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Dimension box art

Dimension

Game ID: GID0096127
Game Info
Year
2014
Players
1-4
Age
8+
Playtime
30 min
Collection
Your Tier
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Expansions & Family
Dimension: The Brain Game To Go
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Vibe profile
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Description

Game description from the publisher:

In the puzzle game Dimension six task cards are laid out each round, with these cards dictating how the balls in the game should be stacked on top of one another and side to side. These challenges aren't easy as some colors shouldn't touch one another.

Fast puzzle-solving is important, but more than that in the end whoever solves the most of these difficult tasks wins.

NOTE: IMPORTANT RULE CORRECTION

Game description from the Thames & Kosmos 2015 Science Kits & Games catalogue:

Dimension

The Spherical, Stackable, Fast-Paced Puzzle Game!

Dimension is a fast-paced, innovative puzzle game that takes place in three dimensions with 60 colourful spheres.

All of the players play at the same time.

Everybody tries to position the spheres on their tray to earn as many points as possible. The task cards indicate how the spheres must be placed to earn points: for example, exactly two orange spheres must be on the tray, black and blue must touch each other, and blue must not touch white.

Complete these tasks while racing against the timer. You get a point for each sphere you use and a bonus token for using all five colors, but you lose two points for each card you don't follow correctly.

Prove to your opponents that you are the master of multi-dimensional thinking!

Description

Game description from the publisher:

In the puzzle game Dimension six task cards are laid out each round, with these cards dictating how the balls in the game should be stacked on top of one another and side to side. These challenges aren't easy as some colors shouldn't touch one another.

Fast puzzle-solving is important, but more than that in the end whoever solves the most of these difficult tasks wins.

NOTE: IMPORTANT RULE CORRECTION

Game description from the Thames & Kosmos 2015 Science Kits & Games catalogue:

Dimension

The Spherical, Stackable, Fast-Paced Puzzle Game!

Dimension is a fast-paced, innovative puzzle game that takes place in three dimensions with 60 colourful spheres.

All of the players play at the same time.

Everybody tries to position the spheres on their tray to earn as many points as possible. The task cards indicate how the spheres must be placed to earn points: for example, exactly two orange spheres must be on the tray, black and blue must touch each other, and blue must not touch white.

Complete these tasks while racing against the timer. You get a point for each sphere you use and a bonus token for using all five colors, but you lose two points for each card you don't follow correctly.

Prove to your opponents that you are the master of multi-dimensional thinking!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 46
This page: 46
Sentiment: pos 33 · mix 3 · neu 3 · neg 1
Mentions per page
Showing 1–46 of 46
Video sr-m-As-v1E Bower's Game Corner Review at 0:24 sentiment: positive
video_pk 95171 · mention_pk 261296
Bower's Game Corner - Dimension video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ascension is great.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Mentioned in the context of a Lord of the Rings deck-building game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate you. I hate the cutting room jig.
  • You focused on the sizzle and it was the wrong sizzle.
  • You just fumbled everything else.
  • I'm dragging my feet D plus.
References (from this video)
No references stored for this video.
Video 4OHWCxS0MJk Rolling Dice & Taking Names Discussion at 1:00 sentiment: positive
video_pk 94710 · mention_pk 258784
Rolling Dice & Taking Names - Dimension video thumbnail
Click to watch at 1:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-hitting gameplay.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — A common mechanic where players build their own decks of cards during the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a popularity contest
  • those are your gateway games that will eventually lead to the pandemics
  • I'm not gonna begrudge anybody to sit and play Monopoly that that's all they know man
  • if you like monopoly you might like and then suggest something else
  • I will play Monopoly with you anytime as long as we play by the rules
  • there's the problem everybody has a slight what do you play with this particular rule no there's no house rules play by the real rules
  • I think that's a natural step and I think people could easily go from monopoly to ticket to ride
References (from this video)
No references stored for this video.
Video NjWQk6ZQ0Rk Rolling Dice & Taking Names Discussion at 57:55 sentiment: positive
video_pk 94427 · mention_pk 257310
Rolling Dice & Taking Names - Dimension video thumbnail
Click to watch at 57:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • A classic deck-building game
  • Focuses on collecting tokens rather than direct player elimination
  • Strong digital implementation available
  • Can be played with one to multiple players
Cons
  • Reviewer mentions '500 versions', implying many expansions or iterations exist
Thematic elements
  • Fantasy combat and token collection
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players select cards from a shared pool to add to their decks.
  • Deck Building — Players build their decks during the game by acquiring cards from a central pool.
  • Victory Point Collection — The primary goal is to accumulate the most victory point tokens.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and I tried Thunderstone Quest and I'm going to put that as my number three because that has the very classic feel of a straight forward deck building game but I like the idea of building out adventure ERS and going into a a dungeon or a cave and facing off against Monsters And if you beat the monsters you get some loot I like building out my characters and adding weapons to them and stuff and going to the shop and buying things I just like really the theme of that game
  • my second one is you know I enjoy my war games so anytime that you can get me a deck building war game I am going to put that back on the shelf and we have done nothing but gush over this series of games and I am going to put undaunted Normandy on my shelf I just the that's the period of World War II that I visited Normandy so I understand you know what was going on then so that builds theme for me so I enjoy the undaunted series I like how you are doing your deck build there but you also have the tokens that you moving but the core mechanic is the deck building
  • and that is Dominion Now I really haven't played Dominion in forever I didn't get all the expansions I remember you know hey this game there's so many other good ones that are coming out but guess what I'm revamping the shelves I'm 10 years older so Dominion should show back up on my shelves just so that it's easy for me to teach people
  • so instead I'm going to go back to a game that I thought was a great mixture between area control and deck building and that's tyrants of the under dark first time I played that game I thought wow this is a really br brilliantly well done of being able to play cards and trying to take over different areas of the board I love the coling system where you want to get cards out of your deck because they're worth points at the end of the game if they're in your if they've been scored and removed
  • this is a fantastic intro to a trading card Style game now if you're not into tcgs or ccgs at all this will not change your mind if you're not into the idea of buying booster boxes and having blind packs that you're having to open and build decks before you go in and play a game if that has zero appeal I don't think this is going to change your mind because there are other simple games out there tcgs like Pokemon Etc that you could have gotten into before using this same format but let's say that the TCG idea intrigues you or you've played tcgs before this is a very very easy to learn game game that plays in about 15 to 20 minutes
  • the graphic design of the cards and the art itself is gorgeous it's beautiful it's classic Disney Art of characters from movies and TV shows from decades and Decades of uh stories of and and old movies a lot of people are just going to get in it for the art alone so the the car design is absolutely stunning
  • every game that I played had a runaway leader issue H so if somebody got ahead and then they started like saying what I always doing you start popping out these characters with lore all over the place and you don't exert them I can't touch them and on one big turn you could tap them all and go okay seven lore I had 13 game over I win shake hands okay no game that I play do we actually finish the game because if it was on my turn and I was saw what they had in front of them and I knew I couldn't do it I just shook their hand and that was it there was no need to even play my turn cuz I knew on their turn they could just Quest and the game was over
  • the goal is to try to collect 20 lore lore that's the whole goal of the game so it's not like you're trying to beat down somebody else and knock their health down to zero
  • it's it's the fact that you're having to build up that the Mana in order to get down there and in the other games we played you could always play a card there but here it was if you didn't have enough ink well or the ink symbol you couldn't play the card so it took you longer to build that Mana up or that ink up so I've never ran into a situation to where I couldn't play a card
  • I mean that's fine I mean when we think about Pokemon and we played that Y and and it was you know how did you get to play it it's been forever and I I will definitely say I do not remember how you know the resources worked in Pokemon or anything I just remember that it too was a very easy game for me to teach to my very young daughter
  • the energy was just through the roof it was it was packed out Ravensburger said afterwards look we we want to help you guys out we want to make this so it's e even better support you guys with however we can so that's a year away but Tony you did tell Old Spaghetti factories like hey go ahead and reserve us for next uh year on Thursday night right that's it it's it's well it's soft booked I can air quote it
References (from this video)
No references stored for this video.
Video __58DMLnutU Neon Gorilla Interview at 1:20 sentiment: positive
video_pk 94235 · mention_pk 256739
Neon Gorilla - Dimension video thumbnail
Click to watch at 1:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • celebrating 15 years since initial release
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just thought this was a really good idea so I just copied him
  • it was a real highlight and milestone for me
  • he was very directly influential in my career
  • to be able to come on his podcast and you know share some of my insights and to be a part of that was a really big honor.
References (from this video)
No references stored for this video.
Video ZjkA977LzOU Neon Gorilla Analysis at 0:02 sentiment: positive
video_pk 94228 · mention_pk 256738
Neon Gorilla - Dimension video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The honor gems were a hit with attendees at the trade show.
  • The game's reception at Gen Con was extremely positive, leading to immediate sell-outs.
  • Considered the 'game of the show' at Gen Con despite being from a small booth.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Implied by the context of game development and launch, though not explicitly named as a mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was 18 months from when I first had the idea for Ascension to when it actually hit shelves.
  • The response to the game was so positive that I was like, 'Okay, I'm going to commit.' And I committed to a 10,000 unit initial print run, which is like very aggressive for a new company, new thing.
  • We sold out like immediately.
  • Fear is always going to be there. Uh uncertainty is always going to be there. Like you need to learn to you know cultivate comfort with uncertainty and impermanence.
References (from this video)
No references stored for this video.
Video NLu46nZUqQA Rolling Dice & Taking Names Discussion at 28:04 sentiment: mixed
video_pk 93528 · mention_pk 253896
Rolling Dice & Taking Names - Dimension video thumbnail
Click to watch at 28:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Tony was beaten by a significant margin by a publisher representative.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Mentioned as a deck builder.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have recovered from the swirlies
  • We were told to get more relevant stop showing our age
  • You know who Mayfair games is yeah I know who made they produce games yeah what's their big game oh crap like I'm gonna remember are you freaking kidding me you on a board game podcast for the past five years
  • Basically everybody cheats and monopoly it's a given you're going to somehow you're going to cheat
  • The goal is you gotta learn all the locations and how they work and that's one thing I don't think that's gonna be on here but I wish that I did wish there was symbology on the board all the locations are text which means you're constantly reading
  • you're a priest trying to get followers the theme is your recruiting cuz your deity is the best plain and simple and you want people to come to your side
  • When you open up the box there are no rules you just basically have a deck of cards that are wrapped
  • This is the kind of game that is not for everybody it's not going to be your type of game it's not going to be my type of game but I can see the value in it
References (from this video)
No references stored for this video.
Video O1BtIN6NcDk Rolling Dice & Taking Names Interview at 1:37:46 sentiment: positive
video_pk 93474 · mention_pk 253721
Rolling Dice & Taking Names - Dimension video thumbnail
Click to watch at 1:37:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Reviewer enjoys 'decimating foes'
  • Can have very close games (1-3 point differences)
  • Has achievements now
Cons
  • Reviewer suspects opponent of cheating
  • Can be frustrating
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Achievements — The game now has achievements that can be unlocked.
  • Deck Building — Players build their decks as they play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The person with the least amount of Devils is the winner at the end.
  • This is a light game right Tony
  • It's just a little light engine building game that's it playing simple its quick
  • Recreating that wow moment if you will
  • We wanted to make the tower be the true villain
  • The tower is the one putting these obstacles in your way
  • It's like the quest item that you'd have in the neighborhood you would go play it
  • It's a lot of memory
  • The fifth round there's no drafting or anything you just take the letters that you've accumulated of the course of the game and try to create the best word you can
  • We will support it as long as we possibly can
  • It is a complicated piece of machinery though it's not a die so if you drop it on the floor won't just roll under the couch it might well break
  • It's just amazing what will pop up first on Google just click and go
References (from this video)
No references stored for this video.
Video 9hAyMgwuB6Y Neon Gorilla Interview at 0:44 sentiment: positive
video_pk 93428 · mention_pk 253582
Neon Gorilla - Dimension video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and easy to learn
  • High replayability and strategic depth
  • Engaging and dynamic card market
  • Introduced innovative mechanics like permanents and a dual resource system
  • Supports players of all skill levels
  • Designed for longevity and repeated plays
Cons
none
Thematic elements
  • Building a custom deck, creating a custom gameplay experience
  • Fantasy
Comparison games
  • Dominion
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • Deck Building — Players build their deck during the game by acquiring cards from a central pool.
  • event cards — Cards that affect all players simultaneously, introduced in later expansions to add new strategic elements.
  • hand size — Maintains a consistent five-card hand size as a core balancing element.
  • Honor as Victory Condition — The primary way to win is by accumulating honor points.
  • Permanents — Introduced the concept of cards that stay in play (constructs) that players can purchase, adding a new layer to deck building.
  • Two Resource System — Uses two distinct resources: runes for buying cards and power for defeating monsters, adding a layer of decision-making.
  • Variable Center Row — The available cards in the center row change with each acquisition, creating a dynamic marketplace.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The dark side is the quick and easy path. It's powered by anger and fear of not being enough of like letting your failures define you and trying to kind of constantly prove yourself.
  • And then there's the light side where you're pulled by the things that you want to add into the world, the things you want to create, by joy, by okay, this is really exciting and pulling me forward.
  • The truth is even if I know, even if I know with certainty, right, through the app, you know, through the play testing and through the app that the game is 100% balanced, but every player thinks it's not balanced and they don't have a good time, the players are right and I'm wrong.
  • It's not a game where you just have to buy the newest thing and have the latest thing and keep up with all of the strategy just like we talked about, right? So, I can't It's hard to just be like a casual Magic player. It's always feels like I constantly need to buy more and do more and if I don't keep up then I'm out of date and my stuff my experience is not good.
References (from this video)
No references stored for this video.
Video 0IpaLvxY1yA Watch It Played Game Announcement at 0:16 sentiment: positive
video_pk 92331 · mention_pk 248058
Watch It Played - Dimension video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Year One Collector's Edition is a high-quality product.
  • Collector's Edition includes all products from the first year.
  • Cards in Collector's Edition are foiled and gorgeous.
  • Collector's Edition has a custom carry case within the tin.
  • Third Edition has updated art and frames for a cleaner look.
  • All sets are 100% compatible and can be mixed and matched.
  • Convenient digital apps available for play on various devices.
  • Fast to play, with games potentially taking only 5 minutes on phone.
Cons
none
Thematic elements
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Card Drafting — Players pick cards they want to keep and pass others.
  • Deck Building — Mentioned as the fastest deck-building game available.
  • Faction Matters — Getting cards of the same faction is helpful.
  • multi-action cards — The last set had multi-action cards and multi-unite; the newest set has multi-action constructs and multi-action monsters.
  • Starting Positions — The newest expansion allows players to start from different positions with unique champion cards and powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the highest quality product that I've ever been a part of creating I'm really really proud of it
  • it was the fastest deck builder on the market and it was you know I kind of joke that you could like play an entire game in the time it took you to set up a game of dominion
  • it has it's the first time ever that in Ascension you can have uh players start from a different position
  • it's a bluffing deception game about trying to not have to eat your vegetables
  • everyone has had vegetables they did not want to eat that's right
  • this you know the first time we're showing it off it's not releasing until the summer
References (from this video)
No references stored for this video.
Video c4wAJGP2AP0 Watch It Played Discussion at 0:19
video_pk 92115 · mention_pk 247349
Watch It Played - Dimension video thumbnail
Click to watch at 0:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • draw effects can be surprisingly helpful
  • though they'll usually feature less bip power or attack strength than cards of a similar cost they'll help you filter through your deck faster activate the effects of other cards and just generally give you more options on a turn
  • sometimes when looking at the cards available for purchase you'll notice something that you know your opponent will want I can understand the temptation to thwart them but it might not be the best idea
  • you may be taking something that doesn't help you at all or missing out on something amazing
  • it might not be a good idea as you won't be drawing into your powerful cards as often
  • in some cases it might even be a better idea to Simply buy nothing on your turn
References (from this video)
No references stored for this video.
Video LUhBt2xIpsY Getting Games Discussion at 18:37 sentiment: positive
video_pk 91323 · mention_pk 244917
Getting Games - Dimension video thumbnail
Click to watch at 18:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong, tight design described as highly engaging
Cons
  • none stated beyond personal preference
Thematic elements
  • simultaneous actions with impactful early decisions
  • abstract engine-building/placement
Comparison games
  • Kali Mala
Mechanics (from transcript analysis)
  • Simultaneous action selection — players choose actions in parallel
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dimension was the one that I ended up keeping
  • I'm booked up until January of 2020 because I need to make sure that I have you know my mental health at the forefront of things
  • it's a pretty lightweight card game as you're trying to do a little bit of tableau building in front of yourself
References (from this video)
No references stored for this video.
Video MQ_QVOBukV4 Drive Thru Games Discussion at 7:01 sentiment: positive
video_pk 90360 · mention_pk 241353
Drive Thru Games - Dimension video thumbnail
Click to watch at 7:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • amazing to me
  • really loved it
  • just a game you buy a box and you got all the cards and you play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Explicitly mentioned as a deck-building game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm genuinely curious about your origin story and sort of how you got more involved in whatever hobby it is.
  • Exposing a child to games is probably a really important thing.
  • It's like baseball cards but you play a game with that seems stupid.
  • I really loved it and got into that
  • I just got sucked back into board game geek because I had you know been on it like in 2005
  • I just got like sucked in
  • I never really liked Puerto Rico or Princess of Florence but I really like Power Grid
  • The DM sucked and I didn't really like it at all
  • He's just like the worst, you know pictured like the worst kind of DM RPG type of personality that was that guy
References (from this video)
No references stored for this video.
Video dg3_Ka35M2c 3 Minute Board Games Discussion at 9:17:52
video_pk 90107 · mention_pk 240320
3 Minute Board Games - Dimension video thumbnail
Click to watch at 9:17:52 · YouTube ↗
Pros
none
Cons
  • Still haven't played it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Anacrony is a cooperative game for one to four players. So it's a cooperative game where you're working together to stop that end game timer.
  • You're constantly making choices about how you're gonna spend your next X turns, and you've got to have enough resources.
  • You've got to plan for months ahead. You've got to plan how you're gonna spend your next X turns.
  • This is a really good cooperative game. I've played it a couple of times.
  • It's a very thinky game. So you've got all these different tracks and your different workers and your different ways to score points.
References (from this video)
No references stored for this video.
Video YUcGvEbKBRc Drive Thru Games Analysis at 2:48
video_pk 89736 · mention_pk 238838
Drive Thru Games - Dimension video thumbnail
Click to watch at 2:48 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is the personality
  • it allows me to breathe
  • i don't want it to get bigger so much but i also don't want it to not get bigger
  • you're going to be my friend
References (from this video)
No references stored for this video.
Video Apc520Z58ME Watch It Played Top 10 List at 0:23 sentiment: positive
video_pk 87210 · mention_pk 227449
Watch It Played - Dimension video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • described as a fast-paced deckbuilding experience
  • ongoing effects from constructs
Cons
none
Thematic elements
Comparison games
  • C Net
Mechanics (from transcript analysis)
  • deck-building — You build a deck by acquiring cards to gain runes and power and to defeat monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi I'm Chaz maror watch it played host and board game Enthusiast
  • every time I play this game I get a story out of it even or especially when I lose badly
  • thematically dogs playing card games is a winning combination let's be frank
References (from this video)
No references stored for this video.
Video jnkwqUo7f_4 The Cardboard Herald Discussion at 1:21:29 sentiment: positive
video_pk 85100 · mention_pk 217485
The Cardboard Herald - Dimension video thumbnail
Click to watch at 1:21:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays a lot at two players.
  • Allows for multitasking or thinking about other things while playing.
  • Low interaction means less pressure and potential for conflict.
Cons
  • Interaction is limited to the market and occasional destruction of constructs.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Jack mentions building individual decks.
  • market — Jack discusses the opportunity cost of churning the market for the other player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that there are a lot of games that even if they're not built specifically for two players, the draw to play those games that was there at four players or three players is still there at two players.
  • I think that some parts of Aries expedition becomes a lot stronger at two players than it does at three or four players.
  • I have my sandbox, you have your sandbox. This can be great at two players.
  • Well, let me tell you, nothing is going to create a marital uh battle like someone not being entirely focused on a game of sale.
  • I can kind of be doing something else while playing.
  • So to me, Ark Nova is ideal for two players.
  • Peak Spirit Island is two-player or two spirit if you're playing solo and you have uh and you want to do double-handed
  • However, it's too bigrain for me to feel like I'm up for that.
  • I just like them at two players. You know, I don't need the extra player count. That's the right amount of opposition that I need for those.
References (from this video)
No references stored for this video.
Video Mv-fsY4vz3I Ryan and Bethany Board Game Reviews Top List at 5:58 sentiment: positive
video_pk 84353 · mention_pk 214322
Ryan and Bethany Board Game Reviews - Dimension video thumbnail
Click to watch at 5:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very original deck builder
  • Constantly changing card pool
  • Works well on digital platforms due to app bookkeeping
Cons
  • Many expansions available, potentially overwhelming
Thematic elements
  • A fantasy-themed deck-building game.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards from a central pool.
  • Combat — Players use cards to defeat monsters.
  • Deck Building — Players construct a deck of cards over the course of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game's awesome.
  • It's just such a great game. This is one that has lasted has so many iterations from it.
  • It just has so many different iterations of it because it's so popular. Like there's a reason why this game I believe has standing and lasting power.
  • Oh my goodness, is it fantastic. What a great game.
  • This is a fantastic game.
  • It's wonderful, wonderful game. I will teach it to anybody anytime.
References (from this video)
No references stored for this video.
Video -PWjWdTc9NU The Cardboard Herald Discussion at 5:16
video_pk 82020 · mention_pk 205702
The Cardboard Herald - Dimension video thumbnail
Click to watch at 5:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I get kind of a hairbrained idea, and then I just kind of lean in without really thinking about the consequences, the amount of work involved, and the bystanders who are impacted by that.
  • The designer of a million expansions known as Dominion
  • You know, like this is an expansion where we know that there's going to be some of you SOBs out there who are going to buy it whether or not it's good because if it exists, you need to have it in that box.
  • It might make the game actually worse, but I kind of need to check it out. I need to know.
  • I know that they can undermine the aspect of actually playing them.
  • Sometimes hit great. But then also occasionally it is it is just, oh, this is more rules for as much if not less fun.
  • there there are some stinkers as part of expansion month that we're covering too.
  • Was that a mistake? You know, like and kind of reflecting on the past.
  • Expansions take up a lot of space in this hobby, but especially in the review space, I feel like they are much under appreciated and under represented.
  • Lords of Waterdeep when Skullport was added was this like oh, you took a base favorite game of mine and added this competitive piece that I simultaneously want to engage with and also very much do not want to end up the most corrupted player.
  • I loved Spirit Island so much and then to be introduced to like oh, there I already thought this game was like as good as it can be and then getting Jagged Earth and it's like oh, the challenges like getting it better.
References (from this video)
No references stored for this video.
Video qDQMasJFSUY The Cardboard Herald Interview at 1:29 sentiment: positive
video_pk 81580 · mention_pk 203341
The Cardboard Herald - Dimension video thumbnail
Click to watch at 1:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The core innovation of the center row with rotating cards provides variety and player interaction.
  • Captures the joy of discovery and uncertainty found in limited TCG play.
  • Highly popular and still selling well.
  • The game has a lot of depth and strategy, especially with its expansions.
  • The engine is robust, allowing for continued design and development of new things.
Cons
  • The game caused great strife in the host's marriage due to its play frequency.
Thematic elements
  • deck-building
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Deck Building — The game is the second deck-building game on the market, innovating with a centralized, rotating market row.
  • Rotating market — A centralized deck of cards is dealt out, and replaced as cards are bought, creating dynamic market access.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the core tension around what you wanted to have access to what's in the center row, but your opponent also has access to that same set of cards and maybe they'll get the cards you want before you and you're reacting to what they're doing.
  • And so, the idea whereas in Dominion, what you would at the beginning of the game set up the 12 different piles of like what created the market and there was a bunch of other fixed cards for the market. And that's like once that's set up, then you're just buying things and running through that process. And Ascension took the idea that like that's very static and once I played it a bunch of kind of got a little bit boring and I said, "What if we just created more variety throughout play?"
  • You need to have you need to know what your core tension is. And what that means is there's one fundamental thing that ties your mechanics, your theme, your emotional impact to the player that's that differentiates you from everything that's come before.
  • So, for 15th, we did a 15th anniversary district campaign which launched last summer. We did of course Ascension Legends which as you mentioned is fulfilling soon and we wanted but we wanted to do something special. Something that we'd never done before. Something that would really transform what it means to play Ascension.
  • And so what we've done is we have created the first ever licensed Ascension game.
  • So, I need to be entertained. I need to care. Like I need to be excited about it. And so I will shift gears and do a lot of other stuff.
  • So, I think that that it's just knowing your target audience, knowing your core tension, right? What's the core mechanical and emotional tension of your game?
  • And then with each expansion saying, okay, what am I what twist am I providing, but still knowing that my target audience is the same, my core tension is the same, and now I'm either relieving a player pain pain point, providing another contrast to the core tension, or something that was cut from the original game, or because now I've discovered a new aspect to this I didn't see before, and now I'm going to bring that into the game, uh you know, and again it's still serving that core tension.
References (from this video)
No references stored for this video.
Video J_fUN1hALw0 The Dice Tower Discussion at 12:55 sentiment: positive
video_pk 81521 · mention_pk 202880
The Dice Tower - Dimension video thumbnail
Click to watch at 12:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the highest ranked game I haven't played is Eclipse: Second Dawn.
  • Each year I play more more games and each year I have played fewer of the top 100. BGG's top 100 is turning into heavy game central, for sure.
  • Daydream is a cozy roll and write.
  • Stop telling me your games are cozy.
  • Terraria on the box says 45 minutes per player. I don't even know what what was going on there because someone was like, you lots of publishers lie about time. No one lies that that egregiously. It is not even remotely 45 minutes a player.
  • I don't like Imperial at all. There's my review of
  • Wise Wizards definitely said they're kind of on the uh that they're that they're struggling with a lot of stuff. So, I hope it works out pretty well.
  • That was Zen Camilla, and they said it was really really hard, which made me not really particularly want to play it that strongly. I like to play games that are easier, not as difficult.
  • Um, there's there's always things we're working on. Uh there's something small bag that we're working on. I can't really talk about that. Um, yet, but you'll know about that in a few weeks.
References (from this video)
No references stored for this video.
Video AeFJAzDvuqs Rolling Dice & Taking Names Review at 5:45 sentiment: positive
video_pk 81364 · mention_pk 201570
Rolling Dice & Taking Names - Dimension video thumbnail
Click to watch at 5:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Anticipation for a Lord of the Rings themed version.
  • Potential for a fresh take on a familiar game.
  • Expected to be a deck-building game with the Lord of the Rings theme.
Cons
  • No details are known about the specific mechanics or twists.
  • Currently only available to follow on Game Found, not released yet.
Thematic elements
  • Lord of the Rings
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards from a central row to add to their deck.
  • Combat/Defeat mechanic — Players defeat monsters or opponents to gain points or other benefits.
  • Deck Building — The core mechanic of Ascension, where players build their decks over the course of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey y'all. Welcome to Rolling Dice and Taking Names.
  • Anything with Lord of the Rings attached to it, I'm interested.
  • I know y'all. This is good.
  • The card play this is absolutely brilliant.
  • This game is way easier than either one of those.
  • I wish I had a chance to play with six because I felt three players was a little flat.
  • I like the two-player version of this more than I do the two-player version of Seven Wonders.
  • I don't know what a dirty soda is, but a dirty alcoholic drink is one that has ice. make it dirty, dirty, dirty, dirty.
References (from this video)
No references stored for this video.
Video v2sqpnpRsFU Rolling Dice & Taking Names Discussion at 6:00 sentiment: positive
video_pk 81359 · mention_pk 201555
Rolling Dice & Taking Names - Dimension video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Invested many hours in the app.
  • Could be a way to relaunch the title and get interest back.
Cons
  • Fell out of playing it recently.
  • Don't see people matchmaking on it currently.
Thematic elements
  • deck building
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — The core mechanic of the game, where players build their decks over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Anything with Lord of the Rings attached to it. I'm interested.
  • It was great. This was great. I'm ready to play this again.
  • Frenzy is a good word for it, right?
  • This has got a Seven Wonders feel to it.
  • This is much better use of those cards.
  • This is much better than the two-player version of Seven Wonders.
  • This game sounds good. We're bringing it out at Mother's Day and we're going to play that with my family.
  • I love deduction games.
  • This is Got Five from Blue Orange.
  • I love those things.
  • Y'all, let's flip this around. Instead of an office desk, if you were to get one of these E-Win desk, and they're good size, 62 in long, 24 in deep, you could raise this up. This could become your gaming table, especially if you put a game topper on it.
References (from this video)
No references stored for this video.
Video xJUvCItTtWY Our Family Plays Games Discussion at 1:06:26 sentiment: neutral
video_pk 81102 · mention_pk 199606
Our Family Plays Games - Dimension video thumbnail
Click to watch at 1:06:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • null
  • null
  • null
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yamatai is never going to be made again cuz I don't I'm mad about Yamatai because Desaana that's a very good game that y'all gave up on and that's a very good game.
  • UNMATCHED. NO. YES. YOU'RE NOT TOUCHING THAT. THEY'RE TAKING UNMATCHED. NO, NO, NO. I don't Okay, you're not touching none of those. None.
  • Unmatched. They stay. Every one of them.
  • This is what I deal with.
  • It takes up a lot of space in your home and you do fall in love with these games and you want to play them and then a lot of times you can't play them because you're so busy getting new stuff.
  • It's hard. It's hard.
  • I want an alarm to go off. An alarm after 365 days if you haven't played it. Yeah, it's got to go.
  • Board game collections are gaseous and tend to expand to fill the entire volume of the space you allow them in.
  • The stores are not going to help you sell your games. That's their business.
  • I wish you get a store, which is not bad. Okay. No, store credit is NOT GOOD BECAUSE THAT'S GREAT. That's great.
  • If you haven't played it in three years, get rid of it.
  • Okay. Next week, next Sunday, we will not be here. No, we won't be here, y'all. We will be at BG Spring. We are not doing a tape show because we got a lot of other videos that we've got to get done before we leave.
  • A friend asked me, did you know it takes five sheep to make one sweater? I answered I didn't even know they could knit.
References (from this video)
No references stored for this video.
Video w7JsptCXyzo Analysis at 13:21
video_pk 70955 · mention_pk 168108
Dimension video thumbnail
Click to watch at 13:21 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • Deck Building — Ever-changing card pool that you draft from, instead of fixed card pools set up prior to the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been going through all the most anticipated lists on Board Game Geek starting with 2010 I'm up to 2014.
  • I don't need to play it anymore and how much do I need to play a game to have gotten my worth out of it or whatever I'm not talking about dollar amount either it's like you know
  • better to let it move on to somebody else and they can enjoy it and they can pass it on to somebody else as well
  • so I think that's okay doesn't doesn't it because it's on my shelf has nothing to do with the quality of the game
  • so we have seen those disappear a little bit no still being made it's still being played and as we add more people to the Hobby by osmosis some of them are going to you know find out about war games
  • those big crazy games those coffin boxes and those those big splash releases from Fantasy Flight they just really haven't been doing that
  • I don't like that and I don't know that any of the games on the on the last two lists are like that but I'm sure God I know there was some of that
  • it's no different than like let's say GMT or Fantasy Flight or whoever has a newsletter you know that goes out let's say every month an email newsletter and they tell people hey we're nominated on this list go vote for
  • it's a reviewer getting a review copy is much less biased than a Kickstarter backer
  • The way the hobby has worked I think going back to the 70s somebody will do something and this is the way a lot of things work somebody will do something that's successful and so you get copycats you get people trying to iterate on that
  • expansions will show up on these anticipated lists and that kind of says something to the kind of known quantity
  • there was a fair number of games that had a lot of trouble whether it was licensing trouble like glory to Rome nothing personal alien frontiers or other kind of Kickstarter Shenanigans
  • crowdfunding we're going to see more of that for sure moving forward in the years but it was also kind of still like the wild west back then
References (from this video)
No references stored for this video.
Video tSnA82YgbJs Playthrough at 13:20 sentiment: positive
video_pk 69717 · mention_pk 166392
Dimension video thumbnail
Click to watch at 13:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • purely a puzzle game
  • abstract
  • pretty production
  • tactile components
  • scalable difficulty
Cons
none
Thematic elements
  • abstract puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • rule optimization — satisfy all of the rules that are currently out there.
  • Set Collection — you are stacking balls into a little pyramid. And you are doing this in such a way that you satisfy all of the rules that are currently out there. And that might be that certain colors have to always be touching or never touching. Certain things cannot be above or below other things.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You can add and take away uh the amount of rules that you use on the cards and stuff to make it a little bit easier. So, I feel like you can kind of scale this as well.
  • And it's just super fun. And uh I think the fact that it's just purely a puzzle game is also going to be easier to get into than like a lot of theme.
  • Turnip is a uh a little card game that is all about like bluffing.
  • It's also got weird like Renaissance art, but with carrots and bunnies. It's very cute.
  • This one you just have a tile in the center of the table and you start building out the map as you go. That's really unique.
  • And because you're working together, you get the satisfaction of like building out tiles so the landscape makes sense and adding some strategy, but the ability to talk about what you think is best uh in a cooperative way.
  • So, if I'm thinking for a new W gamer, um, man, I think I'm gonna pick it. This might be a little too heavy, but I'm gonna go for it.
  • We each have a couple of co-op options I think is always useful.
  • Like you said, which of these lists do you prefer as a way to, you know, bring someone deeper into the hobby and show them some new stuff that maybe they've never seen before?
  • Let us know who won in the comments below. And also, give yourself eight games. Look at your own collection. What are the eight games from your collection you would use for a similar type purpose?
  • Make sure you subscribe while you're here. Just no matter what you do, just show games to people because we need more people in this hobby.
References (from this video)
No references stored for this video.
Video 8IXP23KAuGY Watch It Played Rules Teach at 0:00
video_pk 68152 · mention_pk 164510
Watch It Played - Dimension video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like when you go to your first sleepover I had to bring my teddy
  • basically you you want to get one oh my gosh one of every color you do want to get at least one of every color if you can
  • Oh no this is not fine this is not fine I think I think I'm good
  • I think I had to just give up trying to make everything work
  • Oh no I'll just do that I'll just do that well you good timing what did you do at the last second
  • I think I could have made yeah we're green than orange yeah right
  • Wow close again yeah and I know it's not because you're the one bill with scoring so yeah you had at the tokens over that's much closer than I thought cuz I really felt those two turns I'd be a really bummed out
  • it was that gap a little bit but there you go
  • I think I think I would go with moose frankly you're not an awkward creature but also kind of majestic in its own way
  • those big antlers like I think you can survive maybe a little the death the surviving is what gets me thinking cuz really it when you boil down to it every animal has to cross the road eventually and what happened the chicken yeah and like when you hit a beaver you hit a Bieber but when you hit a moose it's the other way around
  • no it hits you yeah yeah exactly the Moose will do more damage to your car than they'll do it'll just walk away
  • I feel like that so panda angel wants to know what animal would I be if pet is a giraffe a job I don't even know if you know this but giraffe is like one of my favorite and I didn't know yeah it is one of my favorite
  • well I don't know why it's it's just such a bizarre animal oh it's not like insane neck like it fights by swinging its head around do you know the only other animal in the world other than humans that has vocal cords no I don't it's a giraffe really yeah I know you're out back I don't know droughts don't have vocal cords just said oh maybe that's one is it must be that they didn't have but I think complete opposite favorite though that doesn't just miss a show numbers for the rules not the animal facts
References (from this video)
No references stored for this video.
Video 8IXP23KAuGY Watch It Played Rules Teach at 0:14 sentiment: positive
video_pk 68152 · mention_pk 246415
Watch It Played - Dimension video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fast playing game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — Players stack colored balls in a central structure, adhering to specific rule cards each round.
  • Rule Following / Deduction — Players must adhere to a set of rules for ball placement to avoid losing points.
  • Set Collection — Players aim to collect one of each color ball to complete challenges and score points.
  • Timed play — A minute is allotted to complete the placement of balls according to the challenge rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like when you go to your first sleepover I had to bring my teddy
  • basically you you want to get one oh my gosh one of every color you do want to get at least one of every color if you can
  • Oh no this is not fine this is not fine I think I think I'm good
  • I think I had to just give up trying to make everything work
  • Oh no I'll just do that I'll just do that well you good timing what did you do at the last second
  • I think I could have made yeah we're green than orange yeah right
  • Wow close again yeah and I know it's not because you're the one bill with scoring so yeah you had at the tokens over that's much closer than I thought cuz I really felt those two turns I'd be a really bummed out
  • it was that gap a little bit but there you go
  • I think I think I would go with moose frankly you're not an awkward creature but also kind of majestic in its own way
  • those big antlers like I think you can survive maybe a little the death the surviving is what gets me thinking cuz really it when you boil down to it every animal has to cross the road eventually and what happened the chicken yeah and like when you hit a beaver you hit a Bieber but when you hit a moose it's the other way around
  • no it hits you yeah yeah exactly the Moose will do more damage to your car than they'll do it'll just walk away
  • I feel like that so panda angel wants to know what animal would I be if pet is a giraffe a job I don't even know if you know this but giraffe is like one of my favorite and I didn't know yeah it is one of my favorite
  • well I don't know why it's it's just such a bizarre animal oh it's not like insane neck like it fights by swinging its head around do you know the only other animal in the world other than humans that has vocal cords no I don't it's a giraffe really yeah I know you're out back I don't know droughts don't have vocal cords just said oh maybe that's one is it must be that they didn't have but I think complete opposite favorite though that doesn't just miss a show numbers for the rules not the animal facts
References (from this video)
No references stored for this video.
Video qF6eoyZ_hCo Discussion at 17:06 sentiment: positive
video_pk 66842 · mention_pk 162648
Dimension video thumbnail
Click to watch at 17:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly influential
  • Looks amazing
  • Introduces Lord of the Rings theme into Ascension
Cons
none
Thematic elements
  • Lord of the Rings
  • Middle-earth
Comparison games
  • Star Realms
Mechanics (from transcript analysis)
  • Deck Building — Described as Justin Gary's deck building game.
  • Rotating market — It has a rotating market of cards that you can buy in your hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • May the fourth be have been with you yesterday.
  • Our first game we're talking about is Kohaku, the big pond expansion and reprint.
  • Pressed. Wait, this game sounds incredible.
  • I love Ascension, and even though I'm not the biggest Lord of the Rings fan, I I would want to play this because it looks amazing.
  • So, this is Justin Gary's deck building game.
  • On the table today is a Battle of Hoth.
  • Empire Strikes Back, the best of of the best movie ever released in the Star Wars universe.
  • So, this is a game based on Memoir '44.
  • And I think I like this implementation of the game better because you're the Empire instead of the Nazis.
  • Hoth did not fall today, friends.
  • Rebel scum, uh, you did it.
References (from this video)
No references stored for this video.
Video h2hDXKIBsFk Neon Gorilla Discussion at 0:09 sentiment: negative
video_pk 65493 · mention_pk 159179
Neon Gorilla - Dimension video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Actions are really obvious.
  • It's usually obvious which thing you should buy because higher cost cards are so much better than the lowest cost cards.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — The speaker mentions this as a mechanic where players draw a hand, have attack and money, and then choose cards to buy. They highlight that higher cost cards are generally much better than lower cost ones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I personally tend not to like games where your actions are really obvious.
  • Um so yeah, I tend not to love. Like it can be kind of fun, but I tend not to love games that have obvious choices.
References (from this video)
No references stored for this video.
Video K9vDLlloUjI Getting Games Review at 0:02 sentiment: positive
video_pk 63627 · mention_pk 157108
Getting Games - Dimension video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging puzzle of navigating the rule cards
  • timer adds pressure without excessive stress
  • strong multiplayer solitaire feel with good pacing
  • quick playtime makes it a solid filler game
Cons
  • contradictory rule cards can create clashes that reduce interest
  • replayability is average due to card duplication and limited card variety
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Timer — a one-minute sand timer governs each round, providing pressure to complete the pyramid
  • bonus tokens — bonus chips/tokens are awarded for meeting certain conditions and contribute to end-game victory points
  • Compound Scoring — points are awarded for spheres placed (maximum 11); penalties are applied for violations of the revealed rules
  • End Game Bonuses — bonus chips/tokens are awarded for meeting certain conditions and contribute to end-game victory points
  • Round reset — after each round, the pyramid is dismantled, the tray reset, and six new rule cards are drawn for the next round
  • rule cards — six rule cards are dealt each round from a deck of 60, each card imposing placement restrictions for building the pyramid
  • Score-and-Reset — after each round, the pyramid is dismantled, the tray reset, and six new rule cards are drawn for the next round
  • scoring and penalties — points are awarded for spheres placed (maximum 11); penalties are applied for violations of the revealed rules
  • timer — a one-minute sand timer governs each round, providing pressure to complete the pyramid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love the puzzle of figuring out how best to navigate those rule cards that get flopped up every turn
  • I really like the fact that it has a timer because I think it does it very well
  • the sand timer is a minute long which seems like a very reasonable amount of time to complete the structure
  • this is a totally multiplayer soliter game
  • it's a quick game so as a filler type game it will see a lot of play
  • I actually wrote this game off entirely when I first heard about it
  • I really dislike timed elements to my board games specifically sand timers or maybe rushing to get tiles before other people I just lock down and freeze up in my brain and I hate the stress that that adds into a game so I was kind of assuming I would dislike Dimension uh when I first heard about it but I have had that completely flipped on its head
References (from this video)
No references stored for this video.
Video xTAgkcK76g0 Getting Games Discussion at 20:35 sentiment: neutral
video_pk 63626 · mention_pk 157107
Getting Games - Dimension video thumbnail
Click to watch at 20:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very excited with how things are going and I hope it continues
  • it's by far the best month of the entire life of the channel
  • I essentially needed a little bit of a taste to see what was going on
  • the channel has simply been growing at a very surprising rate
References (from this video)
No references stored for this video.
Video 3X6qw9XIp8U Getting Games Top List at 1:09 sentiment: positive
video_pk 63559 · mention_pk 156987
Getting Games - Dimension video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rules are simple
  • short rounds (about 15 minutes per play)
  • low stress and accessible for newcomers
  • ambience and conversation during play
Cons
none
Thematic elements
  • abstract puzzle
  • real-time puzzle solving
Comparison games
none
Mechanics (from transcript analysis)
  • color balance constraint — Must use a correct number of each color.
  • Compound Scoring — Bonuses via tokens for meeting all six rules and color requirements.
  • scoring tokens — Bonuses via tokens for meeting all six rules and color requirements.
  • simultaneous play / real-time — Players flip six rules in the middle and work to build a 3D pyramid simultaneously.
  • Spatial Puzzle — Build a three-dimensional pyramid with colored balls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The ambience of voices and words and things that people are saying is just fun to hear as people are struggling to make these things work.
References (from this video)
No references stored for this video.
Video 3X6qw9XIp8U Getting Games Top List at 8:22 sentiment: positive
video_pk 63559 · mention_pk 156990
Getting Games - Dimension video thumbnail
Click to watch at 8:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the early deck-building games
  • engaging engine-building decisions
  • novel experience for gateway players
Cons
none
Thematic elements
  • deck-building / engine-building
  • fantasy/hero collection
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Start with a basic deck, gain new cards, shuffle and cycle through
  • deck-building — Start with a basic deck, gain new cards, shuffle and cycle through
  • Engine Building — Build an engine by acquiring cards that generate currency/victory points
  • engine-building — Build an engine by acquiring cards that generate currency/victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The ambience of voices and words and things that people are saying is just fun to hear as people are struggling to make these things work.
References (from this video)
No references stored for this video.
Video Q76LhQbE0tQ The Brothers Murph Top List at 1:04 sentiment: positive
video_pk 62705 · mention_pk 155400
The Brothers Murph - Dimension video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautifully simple
  • Great brain exercise
  • Accessible across ages
Cons
  • Not the deepest or most thematic game
Thematic elements
  • Spatial reasoning; abstract puzzle
  • Abstract 3D puzzle involving stacking balls into a pyramid
  • Abstract puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • 3D stacking / structural puzzle — Players place colored balls to form a pyramid while adhering to color/height rules
  • Compound Scoring — End-of-round scoring depends on whether the stack adheres to inter-color/position constraints
  • rule-based scoring — End-of-round scoring depends on whether the stack adheres to inter-color/position constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dimension is both a dexterity game. It's actually it's more of an abstract puzzle game than it is a dexterity game.
  • Hookie is a really wonderful game where you are trying to figure out which three kids are playing hookie.
  • Mystic Paths is pretty darn unique. It's a word association game. Cooperative.
  • I love Village Rails. VILLAGE RAILS. GOSH, I love Village Rails.
  • This is one of the biggest surprises for me, I think, ever in terms of like what I've found and loved it.
  • Citizens of the Spark... I think this game is massively underrated for how good it is.
References (from this video)
No references stored for this video.
Video iGTYzqnKgmU Ryan and Bethany Board Game Reviews Top List at 13:55 sentiment: positive
video_pk 62332 · mention_pk 154841
Ryan and Bethany Board Game Reviews - Dimension video thumbnail
Click to watch at 13:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good two-player pacing
  • Widely known and accessible deck-builder
Cons
  • Can feel chaotic with many players
Thematic elements
  • Array
  • Fantasy/Deck-building
  • Competitive deck-building with evolving cards
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Players buy cards to improve their decks and synergy.
  • deck-building — Players buy cards to improve their decks and synergy.
  • Two-player optimization — Supports two-player play with favorable card access and pace.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i actually prefer it two players
  • two players it's almost too easy
  • it's an escape room style game
  • you don't know what your partner is programming
References (from this video)
No references stored for this video.
Video zBEpughGa8E Shelfside Discussion at 1:07 sentiment: positive
video_pk 60643 · mention_pk 153031
Shelfside - Dimension video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nostalgic atmosphere
  • Speedier play via draft builds
  • Clear path for new seasons with added modes
Cons
  • Seasonal changes may impact balance
Thematic elements
  • Array
  • Fantasy
  • nostalgic fantasy with modern tweaks
Comparison games
  • Root
  • Twilight Imperium Fourth Edition
Mechanics (from transcript analysis)
  • Deck Building — Players build a deck from cards to trigger actions and combos.
  • Drafting — Draft-based decisions shape early game power and progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Safety First safy last safety third
  • this video is brought to you by ascension
  • we bought from Costco a long time ago
References (from this video)
No references stored for this video.
Video K699SdcUacI TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Top 100 List at 7:44 sentiment: positive
video_pk 33218 · mention_pk 98638
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Dimension video thumbnail
Click to watch at 7:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Approachable yet deep for experienced players
  • No note-taking required; fast and thinky
Cons
  • Can be punishing for new players
  • Requires a calm headspace to avoid mistakes
Thematic elements
  • spatial logic puzzle
  • Abstract color-based stacking in a 3D space
  • fast-paced, real-time deduction with color patterns
Comparison games
  • Jaku Jaku
Mechanics (from transcript analysis)
  • pattern / color constraints — Rules govern color adjacency and stacking order
  • Pattern Building — Rules govern color adjacency and stacking order
  • Real-time deduction — Players stack spheres to form a pyramid under time pressure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's an amazing game because you're just trying to buy and buy things at the right amount of shares.
  • The cool thing is that every puzzle is different and that each person has one piece of the puzzle.
  • Dimension is a fantastic real-time deduction game.
  • This is one of the most streamlined best games.
  • Stay Cool is a game that humbles you and makes you laugh at yourself.
References (from this video)
No references stored for this video.
Video yyh3AEk4Jvg Adam in Wales - Board Game Design Top List at 0:11 sentiment: positive
video_pk 12868 · mention_pk 37614
Adam in Wales - Board Game Design - Dimension video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great visual appearance
  • inspired Quasal game
  • really like the game
  • fantastic looking
Cons
  • not perfect design
  • negative scoring
  • bonus unreachable with incomplete cards
Thematic elements
  • abstract
  • puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • puzzle racing
  • rule cards
  • Stacking and Balancing
  • stacking balls
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
  • stacking games have table presence like nothing else
  • looks beautiful it looks like a load of sweets on the board
  • one of my favorite games of all time
  • i don't like that sort of game i find that one of the most frustrating game mechanisms
  • the central marble dispenser is your main draw in this game
  • absolutely brilliant strategic game quite complex game
  • it's actually my favorite of the mask trilogy
  • i'm almost scared to say this but i don't really like azul very much
  • biggest most overlooked game on this list
References (from this video)
No references stored for this video.
Video 8LgZvoEetSQ Foster the Meeple Top List at 6:27 sentiment: positive
video_pk 12542 · mention_pk 36594
Foster the Meeple - Dimension video thumbnail
Click to watch at 6:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • extremely portable for travel
  • solid solo puzzle experience
Cons
  • solo-focused; limited group appeal
Thematic elements
  • mental challenge and pattern completion
  • abstract, solo puzzle
  • minimalist, brain-teasing
Comparison games
  • Other solo abstract puzzles
Mechanics (from transcript analysis)
  • Puzzle solving — Players attempt to maximize solved patterns with constraints.
  • tile/drawer-based puzzle — Small components fit into a drawer-like mechanism for solo play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so many amazing small box games we love them
  • you can travel with it, you can camp with it
  • tiny boxes pack a ton of game into a tiny footprint
  • you have to be into it, you gotta yell in Fuji Flush
References (from this video)
No references stored for this video.
Video J1T7XKqiSoI Drive Thru Games Rules Teach at 0:00 sentiment: mixed
video_pk 8762 · mention_pk 102746
Drive Thru Games - Dimension video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clear step-by-step demonstration of connecting to a game session
  • Shows practical workflow: create room, assign players, start the match
  • Illustrates how synchronization helps bring players into the game quickly
Cons
  • No troubleshooting for common errors or edge cases
  • Tightly coupled to the Vessel extension workflow, with limited platform-agnostic guidance
  • Minimal discussion of latency, chat UX, or security considerations
Thematic elements
  • N/A
  • Digital/online multiplayer environment (Vessel server) during a live match
  • Instructional, procedural
Comparison games
none
Mechanics (from transcript analysis)
  • multi_user_join — Multiple players join from the local or remote environment to participate in a single session.
  • online_lobby_creation — User creates a room via a 'versus new game' entry to host a match.
  • player_synchronization — Right-click a participant to synchronize them into the game session so they can join and play.
  • Positive Player Interaction — Right-click a participant to synchronize them into the game session so they can join and play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's pretty easy
  • it's awkward if you've never done it
  • double click extension
  • select look for a game online finish
  • synchronize and it'll sync them up
  • they'll load right in the game
References (from this video)
No references stored for this video.
Video OJUFN0w5670 Adam in Wales - Board Game Design Analysis at 1:22 sentiment: mixed
video_pk 6196 · mention_pk 18331
Adam in Wales - Board Game Design - Dimension video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • promotes individual puzzle solving with shared context
  • puzzle variety driven by rule cards
Cons
  • limited direct interaction between players
  • outcome highly dependent on card/rule setup
Thematic elements
  • abstract reasoning under simultaneous constraints
  • Shared puzzle environment with identical objectives
  • puzzle-centric, competition without direct player interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Points awarded for how well players conform to the revealed rules.
  • pyramid/stacking constraint — Players stack spheres into a pyramid while obeying the constraints on placement.
  • rule-based scoring — Points awarded for how well players conform to the revealed rules.
  • Simultaneous Actions — All players work on the same puzzle shown by the set of rules; actions are performed in parallel.
  • Simultaneous Puzzle Solving — All players work on the same puzzle shown by the set of rules; actions are performed in parallel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the interaction essentially comes from sitting around a table and working on this puzzle together and then comparing your relative skill
  • it's interesting to see where Cooperative games are going now
  • these are the true solo games you could play by yourself with no problems at all
References (from this video)
No references stored for this video.
Video PQ1yU6_Om4U BoardGameGeek Top List at 17:29 sentiment: positive
video_pk 6213 · mention_pk 18407
BoardGameGeek - Dimension video thumbnail
Click to watch at 17:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactile, visual 3D puzzle that is satisfying to solve
  • multiple approaches to meet rules
Cons
  • can feel punishing if rules clash
  • requires imaginative spatial reasoning
Thematic elements
  • 3D puzzle visualization with rule interaction
  • colorful puzzle-building with rules that change per round
  • puzzle-first abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • color/space constraints — colors must follow spatial adjacency or non-adjacency rules
  • rule-based puzzle construction — flip a set of cards to reveal constraints and build a pyramid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a lot of games out there that I feel like you do stuff you're like, 'Ooh, I feel like you figured that out.'
  • It just makes you feel clever as you build out this thing and start really cascading finishing those tasks.
  • This is a game where you are going to be doing actions by putting these kind of double-sided hexom tiles into this cauldron.
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU 3 Minute Board Games Discussion at 9:36 sentiment: neutral
video_pk 6062 · mention_pk 18025
3 Minute Board Games - Dimension video thumbnail
Click to watch at 9:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Super cheap
Cons
none
Thematic elements
  • Unknown
  • Unknown
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video JzFB8yjZcZw Adam in Wales - Board Game Design Top List at 9:10 sentiment: positive
video_pk 5821 · mention_pk 17204
Adam in Wales - Board Game Design - Dimension video thumbnail
Click to watch at 9:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactile pieces
  • clever twists on the puzzle genre
Cons
  • dexterity dependent for some challenges
Thematic elements
  • color matching and spatial reasoning
  • 3D puzzle grid with color blocks
  • tactical puzzle solving
Comparison games
  • MINDO
Mechanics (from transcript analysis)
  • 3D/ modular components — puzzles generated by stacking/placing pieces
  • pattern matching / grid placement — place colored balls to satisfy card patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a puzzle is a problem having one or more specific objectives contrived for the principal purpose of exercising one's ingenuity and/or patience
  • these puzzle games frequently give me a similar experience, often they're very tactile and beautiful
  • the win condition is accurately completing the challenge that's offered by those puzzle cards
  • it's a beautiful package with clever twists on the genre
References (from this video)
No references stored for this video.
Video ret2atPVYv8 Rolling Dice & Taking Names Discussion at 0:00 sentiment: positive
video_pk 5289 · mention_pk 118447
Rolling Dice & Taking Names - Dimension video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
highly_positive
Pros
  • classic deck building game
  • extensive digital version (3000+ plays on iPad)
  • non-confrontational gameplay
  • flexible player count
  • dream catcher series available
Cons
none
Thematic elements
  • fantasy quest
  • deck building
Comparison games
  • other deck building games
Mechanics (from transcript analysis)
  • Deck Building
  • Hidden Victory Points
  • multiplayer non-confrontational
  • Set Collection
  • Token Collection
  • Victory Point Collection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is back baby
  • y'all we recorded an entire episode 301... and then we go into the process of sending the files to each other and it's only happened what maybe one other time Tony in 300 episodes where we didn't have the recorded file
  • please do not wear a backpack that's juts out about 16 to 24 inches from your back
  • when you land on one of those letters your opponents will draw a card
  • nobody feels out of the game or you don't have a chance
  • this game a seller game for me is that it's no fun if there's no way to win the game
  • so I'm wondering if the convention center if they would move it to the field
  • we went by there every day there was one or two gentlemen there that we just almost became friends with
  • games of the con I loved this game
  • I've played over three four thousand games on the iPad
  • go back to the roots that maybe started this whole deck building system
  • as tyrants of the underdark first time I played that game I thought wow this is a really brilliantly well done
References (from this video)
No references stored for this video.
Video Kep_C1q8ogM Rolling Dice & Taking Names Discussion at 1:08:20 sentiment: positive
video_pk 358 · mention_pk 1087
Rolling Dice & Taking Names - Dimension video thumbnail
Click to watch at 1:08:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear rules with intuitive iconography
  • fast, tense rounds
Cons
  • mentally taxing for some players
Thematic elements
  • color/ball stacking constraints
  • abstract spatial puzzle
  • abstract
Comparison games
  • Meadow
  • The Loop
Mechanics (from transcript analysis)
  • color-ball pattern building — Place balls on a grid to meet per-round task constraints.
  • timer-based tasks — Two-minute rounds with six tasks; penalties for unfinished tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this may be my favorite of the three iron rail series games that we've played
  • Meadow is designed by Clemens Kalicki
  • the loop is basically being able to take the same actions again during your turn
  • Dimension this game had a lot a lot more attention to it than what i was expecting
  • not innovative in the sense of what you're doing of collecting sets and turning them in but i do think adding in the co-op aspect of it
References (from this video)
No references stored for this video.
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