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Crystal Palace box art

Crystal Palace

Game ID: GID0080646
Game Info
Year
2019
Collection
Rating
Mechanic profile
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Description

In Crystal Palace, players take on the role of a nation at the time of the first World Fair in London (1851), trying to create a buzz with spectacular inventions and the support of famous and powerful people.

Crystal Palace is a dice-placement game in which the players themselves determine the stats of their dice at the beginning of each round. The higher the number, the better — but it comes at a price. In the course of the game, dice are placed on eight action locations (Patent Office, Reform Club, London Times, Port of London, Waterloo Station, British Museum, Bank of England, Westminster) in a competition for the best resources, patents, and brains.

In a world of slightly weird inventions, you will meet people like Phileas Fogg, Levi Strauss and Amelia Edwards, and invent gadgets such as the Thinking machine, the Beer glass counter or the Climate changer.

—description from the publisher

Description

In Crystal Palace, players take on the role of a nation at the time of the first World Fair in London (1851), trying to create a buzz with spectacular inventions and the support of famous and powerful people.

Crystal Palace is a dice-placement game in which the players themselves determine the stats of their dice at the beginning of each round. The higher the number, the better — but it comes at a price. In the course of the game, dice are placed on eight action locations (Patent Office, Reform Club, London Times, Port of London, Waterloo Station, British Museum, Bank of England, Westminster) in a competition for the best resources, patents, and brains.

In a world of slightly weird inventions, you will meet people like Phileas Fogg, Levi Strauss and Amelia Edwards, and invent gadgets such as the Thinking machine, the Beer glass counter or the Climate changer.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 5 · mix 3 · neu 1 · neg 0
Mentions per page
Showing 1–9 of 9
Video RwXuzOia7tY Playthrough at 5:24 sentiment: mixed
video_pk 69288 · mention_pk 165723
Crystal Palace video thumbnail
Click to watch at 5:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting dice mechanic where values are set, not rolled.
  • Strategic depth in choosing dice values and placement.
  • Tension and brinksmanship in player decisions.
  • Modular board offers table space manipulation.
  • House rule for turn order direction is recommended.
  • The game doesn't hold your hand, allowing for strategic risks.
  • Modular board provides variability.
  • Player actions can feel clever.
  • The dice placement mechanic is unique and engaging.
Cons
  • Some action spaces can feel like duds.
  • Theme integration could be stronger.
  • The game might feel one round too long.
  • Can have significant downtime if players are slow.
  • Engine building aspect is not universally loved.
  • Synergies can feel arbitrary or require too much effort for low reward.
  • Print and play expansion is considered a net negative and overly limiting.
Thematic elements
  • Preparation for the World's Fair.
  • Preparation for the 1851 World's Fair in London, starting in 1849.
Comparison games
  • Age of Steam
  • Oranges and Lemons
  • Windmill Valley
  • Panamax
  • Tigris & Euphrates
  • Madira
  • Princes of Florence
Mechanics (from transcript analysis)
  • action selection — Players choose which action space to place their dice on.
  • dice placement — Players place dice onto various building locations on the board.
  • Print and Play Expansion — A print and play expansion was discussed, which changes how newspapers work.
  • set collection — Collecting sets of patents can lead to bonus points.
  • take that — Players can block others from desired spaces.
  • turn order track — Turn order is determined by dice pip value, with a house rule for changing turn order direction.
  • Variable player powers — Each player represents a different country, influencing their starting setup and objective focus.
  • worker placement — Dice are used as workers to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so welcome to like I said day six of our spring stream Fest Patron drive it's a lot of words what's that mean it means we're asking you all to support the show
  • so we have Victory Point track around the outside round the outside around the outside
  • these are the best use of dice ever in a board game you do not roll them you simply set them
  • every pip you pay a buck
  • we all truly hate each other deep down inside
  • who you picked and over under on glory to rames you don't have to be right
  • I mean you can always take a lo I want that yeah I yeah I'm just not seeing where my money at the end of the game to pay off my loans is coming from
  • the brinksmanship that this has with the with the way the workers apples and giraffes right they're totally different in the way but this just hits better
  • so so there there is some of that the hilarity between your income and dereck's being that one turn was no no not one turn was I had nothing I I literally was had
  • the game's not going to hold your hand if you didn't have that really great influx you would have had a couple more loans and you would have them first
  • I think the only way for you to do that is by taking yeah is by taking don't fear loone to score that many points in this game
References (from this video)
No references stored for this video.
Video G8Sx7lgzDG0 Review at 12:04 sentiment: neutral
video_pk 69272 · mention_pk 165697
Crystal Palace video thumbnail
Click to watch at 12:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The biggest issue I have with it is there is there does not appear to me to be any kind of catch-up mechanism.
  • If you're going to take this card, build windmills. Yeah. And I absolutely did not.
  • The reason I won is because I did that. That that's that's the second part. If if a game about building tulips and in a windmill valley getting windmills out, even if they're not on the board, that is why I won, right?
  • I don't like that I got points the way that I got the points.
  • The fact that I got to have Especially because that is tied to the luck of the of the contracts coming out.
  • This is just I don't like this.
  • Basically when you discard a card you go back and normally you pay a dollar you go back with a train pay a dollar and remove a card from your deck they changed it so you get a dollar so went from being this thing where the reward is thinning out your deck and a deck deck builder. They're like, 'Here's an extra reward for you. Here's an extra reward. You thin out your deck and here's a dollar in a game where a dollar goes a long way.'
References (from this video)
No references stored for this video.
Video vpEoqTSxs-E Discussion at 0:00 sentiment: mixed
video_pk 69259 · mention_pk 165682
Crystal Palace video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The way the dice work and reveal worker strength is unique.
  • Ability to completely shoot yourself in the foot without handholding.
  • Tension in worker placement.
  • The core of the game is choosing worker strength and the puzzle of the order, with brinksmanship.
  • Scales well from 3 to 5 players.
  • Interesting dice usage in a worker placement game.
  • Tactical game with a poker aspect.
Cons
  • Action spots are kind of boring and basic.
  • Felt like it was one round too long.
  • Not fun watching other players' turns.
  • Some players don't love engine builders.
  • Actions can feel like duds.
  • Theme integration feels arbitrary.
  • Print-and-play expansion is a net negative, limiting flexibility.
  • Can feel too mean at 2 players.
Thematic elements
  • Inventors and inventions
Comparison games
  • Windmill Valley
  • Age of Steam
  • Panamax
  • Tzolk'in
  • Oranges and Lemons
  • Princes of Florence
Mechanics (from transcript analysis)
  • Auction — The game is compared to Age of Steam in that the 'auction' (choosing worker strength) is a core element.
  • dice worker placement — The way dice are used and how you pay for pips to determine worker strength is a key gimmick.
  • engine building — The game involves building an engine, though some players don't love this aspect.
  • Resource management — Players manage resources, including taking loans.
  • set collection — Collecting patents and hiring employees is mentioned as a way to score points.
  • worker placement — A core mechanic where players place workers on spots to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the way the dice work obviously I mean that's the biggest gimmick of the game um the way you pay for the Pips and have the reveal your workers are as strong as you want them to be
  • I also really enjoy how you could completely shoot yourself in the foot in this game like there's no handholding
  • I think it's one round too long
  • I sit there and I go I kind of hate it really
  • My big sickler is like this action and this action some rounds can feel like Duds
  • the most fun part can I outweight you little or do I need to go there early or can I stall to see if you're going to that
  • the aspect of this game that makes it sing for me is the fact that you can set your workers to any value you want
  • There's a game of chicken that's very important in this game
  • There's like a poker aspect to this game that isn't in a lot of Eur games
  • I think there's a really good game with an amazing H or it's a good game with an amazing hook
  • the print and play expansion I really dislike it
  • I don't think that print and play had spent the de the dev time to be able to work as a as a a really strong where they would actually have printed it and sold that to the public
References (from this video)
No references stored for this video.
Video BGiAd56uHxc Meeple University Top List at 12:23 sentiment: positive
video_pk 64806 · mention_pk 158316
Meeple University - Crystal Palace video thumbnail
Click to watch at 12:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Paying for dice value determines turn order.
  • High value actions require significant resources.
  • The theme of a World's Fair showcasing inventions is appealing.
Cons
  • High value actions can be very expensive.
Thematic elements
  • Showcasing inventions
  • World's Fair / Expo
Comparison games
  • Anachrony
Mechanics (from transcript analysis)
  • action bidding — Players effectively bid resources (money) to perform actions, with the dice value determining the cost and turn order.
  • dice worker placement — Players choose the value of their dice behind a screen and pay for that value, which also determines turn order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are very excited today to share you one of the popular mechanic well-known mechanic worker placement but we are going to show you the top 10 twists that we've played in worker placement.
  • The action spaces are there you put it's blocked and uh there's one or two spaces that multiple players can go to so that's kind of the the absolute classic big classic.
  • We're going to try to pick games here that uh really do work a placement in a unique way either they're the only one that does it that way or they do something extra special.
  • Please do let us know in the comments we would love to see your comments and even every single like like it every single few subscribe to us if you liked it's always optional that would really really helpful to us.
  • This becomes so critical to the game you determine what actually will score each round because it will then the first round objective will score the second round and the third one and so on.
  • I think it's a little bit of a Targe type of game as well I didn't find the actions I was selecting right as tight or interesting but I really liked the way I was choosing the actions.
  • Variable worker value with tug of war and Superior worker bumping and level up with shared worker colors.
References (from this video)
No references stored for this video.
Video MafAvzFx20Q Meeple University Review at 0:24 sentiment: positive
video_pk 64695 · mention_pk 158189
Meeple University - Crystal Palace video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good table presence without becoming a table hog
  • Satisfying to play with chaining actions
  • Historically themed setting with inventions and famous people
  • Unconventional dice mechanic adds a fresh feel
Cons
none
Thematic elements
  • inventions and famous people shaping progress
  • Crystal Palace in London, 1851
Comparison games
none
Mechanics (from transcript analysis)
  • Action points — Actions are driven by action points, tying into the tension and pacing of turns.
  • action points economy — Actions are driven by action points, tying into the tension and pacing of turns.
  • dice placement — Two dice placement mechanic where dice values are set by players and revealed, not rolled during play.
  • dice placement with set values — Two dice placement mechanic where dice values are set by players and revealed, not rolled during play.
  • dice-pips based action resolution — Actions resolve in ascending order by spaces and dice pips, creating a sequencing mechanic.
  • income track management — An income track that can be increased but also decreases over time, influencing resource availability.
  • potential action chaining — Actions can be chained together in combinations to create more powerful effects.
  • Resource conversion — Newspaper resources can be converted into other resources for actions or objectives.
  • set collection — Players collect resources (inventions, newspaper resources, etc.) to meet requirements for income and points.
  • worker placement — Players use workers to occupy spaces and perform actions, with costs and constraints per space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • good table presence without being a table hog
  • the game is medium to heavy
  • there are quite a few things that you can possibly chain together to make the game so satisfying
References (from this video)
No references stored for this video.
Video _-_btQyHQpk The Cardboard Herald Discussion at 4:47 sentiment: positive
video_pk 12309 · mention_pk 35894
The Cardboard Herald - Crystal Palace video thumbnail
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • looks visually striking
  • tightens up mechanics around dice placement
Cons
none
Thematic elements
  • weird inventions
  • Dice-placement Euro game in a world of inventions
  • n/a
Comparison games
  • Aftermath
  • Airship City
Mechanics (from transcript analysis)
  • dice placement — dice-driven action selection in a Euro-style engine
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a book that claims to have a hundred different mechanisms and 100 different diagrams to go with them
  • I think this is going to be a great resource
  • they are big fans of magic
  • what is there there's like Jace and Chandra and Lilith and carne and chub toad
  • I'm not sure exactly what Snap is maybe that has to do with shuffling
  • I grew up playing Magic I was obsessed with it
  • yo there's this article but you should go and check out which could describe this so much better than I could
  • I really wanted to spend some time just emphasizing yo there's this article but you should go and check out
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 21:18 sentiment: positive
video_pk 8303 · mention_pk 24413
Foster the Meeple - Crystal Palace video thumbnail
Click to watch at 21:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sounds cool
Cons
none
Thematic elements
  • Invention showcase
  • 1851 London World's Fair
Comparison games
none
Mechanics (from transcript analysis)
  • Exhibition display — Show off your wild inventions at the world's first fair in London of 1851
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video 1uiGB3w5Gqk The Dice Tower Top List at 10:48 sentiment: positive
video_pk 4147 · mention_pk 12153
The Dice Tower - Crystal Palace video thumbnail
Click to watch at 10:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engagingly thematic with clever twist
  • Tension around dice values and costs
Cons
  • Requires careful money management
Thematic elements
  • Technological innovation and international competition
  • 1851 World's Fair; nations showcasing technology
  • Strategic placement of dice to reveal opportunities
Comparison games
none
Mechanics (from transcript analysis)
  • block and optimize — Dice used in order from high to low with blocking potential
  • dice placement — Eight areas (patent office, bank, museum, etc.)
  • set dice values — Players secretly set dice values; reveal; higher values cost more coins
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • deliciously confrontational game with everything out in the open, no hidden information.
  • you only have 16 actions for the entire game
  • There are two ways you can go in the game. You can stay a merchant for the entire game, and there are definitely some advantages for that, like there's a lot of income, but you can also decide to become a monk
  • the action selection progress
  • this is the most player interactive game I have in my list, and it is mean, but so much fun
  • I love the aliens; at the beginning of the game, there are random aliens placed on the board face down
  • you don't roll your dice. You set them to whatever numbers you want
References (from this video)
No references stored for this video.
Video uYNVXp6Q-PA BoardGameCo Discussion at 3:58 sentiment: mixed
video_pk 3114 · mention_pk 9095
BoardGameCo - Crystal Palace video thumbnail
Click to watch at 3:58 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Host has personal interest in the game
Cons
  • Low discussion about the game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I know the games I play. I know the games I love to play. And I know the games that I theoretically want to play but don't actually play.
  • I need at least one of those two things in play - either high personal interest or good reputation
  • Designers, reviewers, other people mentioned
  • I'm going to be trying to be more mindful about reality as opposed to the desires that I have
  • These tend to be less of a priority. Like occasionally I dive into an unplayed game that isn't a review copy, but more often than not if I'm diving into an unplayed game, review copies do take precedence
  • I have so many euros I love and so many that I'm behind on
References (from this video)
No references stored for this video.
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