at 3:06 sentiment: neutral
video_pk 87707 · mention_pk 229651
Tabletop Minions - Combat Patrol: World War II video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Played on two kill team boards (44x30)
  • Four to five spearheads painted for the review
Cons
  • Might not be as cost-effective as Spearhead when bought in pairs.
Thematic elements
Comparison games
  • Spearhead
  • Leviathan
  • Warhammer 40,000
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two books there's Mech Borg which is a role playing game and then there's steel somm I think is what it's called which is like a miniature game based off of The Forbidden somm engine and so I was just like well I don't want the RPG but I'll I'll buy the other one so yeah I in in theory I'll see it some towards sometime towards the end of the year
  • if you like eisenhorn I strongly suggest Bloodlines and the rest of the Warhammer crime line H um
  • I built and painted my scaven blood bow Team this week they were a lot of fun but yeah the age shows
  • the stormcast Eternal res sculpts are uninspired I mean I it's a lot more of the same really you know what I mean and the rules previewed of a weird board gamey vibe that doesn't really click
  • do you think that the price hikes and the lack of availability of models by GW is hurting lgs's more than GW itself
  • stores are going to have to eventually get to a point where if they just can't get too much GW stuff they're going to have to start thinking about diversifying and starting to do some uh games like you know start bringing in models from like War Games Atlantic start bringing in like Star grave models and frost grave models and things like that from Northstar
  • the reason I don't like plastic cement is because sometimes I have to go back and remove an arm or take the thing off of the base or something like that and if it's plastic cement it's really almost hard to do that because it actually is melting the plastic to the plastic
  • GW price hike hit the critical level for me players around here buying 3D printers even the very hardcore 40K players that frowned at me when I mentioned 3D printers are buying 3D printers
  • basically the only big company out there is GW I mean everybody else is you know like they're they're sitting on I think and this is admittedly it's a lot of the retail people but they've got like five or six thousand employees but again half of those well maybe not half almost half of those I think are are are retail employees so there's that but still even if you take half of those people out you've still got 2,000 employees let's say
  • GW is weird in that they are like I said before I was talking about how Distributors are like the kind of the middleman between the stores and the manufacturers and the Publishers GW is one of those companies that yeah you can buy it from Distributors and you'll pay normal distributor prices but if you buy it directly from GW then you get it for a slightly better price but you have to jump through a bunch of Hoops to become like approved to be able to buy it from their store
  • you know at some point maybe down the road we'll work with like a sculptor that we like and do like maybe some stls or something like that do like a partnership but I don't see us ever really selling plastic models that's really expensive and also very very timec consuming
  • the stormcast eternals had 40 just Heroes just individual heroes in that line so there were twice as many heroes in stormcast eternals than there were entire War Scrolls in the iron in the iron Jaws or whatever so yeah you know there there was way too many of those guys
  • I think it's twofold I think it's partially there's been some change in not leadership per se but change in uh people working there that are some of those folks are a little bit more interested in t in in in in tournament stuff like you go back 10 years GW did not give a crap about tournaments
  • when a company gets that big it's not good for the game company it may be good for the shareholders it may be good but it's not it's bad for the games and it's bad for the players just in general when the choices have to be made because somebody on a spreadsheet was able to point at it and go this will make the line go up that doesn't necessarily make a better game it makes a better product as far as bottom line it doesn't make a better game
  • GW always tries to make it sound like they're doing you a favor by raising prices by the amount that they are and not a little bit more pray I do not I've I've altered the deal pray I do not alter it further indeed
  • see the thing is the cards are produced separately from the it wouldn't matter if you were in Denmark or even here in the states the they're printed at two different facilities sadly uh that's one of the problems with the cards but there's nothing we can do about that
  • see that's not supposed to happen we paid a lot of money to get those things shipped out and it sucks that some places that it got to then also there was another fee that's I apologize about that
References (from this video)
No references stored for this video.
Video 5z1iqmjmt34 Tabletop Minions Discussion at 46:43 sentiment: positive
video_pk 87141 · mention_pk 227217
Tabletop Minions - Combat Patrol: World War II video thumbnail
Click to watch at 46:43 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Simplified list building for new players
  • Helps new players get into larger games like 40K and Age of Sigmar
  • Free PDF rules available
Cons
  • Limited customization options for experienced players
Thematic elements
Comparison games
  • Warhammer 40,000
  • Age of Sigmar
  • Kill Team
  • War Cry
  • Spearhead
Mechanics (from transcript analysis)
  • Accessibility — Designed to help new players get into games like 40K and Age of Sigmar by using the core rules of those games.
  • Army building — The primary method is to buy a Combat Patrol box and download a free PDF of the unit stats. There is no dedicated army builder, which helps new players avoid analysis paralysis.
  • List building — List building is simplified by design, with players expected to use the specific units and options from the box, reducing decision fatigue for new players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't not every game needs to have deep lore Some people just want to play fun games Some people want to take the lore from game a and bring it into a game B where they like the rules better
  • lore is interchangeable so you know one of my favorite games out there is space weirdos it has literally no lore it's fine I make up lore on the Fly
  • I like the fact that they're giving you options to play with the models you already have without having to go through and go geez I don't know what are they trying to get a point like what is this again you're like well these guys are supposed to be tyranids oh well it didn't come across as tyranids or whatever I have a whole bunch of tyranids and so I should use this
  • the rules are generic not the lore
  • Are they officially model agnostic I mean sure yeah you can use whatever ever models you want I mean to be fair every game is officially model agnostic even if they don't say it is it is
  • I just don't like moving them in a chunk I like being able to move them separately I don't like that that just here's a thing and the the type of play where it's like well this part has to wheel over and do this and then then you're attacking from a flank
  • rivenstone is the game that you're talking about
  • the problem is this well it's not the problem here's the most recent answer they still haven't produced the stuff yet but the most recent email I got from them which I think was in July was them saying another company is basically buying the game from us and they will do the production and the the Fulfillment
References (from this video)
No references stored for this video.
Video 5z1iqmjmt34 Tabletop Minions Discussion at 1:12:25 sentiment: mixed
video_pk 87141 · mention_pk 227248
Tabletop Minions - Combat Patrol: World War II video thumbnail
Click to watch at 1:12:25 · YouTube ↗
Overall sentiment (raw)
Mixed (price concerns)
Pros
  • Simple army building process for players who want specific models ('wizzywig').
Cons
  • Concerns about rising price, potentially becoming too expensive.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Army building — Army building involves buying a box and selecting the right options, especially if aiming for 'wizzywig'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't not every game needs to have deep lore Some people just want to play fun games Some people want to take the lore from game a and bring it into a game B where they like the rules better
  • lore is interchangeable so you know one of my favorite games out there is space weirdos it has literally no lore it's fine I make up lore on the Fly
  • I like the fact that they're giving you options to play with the models you already have without having to go through and go geez I don't know what are they trying to get a point like what is this again you're like well these guys are supposed to be tyranids oh well it didn't come across as tyranids or whatever I have a whole bunch of tyranids and so I should use this
  • the rules are generic not the lore
  • Are they officially model agnostic I mean sure yeah you can use whatever ever models you want I mean to be fair every game is officially model agnostic even if they don't say it is it is
  • I just don't like moving them in a chunk I like being able to move them separately I don't like that that just here's a thing and the the type of play where it's like well this part has to wheel over and do this and then then you're attacking from a flank
  • rivenstone is the game that you're talking about
  • the problem is this well it's not the problem here's the most recent answer they still haven't produced the stuff yet but the most recent email I got from them which I think was in July was them saying another company is basically buying the game from us and they will do the production and the the Fulfillment
References (from this video)
No references stored for this video.
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