Survey the galaxy to expand your civilization – will you colonize nearby planets, or take them over by force? Harvest resources for trade, and do research to improve your technology. Build the best civilization and win the game!
Eminent Domain is a civilization-building game in which your civilization's abilities are based on a deck of Role cards. At the beginning of the game each player has the same deck of cards, with just two cards for each Role in it. Every turn you must choose a Role to execute (and like Glory to Rome or Puerto Rico, your opponents will get a chance to follow suit), and in doing so you will add one of those Role cards to your deck. When executing a Role, you can boost its effect by playing cards out of your hand matching the Role you have chosen. For example, the more you Research, the better you get at Researching (because you'll have more Research cards in your deck).
Eminent Domain - Game Play 3
Eminent Domain - Game Play 1
Eminent Domain - Game Play 2
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I would caution you not to donate specifically for the perks because they're just not they're not priced at their value it wouldn't be worth it honestly my hope is that instead you'd be donating based on the value of the series to you
- Seth jaffy the designer of eminent domain a game we featured in our series kindly contacted me before the fundraiser and said hey I want to do something special for you I want to design a special watch it play print and play game that you can give away during your campaign how cool is that
- Scott King he's a fantastic photographer writer an allaround nice guy he does these wonderful pictures of board games he's lend his talents a number of different projects and once again he's creating another calendar for 2015 but he's also creating a special watch it played Edition
References (from this video)
- host watched a playthrough and bought the game
- worked well over Skype
- requires a shared deck which can be hard over Skype
Mechanics (from transcript analysis)
- Deck Building — Eminent Domain is mentioned as having a deck-building component.
Video topics + discussion points
Quotes (from this video)
- Love letter she loves love letter
- The first game doesn't mean anything don't worry about it you might mess up a couple of rules worse comes to worse next time you play the game you fix it
- I think the most complex game I've ever played is Empires and Arms
- but munchkin is a game that I've played where it's it's going on on like and on and on and it's because of the luck factor and it's also because of the beat up on the leader
- I think the most played app would be suer Wars I've played like over 300 games of that
- cheaters or jerks that's what we always say
- I don't underestimate the number of people who might be interested in attending don't underestimate the amount of work it's going to be
- I want to win too believe me like I want to win the game that that's fun but um I don't get wanting to win that much that to me seems dangerous or scary
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- hey everybody welcome to watch it played
- with 12 days left I probably will talk about it a little bit more
- if you don't want to read the rule book don't worry you can go watch a video
- this is one of those games where we're just doing the instructional video
- watchitplayed.com unfortunately which would be the ideal address has already been registered by somebody else
- if I don't get one of these packages every week from him I'm going to start getting worried
- I think destroy Rodney destroy Rodney Pete you're not looking too intimidating in that outfit but I wouldn't mind one of those Burgers you're serving up
- oh my goodness whoa
- I thought it was going to be just King of Tokyo in New York but it's actually changed quite a bit
- it's monsterrific
- Matthew has his own YouTube channel for reviewing games doing unboxings that sort of thing and let me tell you look out because Matthew's amazing
References (from this video)
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Quotes (from this video)
- My name is Rodney Smith and this is going to be a quick episode.
- Gen Con 2015 is going to be starting and I am not ready at all.
- Those jokers don't even know what's coming because me and Marty have been practicing behind the scenes.
- if nothing else, if we lose, it's probably going to be spectacular.
- if there's one thing that I'm terrible at at Gen Con, it's stopping and eating because there's so much going on, it just feels hard to justify it.
- However, Indiegogo has a rule that says you cannot have raffles, giveaways, lotteryies, that sort of thing involved in your perks.
- And the winner is, hey, it's John Karns.
- the content on the channel is going to take a little bit of a nose dive over the next few days. the next week really because I'll be at Gen Con and I'd love to see you there.
- So, the whole thing I am certain is going to be an absolute gong show.
- Lots of people just everyone in good spirits having some spirits and celebrating the end of the convention on a real high note.
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- draw effects can be surprisingly helpful
- though they'll usually feature less bip power or attack strength than cards of a similar cost they'll help you filter through your deck faster activate the effects of other cards and just generally give you more options on a turn
- sometimes when looking at the cards available for purchase you'll notice something that you know your opponent will want I can understand the temptation to thwart them but it might not be the best idea
- you may be taking something that doesn't help you at all or missing out on something amazing
- it might not be a good idea as you won't be drawing into your powerful cards as often
- in some cases it might even be a better idea to Simply buy nothing on your turn
References (from this video)
- Unique combination of deck-building and role selection mechanics.
- Engaging space exploration theme.
- The core design feels unlike any other game.
- Tasty Minstrel Games (publisher) is out of business.
- Later expansions can be overwhelming.
- Played 'to death' leading to it no longer being in the collection.
- Exploring the galaxy, colonizing systems, getting tech upgrades
- space
- Race for the Galaxy
- Glory to Rome
Mechanics (from transcript analysis)
- Deck Building — The core of the game involves building a deck of cards.
- Role selection — Features a 'lead and follow' system similar to Race for the Galaxy or Glory to Rome.
Video topics + discussion points
Quotes (from this video)
- it's like a deck builder but also like a race for the galaxy
- you have the deck building but then you also have like the the the lead and follow things so like in glory to rome or race to the galaxy you have that sort of concept but also married with the deck building
- the first probably two expansions are good the ones the last couple of it's just like too much similar to the race for galaxy first couple expansions great and the last two it's like uh there's all this other stuff going on now
- as a whole the sum of those parts it there's nothing else really that feels like this game
- the original one really fell on its face
- there was a lot of problems with it
- it didn't really do well out of the gate
- the rules would just end up being too clunky and stuff like that
- that first edition really kind of stumbled out of the gate
References (from this video)
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- they're like a small business still and they invest everything they earn pretty much back into the business
References (from this video)
- Backed the project early.
- Still have an unfulfilled copy in shrink wrap.
Mechanics (from transcript analysis)
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Quotes (from this video)
- why is it that you set up appointments with do with doctors that never keep them?
- I’m sure she’s seen dozens if not a 100 kids at this point getting physicals
- It’s a really solid game. I’ve played it a bunch since it came out.
- It’s a cooperative game where you and your friends are gonna work together to achieve a common goal.
- Terraforming Mars is a game that really rewards long-term planning.
- The engine building in this game is just fantastic. You really feel like you’re building something.
- Wingspan is such a beautiful game. The artwork is just stunning.
References (from this video)
- Very generous realm, providing a reward each time a number is filled.
- Allows players to move up tracks to get hearts and stars.
- Some numbers may not be ideal for advancing on tracks early in the game.
Mechanics (from transcript analysis)
- Flip and Write — Players fill in numbers to advance on tracks and gain rewards.
- Track Advancement — Players move up tracks to gain resources like hearts and stars.
Video topics + discussion points
Quotes (from this video)
- I'm Jamie from Stonemaier Games and I'm here for game 90, round two of Rolling Realms.
- In the Society I'm just trying to complete rows and to get resources.
- Eminent Domain is a really generous realm in that you're just getting something every time you fill in a number, which is nice nice.
- Meadow, you're going to write a one through four over here and then you'll cross off a symbol that many spaces away.
- We sponsored an aviary, a foster aviary, for a great horned owl named Archimedes, who is a foster who will be a foster father.
- It seems to be one that we pull off the shelf when nobody can decide what they want to play. We really love it.
- I think I'm neglecting Meadow over here.
- I'm getting all six stars from Red Rising.
- Garrett, I didn't quite get 18.5, but I did did get 17.8 eight actually, 17.8, which isn't bad.
- Chad ends the ends the live cast by saying that he got his wife to read Project Hail Mary, the sci-fi in preparation for the movie.
References (from this video)
- One of the greatest deck building games of all time
- Does deck building in a way I have never seen before or since
- Deserves a comeback
- Truly one of the all-time great civ space games
- One of the great all-time deck building games
- Civilization builder
- Sci-fi
Mechanics (from transcript analysis)
- civilization building — Players build a space-faring civilization.
- Deck Building — A unique approach to deck building within a sci-fi civilization builder.
- expansion — Implied by the civilization building theme.
- exploration — Implied by the civilization building theme.
Video topics + discussion points
Quotes (from this video)
- I just love that resource progression.
- It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
- The game is just way too heavy. It is insane.
- It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
- Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
- I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
- Has an awkward teaching process where understanding gameplay requires understanding scoring, and vice versa.
Mechanics (from transcript analysis)
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Quotes (from this video)
- Every game I've ever bought, I've bought for a good reason. At least that's what I tell myself.
- I don't watch playthroughs cuz playthroughs tend to be too long.
- I think it's just the hype and how much money this project's making and all this buzz around it was making me think I should get on this now, and I just know that I'm going to get the cards, maybe play it twice, and then never play it again.
- If it can fit in this 4x4 Kallax, then it will stay. If it doesn't fit, then something's got to go.
- Will I still enjoy the game after 10 plays? It's not a question I ask myself.
- Those are the 10 questions I ask myself before buying a game
References (from this video)
- Ranked very highly on Board Game Geek.
- The host has never had a chance to play it before.
- The host has heard a lot of good things about it.
- growing and expanding your colony
Mechanics (from transcript analysis)
- Card Drafting — Mentioned as a card drafting game.
- Deck Building — Mentioned as a deck building game where players execute orders to add cards to their deck.
Video topics + discussion points
Quotes (from this video)
- hi Rodney Smith here from watch it played
- I'm still in Gen Con recovery mode doing some fun family vacation things but I want to give you guys a quick update here about the fundraiser and thank you for helping us reach our first $5,000 goal in the fundraiser incredibly overwhelming thank you so much for your support support that really means a lot
- I also though want to give you a little additional perk level at $7,000 I thought what I'd do is I still have some of these Harvey Walters figures remember that Harvey Walters is certainly a key character in in a couple of our different games and we were giving these uh at a certain perk level in the last fundraiser but the last I think I have four of them left I like to just give them away so if you've already donated to this fundraiser then you're already in the draw you don't have to worry about contacting me but listen if you're not able to donate I don't want you to feel penalized all you have to do is send me an email at watchitplayed live.com and just put in the subject heading Harvey Walter's contest you'll be added into the draw as well
- now I know the map isn't updated yet guys I've just it's been really crazy busy here but the next time you see me which will be uh the start of our puzzle strike playthrough which I'm really excited about getting started on the map behind me will be updated I'll even try to make a point of doing a nice close-up shot of the map maybe at the beginning or at the end of of each episode so you can see the pins as they spread across the map
- let me say Gen Con which was my first gaming convention ever was an absolute blast I had such a great time I got to play a bunch of games I got to meet a bunch of Publishers people that I've worked with on the series like the guys that PL Hat games I got to talk to some new people that I hadn't talked about before I think we've secured a couple of really exciting games that we'll be able to talk about in the coming months
- he runs a video series as well at a really nice time we get to sit down and actually combine forces so we shot a little video together he does reviews of course we do playthroughs and so we smashed that together uh to do a video series on smashup a game from AEG so we're going to be working on editing that and hopefully having that up for you soon
- my primary focus is going to be getting back into the actual gameplay episodes with puzzle strike we're also going to be working on the mice and Mystics instructional video for plat Hat games so you might see that released around the same time as we're working on the puzzle strike video as well
- eminent domain is a card drafting deck building game this is a game that's ranked very highly on Board Game Geek and I've just never had a chance to play it so I'm very interested in being able to give it a shot in short over the course of the game you are executing orders to add cards to your deck enabling you to specialize in the way that you grow and expand your Colony so I'm really looking forward to giving this game a try I've heard a lot of good things about it
- Village is a worker placement game which was getting a lot of Buzz and something I wanted to pick up but I was having trouble tracking down a copy of it so it was a real treat to have Kevin rodkey contact me after he'd already sent a donation to our series and let me know that he had an extra copy of both Village and eminent domain and was interested in donating them to our Series
- thanks again for watching everyone truly appreciate when people take the time to contribute to our series and send us games or just send us your positive feedback on the series we had lots of that lately it's so incredibly kind we love that we're able to share our passion for the gaming hobby with you and that you guys want to do the same thing back to us
References (from this video)
- The Sixth Realm
Mechanics (from transcript analysis)
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Quotes (from this video)
- it's the sixth realm and there's a whole lot of different areas that represent the different guilds in the game
- the victory points is ultimately this purple track here
- you are the first player in this first round
- the points are tough to come by
- we're going to do a one year play through
- the game is at the time of filming is about to go on Kickstarter
References (from this video)
- Increases hand size
- Provides warfare icons and points
- Allows for acquiring advanced technologies
- Mobilization technology allows collecting fighters and attacking planets after the roll phase.
- Can have too many 'colonize' cards with no planets to colonize
- Focusing on one area can lead to hand being jammed
- Acquiring cards that are not worth victory points can clog up the deck.
Mechanics (from transcript analysis)
- Colonize — Players use 'colonize' cards to settle planets, which can increase hand size or provide other benefits. The game progression can sometimes lead to having many 'colonize' cards without available planets to use them on.
- Deck Building — Players acquire new cards to add to their deck over the course of the game, including technologies and actions.
- Hand Management — Players must manage their hand of cards, discarding down to their hand size limit. Focusing too much on one strategy can lead to a 'jammed' hand of unusable cards.
- Research — Players can take research actions to acquire 'research cards' or 'advanced technologies'. Some research cards are worth victory points.
- Survey — Players use 'survey' cards to draw additional cards, potentially finding useful actions or planets.
- trade — Players can use a trade action to sell resources, which can grant influence tokens.
- warfare — Players can use warfare actions to attack and take over planets. This is described as a strategy that can lead to acquiring multiple planets and points.
Video topics + discussion points
Quotes (from this video)
- we're going to be continuing the eminent domain playthrough between Jamie and I in this episode
- although we did play every turn we didn't record every turn
- we wanted to give ourselves the best chance of success so instead we just recorded a few different groupings of turns
- I have three planets in my Empire that I've peacefully colonized
- I have two planets and they're both metallic planets and I have a third one that is just about ready to be invaded
- I'm going to amass a force this time because I have a handful of warfare
- my Armada is about to descend upon this poor metallic Planet giving me three metallic planets
- I cannot follow that
- this is one of the the problems right if you really focus in one area Um this can happen it can kind of jam up your hand
- I have an advanced planet now so I'm going to go and I'm going to grab this improved colonize see I'm really addicted to colonize I'm making a bad situation worse
- I have to draw a card because I'm dissenting
- I'm going to do something very boring I'm going to take a research huh and not buy anything
- I'm going to use a survey card as an action it's going to allow me to draw two more cards
- this is the weirdest game I've ever played
- I'm going to use the trade action
- I'm going to sell one of these resources on the purple ones it's going to allow me to collect the first influence token of the game
- my turn finally finally finally all of my hard work is coming to fruition
- I am going to take the research roll and I'm for once I can't follow you Jamie
- mobilization that's a good one what does that do this one allows me to collect Two fighters as an action and it lets me Attack One planet after the roll phase
- sounds like it suits you to a te
References (from this video)
- Exciting game every turn
- Neat surprises with tech cards
- Infectious enthusiasm for the game
- empire building
- space
Mechanics (from transcript analysis)
- Card Drafting — Players discuss drawing cards and playing them for actions or roles, such as 'draw some cards' and 'play three more cards from my hand'.
- Combat/Attack — Players discuss 'attacking planets', using 'ships to attack', and a 'scorched earth policy' reducing ship cost for attacks.
- Deck Building — Explicitly called a 'deck building game'.
- Planet Colonization — Players discuss actions like 'colonizing some planets', 'settle one planet', and 'settle another planet'.
- Resource Management — Players discuss 'growing resources', 'producing resources', and trading them.
- Technology cards — Players discuss playing 'technology cards', 'high level tech', and specific tech cards like 'warpath', 'productivity', 'adaptability', and 'data networking'.
Video topics + discussion points
Quotes (from this video)
- Jamie: 'this was honestly one of the most exciting games ever played'
- Jamie: 'Eminent Domain is my absolute favorite deck building game of all of them on the market'
References (from this video)
- Allows players to build an efficient deck for good options in hand and during opponents' turns.
- Players can follow opponent's roles to get extra things done even when it's not their turn.
- Conquering or colonizing planets, producing and trading goods, researching advanced technologies
- Galactic Empire
Mechanics (from transcript analysis)
- Deck Building — Players control a Galactic Empire and are trying to expand it by conquering or colonizing planets, producing and trading goods, and researching advanced technologies.
Video topics + discussion points
Quotes (from this video)
- hi welcome to watch of played my name is Rodney Smith in our series we take a game we show you how it's played and then over the following episodes we usually play that game and where possible put a seat at the table just for you so you can play along with us and help us make some of the gameplay decisions between the Epis episodes by doing this we believe that you'll be able to decide for yourself whether or not a game would be a good fit for you your family or your gaming group
- now in this series we're going to teach you how to play the game eminent domain by tasty minstral games
- now I don't believe that you need to see the whole game play to understand how to play the game and how it all works so in this episode I am going to fully teach you how to play the game
- the object here is to have the most influential Empire and that is tracked through influence points that you can collect from the planets that you conquer and colonize as well as from Trading Goods that allow you to collect individual influence tokens and from some of the technologies that you might research
- and there you have it that's how you play eminent domain
References (from this video)
- The rulebook is well laid out and easy to follow.
- colonizing planets
Mechanics (from transcript analysis)
- action selection — Players choose actions from available cards, such as playing a politics card to take another card from the display.
- Area Control — Players attack and take planets from others.
- Card Drafting — Players take cards from a central display or draw from their own decks.
- Set Collection — Players collect sets of cards, like colonized cards, to settle planets.
- Technology Acquisition — Players can acquire technology cards that provide special abilities or bonuses.
Video topics + discussion points
Quotes (from this video)
- well let's take a look at this technology card as an example diverse markets when played as an action will give you plus one influence for each type of resource you trade this turn
- I don't think it's going to affect the balance too drastically
- I'm going to play my politics card so this gets removed from the game and then I can take any one of the cards from the central display and I'm going to grab a colonized card and add that to my hand
- I have every card that you can possibly have a whole poer of options whole poer of cards
- eminent domains rule book is about the best rule book I've ever seen in my entire life it's really good really well laid out easy to follow they could put me out of a job Jamie that maybe they could whoever wrote their rules could put watch and play out of business
- I'm going to descent and draw a card
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- Many consumers will seek out games by their favorite designers or publishers because they know they won't be disappointed but when it comes to spending money to buy the game they only want to pay for the components themselves
- The industry has such small margins that Publishers can't afford to pay designers any more than their small royalty raising prices won't fly with consumer
- it's easier to Value things that we can see like the artwork you can look at it and go oh I imagine that artist must be very talented and the time it would have taken to draw all the art for these cards but we have a harder time with those elements we can't see
- what you're paying for here is not really the time it took me to fix this but the expertise the talent the skills I have that allowed me to identify the problem see how to fix it quickly and have the skill set to do it properly
- it's harder to see the hours and hours that went into creating the game and play testing it and making sure that there was actually a good game inside of that box
- Discerning Gamers will start to look more and more for the designer's name that's on the box of the game that they're looking to pick up
- Publishers are going to recognize there's a certain amount of star power by having a you know established designer on the game and that again Discerning Gamers will value that and perhaps be willing to pay a little more for a game a designer that they trust
- I want to see designers compensated for the work that makes these games so good that makes them popular and then makes money for those Publishers
References (from this video)
- Cards provide points at the end of the game.
- Planets provide influence points and potential endgame scoring.
- Technology cards can be acquired for points.
- Various scoring conditions offer different strategies.
- Warfare against face-down planets is risky due to unknown defense values.
- Two mighty empires clash over control of the entire cosmos.
- Eminent Domain
Mechanics (from transcript analysis)
- Area Control — Players take turns gaining new actions, attacking or colonizing planets, and acquiring technologies to gain points.
- Card Drafting — Players draw cards from a supply or deck, looking for specific icons, planet types, actions, and scoring conditions.
- Hand Management — Players can choose to play cards from their hand or return cards from their discard pile to their hand.
- Set Collection — Most cards gained during the game give points based on collected sets at the end.
- Take That — Some actions involve forcing opponents to discard cards or attacking their colonized planets.
Video topics + discussion points
Quotes (from this video)
- hello and welcome to watcha played
- my name is Pep McDonald
- so come join me at the table and let's learn how to play
- and that's the setup in microcosm
- now you need to determine who will go first in this game so I like to start off my micro game with the ultimate micro game rock paper scissors
- now that we've covered that action let's check out the next one as I show you how to colonize
- if you didn't have enough Warfare to conquer the planet leave it face up in the supply where it can be colonized or attacked again later
- so as you've probably noticed Warfare against a face down planet is a little risky because you don't always know beforehand exactly what kind of Defense value it has
- now let's look at the rest of the action cards
- for this reason when you use the option to return any number of cards from your discard pile to your hand you may end up choosing to leave these behind
- and that's everything you need to know to play eminent domain microcosm
- if you have any questions don't hesitate to put them in the comments below and I'll answer them as soon as I get a chance but until next time thanks for watching
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- My name is Rodney Smith.
- I wanted to make sure Dungeon Saga got onto the channel and it's up now if you want to learn how to play that game.
- But now that those things are resolved, I'm back to creating the content on a more regular basis.
- Thank you guys so much for helping me reach that goal. That was really really significant to me.
- So again, you guys are making that possible and I think it will make the channel here uh better and healthier for it.
- So just I would say primarily keep an eye on the updates.
- But until the next episode, thanks for watching.
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- I am a huge dice throne fan and I am absolutely estatic about the dice Throne realm
- Sleeping Gods is one of my absolute favorite
- Vantage is going to be a 2025 game
- 7-year Journey seems like forever
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- Spoiler alert it's good.
- I think this was like 10 euros, amazing that's almost for free.
- a big box of Adventure
References (from this video)
- distinct deck-building twist
- fast-paced engine growth
- potential repetitiveness for some players
- decision complexity can be heavy
- strategic empire-building with card-driven actions
- post-industrial city-building
- engine-building through action selection
Mechanics (from transcript analysis)
- action-picking — choose from a set of possible actions to grow your empire
- deck-building / engine-building — build a deck to enable higher-quality actions
Video topics + discussion points
Quotes (from this video)
- we've done this for quite about an hour and why stop when there's still games to go
- boom one two three boom
- it's basically somebody took Dominion and they took Race for the Galaxy and put it into a blender
- I really like the cleverness of having one worker that you put down and removing the other
- the harvesting bit is really cool
- not my kind of game but it's still fun
References (from this video)
- space themed with card-driven decisions
- interesting alternatives to Race for the Galaxy
- prefers Race for the Galaxy for smoother experience
- not as polished in comparison to Race for the Galaxy
- resource production and market scoring
- space colonization via card-driven actions
- traditional card-drafting strategy
- Race for the Galaxy
Mechanics (from transcript analysis)
- Card Drafting — take and follow actions via cards, with a following mechanic from others' choices
- card drafting / action drafting — take and follow actions via cards, with a following mechanic from others' choices
- deck-management — draft cards, recycle/discard to generate action points and optimize sequences
Video topics + discussion points
Quotes (from this video)
- I really enjoyed it
- the plane of the game might be a little fiddly
- the board game arena implementation on the mobile is glitchy and downright unplayable
- Daybreak has QR codes that link to real-world solutions
- it's a great primer to teach people how to think about race for the Galaxy
- I think Teal will find some success on board game arena
References (from this video)
- Tight action selection with meaningful choices each turn.
- Multiple viable paths to victory.
- Debt mechanic can feel punishing or opaque for some groups.
- Can be similar in vibe to Roll for the Galaxy, which may dilute novelty.
- Debt-building, action selection-driven growth.
- Space-based empire-building with debt mechanics.
- Semi-theme-forward with mechanical emphasis on actions and debt.
- Roll for the Galaxy
Mechanics (from transcript analysis)
- action selection — Choose actions to expand, develop, and score while managing debt.
- Deck Building — Construct a deck to power your empire actions.
- deck-building — Construct a deck to power your empire actions.
Video topics + discussion points
Quotes (from this video)
- Argent Consortium, a brilliant chaotic wizard school worker placement game that eats the entire table.
- Eminent Domain is a debt building action selection game set in space. Roll for the Galaxy is pretty similar in some ways, but with dice, I guess.
- Archipelago, a long, heavy negotiation and economy game, and one of the few where a player can tank the whole game if they're not going to win, just out of spite.
- Celestia, a charming little bluffing game where you're trying to travel as far as you can on an airship.
- Code Names is a fantastic party game. It's clever. It's simple.
- Dominant Species and Rub Third Edition are excellent games. Beautiful, deep, satisfying.
- Twilight Imperium fourth edition which still isn't coming.
- Starcadia Quest Showdown came in like it splash a younger cousin with miniatures, campaign play, and a cartoon charm.
- Thunder Alley. Fantastic racing game. really clever, tight systems.
- Apocalypse Road. Same game system with guns. Does that make it a better game? Well, you're not listening. It's got guns.
References (from this video)
- Good deck builder mechanics
- Space exploration
- Empire building
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- most of what i look for in a train game is about emergent alliances
- the more people you get in there the more entangled it gets and that's what's really exciting for me about train games
- definitions are useful when they highlight affinities and they cease to be useful when they're used to exclude
- i will call it a train game because it will piss off how to train gamers
- this is the game that invented everything i rip off in my games
- it feels very much like a train game that would have been designed like in 2010
- the rules are really very simple they're just they just take a long time to play
- soft spot for games that are designed just for me as a solo player
- i really enjoy automated opponents and seeing what they're capable of
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We crushed it.
- Stardew Valley is incredible.
- The theme really comes out in Obsession.