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Element box art

Element

Game ID: GID0111765
Collection Status
Description

Fire, water, earth, wind — these four elements have driven mankind's mythology, philosophy and science for eons. Now, master the power of these primal forces in this abstract game of capture and area control.

In Element, players take turns drawing and placing four element stones to encircle opposing sages. Each element has unique properties that players can use to block an opponent's movement. Feed walls of flame, move raging rivers, raise impenetrable mountain ranges, and even bend wind to your command. Transform one element into another with the rule of replacement or sacrifice element stones to help your sage avoid capture.

Understanding the subtle, diverse, yet powerful nature of the four elements is key to surrounding your opponent and claiming victory!

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
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Video HhEY_u_JgCY Unknown Channel rules teach at 0:00 sentiment: mixed
video_pk 62069 · mention_pk 154658
Unknown Channel - Element video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • cute artwork
  • quick, head-to-head gameplay
  • set collection with hidden element choice adds depth
  • promising two-player design for Kickstarter preview
Cons
  • rule clarity and translations are lacking (spelling/grammar issues)
  • complex/disputed rules around hands/draw piles
  • prototype components and rule book may need refinement
Thematic elements
  • elemental powers and color-moding elements
  • Two-player element collection and set-building game with hidden element cards
  • abstract, strategic with hidden information and bluffing
Comparison games
none
Mechanics (from transcript analysis)
  • deck/draw and discard — Players draw from piles, discard cards, and may play cards to activate effects.
  • hand management — Maximum five cards in hand; strategic discard to improve draws.
  • Hidden Information — Each player has a hidden chosen element, with inference from discarded cards.
  • set collection — Players collect cards of a chosen element to reach three and score points.
  • set completion contest — First to complete their three element cards triggers end of round and scoring.
  • Trading — Trade or steal cards from opponents; disrupt others' progress.
  • trading/interaction — Trade or steal cards from opponents; disrupt others' progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cute artwork, cute game.
  • This is just a Kickstarter preview. So, they will probably have to work on these rules.
  • See the future.
  • The player with the most points wins the game.
References (from this video)
No references stored for this video.
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