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Element box art

Element

Game ID: GID0111765
Game Info
Year
2017
Players
2-4
Age
14+
Playtime
30 min
Collection
Your Tier
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Description

Fire, water, earth, wind — these four elements have driven mankind's mythology, philosophy and science for eons. Now, master the power of these primal forces in this abstract game of capture and area control.

In Element, players take turns drawing and placing four element stones to encircle opposing sages. Each element has unique properties that players can use to block an opponent's movement. Feed walls of flame, move raging rivers, raise impenetrable mountain ranges, and even bend wind to your command. Transform one element into another with the rule of replacement or sacrifice element stones to help your sage avoid capture.

Understanding the subtle, diverse, yet powerful nature of the four elements is key to surrounding your opponent and claiming victory!

Description

Fire, water, earth, wind — these four elements have driven mankind's mythology, philosophy and science for eons. Now, master the power of these primal forces in this abstract game of capture and area control.

In Element, players take turns drawing and placing four element stones to encircle opposing sages. Each element has unique properties that players can use to block an opponent's movement. Feed walls of flame, move raging rivers, raise impenetrable mountain ranges, and even bend wind to your command. Transform one element into another with the rule of replacement or sacrifice element stones to help your sage avoid capture.

Understanding the subtle, diverse, yet powerful nature of the four elements is key to surrounding your opponent and claiming victory!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 6 · mix 6 · neu 1 · neg 0
Mentions per page
Showing 1–14 of 14
Video B9VFE0QLFu8 Rolling Dice & Taking Names Discussion at 41:33 sentiment: other
video_pk 95739 · mention_pk 263123
Rolling Dice & Taking Names - Element video thumbnail
Click to watch at 41:33 · YouTube ↗
Overall sentiment (raw)
Anticipatory
Pros
  • Getting a lot of buzz on BGG
  • On steroids compared to The Rose King
Cons
none
Thematic elements
Comparison games
  • The Rose King
Mechanics (from transcript analysis)
  • Blocking — it's blocking people
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a game that you are trying to build the best story
  • this is on steroids oh I can't wait when we can we play um by all means Thursday night when we go to a gaming night we are right there we are going to have a blast with that as well
  • there's going to be a big focus on board gaming because that's been the bread and butter of PACs
  • The Reading Terminal Market... adjacent to that subway station it is the best food market you will ever set foot in
  • RPGs and miniatures those types of gaming don't get enough love at the traditional paksas simply because there's not enough room for them
  • Chris Perkins was on Twitter two days ago all his fans that yeah I'll be at PacSun plug
  • the rulebook was not very good no we had to look up several times on some of the rules meant
  • it is a pretty quick game which is why we like it's only played over the course of three rounds
References (from this video)
No references stored for this video.
Video K3hNtfupP28 Rolling Dice & Taking Names Discussion at 30:14 sentiment: neutral
video_pk 93541 · mention_pk 253272
Rolling Dice & Taking Names - Element video thumbnail
Click to watch at 30:14 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Interesting board presence.
  • Dynamic multiplayer capture mechanic.
  • Potentially engaging strategy.
Cons
  • Requires drawing out the board on a whiteboard due to complexity.
  • Takes twice as long as The Rose King to play.
Thematic elements
Comparison games
  • The Rose King
Mechanics (from transcript analysis)
  • abstract strategy — The game involves capturing opponent pieces and strategic placement.
  • Area control (variant) — In multiplayer, players control areas by capturing opponent pieces.
  • Hand Management — Players use cards for actions like moving pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I cannot wait one day when they can will you let me not name these stupid things anymore
  • We met at our Caroline tabletop game store in Pineville North Carolina plug
  • My goodness Tony you and I used to play a war machine right we used to you always play a lot of war machine and it was a it was a lifestyle game
  • So I stepped my toe into Warhammer 40k and you and I can play we could talk about it later on
  • It's just the little things like that I enjoy I wish some of more of the board games had those little neat mechanics to it you know
  • This is the exact same thing and Tony I think this is one that your group would really like except except you said interaction is to take that type of element no it only plays five players
  • So my pitch is that I have a seamless soulless cube pushing euro game where you're just treating cubes for other cubes to trade cubes for victory points
  • I'll go on record and say I do enjoy playing splendor so I think it's a fine game
  • I think this is a solid euro game I think everybody that said to this table said this is really really good
  • I'm really digging these games that the when you read the rules it's like oh that's pretty simple that's probably just a really simple quick little game but there's enough meat behind it to where you enjoy it but it doesn't overstay its welcome and it's played in under an hour
References (from this video)
No references stored for this video.
Video 0TIhCV2pWt4 BoardGameBollocks Review at 0:16 sentiment: mixed
video_pk 93408 · mention_pk 253575
BoardGameBollocks - Element video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Looks really, really cute and aesthetically pleasing.
  • Resident cards offer interesting ways to inflate final scores.
  • Life rings provide needed mitigation for card market frustrations.
  • Rulebook is very clear despite the number of icons.
Cons
  • Too many icons (27) related to final scoring, requiring frequent rulebook checks.
  • End-game scoring is laborious and time-consuming.
  • Players can be forced to take undesirable cards when the market is unappealing.
  • The game is described as 'fine' but not 'good', similar to a holiday in Wales that could be better spent elsewhere.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — Players take markers to select cards from a market, determining actions available during the day phase.
  • Card Drafting — Cards are drawn from a central display and placed into a player's street.
  • Hand Management — Life rings are a resource that can be used to take extra actions, reveal cards, or move cards within a street.
  • Set Collection — Players build streets by placing terrace, pier, landmark, and resident cards, with specific placement rules and scoring based on icons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, remember, if you're new here, consider subscribing to this channel, hit the like button and all that YouTube [ __ ].
  • So, what do we like? That's Tenby.
  • So, what don't we like about Ten B?
  • So, to summarize, is 10B worth your time and bother today and in the future?
  • This for us is likely to be sort of play it a few times and then chuck it away because whilst 10B isn't a bad game, it's not really a good game, either.
References (from this video)
No references stored for this video.
Video Vys8sQLc300 Playthrough at 5:20 sentiment: positive
video_pk 93389 · mention_pk 253533
Element video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Getting more dice for future rounds is prioritized
  • Interesting scoring criteria for students
  • Strategic placement of cards can maximize points
  • The bluffing game can be escalated with snacks and dice
  • Thematic elements like snacks and friendships are integrated
Cons
  • Losing dice during the bluffing game reduces options
  • Discarding dice means fewer snacks for inviting friends
  • The game is a prototype and subject to change
Thematic elements
  • Making friends using snacks
  • Elementary school cafeteria
Comparison games
none
Mechanics (from transcript analysis)
  • bluffing — Players take turns betting on the quantity of snack symbols visible on all dice, with others able to call or raise the bet.
  • Dice Rolling — Players roll dice representing snacks to fulfill requirements for inviting students.
  • Hand Management — Players have a hand limit for student cards and must manage which ones to invite or discard.
  • Set Collection — Players collect snack symbols from dice to invite students, and certain students score points based on collected elements or adjacent cards.
  • Tableau Building — Players invite student cards into their 'friend folio' to score points based on their placement and abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • players are going to be taking on the roles of a young little monsters in elementary school. We're trying to use snacks to coax people to become our friends and ultimately score the most amount of points.
  • This is a family weight bluffing and tableau building game for one to five players that plays in about 45 minutes in which players will need to acquire plenty of snacks in order to invite plenty of friends to their friend folio and score for them at the end of the game.
  • You can think of this game as being as if you're sitting amongst a group of friends and somebody says well I think there are two cookies and another person says oh yeah well I think there are four.
  • Whoever the winner is gets to take two dice from the vending machine.
  • Whoever has the most points wins.
  • I'm going to call bluff. It is too high. I would not dare to bet nine.
  • You were always going to call my 10. You were not going to let me get to 10.
  • So, 64 to 58.
  • You are the winner today.
References (from this video)
No references stored for this video.
Video 4yBy0XvzkyI kovray Rules Teach at 0:05 sentiment: positive
video_pk 92822 · mention_pk 249612
kovray - Element video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever scoring opportunities from student abilities and seating preferences.
  • Engaging betting and bluffing mechanics.
  • Strategic student placement and snack token allocation.
Cons
none
Thematic elements
  • build the ultimate friend group by giving fellow students snacks they crave
Comparison games
none
Mechanics (from transcript analysis)
  • Betting — Players bet on the number of snacks of a particular type visible across dice, with options to raise the bet or call bluff.
  • bluffing — The betting phase involves bluffing and calling bluffs based on the visible dice.
  • Dice Rolling — Players roll their dice and have opportunities to re-roll, with potential for additional re-rolls based on in-game friends.
  • Set Collection — Players collect dice and snack tokens to invite students and fulfill their preferences.
  • Tableau Building — Players build a 'friend folio' by placing student cards and dice onto it.
  • Worker placement (implied) — Dice are placed on student cards to activate actions or score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now, what you see in this video is a prototype of the game and the final version of this game may be subject to change.
  • The candy snacks counts as a wild, meaning they count as all the snacks type.
  • If there are at least as many dice as the bet amount, the better wins. If there are less than the bet amount, the caller wins.
References (from this video)
No references stored for this video.
Video SwHIbEIdbe4 Game Night Picks - Pair Of Dice Paradise Discussion at 2:27 sentiment: positive
video_pk 92007 · mention_pk 247027
Game Night Picks - Pair Of Dice Paradise - Element video thumbnail
Click to watch at 2:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • host considers it a cornerstone award and a cornerstone of a collection
  • everyone the host has shown it to has loved it
  • it's always been on the host's radar
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • how much should we put an emphasis on board game awards the most prevalent being this builds yaris but the main criteria for the award is that it is released in Germany and must be mostly tailored towards families we hold the spiel des jahres as the highest honor a game can get when it actually represents just one margin
  • how much of an impact do gaming Awards actually have on the grand scheme of deciding if we should buy a game
  • Award winners really don't calculate into my buying decisions because it's kind of like the Oscars
  • Awards are no replacement for research
  • a game award tells me that it is not a completely broken game that I probably know one person will like it
References (from this video)
No references stored for this video.
Video YHFEOUbGMZQ Grant Lyon Upcoming Games Preview at 10:46 sentiment: positive
video_pk 82330 · mention_pk 206913
Grant Lyon - Element video thumbnail
Click to watch at 10:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent for social interaction and bluffing
  • Lightweight and accessible
  • The lunch-themed tableau is flavorful
Cons
none
Thematic elements
  • school-life and social interaction
  • cafeteria lunchroom
Comparison games
none
Mechanics (from transcript analysis)
  • Betting and Bluffing — Dice behind a screen with bidding to gauge counts.
  • Grid/ tableau building — Place cards into a grid to maximize scoring combinations.
  • liars dice — Dice behind a screen with bidding to gauge counts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love bag building because it always has that fun, exciting tension of like, I hope I get what I need.
  • it's a lighter weight, you know, quicker playing game.
  • Temple Twist has a table presents for days.
  • thematically you are putting together like a table at the lunch cafeteria.
References (from this video)
No references stored for this video.
Video EkDooSwIZVE The Dice Tower Review at 4:22 sentiment: mixed
video_pk 81407 · mention_pk 201902
The Dice Tower - Element video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting concepts.
  • Top card determines speed, which can be a big deal.
Cons
  • Just too small.
  • Doesn't feel like you're doing anything particularly interesting.
  • Passable at best, not one that I love.
Thematic elements
  • Balancing fire, air, and water to fight a duel.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards, and the first player drafts first, picking two cards.
  • Deduction — Players try to deduce the opponent's hidden element and face-up cards.
  • Player vs. Player — Two players duel each other.
  • Set Collection — Players collect elemental cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is almost a six games I played so you don't have to, but one of these games is fine, the rest are not quite so much.
  • The lack of communication you kind of have to have the communication before the game so you understand if if we're playing this but you're not at the point or do nothing or hint nothing.
  • It's such a one-note game that I just can't recommend it.
  • This is another one of those games that's 18 cards for no reason.
  • This game is terrible. I hate it. It's so bad.
  • It's just shy of being good.
  • Sadly, not many games here that I enjoyed, but you you may feel differently.
References (from this video)
No references stored for this video.
Video -ISEFMDpJpw UndeadVikingVideos Discussion at 2:16:19 sentiment: positive
video_pk 80712 · mention_pk 197481
UndeadVikingVideos - Element video thumbnail
Click to watch at 2:16:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Every song is a banger
  • Features Seven Nation Army
  • Features Fell in Love with a Girl
  • Video was done in Legos
Cons
none
Thematic elements
  • Alternative Rock
Comparison games
  • Seven Nation Army
  • Fell in Love with a Girl
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Can we have the 90s back, please? Can we like start can like rewind back to like 89 90? Like just start there and like I'll take 10 years of the 90s again.
  • The songs that remind us of the best times. The songs that remind us of the bad times.
  • I drink a whiskey drink. I drink a vodka. I drink a drink. I drink a drink.
  • I want to get out of here.
  • They're still going around.
  • What a [ __ ] horrible song.
  • It's so really terrible. Like, but it was so great. Like, at the time it was like everybody listened to it was like that's the song. So catchy though. So catchy. So good.
  • Doesn't have to be good. It just has to sell.
  • You're an idiot then.
  • I mean, no, he's uh the John Spencer Blues Explosion uh album Orange uh was R was rated by I think it was I think it was Playboy rated it the number one album to have sex to.
  • Everybody should listen to the Reverend Horton Heat.
  • That's fair.
  • And I am whenever nobody's like I've never even heard of the replacements. I was like, are they on someone's roof?
  • Well, you [ __ ] suck.
References (from this video)
No references stored for this video.
Video ys4vMqALOsM Playthrough at 0:09 sentiment: mixed
video_pk 79682 · mention_pk 193237
Element video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Simple rules, even kids could play it.
Cons
  • Luck pretty much decides it.
  • Can be fast-paced, especially when not charted.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card drawing — Players draw cards, and the number of cards in hand is mentioned.
  • Card Play — Players play cards, and sometimes both players play the same card which results in a 'tie breaker' and a drink.
  • Dice Rolling — Dice are rolled, and can be described as 'broken' or 'weighted'.
  • Hand Management — Players have cards in hand, and some are lost or discarded.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Elementi the game where luck pretty much decides it.
  • it gave so simple even kids could play it but not us
  • play responsibly
  • victory tastes pretty pretty spicy
References (from this video)
No references stored for this video.
Video fieeU1gZTS4 Rules Teach at 0:15 sentiment: positive
video_pk 79683 · mention_pk 193238
Element video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to set up
  • quick to play
Cons
none
Thematic elements
  • chemistry
Comparison games
  • rock paper scissors
  • tossing coins
  • tiddlywinks
Mechanics (from transcript analysis)
  • Deck Building — Players start with a deck and draw cards, and the winner is determined by the size of their deck at the end.
  • Dice Rolling — A dice roll determines the outcome when a 'wild windy' card is played, and also determines the winner in a 'dice battle minigame' when players play the same card.
  • rock paper scissors — The host describes the core of the game as being like rock paper scissors, with specific card interactions like 'fierce flame incinerates potato plant'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • guess what we got this game for free unlike all the other games we've played so far which we paid actual money for that means we're like a legit channel now
  • serious gamers might know it as rock paper scissors because that's pretty much what it is plus some dice and some cards
  • have you actually played tiddlywinks because i have
  • there's always got to be a winner America
References (from this video)
No references stored for this video.
Video TNQtLe6f6hk Review at 0:07 sentiment: mixed
video_pk 79634 · mention_pk 193171
Element video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Small and truncated size is generally liked
  • Interesting concepts and token cards
Cons
  • Theme is seen a million times before
  • The game is too small and doesn't feel interesting
  • Repetitive card plays ('Oh, there's fire again.')
  • Passable at best, not loved
Thematic elements
  • Wizard duel balancing fire, air, and water
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Each player has a nine-card deck that is shuffled.
  • Drafting — Players draft cards from a central pool at the beginning of the game.
  • Hand Management — Players decide which cards to play from their hand.
  • Hidden Information — Some cards are played face down, and players have a secret element.
  • Set Collection — The game involves collecting elemental cards and using them strategically.
  • Take That — Players attack each other to reduce hit points to zero.
  • Variable player powers — Each elemental card has a unique ability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has a weird back and forth
  • I think this is a game that sounds fun in theory, but this is a game that literally is just too small.
  • It's passable at best, but not one that I love.
References (from this video)
No references stored for this video.
Video HhEY_u_JgCY Board Gaymes James Rules Teach at 0:00 sentiment: mixed
video_pk 62069 · mention_pk 154658
Board Gaymes James - Element video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • cute artwork
  • quick, head-to-head gameplay
  • set collection with hidden element choice adds depth
  • promising two-player design for Kickstarter preview
Cons
  • rule clarity and translations are lacking (spelling/grammar issues)
  • complex/disputed rules around hands/draw piles
  • prototype components and rule book may need refinement
Thematic elements
  • elemental powers and color-moding elements
  • Two-player element collection and set-building game with hidden element cards
  • abstract, strategic with hidden information and bluffing
Comparison games
none
Mechanics (from transcript analysis)
  • deck/draw and discard — Players draw from piles, discard cards, and may play cards to activate effects.
  • Hand Management — Maximum five cards in hand; strategic discard to improve draws.
  • Hidden Information — Each player has a hidden chosen element, with inference from discarded cards.
  • Set Collection — Players collect cards of a chosen element to reach three and score points.
  • set completion contest — First to complete their three element cards triggers end of round and scoring.
  • Trading — Trade or steal cards from opponents; disrupt others' progress.
  • trading/interaction — Trade or steal cards from opponents; disrupt others' progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cute artwork, cute game.
  • This is just a Kickstarter preview. So, they will probably have to work on these rules.
  • See the future.
  • The player with the most points wins the game.
References (from this video)
No references stored for this video.
Video UkTw6HbjC54 Board Gaming Ramblings Discussion at 17:30 sentiment: mixed
video_pk 42426 · mention_pk 225301
Board Gaming Ramblings - Element video thumbnail
Click to watch at 17:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • fun solo experience when played alone
Cons
  • requires more plays to rate properly; not top priority now
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • deck_building — hero-based deck-building with cooperative play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to say now that we're going to try to not say the reason we're not keeping this is because we're not going to play it or this is a great game but we just don't play it now
  • it's better that they have it and maybe play it themselves
  • nostalgia and memory... you can't live off nostalgia
  • subscribe to your channel that's the drill
  • it's just like a pure fun game; it doesn't have to be deep or strategic
  • this journey of getting from Stone Age to Burgundy is kind of legendary
References (from this video)
No references stored for this video.
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