Dreamscape is a unique "dream building" game. Incarnate a dreamer collecting dreamshards in mysterious locations such as the lair of the Clockwork Golem. Create dreamscapes with these shards, stroll along paths, climb mountains, and pass through waterfalls. A game of Dreamscape is played in six rounds consisting of two phases:
In the Travel phase, wander through the dreamworld in quest for dreamshards. Use with skill the key function of the locations you cross and save precious action points to collect more shards. But avoid Mr Nightmare, who is lurking around to infest your dreams.
Then comes the Creation phase, in which you construct your own dreamscape in 3D, using the collected dreamshards. Score points for completed landscapes as listed on your personal goals. And to shape your Dreamscape constantly evolving, you can rely on the essential location powers.
Furthermore, a series of common goals offer new challenges with each game, influencing your choices while collecting and building your Dreamscape.
Dreamscape offers a game experience that cannot be compared to any other game, with a unique combination of route-planning, resource collecting and ultimately building your own little Dreamworld as a small tableau. In the end, the wonderful dreamscapes you will create will leave you with a magical feeling, constantly renewed.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is not a you know, 4D camera, but if you could feel the heat right now, it is hot.
- This looks like the setting of a movie about to go wrong.
- I bet you their games aren't so great.
- Small little place, but with some pretty Ooh, I see some cool games in there.
- Wow, there's a lot of really cool stuff here. This is a pretty neat store here. Pretty small. Some good stuff.
- So so all of this we we keep changing except that the match over there.
- This is the first mall I've been to that has a church in it.
- Found another mass market store, and this one has some actual decent games in it.
- Well, it's kind of what I've always dreamed of.
- This is lunch!
- So, you can see lots of games. You can see they're setting up a lot of different games. Here's a whole pile here. This is going to look fantastic once it is all set up.
- I hate werewolves.
- This is going to look fantastic once it is all set up.
- The library is probably or that is where you go buy games is probably set up.
- Isn't all the volunteers, there's a bunch of them.
References (from this video)
- evocative theme and evocative art
- high replayability through memory reenactment
- ambitious and atmospheric
- rulebook reportedly not great
- steep learning curve for some players
- surreal, memory-driven exploration
- A dreamland/Dream Cthulhu-inspired setting with episodic adventures.
- dreamlike, episodic
- Vantage
Mechanics (from transcript analysis)
- Card-based encounters — Players navigate a dreamscape via cards; encounters drive progression.
- memory/deja vu mechanic — A deja vu ability lets players revisit memories and alter outcomes.
- two-player_coop_with_potential_expansion — Primarily two-player co-op with doors to expand content; many cards and memories unlock more depth.
Video topics + discussion points
Quotes (from this video)
- It's literally going to change things.
- The pre-order button is really effective.
- Cozy Stickerville is delightful.
- Dream Escape is a dream Cthulhu world; nothing makes any sense, and that's part of the fun.
- Station Fall is amazing.
- Compile is amazing.