Skelit's Revenge....the most feared ship on the high seas....and you've finally taken it. Captain Fromm and his skeleton crew have amassed a massive treasure, and now is your chance to take it all. Players take on the role of Pirates who are boarding Skelit's Revenge for one purpose....to take the loot. They must battle the flames, the skeleton crew, and their own fatigue if they hope to make it out alive.
Dead Men Tell No Tales is a co-operative game for 2-5 players. The game uses the common Action Point system to determine what a player does on their turn...with a twist. As players work together, they can pass their Actions on to their teammates in order to best utilize the assets that they have. Players will build the board as they play, ensuring that no two games will ever be alike. As they search the ship for the Treasure, they will encounter Enemies and Guards that they must battle, along with various items that will help them in their quest. all the while, battling the inferno that resulted when they took over the ship. Unique systems for tracking fire, enemy movement, and a player’s fatigue all combine into an interesting and unique cooperative gaming experience.
Do you and your crew have what it takes to make off with all of the treasure and live to tell the story? Or are you going down with the ship in Dead Men Tell No Tales?
Learn to Play: Dead Men Tell No Tales
- Good for co-op play with friends
- Compact and easy to travel with
- Recently available on Board Game Arena
- Survival at sea
- Pirate
Mechanics (from transcript analysis)
- cooperative play — The host mentions bringing it to play with friends because they enjoy playing co-op games together.
- Hand Management — The host implies this by mentioning playing it on BGA and having a hankering to play it.
Video topics + discussion points
Quotes (from this video)
- gimme and that is Dead Men Tell No Tales because we're going to go up and visit a friend of mine and his wife.
- this was my number two game of the year last year.
- Love the theme, love the look of it. I actually painted all the minis and I really, really enjoy it.
- This is just a fun tableau builder action selection game with a fun little gimmick bit of the minions that kind of hold the dice over their head and it's just really really fun, really clever, and I really do enjoy Collab
- Finally, thank you to Noble Knight Games the channel sponsor.
- Thank you to all of the channel members. I greatly appreciate that you are willing to not only give me your time, but give a little bit of money each month to help support the channel.
References (from this video)
- Really had a good time with it.
- Got to dig into the Kraken more than ever before.
- Good fun.
- Did make the game a little bit long.
Mechanics (from transcript analysis)
- Kraken — Played with the Kraken, which made the game a little bit long.
Video topics + discussion points
Quotes (from this video)
- And before I jump into any of this, this is the last full monthly menu of the year.
- And what that does is it kind of takes away the advantage for games that are much shorter.
- I am going to be happy if I got three of the five picked for the month.
- It's not perfect because if the app crashes or something, you have to start the whole thing over, which was a little bit of a bummer.
- Short answer is yes. I am going to dive in.
- It was a tense hard game that came down to the last two turns if we were going to be able to survive and we did.
- It has a very cool simple solo mode where you're pulling little tokens out of a bag and that's sending the bot you're playing around.
- And the art is just so great in that game.
- Because I only played it solo several times, and I played Uprising solo several times, but also played a four-player game, which is much, much lengthier, the tiebreak went to my actual number five, which is Uprising: The Curse of the Last Emperor.
- The solo mode just really opens this game up as something that I will play so much more than I have in the past.
- Just really, really great game. Really enjoy it and definitely has new life for me.
- And this is a game that I'll say that I think should be played either solo or with three or four players. I don't think it shines at two.
- And I definitely didn't shine at two cuz I lost that game 25 to one. Got utterly smashed.
- And it's rare for me to play a game and get beaten so badly that I'm just like, well, this is just miserable. And I definitely got there at one point.
- Still want to keep playing and smashed so bad that I was like, is this game over yet? Still want to keep playing.
- It's not an Andromeda's Edge Killer. Different games. They just both say Andromeda. Simmerred down Luke Lori and Peter Vaughn. That's all I'm saying.
- And this is a Rhino Kenichia game from All Play. though. I am pretty sure it is a reimagining reworking of one of his older games.
- And this is one that uses the Dutch auction system where you're trying to get cards and the longer you wait, the cheaper things are. And someone can jump in and they got to pay full price.
- And it's a super point solid game with a fair amount of chaos, a fair amount of randomness thrown in there.
- It's really a fun, clever little game and one that I'm definitely gonna be taking with me to the next local con as one to kind of get out on the table, play quick.
- This game is takes three minutes to teach, takes five minutes to play and it's just so much fun.
- You are throwing down cards, tiles as it were, and you take a picture of everything and the app does everything you need.
- It has all these variants with all these asteroids you can flip one way or the other or player powers you can turn on or off and it's just a blast.
- Just one of the best low stress games. It's very high stress but very low stress because when we play we do like six or eight second turns.
- Really, really clever. Really, really fun. Really enjoy it.
- And this and now that I actually have a copy, this is one that I suspect you're going to be seeing on monthly menus fairly regularly going forward.
- And one of the best things about being a board game media person is every once in a while you get to meet really cool people.
- And in this case, several years ago, I got to e meet and then eventually at conventions met in person. I got to meet Jerry Hawthorne, the designer, and we become gaming buddies.
- And we played through the entire second campaign. And threequarters of that we played this month and just a great time.
- Had a great time playing through the story. And uh we didn't do very well.
- And I learned something. I learned that it is possible to complete the campaign and still kind of lose the campaign, which was just so funny and I'm really excited to play more of it.
- As I said, I don't have any except for Sea Shanties, which is on the list, and then everything that is on my game of the year contenders.
- Noble Knight Games is the place to go.
- Thanks to all the channel members. I'll point out that we have two new members this month, and I'm very excited about that.
- The little bit of money that comes in through memberships is just such a boon for me.
- Well, there you have it, folks. This is the last regular monthly menu of 2025.
- And finally, if you happen to be in the San Francisco Bay area, come come play some games with me at Kubicon Fall, which is the weekend of November 15th in Berlingame.
References (from this video)
- Cooperative exploration game with a clear objective.
- Engaging theme of pirates looting a ship.
- Multiple ways to lose the game can be challenging.
- Managing fatigue is a critical aspect.
- Pirates looting a feared enemy ship and making it back to their own ship.
- sea
Mechanics (from transcript analysis)
- Action Point Allowance — Players spend action tokens to perform various actions like walking, running, fighting fires, picking up tokens, resting, increasing strength, or swapping item cards.
- Bag Building — Tokens are drawn from a cloth bag to determine what is placed on newly discovered room tiles.
- cooperative play — Players work together as a crew of pirates to achieve a common goal.
- Dice Rolling — Dice are used for various game elements including fire spread, combat (battle die), and determining outcomes in battles.
- Modular Board — Room tiles are added to the ship during gameplay, creating a different layout each time.
- Push Your Luck — Players must manage their fatigue and decide when to take risks, as accumulating too much fatigue or dying can lead to game loss.
- Set Collection — Players aim to loot a certain number of treasures to win the game.
- Variable player powers — Each player gets a unique character card and potentially item cards, influencing their abilities.
Video topics + discussion points
Quotes (from this video)
- Dead Men Tell No Tales
- if you're able to loot all the treasure and make it back to your ship then you are the most successful crew of pirates and win the game
- if the number on the die matches the keg number on the regular room tile an explosion happens
- if your explosion track reaches the last location you ran out of deck hands and need to add one a room tile cannot be added legally to the ship too many treasure tokens have been destroyed no more pirates are left and a pirate dies or if a pirate dies after all of the treasures have been looted you and your crew lose the game
References (from this video)
- Visually impressive presentation
- Good combination of elements from both inspiration games
- Sweet character abilities
- Thematic and engaging
- Can get samey over time
- Quite fiddly with dice manipulation
- Tedious remembering of skeletons and effects
- Too complicated for what should be simple game
- Pirate looting under pressure with multiple threats
- Burning haunted pirate ship
- Tense treasure-hunting mission
- Pandemic
- Flashpoint: Fire Rescue
Mechanics (from transcript analysis)
- Dice-based fire spread — Dice in center of rooms countdown to explosions
- Pandemic-flashpoint hybrid — Combination of Pandemic and Flashpoint Fire Rescue mechanics
- Room destruction — Entire rooms can be destroyed, blocking pathways
- Skeleton combat — Combat with skeletons guarding treasure chests
- Treasure hunting — Find loot in treasure chests throughout ship
Video topics + discussion points
Quotes (from this video)
- This game could basically be called Pandemic: Thunderbirds
- It's depressing as all heck
- You're not doing anything heroic in this game
- Really under the radar cool co-op
- This man is blinded by IPs
- Strong theme in the box, you can teach most of this game by theme alone
- It is all tech at this point
- You're really getting a lot of your money's worth
- It can get quite fiddly for my liking
References (from this video)
- strong theme
- engaging co-op structure
- may be long for two-player play
- cooperative/encounter-driven
- pirate-themed
Mechanics (from transcript analysis)
- cooperative play — team-based objectives with tension between players
Video topics + discussion points
Quotes (from this video)
- Five out of 10 is not great but not terrible
- I called Star Wars Battleship a cash grab
- Pop-Tarts and freeze them and eat them—that blew my mind
- I love the Marvel United team decks
- Last year, I reviewed 13 Beavers
- These might even go to a 10