Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, "leaves of three, let it be." Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. Then, they fight to the death! This celebration will truly have something for everyone.
This is the 5th addition to the game of Dominion. It adds 13 new Kingdom cards to Dominion, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.
(Source: RGG Cornucopia page)
Part of the Dominion series.
This is an expansion not a full game, you will need either Dominion or Dominion Intrigue to be able to play this. There are no basic victory or treasure cards in this set.
The goal is as previously in the series to have the largest Dominion of all players, basically to have the most victory points. Players will build their decks as before by buying cards which offer varying benefits, the ultimate goal being to buy victory cards. In contrast to previous games of the series players will be rewarded for building a deck containing a variety of cards.
- Dominion is still going strong.
- Was number four on the list.
- Don't remember what it was last week on the 2010 list.
- Think it's where dominion is probably at its peak right here.
- Guessing that we're going to see this peter out.
- Dominion Intrigue
- Dominion Alchemy
Mechanics (from transcript analysis)
- Deck Building — An expansion for Dominion, a deck-building game.
Video topics + discussion points
Quotes (from this video)
- it's like a deck builder but also like a race for the galaxy
- you have the deck building but then you also have like the the the lead and follow things so like in glory to rome or race to the galaxy you have that sort of concept but also married with the deck building
- the first probably two expansions are good the ones the last couple of it's just like too much similar to the race for galaxy first couple expansions great and the last two it's like uh there's all this other stuff going on now
- as a whole the sum of those parts it there's nothing else really that feels like this game
- the original one really fell on its face
- there was a lot of problems with it
- it didn't really do well out of the gate
- the rules would just end up being too clunky and stuff like that
- that first edition really kind of stumbled out of the gate
References (from this video)
- more cards to add to an already rich base game
- new mechanisms spice up play
- high quality content consistent with Dominion standards
- could increase game length and complexity for new players
- Rising Sun
Mechanics (from transcript analysis)
- Deck Building — adds more cards to a lush, already card-rich game, expanding options and strategies.
- deck-building — adds more cards to a lush, already card-rich game, expanding options and strategies.
Video topics + discussion points
Quotes (from this video)
- this is really just a tremendous accomplishment of an expansion
- everything that came out this year was excellent and held the high standards that I have for Dominion
- more of a good thing is a good thing expansion which I Define as a situation where you already love the base game and what comes in the expansion is just essentially more of the base game to love
- more sets are good is kind of like saying that the pizza is good from your favorite pizza place every time you order it
- it's not increasing the size of the game or complexity but just giving more to love
- Carnival of chaos fantastic get it