Survey the galaxy to expand your civilization – will you colonize nearby planets, or take them over by force? Harvest resources for trade, and do research to improve your technology. Build the best civilization and win the game!
Eminent Domain is a civilization-building game in which your civilization's abilities are based on a deck of Role cards. At the beginning of the game each player has the same deck of cards, with just two cards for each Role in it. Every turn you must choose a Role to execute (and like Glory to Rome or Puerto Rico, your opponents will get a chance to follow suit), and in doing so you will add one of those Role cards to your deck. When executing a Role, you can boost its effect by playing cards out of your hand matching the Role you have chosen. For example, the more you Research, the better you get at Researching (because you'll have more Research cards in your deck).
Eminent Domain - Game Play 3
Eminent Domain - Game Play 1
Eminent Domain - Game Play 2
- Increases hand size
- Provides warfare icons and points
- Allows for acquiring advanced technologies
- Mobilization technology allows collecting fighters and attacking planets after the roll phase.
- Can have too many 'colonize' cards with no planets to colonize
- Focusing on one area can lead to hand being jammed
- Acquiring cards that are not worth victory points can clog up the deck.
Mechanics (from transcript analysis)
- Colonize — Players use 'colonize' cards to settle planets, which can increase hand size or provide other benefits. The game progression can sometimes lead to having many 'colonize' cards without available planets to use them on.
- Deck building — Players acquire new cards to add to their deck over the course of the game, including technologies and actions.
- hand management — Players must manage their hand of cards, discarding down to their hand size limit. Focusing too much on one strategy can lead to a 'jammed' hand of unusable cards.
- Research — Players can take research actions to acquire 'research cards' or 'advanced technologies'. Some research cards are worth victory points.
- Survey — Players use 'survey' cards to draw additional cards, potentially finding useful actions or planets.
- trade — Players can use a trade action to sell resources, which can grant influence tokens.
- warfare — Players can use warfare actions to attack and take over planets. This is described as a strategy that can lead to acquiring multiple planets and points.
Video topics + discussion points
Quotes (from this video)
- we're going to be continuing the eminent domain playthrough between Jamie and I in this episode
- although we did play every turn we didn't record every turn
- we wanted to give ourselves the best chance of success so instead we just recorded a few different groupings of turns
- I have three planets in my Empire that I've peacefully colonized
- I have two planets and they're both metallic planets and I have a third one that is just about ready to be invaded
- I'm going to amass a force this time because I have a handful of warfare
- my Armada is about to descend upon this poor metallic Planet giving me three metallic planets
- I cannot follow that
- this is one of the the problems right if you really focus in one area Um this can happen it can kind of jam up your hand
- I have an advanced planet now so I'm going to go and I'm going to grab this improved colonize see I'm really addicted to colonize I'm making a bad situation worse
- I have to draw a card because I'm dissenting
- I'm going to do something very boring I'm going to take a research huh and not buy anything
- I'm going to use a survey card as an action it's going to allow me to draw two more cards
- this is the weirdest game I've ever played
- I'm going to use the trade action
- I'm going to sell one of these resources on the purple ones it's going to allow me to collect the first influence token of the game
- my turn finally finally finally all of my hard work is coming to fruition
- I am going to take the research roll and I'm for once I can't follow you Jamie
- mobilization that's a good one what does that do this one allows me to collect Two fighters as an action and it lets me Attack One planet after the roll phase
- sounds like it suits you to a te
References (from this video)
- Exciting game every turn
- Neat surprises with tech cards
- Infectious enthusiasm for the game
- empire building
- space
Mechanics (from transcript analysis)
- card drafting — Players discuss drawing cards and playing them for actions or roles, such as 'draw some cards' and 'play three more cards from my hand'.
- Combat/Attack — Players discuss 'attacking planets', using 'ships to attack', and a 'scorched earth policy' reducing ship cost for attacks.
- Deck building — Explicitly called a 'deck building game'.
- Planet Colonization — Players discuss actions like 'colonizing some planets', 'settle one planet', and 'settle another planet'.
- Resource management — Players discuss 'growing resources', 'producing resources', and trading them.
- Technology cards — Players discuss playing 'technology cards', 'high level tech', and specific tech cards like 'warpath', 'productivity', 'adaptability', and 'data networking'.
Video topics + discussion points
Quotes (from this video)
- Jamie: 'this was honestly one of the most exciting games ever played'
- Jamie: 'Eminent Domain is my absolute favorite deck building game of all of them on the market'
References (from this video)
- Allows players to build an efficient deck for good options in hand and during opponents' turns.
- Players can follow opponent's roles to get extra things done even when it's not their turn.
- Conquering or colonizing planets, producing and trading goods, researching advanced technologies
- Galactic Empire
Mechanics (from transcript analysis)
- Deck building — Players control a Galactic Empire and are trying to expand it by conquering or colonizing planets, producing and trading goods, and researching advanced technologies.
Video topics + discussion points
Quotes (from this video)
- hi welcome to watch of played my name is Rodney Smith in our series we take a game we show you how it's played and then over the following episodes we usually play that game and where possible put a seat at the table just for you so you can play along with us and help us make some of the gameplay decisions between the Epis episodes by doing this we believe that you'll be able to decide for yourself whether or not a game would be a good fit for you your family or your gaming group
- now in this series we're going to teach you how to play the game eminent domain by tasty minstral games
- now I don't believe that you need to see the whole game play to understand how to play the game and how it all works so in this episode I am going to fully teach you how to play the game
- the object here is to have the most influential Empire and that is tracked through influence points that you can collect from the planets that you conquer and colonize as well as from Trading Goods that allow you to collect individual influence tokens and from some of the technologies that you might research
- and there you have it that's how you play eminent domain
References (from this video)
- The rulebook is well laid out and easy to follow.
- colonizing planets
Mechanics (from transcript analysis)
- action selection — Players choose actions from available cards, such as playing a politics card to take another card from the display.
- Area Control — Players attack and take planets from others.
- card drafting — Players take cards from a central display or draw from their own decks.
- set collection — Players collect sets of cards, like colonized cards, to settle planets.
- Technology Acquisition — Players can acquire technology cards that provide special abilities or bonuses.
Video topics + discussion points
Quotes (from this video)
- well let's take a look at this technology card as an example diverse markets when played as an action will give you plus one influence for each type of resource you trade this turn
- I don't think it's going to affect the balance too drastically
- I'm going to play my politics card so this gets removed from the game and then I can take any one of the cards from the central display and I'm going to grab a colonized card and add that to my hand
- I have every card that you can possibly have a whole poer of options whole poer of cards
- eminent domains rule book is about the best rule book I've ever seen in my entire life it's really good really well laid out easy to follow they could put me out of a job Jamie that maybe they could whoever wrote their rules could put watch and play out of business
- I'm going to descent and draw a card
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Many consumers will seek out games by their favorite designers or publishers because they know they won't be disappointed but when it comes to spending money to buy the game they only want to pay for the components themselves
- The industry has such small margins that Publishers can't afford to pay designers any more than their small royalty raising prices won't fly with consumer
- it's easier to Value things that we can see like the artwork you can look at it and go oh I imagine that artist must be very talented and the time it would have taken to draw all the art for these cards but we have a harder time with those elements we can't see
- what you're paying for here is not really the time it took me to fix this but the expertise the talent the skills I have that allowed me to identify the problem see how to fix it quickly and have the skill set to do it properly
- it's harder to see the hours and hours that went into creating the game and play testing it and making sure that there was actually a good game inside of that box
- Discerning Gamers will start to look more and more for the designer's name that's on the box of the game that they're looking to pick up
- Publishers are going to recognize there's a certain amount of star power by having a you know established designer on the game and that again Discerning Gamers will value that and perhaps be willing to pay a little more for a game a designer that they trust
- I want to see designers compensated for the work that makes these games so good that makes them popular and then makes money for those Publishers
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I am a huge dice throne fan and I am absolutely estatic about the dice Throne realm
- Sleeping Gods is one of my absolute favorite
- Vantage is going to be a 2025 game
- 7-year Journey seems like forever
References (from this video)
- Good deck builder mechanics
- Space exploration
- Empire building
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- most of what i look for in a train game is about emergent alliances
- the more people you get in there the more entangled it gets and that's what's really exciting for me about train games
- definitions are useful when they highlight affinities and they cease to be useful when they're used to exclude
- i will call it a train game because it will piss off how to train gamers
- this is the game that invented everything i rip off in my games
- it feels very much like a train game that would have been designed like in 2010
- the rules are really very simple they're just they just take a long time to play
- soft spot for games that are designed just for me as a solo player
- i really enjoy automated opponents and seeing what they're capable of
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
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