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Crown & Courage

Game ID: GID0079850
Game Info
Year
2026
Players
1
Age
14+
Playtime
80 min
Collection
Your Tier
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Description

Solo wargame set during the 1940 German invasion of Norway where players guide the King and royal family to safety while evacuating national gold and managing resources through Order Grid mechanics

Description

Solo wargame set during the 1940 German invasion of Norway where players guide the King and royal family to safety while evacuating national gold and managing resources through Order Grid mechanics

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 3 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–3 of 3
Video aJSyaLusUsM Hungry Gamer Discussion at 9:45 sentiment: positive
video_pk 81399 · mention_pk 201859
Hungry Gamer - Crown & Courage video thumbnail
Click to watch at 9:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pure solo experience.
  • Challenging and rewarding gameplay.
  • Clever grid and tile-laying mechanism.
  • Thematic integration.
Cons
  • Very difficult, may not be for everyone.
Thematic elements
  • The King's escape from Norway while being pursued by Germans.
  • Norway during World War II.
Comparison games
  • Halls of Hegra
Mechanics (from transcript analysis)
  • action selection — Placing tiles activates orders on the grid, influencing player and enemy actions.
  • Solo Play — Purely a solo game.
  • Tile Placement — Players draw tiles from a bag and place them onto a grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like Dungeon Crawler Carl more than the original Unstoppable. I would say by a reasonable amount.
  • It retroactively makes the mechanics of unstoppable make more sense and be more thematic like the whole upgrading of cards.
  • Dungeon crawler Carl has actual bosses that come out and it's great because again this thematically linked to the book.
  • The mechanics that have been tweaked for dungeon crawler car unstoppable make it the best version of Unstoppable so far, I think.
  • The mana is a resource that builds up every round, you can keep it round to round and it makes the card design more interesting because they give a resource you can spend.
  • Mage knight co-op is not a great cooperative experience. Like you barely interact with each other a lot.
  • The biggest problem biggest problem in Dungeon Universalis is there's no index. I mean, there is an index, but it has like four pages listed. Like, it's just a disaster of an index.
References (from this video)
No references stored for this video.
Video aJt5o_Asdbw One Stop Co-op Shop Review at 0:03 sentiment: positive
video_pk 80752 · mention_pk 197709
One Stop Co-op Shop - Crown & Courage video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Awesome gameplay
  • Nailbitingly difficult
  • Appeals to both war gamers and Euro gamers
  • Tense experience
  • Solid state for the game
  • Potentially winnable
  • Good starting situation for the player
Cons
  • Setup is always the same, leading to a similar historical picture each game.
  • Can feel repetitive if played too much in a row.
Thematic elements
  • Germans invading Norway and controlling the Norwegian king trying to escape capture
  • Norwegian theater of World War II
Comparison games
  • Halls of Haggra
Mechanics (from transcript analysis)
  • action selection — Players choose from available tiles to perform actions, with costs associated with selecting tiles higher up in the display.
  • Area Control — German troops attempt to occupy cities, which triggers various effects and impacts the game state.
  • Dice Rolling — Dice are used in the population pool for various actions, and dice rolls can trigger German reinforcements and moves.
  • Hand Management — Players use action cards, which can be used for special effects or to pay for other cards, similar to Marvel Champions.
  • Push Your Luck — Players can take risks with evacuation, gaining stress but potentially moving further, and sabotage actions involve placing dice that tick down.
  • Set Collection — Collaborator cards are added to the hand, increasing stress, and can be removed by discarding other cards.
  • Tile Placement — Players take tiles from a display and place them into a grid, activating actions based on the intersections of rows and columns.
  • Track management — Key tracks include the danger track (stress level) and threat level, which impact willpower and game loss conditions.
  • Variable player powers — The king can be leveled up, changing from a white pawn to a black pawn with a militaristic form.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is Mike with the OneStop Co-op Shop and today I'm doing a preview of Crown and Courage, a solo war game.
  • Be ready to lose. Be ready to lose horribly. I played this game a couple of times before this preview recording and I have lost very badly.
  • This is kind of the core mechanic of the game, so you'll see what I'm talking about soon.
  • The evacuate action is the most important action in the game because that's how you actually move your king.
  • I think Crown and Courage is awesome. I think if you liked Halls of Hagra, if you like a low randomness sort of Euro meets war game experience, which will appeal to I do think war gamers as well as Euro gamers, this one is great.
  • It is nailbitingly difficult and they don't really have anything in the game to like make it easier. So, you know, be prepared for that.
  • The tension of every turn putting out these tiles trying to figure out what you want to do for them, what you want to do for yourself, how to handle things, combined with just the unstoppable nature of the German war force, cuz you're not winning this war. That is not the game. The game is maybe your king can escape.
References (from this video)
No references stored for this video.
Video YglMHKizFQE Zilla Blitz Other at 19:48 sentiment: positive
video_pk 80598 · mention_pk 196640
Zilla Blitz - Crown & Courage video thumbnail
Click to watch at 19:48 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Similar gameplay experience to Halls of Hegra
  • Modest board footprint
  • Interesting theme of escape and survival
Cons
none
Thematic elements
  • Escaping with the king and gold
  • Norway, during the German invasion in WWII
Comparison games
  • Halls of Hegra
Mechanics (from transcript analysis)
  • Bag Building — Mentions 'bagpole elements down here'.
  • Solo Play — Described as a 'solitaer game'.
  • tile laying — Players are 'going to be playing tiles, I think, that represent actions'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a State of Siege game where you play as a solo player essentially.
  • This looks extremely juicy. If you like soliter games, if you like tactical combat, I think this one's going to be a lot of fun to play.
  • This looks like for fans of Japanese history and if you like multiplayer games that are going to give you a grand strategic experience, this like this one looks like it could be a lot of fun.
  • This is an outstanding series.
  • Halls of Haggar was fishly hard to win, but a fantastic gameplay experience and was very well regarded. This looks like the same type of experience, but another theme, another gameplay element, and more good work from Tom Games.
  • Why am I interested in this game? Well, I was reading a book about Greek history, per Greek and Persian history a while ago, and there wasn't I realized there wasn't really a lot of games that focused specifically on naval combat in the ancient era, the era of triams and all the different reams here.
  • Combat Commander Adversary solves one of the weaknesses in the game and that given the card-based nature of the play of Combat Commander, it's not a game that is very amenable at all to solitire play.
  • This is a dream come true. This looks really fun to be able to play Combat Commander Solitaire and have a a smart and and savvy opponent to go against.
References (from this video)
No references stored for this video.
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