Game Info
Year
1991
Collection
Your Tier
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Description
Don't get chomped by the cranky croc. Croc's got toothaches and a snap-happy attitude. You're his dentist - so get ready to pull a mouthful of teeth. Use the special tooth tongs to wiggle out one Croc tooth per turn. But don't pull the one that triggers Croc's touchy temper or, Snap. He'll growl, charge and chomp and you're out of the game. To win, be the only dentist who doesn't rile the crocodile.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 0 ·
mix 0 ·
neu 1 ·
neg 1
Showing 1–2 of 2
Video SwTttBYxRqs
Nights Around a Table Top List at 15:08 sentiment: neutral
video_pk 91343 · mention_pk 284373
Click to watch at 15:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
- The crocodile snaps its jaw shut if the wrong tooth is pulled.
Thematic elements
- Extracting teeth from a crocodile, with the risk of being chomped.
- A crocodile's mouth
Comparison games
- Shark Bite
Mechanics (from transcript analysis)
- Tooth Extraction — Players attempt to extract teeth from a crocodile's mouth.
- Trigger Mechanism — Pulling the wrong tooth causes the crocodile to snap shut.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So you might be thinking 'Well, this is completely facetious, right? There can't be even more than one Russian roulette game for kids, can there?' This is why I'm doing this video, because this is a weird phenomenon.
- So this is more like a top 10 list of games where the WTF factor rises with every step we go on the ladder.
- It gets down to, like, what is a game and what is a toy? Well, i've looked at this quite a bit. A game has to involve some degree of skill or choice or agency, and that's why, for the purposes of this list, something like Kerplunk or Topple, where you have to make some decisions... it's very minimal, that is the 'decision space,' we call it, but at least you're doing something and you have some control over the outcome of the thing.
- Because they're they're not games! If you work in a toy company and your boss comes to you and says 'Alright! We need a new game, and you can have a certain amount of hunk of plastic on the table,' well of course you're going to design one of these things because it's completely brainless. It's an engineering exercise. It's not a game design exercise because there's no actual game involved here.
References (from this video)
No references stored for this video.
Video SwTttBYxRqs
Nights Around a Table Top List at 15:31 sentiment: negative
video_pk 91343 · mention_pk 284375
Click to watch at 15:31 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
- The scenario of a crocodile chomping on someone during a tooth extraction is described as a strange and unappealing concept.
Thematic elements
- Extracting teeth from a crocodile's mouth
Comparison games
- Shark Bite
Mechanics (from transcript analysis)
- dexterity — The act of 'yanking teeth out' implies a need for manual control.
- Press Your Luck — Players pull teeth, risking the crocodile snapping its jaw shut.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So you might be thinking 'Well, this is completely facetious, right? There can't be even more than one Russian roulette game for kids, can there?' This is why I'm doing this video, because this is a weird phenomenon.
- So this is more like a top 10 list of games where the WTF factor rises with every step we go on the ladder.
- It gets down to, like, what is a game and what is a toy? Well, i've looked at this quite a bit. A game has to involve some degree of skill or choice or agency, and that's why, for the purposes of this list, something like Kerplunk or Topple, where you have to make some decisions... it's very minimal, that is the 'decision space,' we call it, but at least you're doing something and you have some control over the outcome of the thing.
- Because they're they're not games! If you work in a toy company and your boss comes to you and says 'Alright! We need a new game, and you can have a certain amount of hunk of plastic on the table,' well of course you're going to design one of these things because it's completely brainless. It's an engineering exercise. It's not a game design exercise because there's no actual game involved here.
References (from this video)
No references stored for this video.
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Showing 1–2 of 2