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Dimension box art

Dimension

Game ID: GID0096127
Game Info
Year
2014
Players
1-4
Age
8+
Playtime
30 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Game description from the publisher:

In the puzzle game Dimension six task cards are laid out each round, with these cards dictating how the balls in the game should be stacked on top of one another and side to side. These challenges aren't easy as some colors shouldn't touch one another.

Fast puzzle-solving is important, but more than that in the end whoever solves the most of these difficult tasks wins.

NOTE: IMPORTANT RULE CORRECTION

Game description from the Thames & Kosmos 2015 Science Kits & Games catalogue:

Dimension

The Spherical, Stackable, Fast-Paced Puzzle Game!

Dimension is a fast-paced, innovative puzzle game that takes place in three dimensions with 60 colourful spheres.

All of the players play at the same time.

Everybody tries to position the spheres on their tray to earn as many points as possible. The task cards indicate how the spheres must be placed to earn points: for example, exactly two orange spheres must be on the tray, black and blue must touch each other, and blue must not touch white.

Complete these tasks while racing against the timer. You get a point for each sphere you use and a bonus token for using all five colors, but you lose two points for each card you don't follow correctly.

Prove to your opponents that you are the master of multi-dimensional thinking!

Description

Game description from the publisher:

In the puzzle game Dimension six task cards are laid out each round, with these cards dictating how the balls in the game should be stacked on top of one another and side to side. These challenges aren't easy as some colors shouldn't touch one another.

Fast puzzle-solving is important, but more than that in the end whoever solves the most of these difficult tasks wins.

NOTE: IMPORTANT RULE CORRECTION

Game description from the Thames & Kosmos 2015 Science Kits & Games catalogue:

Dimension

The Spherical, Stackable, Fast-Paced Puzzle Game!

Dimension is a fast-paced, innovative puzzle game that takes place in three dimensions with 60 colourful spheres.

All of the players play at the same time.

Everybody tries to position the spheres on their tray to earn as many points as possible. The task cards indicate how the spheres must be placed to earn points: for example, exactly two orange spheres must be on the tray, black and blue must touch each other, and blue must not touch white.

Complete these tasks while racing against the timer. You get a point for each sphere you use and a bonus token for using all five colors, but you lose two points for each card you don't follow correctly.

Prove to your opponents that you are the master of multi-dimensional thinking!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 13 · mix 2 · neu 2 · neg 1
Mentions per page
Showing 1–19 of 19
Video 8IXP23KAuGY Watch It Played Rules Teach at 0:00
video_pk 68152 · mention_pk 164510
Watch It Played - Dimension video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video qF6eoyZ_hCo Discussion at 17:06 sentiment: positive
video_pk 66842 · mention_pk 162648
Dimension video thumbnail
Click to watch at 17:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly influential
  • Looks amazing
  • Introduces Lord of the Rings theme into Ascension
Cons
none
Thematic elements
  • Lord of the Rings
  • Middle-earth
Comparison games
  • Star Realms
Mechanics (from transcript analysis)
  • Deck building — Described as Justin Gary's deck building game.
  • Rotating market — It has a rotating market of cards that you can buy in your hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • May the fourth be have been with you yesterday.
  • Our first game we're talking about is Kohaku, the big pond expansion and reprint.
  • Pressed. Wait, this game sounds incredible.
  • I love Ascension, and even though I'm not the biggest Lord of the Rings fan, I I would want to play this because it looks amazing.
  • So, this is Justin Gary's deck building game.
  • On the table today is a Battle of Hoth.
  • Empire Strikes Back, the best of of the best movie ever released in the Star Wars universe.
  • So, this is a game based on Memoir '44.
  • And I think I like this implementation of the game better because you're the Empire instead of the Nazis.
  • Hoth did not fall today, friends.
  • Rebel scum, uh, you did it.
References (from this video)
No references stored for this video.
Video h2hDXKIBsFk Neon Gorilla Discussion at 0:09 sentiment: negative
video_pk 65493 · mention_pk 159179
Neon Gorilla - Dimension video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Actions are really obvious.
  • It's usually obvious which thing you should buy because higher cost cards are so much better than the lowest cost cards.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — The speaker mentions this as a mechanic where players draw a hand, have attack and money, and then choose cards to buy. They highlight that higher cost cards are generally much better than lower cost ones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I personally tend not to like games where your actions are really obvious.
  • Um so yeah, I tend not to love. Like it can be kind of fun, but I tend not to love games that have obvious choices.
References (from this video)
No references stored for this video.
Video K9vDLlloUjI Getting Games Review at 0:02 sentiment: positive
video_pk 63627 · mention_pk 157108
Getting Games - Dimension video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging puzzle of navigating the rule cards
  • timer adds pressure without excessive stress
  • strong multiplayer solitaire feel with good pacing
  • quick playtime makes it a solid filler game
Cons
  • contradictory rule cards can create clashes that reduce interest
  • replayability is average due to card duplication and limited card variety
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Timer — a one-minute sand timer governs each round, providing pressure to complete the pyramid
  • bonus tokens — bonus chips/tokens are awarded for meeting certain conditions and contribute to end-game victory points
  • Compound Scoring — points are awarded for spheres placed (maximum 11); penalties are applied for violations of the revealed rules
  • end game bonuses — bonus chips/tokens are awarded for meeting certain conditions and contribute to end-game victory points
  • Round reset — after each round, the pyramid is dismantled, the tray reset, and six new rule cards are drawn for the next round
  • rule cards — six rule cards are dealt each round from a deck of 60, each card imposing placement restrictions for building the pyramid
  • Score-and-Reset — after each round, the pyramid is dismantled, the tray reset, and six new rule cards are drawn for the next round
  • scoring and penalties — points are awarded for spheres placed (maximum 11); penalties are applied for violations of the revealed rules
  • timer — a one-minute sand timer governs each round, providing pressure to complete the pyramid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love the puzzle of figuring out how best to navigate those rule cards that get flopped up every turn
  • I really like the fact that it has a timer because I think it does it very well
  • the sand timer is a minute long which seems like a very reasonable amount of time to complete the structure
  • this is a totally multiplayer soliter game
  • it's a quick game so as a filler type game it will see a lot of play
  • I actually wrote this game off entirely when I first heard about it
  • I really dislike timed elements to my board games specifically sand timers or maybe rushing to get tiles before other people I just lock down and freeze up in my brain and I hate the stress that that adds into a game so I was kind of assuming I would dislike Dimension uh when I first heard about it but I have had that completely flipped on its head
References (from this video)
No references stored for this video.
Video xTAgkcK76g0 Getting Games Discussion at 20:35 sentiment: neutral
video_pk 63626 · mention_pk 157107
Getting Games - Dimension video thumbnail
Click to watch at 20:35 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very excited with how things are going and I hope it continues
  • it's by far the best month of the entire life of the channel
  • I essentially needed a little bit of a taste to see what was going on
  • the channel has simply been growing at a very surprising rate
References (from this video)
No references stored for this video.
Video 3X6qw9XIp8U Getting Games Top List at 1:09 sentiment: positive
video_pk 63559 · mention_pk 156987
Getting Games - Dimension video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rules are simple
  • short rounds (about 15 minutes per play)
  • low stress and accessible for newcomers
  • ambience and conversation during play
Cons
none
Thematic elements
  • abstract puzzle
  • real-time puzzle solving
Comparison games
none
Mechanics (from transcript analysis)
  • color balance constraint — Must use a correct number of each color.
  • Compound Scoring — Bonuses via tokens for meeting all six rules and color requirements.
  • scoring tokens — Bonuses via tokens for meeting all six rules and color requirements.
  • simultaneous play / real-time — Players flip six rules in the middle and work to build a 3D pyramid simultaneously.
  • Spatial Puzzle — Build a three-dimensional pyramid with colored balls.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The ambience of voices and words and things that people are saying is just fun to hear as people are struggling to make these things work.
References (from this video)
No references stored for this video.
Video 3X6qw9XIp8U Getting Games Top List at 8:22 sentiment: positive
video_pk 63559 · mention_pk 156990
Getting Games - Dimension video thumbnail
Click to watch at 8:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the early deck-building games
  • engaging engine-building decisions
  • novel experience for gateway players
Cons
none
Thematic elements
  • deck-building / engine-building
  • fantasy/hero collection
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — Start with a basic deck, gain new cards, shuffle and cycle through
  • deck-building — Start with a basic deck, gain new cards, shuffle and cycle through
  • engine building — Build an engine by acquiring cards that generate currency/victory points
  • engine-building — Build an engine by acquiring cards that generate currency/victory points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The ambience of voices and words and things that people are saying is just fun to hear as people are struggling to make these things work.
References (from this video)
No references stored for this video.
Video Q76LhQbE0tQ The Brothers Murph Top List at 1:04 sentiment: positive
video_pk 62705 · mention_pk 155400
The Brothers Murph - Dimension video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautifully simple
  • Great brain exercise
  • Accessible across ages
Cons
  • Not the deepest or most thematic game
Thematic elements
  • Spatial reasoning; abstract puzzle
  • Abstract 3D puzzle involving stacking balls into a pyramid
  • Abstract puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • 3D stacking / structural puzzle — Players place colored balls to form a pyramid while adhering to color/height rules
  • Compound Scoring — End-of-round scoring depends on whether the stack adheres to inter-color/position constraints
  • rule-based scoring — End-of-round scoring depends on whether the stack adheres to inter-color/position constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dimension is both a dexterity game. It's actually it's more of an abstract puzzle game than it is a dexterity game.
  • Hookie is a really wonderful game where you are trying to figure out which three kids are playing hookie.
  • Mystic Paths is pretty darn unique. It's a word association game. Cooperative.
  • I love Village Rails. VILLAGE RAILS. GOSH, I love Village Rails.
  • This is one of the biggest surprises for me, I think, ever in terms of like what I've found and loved it.
  • Citizens of the Spark... I think this game is massively underrated for how good it is.
References (from this video)
No references stored for this video.
Video iGTYzqnKgmU Ryan and Bethany Board Game Reviews Top List at 13:55 sentiment: positive
video_pk 62332 · mention_pk 154841
Ryan and Bethany Board Game Reviews - Dimension video thumbnail
Click to watch at 13:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good two-player pacing
  • Widely known and accessible deck-builder
Cons
  • Can feel chaotic with many players
Thematic elements
  • Array
  • Fantasy/Deck-building
  • Competitive deck-building with evolving cards
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — Players buy cards to improve their decks and synergy.
  • deck-building — Players buy cards to improve their decks and synergy.
  • Two-player optimization — Supports two-player play with favorable card access and pace.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i actually prefer it two players
  • two players it's almost too easy
  • it's an escape room style game
  • you don't know what your partner is programming
References (from this video)
No references stored for this video.
Video zBEpughGa8E Shelfside Discussion at 1:07 sentiment: positive
video_pk 60643 · mention_pk 153031
Shelfside - Dimension video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nostalgic atmosphere
  • Speedier play via draft builds
  • Clear path for new seasons with added modes
Cons
  • Seasonal changes may impact balance
Thematic elements
  • Array
  • Fantasy
  • nostalgic fantasy with modern tweaks
Comparison games
  • Root
  • Twilight Imperium Fourth Edition
Mechanics (from transcript analysis)
  • Deck building — Players build a deck from cards to trigger actions and combos.
  • drafting — Draft-based decisions shape early game power and progression.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Safety First safy last safety third
  • this video is brought to you by ascension
  • we bought from Costco a long time ago
References (from this video)
No references stored for this video.
Video yyh3AEk4Jvg Adam in Wales - Board Game Design Top List at 0:11 sentiment: positive
video_pk 12868 · mention_pk 37614
Adam in Wales - Board Game Design - Dimension video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great visual appearance
  • inspired Quasal game
  • really like the game
  • fantastic looking
Cons
  • not perfect design
  • negative scoring
  • bonus unreachable with incomplete cards
Thematic elements
  • abstract
  • puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • puzzle racing
  • rule cards
  • Stacking and Balancing
  • stacking balls
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
  • stacking games have table presence like nothing else
  • looks beautiful it looks like a load of sweets on the board
  • one of my favorite games of all time
  • i don't like that sort of game i find that one of the most frustrating game mechanisms
  • the central marble dispenser is your main draw in this game
  • absolutely brilliant strategic game quite complex game
  • it's actually my favorite of the mask trilogy
  • i'm almost scared to say this but i don't really like azul very much
  • biggest most overlooked game on this list
References (from this video)
No references stored for this video.
Video 8LgZvoEetSQ Foster the Meeple Top List at 6:27 sentiment: positive
video_pk 12542 · mention_pk 36594
Foster the Meeple - Dimension video thumbnail
Click to watch at 6:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • extremely portable for travel
  • solid solo puzzle experience
Cons
  • solo-focused; limited group appeal
Thematic elements
  • mental challenge and pattern completion
  • abstract, solo puzzle
  • minimalist, brain-teasing
Comparison games
  • Other solo abstract puzzles
Mechanics (from transcript analysis)
  • Puzzle solving — Players attempt to maximize solved patterns with constraints.
  • tile/drawer-based puzzle — Small components fit into a drawer-like mechanism for solo play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's so many amazing small box games we love them
  • you can travel with it, you can camp with it
  • tiny boxes pack a ton of game into a tiny footprint
  • you have to be into it, you gotta yell in Fuji Flush
References (from this video)
No references stored for this video.
Video J1T7XKqiSoI Drive Thru Games Rules Teach at 0:00 sentiment: mixed
video_pk 8762 · mention_pk 102746
Drive Thru Games - Dimension video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clear step-by-step demonstration of connecting to a game session
  • Shows practical workflow: create room, assign players, start the match
  • Illustrates how synchronization helps bring players into the game quickly
Cons
  • No troubleshooting for common errors or edge cases
  • Tightly coupled to the Vessel extension workflow, with limited platform-agnostic guidance
  • Minimal discussion of latency, chat UX, or security considerations
Thematic elements
  • N/A
  • Digital/online multiplayer environment (Vessel server) during a live match
  • Instructional, procedural
Comparison games
none
Mechanics (from transcript analysis)
  • multi_user_join — Multiple players join from the local or remote environment to participate in a single session.
  • online_lobby_creation — User creates a room via a 'versus new game' entry to host a match.
  • player_synchronization — Right-click a participant to synchronize them into the game session so they can join and play.
  • Positive player interaction — Right-click a participant to synchronize them into the game session so they can join and play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's pretty easy
  • it's awkward if you've never done it
  • double click extension
  • select look for a game online finish
  • synchronize and it'll sync them up
  • they'll load right in the game
References (from this video)
No references stored for this video.
Video OJUFN0w5670 Adam in Wales - Board Game Design Analysis at 1:22 sentiment: mixed
video_pk 6196 · mention_pk 18331
Adam in Wales - Board Game Design - Dimension video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • promotes individual puzzle solving with shared context
  • puzzle variety driven by rule cards
Cons
  • limited direct interaction between players
  • outcome highly dependent on card/rule setup
Thematic elements
  • abstract reasoning under simultaneous constraints
  • Shared puzzle environment with identical objectives
  • puzzle-centric, competition without direct player interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Points awarded for how well players conform to the revealed rules.
  • pyramid/stacking constraint — Players stack spheres into a pyramid while obeying the constraints on placement.
  • rule-based scoring — Points awarded for how well players conform to the revealed rules.
  • Simultaneous Actions — All players work on the same puzzle shown by the set of rules; actions are performed in parallel.
  • Simultaneous Puzzle Solving — All players work on the same puzzle shown by the set of rules; actions are performed in parallel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the interaction essentially comes from sitting around a table and working on this puzzle together and then comparing your relative skill
  • it's interesting to see where Cooperative games are going now
  • these are the true solo games you could play by yourself with no problems at all
References (from this video)
No references stored for this video.
Video PQ1yU6_Om4U BoardGameGeek Top List at 17:29 sentiment: positive
video_pk 6213 · mention_pk 18407
BoardGameGeek - Dimension video thumbnail
Click to watch at 17:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactile, visual 3D puzzle that is satisfying to solve
  • multiple approaches to meet rules
Cons
  • can feel punishing if rules clash
  • requires imaginative spatial reasoning
Thematic elements
  • 3D puzzle visualization with rule interaction
  • colorful puzzle-building with rules that change per round
  • puzzle-first abstract strategy
Comparison games
none
Mechanics (from transcript analysis)
  • color/space constraints — colors must follow spatial adjacency or non-adjacency rules
  • rule-based puzzle construction — flip a set of cards to reveal constraints and build a pyramid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a lot of games out there that I feel like you do stuff you're like, 'Ooh, I feel like you figured that out.'
  • It just makes you feel clever as you build out this thing and start really cascading finishing those tasks.
  • This is a game where you are going to be doing actions by putting these kind of double-sided hexom tiles into this cauldron.
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU 3 Minute Board Games Discussion at 9:36 sentiment: neutral
video_pk 6062 · mention_pk 18025
3 Minute Board Games - Dimension video thumbnail
Click to watch at 9:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Super cheap
Cons
none
Thematic elements
  • Unknown
  • Unknown
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video JzFB8yjZcZw Adam in Wales - Board Game Design Top List at 9:10 sentiment: positive
video_pk 5821 · mention_pk 17204
Adam in Wales - Board Game Design - Dimension video thumbnail
Click to watch at 9:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tactile pieces
  • clever twists on the puzzle genre
Cons
  • dexterity dependent for some challenges
Thematic elements
  • color matching and spatial reasoning
  • 3D puzzle grid with color blocks
  • tactical puzzle solving
Comparison games
  • MINDO
Mechanics (from transcript analysis)
  • 3D/ modular components — puzzles generated by stacking/placing pieces
  • pattern matching / grid placement — place colored balls to satisfy card patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a puzzle is a problem having one or more specific objectives contrived for the principal purpose of exercising one's ingenuity and/or patience
  • these puzzle games frequently give me a similar experience, often they're very tactile and beautiful
  • the win condition is accurately completing the challenge that's offered by those puzzle cards
  • it's a beautiful package with clever twists on the genre
References (from this video)
No references stored for this video.
Video ret2atPVYv8 Rolling Dice & Taking Names Discussion at 0:00 sentiment: positive
video_pk 5289 · mention_pk 118447
Rolling Dice & Taking Names - Dimension video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
highly_positive
Pros
  • classic deck building game
  • extensive digital version (3000+ plays on iPad)
  • non-confrontational gameplay
  • flexible player count
  • dream catcher series available
Cons
none
Thematic elements
  • fantasy quest
  • deck building
Comparison games
  • other deck building games
Mechanics (from transcript analysis)
  • Deck building
  • hidden victory points
  • multiplayer non-confrontational
  • set collection
  • Token Collection
  • Victory Point Collection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is back baby
  • y'all we recorded an entire episode 301... and then we go into the process of sending the files to each other and it's only happened what maybe one other time Tony in 300 episodes where we didn't have the recorded file
  • please do not wear a backpack that's juts out about 16 to 24 inches from your back
  • when you land on one of those letters your opponents will draw a card
  • nobody feels out of the game or you don't have a chance
  • this game a seller game for me is that it's no fun if there's no way to win the game
  • so I'm wondering if the convention center if they would move it to the field
  • we went by there every day there was one or two gentlemen there that we just almost became friends with
  • games of the con I loved this game
  • I've played over three four thousand games on the iPad
  • go back to the roots that maybe started this whole deck building system
  • as tyrants of the underdark first time I played that game I thought wow this is a really brilliantly well done
References (from this video)
No references stored for this video.
Video Kep_C1q8ogM Rolling Dice & Taking Names Discussion at 1:08:20 sentiment: positive
video_pk 358 · mention_pk 1087
Rolling Dice & Taking Names - Dimension video thumbnail
Click to watch at 1:08:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear rules with intuitive iconography
  • fast, tense rounds
Cons
  • mentally taxing for some players
Thematic elements
  • color/ball stacking constraints
  • abstract spatial puzzle
  • abstract
Comparison games
  • Meadow
  • The Loop
Mechanics (from transcript analysis)
  • color-ball pattern building — Place balls on a grid to meet per-round task constraints.
  • timer-based tasks — Two-minute rounds with six tasks; penalties for unfinished tasks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this may be my favorite of the three iron rail series games that we've played
  • Meadow is designed by Clemens Kalicki
  • the loop is basically being able to take the same actions again during your turn
  • Dimension this game had a lot a lot more attention to it than what i was expecting
  • not innovative in the sense of what you're doing of collecting sets and turning them in but i do think adding in the co-op aspect of it
References (from this video)
No references stored for this video.
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