Long after the end of the Time of Man, the few remnants of humanity have newly retaken the world, treading on the ruins of ancient civilizations.
Within the Archipelago of the 6, the Clans live according to an absurd reinterpretation of Bushido. You are a Daimyo, a leader of a Clan, and you want to become the new Emperor of this archipelago.
To do this, you must gain Popularity! Send your Governors to influence the local populaces, but they must remain wary of assassination by deadly Shadows while your Scavengers unearth glorious Relics from long ago. Seize control of this archipelago with the help of the new Heroes of this world!
OBJECTIVE
In Daimyo you are the leader of a Clan, striving to become Emperor. At the end of the 5th round, the player who has accumulated the most Popularity points (PP) will be proclaimed Emperor.
There are 4 major ways to gain Popularity points:
• DURING THE GAME:
INFLUENCE: At the end of each round, each player earns Popularity points according to their level of influence on each island.
• AT THE END OF THE GAME:
RELICS: Each player earns Popularity points according to the number of Relics they have restored.
BUILDINGS: Each player earns Popularity points according to the number of Buildings of each type they have constructed.
HEROES: The players with the greatest combined values of army and Gold earn Popularity points.
- Pretty solid one
- rebuilding an empire
- the future
Mechanics (from transcript analysis)
- Moving around — The host mentions moving around.
- Worker Placement — The host mentions there's worker placement.
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Bassel. Welcome to look back. Here on the Dice Tower, I go back in time and I tell you what I think about games that I reviewed a year, five, 10, and 20 years ago. And I tell you what I think about them now, if I think about them at all.
- So, there you go, folks. Those are the games I reviewed one, five, 10, and 20 years ago. Thanks for watching. I'm Tom Vassel. We'll see you next time.
- Hey, uh, thanks for watching another video here on the Dice Tower. Uh, we really appreciate you stopping by and checking our things out. Thanks so much for joining us today.
- Tell your friends about the Dice Tower. Until next time though, I'm Tom Vassel, and I hope you enjoyed this video.
References (from this video)
- strong production engine
- improved on prototype; better on final map/crunch
- long playtime; five rounds can feel lengthy
- production/building with dice-driven actions
- empire-building with map sides (England/Scotland)
- grand, strategic
- cascadero
Mechanics (from transcript analysis)
- dice-drafting / action upgrades — roll dice, assign to actions, upgrade actions for efficiency
- production building; regional majorities — place miniatures, generate resources, seek regional control
Video topics + discussion points
Quotes (from this video)
- it's a review we got that Spiel last year
- randomness of drawing cards
- I like the theme in this you're trying to get everyone to leave home
- points for the Santa's hat
- it's not a good game at all
- it's a call from me and a keep from me because it's fun
- Shipyard is a really really great game
- I think cascadero is better
- two boxes … not ideal but the edition is great