Game Info
Year
2020
Players
1-2
Age
12+
Playtime
45 min
Complexity
1.8/5
Collection
Your Tier
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Description
A reverse dungeon crawl where you play as a powerful creature trapped in a dungeon and must defeat all heroes to escape
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment:
pos 2 ·
mix 3 ·
neu 0 ·
neg 0
Showing 1–5 of 5
Video 1f7UkwsjB4k
One Stop Co-op Shop Analysis at 0:03 sentiment: mixed
video_pk 80940 · mention_pk 198745
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Fun dice building and upgrading mechanics.
- Cooperative mode is quite fun and works well, mitigating luck.
- Dice placement becomes more interesting in later acts and with specific builds.
- Enemy powers are interesting and varied.
- Combat is generally quick and fun.
- Co-op leads to more table conversation but remains relatively quick due to simultaneous turns.
Cons
- Character uniqueness is questioned, with starting powers and dice types being too similar between characters.
- Dice colors in the prototype are too close, impacting readability.
- Dice board placement can feel like wasted effort in Act 1.
- The 'fireplace' option for healing can be boring when max health is reached.
- Some enemy mechanics were confusing to the reviewer.
- The similarity to Slay the Spire might be a negative for those looking for extreme uniqueness compared to that game.
- Dice bending incorrectly in the prototype.
Thematic elements
Comparison games
- Slay the Spire
Mechanics (from transcript analysis)
- Bag Building — Dice are drawn from a bag, and players can potentially influence its contents by acquiring new dice and discarding others.
- Combat System — Involves facing enemies, rolling dice to attack, defend, and use special abilities, with enemies having their own activation patterns.
- cooperative play — Players can work together, with mechanics allowing them to send dice to allies to assist them.
- Deck Building (adapted) — Instead of cards, players utilize dice. They can acquire new dice and upgrade them, similar to adding cards to a deck in games like Slay the Spire.
- dice building — Players acquire new dice, upgrade existing ones with properties, and customize their dice pool throughout the game.
- Dice Placement — Players draw dice from a bag, roll them, and place them on a grid to activate abilities. The placement of dice can matter, especially with later enemies and dice powers.
- Relics/Powers — Players can acquire permanent or single-use powers that modify gameplay.
- Resource Management — Players manage energy to play dice, health, block (shields), and crit (a resource for extra effects).
- Roguelike — The game features progression through acts and a sense of increasing challenge and power.
- Shop/Market System — Players can acquire new cards (dice) and properties from a shared market or specialized shops.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So again, Die in the Dungeon is based on a game I haven't played, but it seems to be Slay the Spireesque but with dice.
- The dice building and getting new dice and upgrading them is very fun.
- Cinder's character is really pretty darn similar to other characters.
- I think this one gives you kind of more options for growing in whatever weird way you want to.
- The dice board... it often didn't matter and it was easy to make whatever I wanted to do happen.
- But I think the mechanic does come to life in later play.
- So, there's a mixed bag. It gets better as you play act two and act three and act one.
References (from this video)
No references stored for this video.
Video fSus7_qm10A
BoardGameCo Preview at 0:02 sentiment: positive
video_pk 80909 · mention_pk 198617
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging solo experience
- Snappy gameplay
- Unique characters due to different abilities
- Dice upgrading and removal options allow for codex adjustment
Cons
none
Thematic elements
- combat and progression through dungeon areas
- dungeon
Comparison games
none
Mechanics (from transcript analysis)
- action selection — Players allocate dice to different actions, such as attacking or boosting.
- cooperative play — Players can work together, with unique combat areas and the ability to support each other.
- Deck building (implied) — Gaining cards like potions and relics augments gameplay, suggesting a form of deck construction.
- dice bag building — Players build a 'bag of dice' that they use for combat, upgrading or adding dice to it.
- Dice Rolling — Dice are rolled to determine actions, combat effectiveness, and enemy attacks.
- Modular Board — The map changes game over game due to randomized setup of certain spots.
- Press Your Luck — Drawing dice from a bag and rolling them for combat outcomes has elements of press your luck.
- Resource Management — Players manage energy to place dice on their combat board and coins for purchasing items.
- Set Collection (implied) — Collecting personal or public dice to slot into a codex suggests set collection.
- Solo Play — The game is designed for solo play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Die in the Dungeon is going to be a solo or cooperative game where players are playing through multiple areas.
- Ultimately, you're trying to get through this dungeon. and at the end of the dungeon is a boss.
- So, you can see that players are going to have a branching pathways, but they're all going to lead them ultimately to the final boss.
- When you're doing that, you're really adjusting your codeex to be specifically what you want to encounter because you are drawing those five dice at the start of each combat turn.
- Dining the Dungeon is going to be a game for players who enjoy a cooperative dungeon crawling experience while also building out their codeex of dice that they have available to them.
References (from this video)
No references stored for this video.
Video dDtjD-pNqUg
Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 80819 · mention_pk 198136
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
- Fun video game adaptation
- Clever spatial system
- Dice boosting mechanics
- Strategic depth with abilities and modifiers
- Engaging combat
- Variety of dice effects
- Rewarding progression with new dice and abilities
Cons
- Can be difficult to manage multiple dice abilities
- Certain enemy modifiers can be very challenging
Thematic elements
- Dungeon Crawl
Comparison games
- Slay the Spire
Mechanics (from transcript analysis)
- Board Grid — The game utilizes a grid system on the board where dice are placed and interact.
- Boss battles — The game features boss encounters at the end of areas or waves.
- Campfire Healing — A 'campsite' mechanic allows players to heal during their journey.
- Deckbuilding — Players add dice to their 'backpack or deck' after winning battles, implying a form of deck modification.
- Dice Placement — Players place dice onto a board to activate abilities, attack, defend, or apply effects.
- Dice Rerolling — Players have the ability to reroll dice to potentially get better outcomes.
- Dice Rolling — The core of the game involves rolling dice to determine available actions and values.
- Elite Battles — Special, more challenging battles are encountered on the map.
- Energy System — Placing dice costs energy, with a limited amount available each turn.
- event tiles — Unknown tiles on the map can trigger various events.
- Forging Dice — Players can 'forge' dice, increasing their numbers or modifying their properties.
- Glass Dice — Some dice are 'glass' and break after use.
- Modifiers — Enemies have modifiers like 'vile modifier', 'narcissist', 'pickpocket', 'coward', and 'armored' that alter combat.
- Retain Property — A die is described as having the 'retain' property, meaning it won't be discarded from hand if unused.
- special abilities — Players collect and utilize various special abilities that modify dice, health, or combat outcomes.
- Status Effects — The game features effects like 'toxic' (poison) and 'splash damage' that affect enemies.
- Sticky Dice — Some dice are described as 'sticky' and stay on the board, potentially with decreasing value.
- Treasures — Players can acquire treasure rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is essentially Slay the Spire, but with dice and also a clever kind of puzzly spatial system.
- I forgot his name. He has a funny name.
- So, these are the ones I can draw from.
- This just boosts other dice.
- It has splash damage so if there were more than one enemy it would hit the main enemy but then it would also damage some of the other enemies as well.
- So, right now I could put this here and now it would be 2 + 3, that would be doing five damage instead of just two.
- So, we've used up all of our energy, so now we can click finish and all of this will resolve.
- So, we got our six shields. We hit for five. They hit us for five, but our shields blocked it and then they're gone.
- This is a mirror die. So, this is kind of cool. It will mirror something that is exactly four away.
- So, we might as well put that up there.
- Oh, and this is I forgot. These are free.
- So, actually, that means I could probably do that. Oh, yeah, there we go.
- So, now we can get a little bit more damage.
- So, now we have this attack. We're going to be covering it with our defense. We're doing 11 damage plus two poison.
- And you can see this one because it was heavy, it stays on, but it lowers by one.
- So, when you finish off a battle, you get to add dice to your backpack or your deck.
- So, this is a cool die. I have one of these, these terrain die. This actually adds a permanent increase to a spot on your board for that battle.
- So, here's another event. This is an elite battle, and then we have treasures that we can get.
- I really don't want my coins stolen from me. So, we're going to definitely want to block the damage.
- So, first off, let's reroll.
- So, we've now covered the eight shielding that we needed.
- Oh, yeah, it's our hidden ace. On odd turns, we get to do an extra draw, and then we gain plus one energy every time you draw 15 dice.
- Might as well put another one of these out.
- So, we're getting some nice splash damage.
- Ooh, and it did something out here. Catch. Fill all these catch slots with dice to gain plus three barrier. If not, enemy will gain plus six barrier instead.
- Oof, annoying. Okay, so we need to fill these spots.
- All right, sort of evened out and we hit both of them randomly, so that was nice.
- Yeah, this is this is going to be a pain to deal with.
- Oh god, I'm rolling high on my first roll.
- Beautiful. Get that in there.
- So, we have plenty of defense.
- Ah, there we go. And took him out.
- So, let's do that again.
- We got our mirror. We can put this Yeah, there. So, now that's a hot spot.
- We can heal up. Get a good amount of damage going on there and plenty of healing with a little poison.
- Oh, and I can draw. Awesome. Bam.
- Yeah. Excellent.
- You can really see how, you know, this grid, it has a nice little puzzly feel to it.
- Ah, there we go. Now, that worked. Let's just go ahead and boost that and this will be an instant hit. Kabam.
- He's down to four.
- Oh, that was just wave one. Now, we have wave two and it's this honking guy. Oh my goodness. 130.
- Okay, so these are going to be like building up block.
- That's unfortunate. Let's draw our extra die.
- Um okay, yeah. So, we can do that and put that there. And then this can go up there. Beautiful.
- Oh, shoot.
- Maybe four is enough. Uh I don't want to take four damage.
- That's pretty good. And then I don't really need that. Let's just put this here and try to make one of these spots increase that spot by four. So, that might be useful.
- I don't think I'm getting any splash damage on this guy.
- Well, that's okay. Going to do 15.
- Gosh, I'm rolling high on my first roll.
- All right. Well, I like the reroll. Okay, see there we go. That worked.
- We'll get this one in. And we'll get this one in. So, we're getting some nice splash damage.
- And then I can get that in right here actually cuz that'll be plus four. So, that'll be seven.
- Yeah. That works out great. That's all my energy.
- We've got this under control. We are losing a little bit of health, but I could always use this potion.
- Okay, I got this mirror. So, this is perfect. I wanted to put the mirror there. So, whatever I put here is going to be pretty awesome. And if I put this there, that will do some good work, too. Let's reroll. Beautiful. Get that in there.
- Probably get that right there. That can go on there and that can go on there. So, we have plenty of defense.
- Gosh, we have a lot of energy left, too. Not too shabby.
- We got our mirror. We can put this Yeah, there. So, now that's a hot spot. We can heal up. Get a good amount of damage going on there and plenty of healing with a little poison.
- Oh. Oh, there we go. Put you in there. Yeah.
- Excellent.
- Now, that worked. Let's just go ahead and boost that and this will be an instant hit. Kabam.
- Grants one block at the start of the turn. Okay, his attack equals his block and at the end of the turn he gains plus four boost if its block value is lower oh, than the player's block value. Got it.
- Let's draw. Oh, we got a lot of attack. And we have four energy.
- I think we're better off not using this and just doing one, two, three, four. So, let's reroll that. Let's reroll all of these just for the fun of it. That did not work.
- Maybe we don't want that one. Okay, now I do kind of want to use that one. So, let's go like that. We can pop that in there. We can pop that in there. And we can pop this in there. Oh, we don't even need that. So, we'll do that. That's fine.
- Hits us for zero. Ooh, and it did something out here. Catch. Fill all these catch slots with dice to gain plus three barrier. If not, enemy will gain plus six barrier instead. Oof, annoying. Okay, so we need to fill these spots. But, we have lots of defensive dice that are free. So, that shouldn't be too much of a problem. So, I can still do that. And I can go like that. And we can pop that in there. Great. So, we filled those. That's good.
- I can't help but do the rerolls. Even though it's hurting me. Oh god.
- Ah, there we go. All right, no defense here. So, let's see. Want to bring this out for sure. Hope I can draw. I always forget that.
- Nice. So, let's just get a plus two 10 bam, automatic, then it goes away. We'll pop that guy in there. Don't really need any defense. It's not attacking us. I'll just put that up there. Yep, that's fine.
- Slowly whittling it down. Ooh, 11 attack. All right, now we need some defense. Luckily we have this.
- Put that up there. Put this here. It gives us 16 defense. Beautiful.
- I guess I'll do that. And then, oh god, I can do that as well. That's way more defense than I need. Although that's only giving me eight. I'll take three damage. Oh no, I have two already, so that's 10. I'll be taking one damage. That's fine. I'd rather do 20 damage.
- Yeah, I just lost one. Okay, we got these catches again. I definitely want to re-roll. Re-roll. Yeah, what the heck? Why not? Can draw.
- Yeah, this is good. Build Oh, hold on. We'll do that. And then, this we can just doesn't really matter. It's going to go away. Oh shoot. We do want to fill all these, so I guess we will have to do that. So this won't be doing anything. Well, that's fine.
- 12 damage. This is simple. Go like that. That's 10. That can go in there. That can go like that and this can go like that. Yep.
- Loads of defense that I don't need. Can get one more. Ah. So this isn't exactly what we were looking for. We can do some toxic work there. Why not?
- Pop that up there and guess I can just place that out there. That'll stay.
- Oh my goodness. Can we do 25 damage? Let's try.
- Okay, now we just need to do 20. Well, I can do 10 like that. Then I can pull that back. And then I can do six like this. And unfortunately, that's all I can do. So I might be getting hit here. Let's use our mighty potion just so we can finish this guy off and not take a bunch of damage.
- Okay, I didn't roll enough. Oh, but I did get a little plus there. So that that did help. So we are going to take him out. Beautiful.
- Great. So, we get a relic. We can have pachinko balls. Three random slots on the board will get a plus one value at the start of the turn. Or fingerless mittens. If all dice on the board have an even face, all dice gain plus two. No, I I do a lot with odd faces, so I don't think that's going to work at all. Let's get this one.
- Ooh, what's this ability? Gain plus one extra value for each dice on the board next to it. Oh. All right. I have a lot of block though. I'm not I'm not like hurting for block. So, this will gain plus two for every other attack die that's out there. That seems good cuz we have a lot of attack dice, so that'll be great.
- Yeah, let's get another minor healing. That'll be good.
- I had to leave, so I saved everything and when I came back, it put me back in that same battle. So, I had to redo that battle over again. It was basically the same result, although I did lose a little bit more health this time. So, I think we're going to be stopping by this campfire. But, let's continue on with this treasure tile.
- All right, seven coins. And another relic. Letter of recommendation. Boost dice targeting dice with a face value of zero gain plus two boost value.
- All right. That's not tremendously helpful. Now, we can come here to discard a die. Always like doing that.
- And what do we want to get rid of? Do we want to just get rid of a basic attack? Yeah, let's get rid of a basic attack. There we go.
- And because I lost all that health, I do think I want to go here to the campfire and just get all the health back. Yeah, so here we go. We can heal or we could redistribute one of our dice. That's okay. Let's just heal up.
- Ooh. Do we want to go for another elite battle? Yeah, let's try it. I think I think we can handle that.
- Got a lot going on here. Tangler modifier applies tangled slot effect to one random slot on the board for each time they deal damage to the player. Ooh, and that it gives a minus one. So, we want to make sure to block that. This guy's coming hard with 10 damage. Uh, and we have these weak spots. So, if we can place a dice in all these weak spots, we can reduce the attack. Got it.
- Let's draw our die. Let's do our patented reroll. Oh, beautiful.
- I do still want to play this. We'll play this on a plus one, I guess. That's [snorts] going to do some splash damage as well.
- How much shielding are we going to get? Seven.
- We want to get that in there. And that like that, I guess. Okay, this is fine.
- Wonderful. Didn't even take any damage. Easy peasy. Now this guy's going to heal. Yeah, let's go ahead and take them out.
- This will give me some block. Yeah, let's roll that. Okay. That's better.
- We're just going to have to fill this in. So we're going to have to uh Oh, but I can use this to fill in. So I can put that there and then that could go there. Now we're doing five damage. Yep, that's good enough. Bam.
- That works. Ooh, big draw here. Let's go ahead and get our rerolls done. Nice.
- We can pop that in like that. Put that like that. We just need three more. No sweat. Put up there. We've got lots of defense to do that. None of this really matters. We're killing them. Just finish them off.
- Now wave two. Ooh. I don't like this wave. At the start of the turn applies volt plus slot and minus volt slot effects to two random slots on the board.
- What do these do? Reduce times point five the value of the dice on this board connect with the minus volt to reverse this effect.
- I see. Well, that is annoying. And with that Okay, their attack is equal to their block at the start of the turn. Block stays, so we want to get rid of their block. And this guy's just here. This one's doing some good damage.
- There we go. That's giving me 14 shields. And 20 damage. Oh, and I can draw.
- So, I could put this. Can I All right. That seems good.
- Okay, so this guy's getting stronger, but I just want to get rid of this one. Here's the negative. Where's the positive? Is it here?
- Let's reroll. And reroll. Oh, I love that. What if I go like this? Oh, yeah. There we go.
- And then in fact, I can put the seven on this guy. The three will kill this one and this one. Beautiful.
- Now, it's just that guy left. He only has one shield doing one damage. So, now it's a piece of cake.
- As well do this as well.
- Oh, actually, I should be putting my zeros out cuz of the letter of recommendation. Forgot about that. No biggie. Bam. Bam. Oh, okay, didn't roll an eight again. No big deal.
- You there. Beautiful.
- And now we can probably just finish them off. Roll another one. Oh, yeah, here we go. Kabam.
- And he's done. I'm going to get another relic. Do we want shiny stone? So, boost dice gain plus one boost value when all available target slots have dice on them. That's pretty good cuz I think I do that a lot. And then the orange clover dice gain plus one extra value for every dice uh with a face value of zero. Let's do shiny stone. That's pretty good.
- And you know what? I need more healing cuz my one healing die is glass, so it breaks as soon as I use it. So, I'm just going to jump right in here with healing. This is also glass. Um I just need more healing. Let's take the block. Which can also help me.
- All right, now we're going to go to the shop. We have a lot, and I do mean a lot of money. Free sample. Grant the double dip property to one die. Sure, why not?
- Uh Uh let's give it to I don't know. Doesn't matter. Okay, now we got some powerful potions. But I want to grant a reroll to one of my dice. Absolutely, I want to do that. Um What could we reroll? What would be the best? Probably this one here. Yeah.
- All right. I'll gain a little bit of block extra. I'm going to save the rest of my money though.
- And I don't really need the campfire, so let's find out what this question mark is. And it's just a battle. Fine, fine, fine. Oh my goodness, they're all over my board, honey covered. This just reduces the value of the dice on those slots. That's ridiculous, and this unlocks the spot.
- Well, let's do our typical thing. Who do we want to go after first? I think we could really just kill this one, but boy, this is some real damage, and I have zero defense. Zero defense. Incredible.
- I need some block. That's not nearly enough. Give me more block.
- Oh my god. Oh my goodness, I'm going to get so damaged here.
- Oh boy. Oh yeah, this one on a reroll gains plus two value, so bam. This is a mess, and I'm not sure I fully understand what's going on. This is honey-covered. Let me pull everything off. I'm going to start again.
- That's making it plus two. Oh, because of that. Okay.
- There we go. This This is what I would This is what I would need to do. Oh, but now that's increasing this. So now they're doing seven damage, but we're going to try to kill them. So that will matter, but it's also increasing this because of that. Oh my god, so the boost is what's is what's causing this problem.
- So we'll get the boost out of there. Figured out the problem. It was the boost.
- If I put that over there, can I move this? No, I can't move that. I think there's a way that I can do this. Yeah. That, and then I move this somewhere else. Put that there, put that there. Oh no, cuz that has Okay, we put that there, that there. Okay, now I'm killing this one. Only getting 12, but that's okay. And then I can put that there. Gosh, I think that's the best I can do. We're doing that.
- Woo, okay. That was confusing. Okay, now we're looking good.
- Okay, let's do these. Boom. Boom, all right. We just need six to get rid of this guy. This guy's doing eight damage. So, we could try to focus on them. Let's go here.
- Beautiful. That splash damage took care of that. And now Oh, no. If I do that, I don't have I don't have enough to take care of them.
- There we go. That'll be eight. Okay, that's enough.
- Woo. That was a nightmare. Let's get more block. Oh, we took a big hit there and we're not going to get to rest.
- Okay, we have the final battle before the boss. We have two narcissistic frog things here and then this little I don't know ladybug without the spots. They're making it so we have an extra spot there, which is really cool cuz now we can mirror these two spaces. That could be amazing.
- Uh, they're hitting for seven. We've got to be really careful cuz we're low on health.
- Can I Oh, yeah, look at that.
- I sort of don't want to reroll this. We make one of these there. And we put that there. Oh, look at that. Now we're making it happen and I still have this. Which I can Yeah, I could put it right there. So that's 13. Yeah, look at all this damage we're doing. 29. We can take this out.
- Yeah, let's just go ahead and take that out, which means we don't really need all that. What if we were to put this here or No, we could put that there. And then we put this here. That's looking good to me. Let's Let's do that.
- Okay. Yeah, they're going to double their attacks cuz we didn't hit them, but that's no big deal. Oh, but when I took them out, I took out that spot. Okay.
- Well, that's fine. This is going to get plus two. This is going to get plus two. I forgot to draw last time, didn't I? All right.
- Oh, can I heal up? Oh, baby, yes. That's what we want.
- We can just shield ourselves. Well, hold on. Cuz we can make that happen.
- Very little attack, but that's fine.
- Yeah, let's do that cuz we just we need the we need the health.
- Okay, so now we're filled up on health. We'll get rid of these guys and then we'll have full health going into the boss. So that is great.
- Let's just Yeah, what the heck. How come every time I reroll it's a one? There we go, five. That's what we're looking for.
- And we got this guy. Put that there. We have a plus seven right there. So we might as well put that. Now we're overkill.
- Let's get the one with more health. Put that there. Yeah, we'll just get rid of them. And we'll just get Yeah, that's actually Let's put that there.
- Oh, right. I forgot.
- Can almost kill them. What if I did that? There we go.
- We made it happen. And because I had full health, I got an additional max health. That's great. So this is sticky. Oh, no, it's glass. What's sticky? Adds plus two to the value of any two slots away. Okay.
- This is lethal. Deal three damage to the main uh target enemy. If this die contributes to a kill, deal three uh damage to a random enemy. Okay. So, that's good. And it also has this pack, which gives plus two extra value for each die on the board with the same type. Yeah, this is all good. Let's Let's do that.
- All right, and we can forge. We do have quite a bit of money. Always got to get the free sample.
- And we don't have a lot left that we can increase, but lethal and pack. I do like the splash damage, but that is glass. I'm in an attacky kind of mood here. So, let's get these up.
- That one doesn't have reroll. That's fine. Confirm.
- And then, we know with this one we can upgrade a silver tier. So, now we can upgrade one of these. It has reroll, and this one has splash. So, yeah. Let's do that. Six more points.
- And because it has reroll, let's just get these up as high as possible, and we can just reroll if it's a one.
- Beautiful. Have 18 left. Origami frog, dice in your hand at the end of the turn will not be discarded anymore. Hmm. Uh, that's okay.
- Dice in your draw pile at the end of the turn gain plus one extra value. Ooh, I like that. Yeah, let's get the tree stump.
- That's all of our money. And here we go. Final battle.
- Oh my. Oh, the honey. The honey covered. This was my This was really bad for me last time.
- Okay, so this is a royal jelly covered. Increase times two to the value of the die. Okay, that's good. And then crown mark. This board slot is now increasing value thanks to the honey dice targeting it.
- Oh, this. Okay, and then this one's targeting those. Queen Bee is short fuse monarch. There should be a way to use her honey dice in your favor. Watch out for her charged attack.
- Now, I'm able to move these. Can I I can't move that, but I can move these. Now, let's draw.
- Oh. Got a honey D8. Apply honey to all slots three spaces away.
- Oh, she put these in here. I'm not exactly sure how this works. I know I'm going to reroll that. I know I'm going to reroll that. This I might not reroll. We might keep that six. How about that?
- Yeah, there we go. So, let's see what happens here. If we put this here, we're doing 28 damage. Oh, yeah, increase times four the value because these are focused on it.
- Okay. So, instead of that one, let's put the one that has splash on it. So, now we're getting 14 splash. We're killing that. If we can do that, now we're doing 40 damage. I might be able to take care of both of these like right now.
- There we go. 57 damage, and the splash damage is taking both of them out. So, we'll be just left with the queen bee. And I don't need any defense, so we'll just finish. Monarch. Crown mark. Target this board with honey dice to improve it. Ah, I see. So, we could use those honey dice. I didn't get any right now, but we could use those target that spot to improve it. I got you.
- Now, I can put the zero down cuz that's doing something here.
- There we go. And then I can do that. So, I can turn that into a nine. So, we're doing 13 damage. Well, extra damage. I'm at full health. Finish.
- Oh, okay. So, now she's getting mad and is going to hit me for 20. Ooh. Okay. Not good.
- So, if I put this here, that will become threes. Um we put this out. And that. Okay, that's 10. Let's reroll that. Ooh, there we go.
- Oh, but these honey dice. Okay, hold on. Oh, that's the crown mark.
- I'm I'm slowly reducing my crowns to do this. I can move that over there though. I can also pick those back up. I want to see if I get this Oh, I can't do that now. Okay, so hold on. Let's put that back.
- If I put this up here, how much damage is that doing? 22. Okay, good. If I put this up here, oh, ooh, there we go. We'll take it.
- We're slowly whittling them away. It's all we can do.
- Uh I don't That's Don't worry about that. Get some health back.
- Yeah, whatever. It's fine.
- And adding more Oh. Okay. Well, that is a little uncalled for, I'd say.
- Do we have a crown spot? I don't think we do.
- Yeah, that would be lowering it, so we don't want to do that. Oh, I can draw.
- Don't really need this. Guess we're done.
- Oh, it's going to be nothing but honey in my in my bag here. This This is going to be a problem. Okay. So, I can use these to make that better. Then when I put that on there, yep. Now, I can't afford to use those. But, I can do something like that.
- All right. Okay, now they're mad.
- We can draw. Ooh. That's a plus six now.
- So, if I can go like that. Uh that's two, so I probably don't even want to use this die.
- I basically finished the first area. Just beat that boss and now here we are in a completely new area that I have never played before.
- So, let's just hop in.
- This grid, it has a nice little puzzly feel to it.
- This was really bad for me last time.
- That was a nightmare.
- That was a problem.
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Video 3Y7gq62sNqo
Bower's Game Corner Preview at 0:38 sentiment: mixed
video_pk 80749 · mention_pk 197704
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Well-executed Kickstarter video that showcases gameplay, components, and artwork.
- Captures the feel of the video game source material effectively.
- Engaging gameplay with dice building, upgrading, and synergy.
- Solid theming and beautiful presentation.
- Good organization of the Kickstarter page and pledge levels.
- Includes a playable solo mode.
- Dice and component overload is a positive for some fans.
- Interactive Kickstarter page with polls and community engagement.
- Includes a rule booklet and gameplay videos.
- The game is not technically complex to manufacture.
Cons
- Lack of crucial information on the main image (player count, time, age).
- Concerns about the company's track record with previous games (rules issues, delays).
- High shipping costs mentioned by backers.
- The company has not shipped a working game yet, with issues in rule booklets.
- Concerns about the company seeking community input on rules and design post-Kickstarter.
- The main image does not effectively showcase all key components or stretch goals.
- Tiny text on the reference card.
- The box size appears small in images but is actually large.
- The translucent D20 holder was a limited-time offer for the first 48 hours and not prominently displayed.
Thematic elements
- cooperative roguelike dice placement
Comparison games
none
Mechanics (from transcript analysis)
- cooperative play — The game is described as a 'cooperative roguelike dice placement game' and the host mentions a 'co-op spin'.
- dice building — The transcript mentions 'endless builds' and the ability to upgrade and modify dice.
- Dice Placement — The game is described as a 'roguelike dice placement game'.
- Roguelike — The game is described as a 'cooperative rogike dice placement game'.
- Spatial Combat — The game features 'spatial combats'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I don't like the cut of Room 5 Games' jig in any way, shape, or form.
- This is your board game. You should have designed it the way you wanted it to and it should be ready for me.
- You haven't shipped out a working game yet.
- Kickstarter is a great place to bring out like your dirty laundry, so to speak.
- But the fact that they don't want to fumble the ball when they have a video game IP.
- The dice building, getting new dice and downgrading them is very fun. Upgrading them. Sorry.
References (from this video)
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Video bDPoQkAwVoI
Bower's Game Corner Analysis at 5:49 sentiment: mixed
video_pk 80501 · mention_pk 195931
Click to watch at 5:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- The Kickstarter video was very well done and engaging.
- The Kickstarter page provides comprehensive information for decision-making.
- The creators showed attention to detail and polish.
- The game has a lot of dice.
- Three 'third-of-a-point' grade bump-ups were awarded.
- There are rock-solid quotes and videos available.
- An organized FAQ is present.
- Pledges clearly showcase fan desires.
Cons
- Concerns about the creators' ability to deliver based on previous projects (one game needs a 1.5 rule booklet, another isn't out yet).
- The creators seem open to discussing rules/ideas without proper playtesting.
- Shipping costs are high and detract from the value.
- Previous projects had high shipping costs ($40 for US shipping on a $65 game).
- The creators buried important information about unreleased games.
- Potential for frustrating customer service.
- Highlighting large plastic pieces and cool components was not prioritized.
- A cool translucent D20 holder is hidden in stretch goals.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Dice — The game has a 'boatload of freaking dice'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, I don't know if they are. Let's go check out the comments.
- Kickstarter wants you to be in the top 12 in popularity. You want to be in the top 12 in popularity, bring that Discord over here.
- Do I want it? Yes. Can you do it? Yes, but oh my gosh, I don't feel like there's a lot of baggage.
- Feels fine until I get to the shipping cuz now it's like, all right, it's a $90 game. I guess it's got a bunch of dice, but the shipping sucks.
- And so, final grade is mixed cuz at the end of the day, the question is how do I feel like they ran the Kickstarter project?
- But, really in my heart it's a C, but they have those three third of four grade bump ups...
- I'm going to go with a B minus, but in my heart it's a C minus and you know it and there you go.
References (from this video)
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