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Ganymede box art

Ganymede

Game ID: GID0139118
Game Info
Year
2018
Collection
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Description

Ganymede is a development and tableau-building game in which players are corporations specialized in sending settlers to colonize the universe. To do so, you will recruit settlers on Earth, use shuttles to transport them to Mars, then to Ganymede where the settlers' ships launch base is located.

The game ends when a player has launched four settlers' ships into space. Players score VP from their launched ships and from their reputation track.

Description

Ganymede is a development and tableau-building game in which players are corporations specialized in sending settlers to colonize the universe. To do so, you will recruit settlers on Earth, use shuttles to transport them to Mars, then to Ganymede where the settlers' ships launch base is located.

The game ends when a player has launched four settlers' ships into space. Players score VP from their launched ships and from their reputation track.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment: pos 6 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–7 of 7
Video lBa6s_409cE Getting Games Review at 29:43 sentiment: positive
video_pk 91780 · mention_pk 246389
Getting Games - Ganymede video thumbnail
Click to watch at 29:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple drafting with strong combo potential
  • Strong engine-building through convoluted card interactions
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • pool drafting / conveyor belt drafting — Draft settlers from middle deck; multiple action activations by same type via same tile; shuttle/spaceflight progression Earth -> Mars -> Ganymede
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "this is a worker placement game"
  • "the main economy of the game is money"
  • "a simple full drafting combo-tastic style game"
  • "engine-building, combo-tastic style game"
  • "we solved the puzzles"
References (from this video)
No references stored for this video.
Video 5DCdxSzG1pc Getting Games Discussion at 16:54 sentiment: negative
video_pk 89800 · mention_pk 239130
Getting Games - Ganymede video thumbnail
Click to watch at 16:54 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • cute little game
  • has an expansion (Moon) that the host bought
Cons
  • deciding not to keep the game on the shelf and to move it on
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • expansion integration — discussion includes buying and later considering a moon expansion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i am an accidental videographer
  • the video output has been a lot less
  • engine building is not a mechanism
  • i've spent a lot of time zooming around with the camera
  • the video versions are getting more views than the podcast downloads
References (from this video)
No references stored for this video.
Video tFQovidi5mU Allies or Enemies Top 100 List at 10:44 sentiment: positive
video_pk 89508 · mention_pk 237829
Allies or Enemies - Ganymede video thumbnail
Click to watch at 10:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast play sessions
  • Simple yet deep engine-building decisions
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven progression — Cards unlock future options and guide progression along an track.
  • Engine Building — Players build an engine of actions that scales as they advance.
  • engine-building — Players build an engine of actions that scales as they advance.
  • Track Advancement — Cards unlock future options and guide progression along an track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are celebrating our second anniversary of our channel so we are doing our top 100 of all time.
  • It's a really smart dice placement game where your dice are slowly moving up every turn until they retire and new dice start moving around the track.
  • Meadow is super smart as a tableau builder with a simple, elegant arrow system.
References (from this video)
No references stored for this video.
Video nwBIh54pCUc Allies or Enemies Top 100 List at 8:15 sentiment: positive
video_pk 74372 · mention_pk 179184
Allies or Enemies - Ganymede video thumbnail
Click to watch at 8:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pleasant theme with moons motif
  • Deepens with repeated plays
Cons
  • Can be a little abstract
Thematic elements
  • tile/ card-driven placement with engine-building goals
  • Space exploration and migration/evolution theme
  • strategic, quiet thematic emphasis
Comparison games
none
Mechanics (from transcript analysis)
  • Combo-driven engine — set up combos for efficient progression
  • tile drafting / placement — players optimize movement of people from Earth to Ganymede
  • Tile Placement — players optimize movement of people from Earth to Ganymede
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's essential to think of Euphoria's dice as beautifully stylized, not just random pieces
  • unlock is essentially an escape room in a box
  • parade is an Alice in Wonderland themed card game
  • we group Unlock! together as a series, it's a puzzle-driven experience
  • Spirit Island flips the colonization theme, turning it into the defenders' story
  • there's something so satisfying about Isle of Cats—the boats, the cats, the baskets
  • Draftosaurus: pulling out dinosaurs is incredibly satisfying
References (from this video)
No references stored for this video.
Video 0LW5ilOC_Uc Top List at 14:56 sentiment: positive
video_pk 72724 · mention_pk 172164
Ganymede video thumbnail
Click to watch at 14:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really interesting
  • Plays so quickly
  • Super simple
  • Really satisfying engine
  • Enjoyed it enough to purchase
Cons
none
Thematic elements
  • Colonizing Ganymede
  • Solar System (Earth, Mars, Ganymede)
Comparison games
  • Demeter
Mechanics (from transcript analysis)
  • action selection — Players choose actions, often involving picking a resource or card.
  • Engine Building — Players create a system for generating resources and actions.
  • Resource Management — Players manage various resources needed for actions.
  • Tableau Building — Players add cards to their personal play area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we wanted to talk about our top 10 favorite new to us games that we played for the first time at aircon
  • the great thing about aircon is it's a convention where the main focus is all about playing board games
  • we ended up winning one of the tables that had something like 28 games
  • this is the reason that we put our tickets in that table
  • we played oodles of stuff met noodles and new people
  • i don't think i'd run out and buy it but i had a lot of fun playing it would definitely play it again
  • i don't know what it was that didn't quite connect with me but like it was another one that i wasn't itching to run out and buy right after we played it
  • building a sensible house felt weird to me but it was fun and it was uh it was well put together i thought
  • it was just a lot more random and and fun
  • it leads for some really exciting moments because you're taking all of the matches so sometimes if you hit the dice and some of them change you might have four fours that you're taking and two threes and so you take them all and it can lead to some huge shifts
  • i've never been so sad about winning in my life
  • i really liked it and i am super keen to try it with those other modules because i've heard that adds a lot to it
  • we played it once and thought yep we we want some more of that
  • we thought yep we have it on the way now
  • and both of them came down to the very last card which was i think really a sign of a good game
  • it was it was so much fun
  • highly recommended if you're in the uk absolutely go if if you're somewhere nearby if you're on the continent if you're in europe it's probably worth worth a channel over here
References (from this video)
No references stored for this video.
Video Hf1Mty_X6lE Allies or Enemies Top 100 List at 5:47 sentiment: positive
video_pk 66458 · mention_pk 161921
Allies or Enemies - Ganymede video thumbnail
Click to watch at 5:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, bite-sized decisions
  • engaging engine-building feel
Cons
  • can feel tight on turn timing for beginners
Thematic elements
  • engine-building with card interactions
  • space exploration to moons and planets
Comparison games
  • Isle of Cats
  • Tillotum
Mechanics (from transcript analysis)
  • card play with chaining bonuses — play cards to move astronauts and resources across bodies and unlock bonuses
  • color/resource matching and color-switching — resources by color drive actions; color matching enables advanced moves
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such an interesting mix of card Drafting and tile placement
  • the asymmetry is fascinating
  • it's a really clever game
  • this is a racing betting game
  • the cluster of eight cards can be incredibly powerful
  • it's a cozy, cooperative puzzle
  • the engines really click when you chain the bonuses
  • it's a game of inches
References (from this video)
No references stored for this video.
Video TFGkBwwNLkY Chairman of the Board Top List at 7:33 sentiment: positive
video_pk 13636 · mention_pk 39856
Chairman of the Board - Ganymede video thumbnail
Click to watch at 7:33 · YouTube ↗
Overall sentiment (raw)
mixed-to-positive
Pros
  • accessible engine-building progression
  • balance between short-term gains and long-term power
Cons
  • not as mass-market as Splendor
  • could have broader appeal
Thematic elements
  • move meeples from planet to planet and to spaceships for scoring
  • space-age planetary exploration
Comparison games
  • Splendor
Mechanics (from transcript analysis)
  • Card Drafting — cards determine actions and meeple movement
  • engine-building — progressively strengthen actions as you tuck cards under the board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the scoring mechanism in this game
  • it's a great progression from a game like Carcassonne
  • this game had a tendency to go too long
  • one-trick pony ... not really a game we're ever going to go back to
  • this for me should have been a 45 minute game sadly sometimes it did end up 90 minutes
References (from this video)
No references stored for this video.
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