Demeter is a standalone flip-and-write game that features the same graphic style and is set in the same universe as the publisher's earlier game Ganymede.
You are a scientist and you just boarded a ship departing from Ganymede to Demeter 1. Demeter, a red dwarf planet, has two twin moons: Demeter 1 and Demeter 2. Each of them has an ESI (Earth Similarity Index) of 0,98 and the first reconnaissance flight revealed the presence of dinosaurs on Demeter 1. Chahrazad will lead this new expedition as it is now your turn to explore and discover the secrets of the first moon of Demeter!
The goal of the game is to score the most MP (Mission Points). These points represent your ability to discover and to study the dinosaurs in their environment.
Components:
100 Scoring Pads
75 Action cards (15 of each color)
6 two-sided Species tiles
6 two-sided Objective tiles
1 Objective board
1 rulebook in 2 languages (English and French)
Bonus: 6 Settlers Ship cards for Ganymede
- Strong dinosaur theme
- Engaging decision space
- Feels a bit short according to the speaker
- dinosaur discovery and observation
- space-dinosaur themed exploration
- Array
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is a classic satisfying box checker with a nice theme and some cool twists
- There are few better themes than space dinosaurs and even if the space part is only vaguely present in demeter the dinosaur part is on full display
- The trick is figuring out how to use the realms on hand to create shared bonuses and combo with each other
- Crossing off squares on a map that is just inherently satisfying
- Eight maps all with their own rules
- This is a heads-down brain burner of a puzzle that will make you lose all concept of time
References (from this video)
- Gorgeous card and box art
- Quick visual appeal that drew attention
- Theme feels disconnected (dinosaurs on the moon)
- Mechanics fail to trigger satisfying combos
- Feels a bit long and clumsy in execution
- engine-building through card actions to construct buildings
- Moon / space setting with dinosaurs
- abstract thematic tie-in with space-dinosaurs
- Twice as Clever
Mechanics (from transcript analysis)
- Engine Building — combining actions to generate future, more powerful options.
- engine-building — combining actions to generate future, more powerful options.
- flip-and-write — players flip cards and write or place actions to build an engine.
- Flip/Roll and Write — players flip cards and write or place actions to build an engine.
- Set Collection — collecting actions/buildings to enable diverse strategies.
- set-collection / action synthesis — collecting actions/buildings to enable diverse strategies.
Video topics + discussion points
Quotes (from this video)
- I really really wanted to love Demeter
- this is the game where you're going to be drafting cards that will give you certain actions and symbols
- Demeter felt a little long a little bit clumsy with how the different elements worked together
- If you're looking for something a little more abstract and you don't mind a lack of theme this would be a great one to try
- Mysterium just Falls so flat for me
References (from this video)
- Surprisingly strategic for a light game
- Engaging for players aged eight and up
- Quick playtime of 15-20 minutes
- Offers strategic depth
- Practices working memory and cognitive flexibility
- Gorgeous card design
- Easy to learn and play
- Portable and good for travel
- Unique feature of a theme song
- May require a couple of rounds to grasp due to unique rules compared to similar shedding games
- Players unfamiliar with shedding games might have an easier time than those who have played many similar games.
Mechanics (from transcript analysis)
- card shedding — Players aim to be the first to get rid of all cards in their hand by playing them in sets or individual cards of higher value.
- Hand Flipping — Players can choose to flip their entire hand upside down as an action, revealing new card values and opportunities.
- Set Collection — Players play cards in sets of one, pairs, or three of a kind, with the value and number of cards in the set determining the strength.
- Take That — Players can play cards onto an opponent's set to make it stronger, potentially forcing them to take the cards back into their hand with flipped values.
Video topics + discussion points
Quotes (from this video)
- This is a game that took us all by surprise, I would say. Everyone around the table was like, 'Oh my gosh, this is way more challenging than I expected it to be.'
- As a shadder, this is a game that's hard to beat because it's rules light but strategy rich.
- This would be my favorite shadder. I don't usually play shadding games, but I really enjoyed this one.
References (from this video)
- tight economy
- elevates beyond standard tableau builder
- fun theme
- brain burning complexity
- not a mass-market hit for casual players
- shrine-building competition among family relatives
- Day of the Dead homage
- thematic, culturally inspired fantasy
- Castle Combo
Mechanics (from transcript analysis)
- engineered push-your-luck scoring — surrounding relatives for scoring via candles
- marketplace economy (maragolds) — spend maragolds to take cards; candles add scoring opportunities
- Tableau Building — drafting tiles to build a personal tableau
Video topics + discussion points
Quotes (from this video)
- it fits right in
- the highlight of the expansion for me
- I really like the new resource selection system at the end of the round
- two things elevate it above being a standard tableau builder
- great artwork and mean drafting
- it's a very weird little game
- not one of my favorite RPGs we've played so far
- the adventure part is not there