As you know it’s been over 150 years since the inventor of the Perpetual Steam Engine (or PSE), Louise Delargue, wrote her last diary entry before her disappearance. That someone could create an invention to seemingly power cities and other technologies forever, without publishing any findings, remains the biggest scientific folly in the era of PSE.
We took the crystals for granted. The supply seemed endless and their energy seemed unending, but we underestimated the growth of populations and the greed for crystal power. As PSE’s across the world try to keep up with the demand, the crystals are breaking.
In Delta, players set out on an adventure through the Delta region of Kamargo, to try and gather more information about the crystals that power up the PSEs. as players observe the mechanimals such as the tortoise, flamingo, horses, and bulls. Send your crew to the different sections of the board to try and maximize your actions, and later on add new crew members to your team and even set out on special missions.
Manage your hand well, gather enough knowledge, and emerge as the victor in this exciting steampunk adventure.
—description from the publisher
Valka | Solo Board Game Tutorial and Playthrough
- High-quality physical components: fabric map mat and magnetic-style box.
- Solid solo mode with its own board, making solo play more approachable.
- Rich thematic setting with a dynamic encounter deck offering varied playthroughs.
- Deep strategic options around stamina management, buffs, reinforcements, and market decisions.
- Kickstarter exclusives (Companions and Dark Shadows expansion) add value for backers.
- Prototype status with minor errors noted by the publisher; some rules and timing aspects are not finalized.
- Early game can feel punishing and luck-driven due to fate tests and random encounters.
- Ambiguities around buff removal timing and certain battle interactions may confuse new players.
- Balancing between solo and multiplayer experiences may require additional playtesting or clarifications.
- Survival, conquest, wealth accumulation, and exploration within a war-torn fantasy world.
- A fantasy land once thriving, now spiraling into war, explored by bands that seek glory, survival, and wealth across a map revealed through encounters.
- Emergent, deck-driven storytelling where events and marauders shape each exploration, with solo and multiplayer modes offering different narrative flows.
- Final Girl
Mechanics (from transcript analysis)
- Combat system with frontline mechanics — Warriors are arranged in frontlines with health, shields, and attack values; team strikes and other combat options determine damage and outcomes.
- Combat: Damage Based — Warriors are arranged in frontlines with health, shields, and attack values; team strikes and other combat options determine damage and outcomes.
- Companion and expansion integration — Kickstarter add-ons include Vela Companions and the Dark Shadows expansion, expanding options for both solo and multiplayer play.
- Deck-driven exploration — Exploration hinges on flipping from an Event/Marauder deck, revealing what lies at map locations and driving encounters as players move across the board.
- Fate testing — Tests of fate use dice to resolve uncertain outcomes; even/odd results influence success or failure and subsequent effects.
- Market and progression — A market mechanic lets players spend Crone on Buffs, potions, and reinforcements, with finite stock and variable costs.
- Reinforcement and solo play — Reinforcements bring additional fighters into a battle; solo mode uses a dedicated board with its own setup rules.
- Resource management — Stamina governs movement and combat actions; Crone functions as currency to buy buffs, potions, and reinforcements.
Video topics + discussion points
Quotes (from this video)
- Vela is a Fantasy Land once thriving with amazing mystical creatures
- this is a fabric mat we've seen this in a few games, final girl among others
- it's an easy reset
- Luck is a part of this game
- I like having close relationships in this small industry
- I have not beaten it because it's hard and this is my fifth playthrough
- you can make a whole new deck if you want to
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the dice don't roll and I can't play
- we cleared the land which means I get 10 Crone
- I'm not going to gamble although I'm gambling because if there's an avalanche or such I'm not going to have enough stamina
- the next video for road to retaliation that's right the awaken realm series
References (from this video)
- wacky, adventurous theme; curiosity to learn more
- exploration of magical engines and animals
- Delta region with mechanimals and perpetual engines
Mechanics (from transcript analysis)
- crew-based action placement — position crew to maximize actions; explore a delta region with mechanized animals
Video topics + discussion points
Quotes (from this video)
- I'm actually going to split this into two parts today.
- I'm going through the board game geek Pages for each one of them in alphabetical order.
- I think it's time to start talking about these games.
References (from this video)
- Phenomenal design
- Multi-use cards
- Dynamic hand management
- Complex card interaction
- Best design from Game Brewer
- Publisher Game Brewer went out of business
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- 2023 was the greatest year in board game history for my tastes
- Conveyor belts are my favorite board game mechanism period
- This is a technological breakthrough for Games
- The greatest bag building game of all time
- Ode to the power and resiliency of Science and cooperation
- Wall-to-wall optimism and an Ode to the power and resiliency of Science and cooperation
References (from this video)
- Solid enough to justify leaving for a swap-in
- Details not elaborated in transcript
Mechanics (from transcript analysis)
- unknown — Discussed as a significant swap-in; specifics not detailed in transcript.
Video topics + discussion points
Quotes (from this video)
- Kuruka is absolutely fantastic.
- Barcelona is being added. I really enjoyed it and want more plays.
- Leaders is replacing Pillars of Fate. Pillars of Fate is my favorite from the Fate series, but Leaders offers a different two-player experience.
- Recall is subject to more plays. The review still hasn't gone up.
- Galactic Cruise is great, but I feel a little guided by what the game asks you to do.