Originally published as Texas by db-Spiele.
The battle between farmers and ranchers is fairly abstract. A single pawn travels on a square grid. Each player has a hand of cards face up. These each have a direction and a distance. The player can either draw a card and add it to his hand, or play a card. If he plays a card, then the pawn moves the appropriate distance to an empty square, and the player places one of his markers. Each player also has judge symbols that can each be used only once. The judge lets you move onto a previously placed opposition marker and reverse it. Players score points for each contiguous region equal to the square of the number of markers. If a player is not careful, such a move may be forced, as there is a maximum number of cards that a player may hold.
Contains rules for playing with 4 (in two partnerships of two players).
Later republished 1999 as Rosenkönig by Kosmos, as part of the two-player game series. The republication also included a re-theming of the game. The setting changed from Texas to England, and the factions changed from farmers and ranchers to the factions of the Plantagenet family from the Wars of the Roses (1455-1485) - the Lancaster (red rose) and the York (white rose) factions in a similarly abstracted fashion.
Rosenkönig is part of the Kosmos two-player series.
- License lost, work stopped on upcoming release
- Pre-orders for a major second release are canceled
- No future support from Cubicle 7
- Middle-earth
- Adventures in Middle-earth
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If you're judging this group and you're on the sheepdog and you're digging through all that fur and you only see one eye then you've got the wrong end
- Ugly on a moose have you ever heard that
- the investigators are dogs and you're investigating like evil cats and everything like that
- this game is a brain burner
- it really is and it's very mathy
- it was surprisingly faithful to the game in how you play it
- we were debating like would it be better to put down this card and take a hit to our water if it meant getting some money back for it
References (from this video)
- intriguing abstract two-player design
- puzzle-like card system
- territory control around a neutral piece
- abstract two-player game
- puzzle-like
Mechanics (from transcript analysis)
- face-up card system — puzzle-like face-up cards drive the core play
- moving around a neutral piece to take over the board — players maneuver around a neutral central piece to claim territory
Video topics + discussion points
Quotes (from this video)
- i am an accidental videographer
- the video output has been a lot less
- engine building is not a mechanism
- i've spent a lot of time zooming around with the camera
- the video versions are getting more views than the podcast downloads
References (from this video)
- Got that giant like, you know, book that that sells for like $3,000.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- And that is without table legs and a base. It's just the thing that sits on the table.
- This is a new crowdfunding campaign for an old game, originally a fantasy flight game, I believe.
- And in many respects, it is very similar to that sort of game. You've got hidden roles. It's a two-player game only kind of chesslike where you're moving pieces around and the other player doesn't know which pieces are what on your side of the board, but it's obviously far more thematic than that.
- This is effectively your standard edition board game.
- But when you get to spending $2,100, let's just say $2,200, $2,200, close to 3,000 if you want the base.
- But this 3D map is insane. Like this 3D map, it's got all of these like landmarks. Like it's literally like a full topographical map of Lord of the Rings.
- But I do want to get a little bit cynical here for $2,100 or $2,200.
- Lord of the Rings is maybe at the lowest level of popularity in pop culture that it has ever been.
- And yet, at the same time, we have the best Lord of the Rings games we've ever had. It's kind of a weird thing.
- It's a passion project and if you like it, you like it.
- I'm a huge fan of the Castles of Burgundy one that Awaken.
- Aside the price aside, it's just a little too garish for me. It's all rich wood mahogany. It's just not my style.
References (from this video)
- First scenario to be considered scary or tense
- Hits boxes for unsettling mood and feeling of wrongness
- Guests turning into nightmares is horrifying
- Mechanically, enemies chase you and you have little time to deal with them
- Encounter cards themselves aren't necessarily scary
- Impact of scenario depends on which partygoer flips first (e.g., werewolf is typical trope, Mega Man is not scary)
- a night where guests turn into nightmares
- a party
Mechanics (from transcript analysis)
- Chasing enemies — These partygoers are going to chase you down and try to kill you. You have very little time to beat one before another one is just showing up, chasing you down, attempting to corner you and kill you, while also having to deal with the maniacs and the young psychopaths that are also causing chaos in the party as well.
Video topics + discussion points
Quotes (from this video)
- I think Before the Black Throne is probably one of the most oppressive feeling scenarios in Arkham Horror.
- It's a very nihilistic, bleak look that these people are trying to bring across the end of the world where you can finally find a hope spot.
- This is The Longest Night. This is a tower defense mission where you are desperately trying to survive a few hours waiting for the sun to rise to protect some people, some sacrifices that the people of Hemllock are trying to feed to the animals that are frenzied by the color.
- When I played it the first time, I was blown away by how how much I felt pushed into a corner.
- I think The Longest Night is the perfect mixture of fear thematically and fear mechanically.
- I imagine myself there and I'm like this would literally be hell on earth. This would be the scariest, most painful, most [ __ ] up, most please get me out of here hours of my life if I had to deal with this.
References (from this video)
- Fun allies
- Enjoyable side scenario
- Engaging mechanics
- Can be tough to get out of
- Potential for high damage/horror
- Investigating a crime scene at a party
- A manor
Mechanics (from transcript analysis)
- action selection — Players take turns performing actions, with mentions of 'going next', 'action left', and 'still taking my turn'.
- clue gathering — Players are explicitly trying to 'get as many clues as we can'.
- Combat — Players are seen using weapons like axes and guns to fight enemies.
- Deck Building — Players discuss adding cards to their deck and the composition of their decks, such as 'firearms' being a trait.
- Evading enemies — Players mention trying to 'evade' enemies rather than fight them.
- Investigating locations — Players mention moving to locations and performing 'investigate' actions.
- Parlay action — Players discuss performing 'parlay actions' with characters like 'Diana' and 'Sebastian Moro'.
- Resource Management — There are mentions of 'money', 'free money', and spending resources for actions or items.
- Skill Tests — The dialogue includes 'Minus four. If you fail, take one horror.' and 'I'll test my brain free.'
Video topics + discussion points
Quotes (from this video)
- Three doom advances and then this isn't a party, it's a mad house. We have to interview the guests and get as many clues as we can.
- This isn't a mad house, it's a party.
- We're both part of Silver Twilight.
- Barkham's just a puzzle waiting to be solved.
- We're just going to kill Preston, right?
- The delves are just like more. It's like six clues, right?
- So, I'll just get to knife fives and then live forever.
- It's Mr. Fister.
- Lieutenant Dan, you ain't got no clues.
- The audience doesn't need to know that.
- We're going to do mid winter gala and then we're going to go down to Louisiana.
References (from this video)
- The One Ring
- Lord of the Rings
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's about survival now.
- Quite a huge hole here for for Lord of the Rings fans or people that love RPGs.
- Everything that you need have some fun with some Blade Runner.
- This is a great great box and should not be overlooked.
- Drums of War, nice little solo game.
- Hunted is a great system.
- Dungeon World, wonderful book, wonderful wonderful system. Works it's just really really fantastic.
- Battle Cryer, which is a great game.
- Just tons of great stuff in this one.
- instant comic collection at lot number nine.
- At least $600-$700 of stuff in that box.
- bid smart and bid well
- We need the room. We need the money especially.
- bid with your hearts and help us in any way you can.
- I'd rather give you something and get something back.
- We're just looking to get to August and then we'll deal with that from there.
References (from this video)
- Intense, highly interactive two-player experience with meaningful decisions on every turn
- Clear depth for a relatively compact abstract strategy game, offering layers of strategy without chess-level complexity
- Thematic setting and tense duels feel cinematic, with players constantly weighing timing and token placement
- Plate version adds tactile appeal with upgraded tokens and compact portability, ideal for travel
- Beautiful, vibrant artwork on the map and cards that reinforces the medieval atmosphere
- The box-to-map transformation mechanic is clever, saving space and adding a delightful surprise at setup
- Two production runs (original and refreshed edition) maintain core gameplay while updating visuals
- Plate version's increased card count and differing aesthetics may be a point of personal preference or confusion for some players
- While deep for two players, it may not scratch every strategic itch for players who crave chess-level complexity
- Some players may prefer a more traditional, purely board-centric experience rather than card-driven action pacing
- Rivalry between the Lancastrian and York factions; territorial control
- 15th century England during the Wars of the Roses
- historical abstraction; strategic duel
- Chess
- Checkers
Mechanics (from transcript analysis)
- Area Control — Players compete to control territories on a 9x9 map using power tokens and crown positioning.
- area_control — Players compete to control territories on a 9x9 map using power tokens and crown positioning.
- board_design_and_packaging_innovations — The plate (compact) version features a map integrated into the box and expands the card pool; the original uses a separate board with a distinct aesthetic.
- card_driven_actions — Power cards determine what actions are available each turn; a draw, play, or combination action guides tempo.
- end_condition_and_scoring — The game ends when all power tokens are placed or players become unable to move; scoring awards points for isolated spaces, groups, and overall control, with the highest total winning.
- hero_cards — Hero cards grant one-time abilities that modify how a space/token is used; they are discarded after use.
- token_flipping_and_opponent_interaction — Certain power/hero interactions allow flipping a token on an opponent’s space, enabling tactical swings.
- token_placement_and_crown_movement — On a turn, players move the crown a specified number of spaces and place a token in the resulting location, with adjacency and empty-space rules guiding legality.
Video topics + discussion points
Quotes (from this video)
- I absolutely love the rose King
- the game play is incredibly intense it's exciting engaging competitive and a lot of fun
- each match feels like a thrilling Duel of wits where every move is crucial
- the game has a lot of depth for just two players offering layers of strategy that keeps you alert
- it's a must-play abstract strategy game that I highly recommend to anyone looking for a thrilling two-player experience
- I'm excited to see older games being brought back with new new versions breathing fresh life into beloved Classics
References (from this video)
- very minimalist and simple to learn
- engaging cluster-based scoring
- calm pace with strategic depth
- not a standout in the abstract genre
- depth may be limited for some players
- color clusters forming scoring multipliers
- two-player abstract grid-based strategy
- abstract, minimalist
Mechanics (from transcript analysis)
- card-driven direction — cards dictate movement and distance of the communal piece
- cluster scoring — placing tokens to create clusters that multiply in score
- Compound Scoring — placing tokens to create clusters that multiply in score
- two-player abstract grid play — neutral piece moves on a shared grid, players place their own tokens to score
Video topics + discussion points
Quotes (from this video)
- the last five new to me games that I've played and I review and rank them from my least favorite up to my most favorite
- the art is very nice on the cards
- Breezy so quick so smooth
- it's polished and it works it does what it does so so well
- this is such a cool game I I was really impressed with it more so than I was anticipating actually even though it is just borrowed mechanisms from different games but again that six niip simultaneous selection with the mandala scoring just comes together so so well
- I would definitely recommend picking up a copy of mind up