Game Info
Year
2023
Collection
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Description
Cursed Manor is a print-and-play escape room-style game in which you help a team of ghost hunters in unraveling the mysteries of a haunted mansion.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 2 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–3 of 3
Video mXFHlUll858
Allies or Enemies Top 10 List at 1:03 sentiment: mixed
video_pk 87880 · mention_pk 295517
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- The Cree Manor location design is evocative and strong thematically.
- Vertical layout and movement options add flavor and dynamic play opportunities.
- Works well with other killers in the line, providing variety.
Cons
- Outcome can hinge on random placement of the hidden girl, which can feel arbitrary.
- Certain cards can remove or re-hide the girl, increasing frustration when draws are unfavorable.
Thematic elements
- Horror homage to classic 1980s horror cinema; survival horror with a house-as-world mechanic.
- A haunted manor inspired by the Poltergeist film archetype, with a malevolent house as the playground for the final girl and killer dynamics.
- Narrative-driven pursuit of a hidden target within a select mansion layout; tension built through randomness and room-based progression.
Comparison games
none
Mechanics (from transcript analysis)
- Dice Placement — The little girl to rescue is placed in a random item deck/room arrangement, making the path to victory highly dependent on luck.
- Dungeon Crawl — Cree Manor is portrayed with vertical movement and room-to-room exploration, including potential exit points like windows.
- Dungeon/room traversal with verticality — Cree Manor is portrayed with vertical movement and room-to-room exploration, including potential exit points like windows.
- Events — Event and card draws drive the narrative pace and can abruptly shift the momentum of the game.
- Randomized target placement — The little girl to rescue is placed in a random item deck/room arrangement, making the path to victory highly dependent on luck.
- Tension-driven event cards — Event and card draws drive the narrative pace and can abruptly shift the momentum of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the actual Cree Manor is awesome it's one of my favorites of the locations
- it's vertical you can jump out of Windows going around the different rooms
- the events in this one are probably my favorite of anything in this series they've got just these terrific ones especially this golf cart
- it's hard this one is so hard
- these extra track cards for Incan yamba and another one for the sacred grove
- this is the one everyone says to start out with and for good reason
- it's basically Elm Street and there's all these people in these houses
- you've got to win their trust and get into their houses in order to save them from being murdered in their dreams
- two states in this one of being awake or asleep and when you're asleep you do this really fun but really simple little mini card game
- Maple Lane and Nightmare on Elm Street and I can't even it would take a whole video to talk about my love of Nightmare on Elm Street
References (from this video)
No references stored for this video.
Video 8_fxIwJi8eI
The Dungeon Dive Review at 2:22 sentiment: positive
video_pk 87029 · mention_pk 294131
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong variety of classes, assets, and upgrade paths
- branching narrative and replayability
- theme mechanics integration feels cohesive and engaging
Cons
- setup can be quite involved for each adventure
- box size was noted as larger than necessary for the components
Thematic elements
- infiltration, investigation, and rescue in a haunted manor
- Dungeon Crawl set in Cre Manor with a campaign across five adventures
- branching narrative driven by story cards and the Book of Fables
Comparison games
- Veil Wraith
Mechanics (from transcript analysis)
- Boss Battler — threat deck with groups, plots, and boss-like foes to defeat
- campaign structure — five adventures with branching outcomes and persistent consequences
- Deck Building — two hero decks (skills and assets) plus class-specific and upgrade paths
- Deck-building and upgrades — two hero decks (skills and assets) plus class-specific and upgrade paths
- Narrative Choice — narrative decisions that alter future adventures and outcomes
- story cards and Book of Fables — narrative decisions that alter future adventures and outcomes
- threats, plots, and foes — threat deck with groups, plots, and boss-like foes to defeat
- three-action per turn with power tilting — red (fight), blue (influence), green (sneak); powers can be tilted to increase capacity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Cre Manor is everything good about Veil wraith with none of the bad things about Veil wraith
- this game is really cool I like it I love all the the different variety in the missions in the locations
- I think cre Manor is a pretty cool game
- this game has completely replaced Veil wraith I will be selling Veil wraith and I will be keeping cre Manor
- the art in this game is very pretty
- the story has branching paths so each time you play through one of the five adventures in a campaign it's going to be different
References (from this video)
No references stored for this video.
Video UXimMLnzfYI
Hungry Gamer Product Review at 9:39 sentiment: positive
video_pk 85332 · mention_pk 292575
Click to watch at 9:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- The Creel Manor mat aligns well with a horror themed game experience
- Atmospheric artwork and design elements enhance immersion
- Good match for Creel Manor’s mood and storytelling focus
Cons
none
Thematic elements
- dark atmosphere, gothic horror tones
- Horror adventure set within a haunted manor
- card-driven or story-forward exploration with a horror motif
Comparison games
none
Mechanics (from transcript analysis)
- card-driven narrative — uses a card-based system to push events and encounters in a horror setting
- thematic mat integration — thematic playmat enhances atmosphere and provides a tactile backdrop for the horror narrative
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I am actually very excited about what's this one's probably going to wind up living underneath my other mat just for anytime I'm playing this
- The Game Toppers puts out for my money as good a playmat as anybody else out there if not the best playmats as anybody out there
- I'm a fan of all of this stuff
- These terrain packs are really nice and you can mix and match them easily
- Relic Blade I've been waiting to play that game for a while and now I have the right surface to do it
- Creel Manor is perfect to put under that game and it looks fantastic
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3