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Dimension box art

Dimension

Game ID: GID0096127
Collection Status
Description

Game description from the publisher:

In the puzzle game Dimension six task cards are laid out each round, with these cards dictating how the balls in the game should be stacked on top of one another and side to side. These challenges aren't easy as some colors shouldn't touch one another.

Fast puzzle-solving is important, but more than that in the end whoever solves the most of these difficult tasks wins.

NOTE: IMPORTANT RULE CORRECTION

Game description from the Thames & Kosmos 2015 Science Kits & Games catalogue:

Dimension

The Spherical, Stackable, Fast-Paced Puzzle Game!

Dimension is a fast-paced, innovative puzzle game that takes place in three dimensions with 60 colourful spheres.

All of the players play at the same time.

Everybody tries to position the spheres on their tray to earn as many points as possible. The task cards indicate how the spheres must be placed to earn points: for example, exactly two orange spheres must be on the tray, black and blue must touch each other, and blue must not touch white.

Complete these tasks while racing against the timer. You get a point for each sphere you use and a bonus token for using all five colors, but you lose two points for each card you don't follow correctly.

Prove to your opponents that you are the master of multi-dimensional thinking!

Year Published
2014
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 9 · mix 2 · neu 1 · neg 0
Mentions per page
Top
Showing 1–12 of 12
Video Q76LhQbE0tQ The Brothers Murf top_10_list at 1:04 sentiment: positive
video_pk 62705 · mention_pk 155400
The Brothers Murf - Dimension video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautifully simple
  • Great brain exercise
  • Accessible across ages
Cons
  • Not the deepest or most thematic game
Thematic elements
  • Spatial reasoning; abstract puzzle
  • Abstract 3D puzzle involving stacking balls into a pyramid
  • Abstract puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • 3D stacking / structural puzzle — Players place colored balls to form a pyramid while adhering to color/height rules
  • Compound Scoring — End-of-round scoring depends on whether the stack adheres to inter-color/position constraints
  • rule-based scoring — End-of-round scoring depends on whether the stack adheres to inter-color/position constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dimension is both a dexterity game. It's actually it's more of an abstract puzzle game than it is a dexterity game.
  • Hookie is a really wonderful game where you are trying to figure out which three kids are playing hookie.
  • Mystic Paths is pretty darn unique. It's a word association game. Cooperative.
  • I love Village Rails. VILLAGE RAILS. GOSH, I love Village Rails.
  • This is one of the biggest surprises for me, I think, ever in terms of like what I've found and loved it.
  • Citizens of the Spark... I think this game is massively underrated for how good it is.
References (from this video)
No references stored for this video.
Video iGTYzqnKgmU Ryan and Bethany Board Game Reviews top_10_list at 13:55 sentiment: positive
video_pk 62332 · mention_pk 154841
Ryan and Bethany Board Game Reviews - Dimension video thumbnail
Click to watch at 13:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good two-player pacing
  • Widely known and accessible deck-builder
Cons
  • Can feel chaotic with many players
Thematic elements
  • Array
  • Fantasy/Deck-building
  • Competitive deck-building with evolving cards
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — Players buy cards to improve their decks and synergy.
  • deck-building — Players buy cards to improve their decks and synergy.
  • Two-player optimization — Supports two-player play with favorable card access and pace.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i actually prefer it two players
  • two players it's almost too easy
  • it's an escape room style game
  • you don't know what your partner is programming
References (from this video)
No references stored for this video.
Video zBEpughGa8E Shelf Side general_discussion at 1:07 sentiment: positive
video_pk 60643 · mention_pk 153031
Shelf Side - Dimension video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nostalgic atmosphere
  • Speedier play via draft builds
  • Clear path for new seasons with added modes
Cons
  • Seasonal changes may impact balance
Thematic elements
  • Array
  • Fantasy
  • nostalgic fantasy with modern tweaks
Comparison games
  • Root
  • Twilight Imperium Fourth Edition
Mechanics (from transcript analysis)
  • Deck building — Players build a deck from cards to trigger actions and combos.
  • drafting — Draft-based decisions shape early game power and progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Safety First safy last safety third
  • this video is brought to you by ascension
  • we bought from Costco a long time ago
References (from this video)
No references stored for this video.
Video yyh3AEk4Jvg Adam Porter's Board Game Channel top_10_list at 0:11 sentiment: positive
video_pk 12868 · mention_pk 37614
Adam Porter's Board Game Channel - Dimension video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great visual appearance
  • inspired Quasal game
  • really like the game
  • fantastic looking
Cons
  • not perfect design
  • negative scoring
  • bonus unreachable with incomplete cards
Thematic elements
  • abstract
  • puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • puzzle racing
  • rule cards
  • Stacking and Balancing
  • stacking balls
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
  • stacking games have table presence like nothing else
  • looks beautiful it looks like a load of sweets on the board
  • one of my favorite games of all time
  • i don't like that sort of game i find that one of the most frustrating game mechanisms
  • the central marble dispenser is your main draw in this game
  • absolutely brilliant strategic game quite complex game
  • it's actually my favorite of the mask trilogy
  • i'm almost scared to say this but i don't really like azul very much
  • biggest most overlooked game on this list
References (from this video)
No references stored for this video.
Video 8LgZvoEetSQ Foster the meele a Channel top_10_list at 6:27 sentiment: positive
video_pk 12542 · mention_pk 36594
Foster the meele a Channel - Dimension video thumbnail
Click to watch at 6:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • extremely portable for travel
  • solid solo puzzle experience
Cons
  • solo-focused; limited group appeal
Thematic elements
  • mental challenge and pattern completion
  • abstract, solo puzzle
  • minimalist, brain-teasing
Comparison games
  • Other solo abstract puzzles
Mechanics (from transcript analysis)
  • Puzzle solving — Players attempt to maximize solved patterns with constraints.
  • tile/drawer-based puzzle — Small components fit into a drawer-like mechanism for solo play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so many amazing small box games we love them
  • you can travel with it, you can camp with it
  • tiny boxes pack a ton of game into a tiny footprint
  • you have to be into it, you gotta yell in Fuji Flush
References (from this video)
No references stored for this video.
Video J1T7XKqiSoI Unknown Channel rules teach at 0:00 sentiment: mixed
video_pk 8762 · mention_pk 102746
Unknown Channel - Dimension video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clear step-by-step demonstration of connecting to a game session
  • Shows practical workflow: create room, assign players, start the match
  • Illustrates how synchronization helps bring players into the game quickly
Cons
  • No troubleshooting for common errors or edge cases
  • Tightly coupled to the Vessel extension workflow, with limited platform-agnostic guidance
  • Minimal discussion of latency, chat UX, or security considerations
Thematic elements
  • N/A
  • Digital/online multiplayer environment (Vessel server) during a live match
  • Instructional, procedural
Comparison games
none
Mechanics (from transcript analysis)
  • multi_user_join — Multiple players join from the local or remote environment to participate in a single session.
  • online_lobby_creation — User creates a room via a 'versus new game' entry to host a match.
  • player_synchronization — Right-click a participant to synchronize them into the game session so they can join and play.
  • Positive player interaction — Right-click a participant to synchronize them into the game session so they can join and play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's pretty easy
  • it's awkward if you've never done it
  • double click extension
  • select look for a game online finish
  • synchronize and it'll sync them up
  • they'll load right in the game
References (from this video)
No references stored for this video.
Video OJUFN0w5670 Adam's Board Game Wales analysis at 1:22 sentiment: mixed
video_pk 6196 · mention_pk 18331
Adam's Board Game Wales - Dimension video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • promotes individual puzzle solving with shared context
  • puzzle variety driven by rule cards
Cons
  • limited direct interaction between players
  • outcome highly dependent on card/rule setup
Thematic elements
  • abstract reasoning under simultaneous constraints
  • Shared puzzle environment with identical objectives
  • puzzle-centric, competition without direct player interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Points awarded for how well players conform to the revealed rules.
  • pyramid/stacking constraint — Players stack spheres into a pyramid while obeying the constraints on placement.
  • rule-based scoring — Points awarded for how well players conform to the revealed rules.
  • Simultaneous Actions — All players work on the same puzzle shown by the set of rules; actions are performed in parallel.
  • Simultaneous Puzzle Solving — All players work on the same puzzle shown by the set of rules; actions are performed in parallel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the interaction essentially comes from sitting around a table and working on this puzzle together and then comparing your relative skill
  • it's interesting to see where Cooperative games are going now
  • these are the true solo games you could play by yourself with no problems at all
References (from this video)
No references stored for this video.
Video PQ1yU6_Om4U The Brothers Murf top_10_list at 17:29 sentiment: positive
video_pk 6213 · mention_pk 18407
The Brothers Murf - Dimension video thumbnail
Click to watch at 17:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactile, visual 3D puzzle that is satisfying to solve
  • multiple approaches to meet rules
Cons
  • can feel punishing if rules clash
  • requires imaginative spatial reasoning
Thematic elements
  • 3D puzzle visualization with rule interaction
  • colorful puzzle-building with rules that change per round
  • puzzle-first abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • color/space constraints — colors must follow spatial adjacency or non-adjacency rules
  • rule-based puzzle construction — flip a set of cards to reveal constraints and build a pyramid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a lot of games out there that I feel like you do stuff you're like, 'Ooh, I feel like you figured that out.'
  • It just makes you feel clever as you build out this thing and start really cascading finishing those tasks.
  • This is a game where you are going to be doing actions by putting these kind of double-sided hexom tiles into this cauldron.
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU Three Minute Board Games general_discussion at 9:36 sentiment: neutral
video_pk 6062 · mention_pk 18025
Three Minute Board Games - Dimension video thumbnail
Click to watch at 9:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Super cheap
Cons
none
Thematic elements
  • Unknown
  • Unknown
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video JzFB8yjZcZw Adam's Board Game Wales top_10_list at 9:10 sentiment: positive
video_pk 5821 · mention_pk 17204
Adam's Board Game Wales - Dimension video thumbnail
Click to watch at 9:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactile pieces
  • clever twists on the puzzle genre
Cons
  • dexterity dependent for some challenges
Thematic elements
  • color matching and spatial reasoning
  • 3D puzzle grid with color blocks
  • tactical puzzle solving
Comparison games
  • MINDO
Mechanics (from transcript analysis)
  • 3D/ modular components — puzzles generated by stacking/placing pieces
  • pattern matching / grid placement — place colored balls to satisfy card patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a puzzle is a problem having one or more specific objectives contrived for the principal purpose of exercising one's ingenuity and/or patience
  • these puzzle games frequently give me a similar experience, often they're very tactile and beautiful
  • the win condition is accurately completing the challenge that's offered by those puzzle cards
  • it's a beautiful package with clever twists on the genre
References (from this video)
No references stored for this video.
Video ret2atPVYv8 Rolling Dice and Taking Names general_discussion at 0:00 sentiment: positive
video_pk 5289 · mention_pk 118447
Rolling Dice and Taking Names - Dimension video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
highly_positive
Pros
  • classic deck building game
  • extensive digital version (3000+ plays on iPad)
  • non-confrontational gameplay
  • flexible player count
  • dream catcher series available
Cons
none
Thematic elements
  • fantasy quest
  • deck building
Comparison games
  • other deck building games
Mechanics (from transcript analysis)
  • Deck building
  • hidden victory points
  • multiplayer non-confrontational
  • set collection
  • Token Collection
  • Victory Point Collection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is back baby
  • y'all we recorded an entire episode 301... and then we go into the process of sending the files to each other and it's only happened what maybe one other time Tony in 300 episodes where we didn't have the recorded file
  • please do not wear a backpack that's juts out about 16 to 24 inches from your back
  • when you land on one of those letters your opponents will draw a card
  • nobody feels out of the game or you don't have a chance
  • this game a seller game for me is that it's no fun if there's no way to win the game
  • so I'm wondering if the convention center if they would move it to the field
  • we went by there every day there was one or two gentlemen there that we just almost became friends with
  • games of the con I loved this game
  • I've played over three four thousand games on the iPad
  • go back to the roots that maybe started this whole deck building system
  • as tyrants of the underdark first time I played that game I thought wow this is a really brilliantly well done
References (from this video)
No references stored for this video.
Video Kep_C1q8ogM Rolling Dice and Taking Names general_discussion at 1:08:20 sentiment: positive
video_pk 358 · mention_pk 1087
Rolling Dice and Taking Names - Dimension video thumbnail
Click to watch at 1:08:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear rules with intuitive iconography
  • fast, tense rounds
Cons
  • mentally taxing for some players
Thematic elements
  • color/ball stacking constraints
  • abstract spatial puzzle
  • abstract
Comparison games
  • Meadow
  • The Loop
Mechanics (from transcript analysis)
  • color-ball pattern building — Place balls on a grid to meet per-round task constraints.
  • timer-based tasks — Two-minute rounds with six tasks; penalties for unfinished tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this may be my favorite of the three iron rail series games that we've played
  • Meadow is designed by Clemens Kalicki
  • the loop is basically being able to take the same actions again during your turn
  • Dimension this game had a lot a lot more attention to it than what i was expecting
  • not innovative in the sense of what you're doing of collecting sets and turning them in but i do think adding in the co-op aspect of it
References (from this video)
No references stored for this video.
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