Skip to main content
Escape Room: The Game box art

Escape Room: The Game

Game ID: GID0116742
Game Info
Year
2016
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Take the viral social experience of Escape Rooms to the comfort of your own home and for a fraction of the cost that you would pay! Included in this game are 4 unique 60 minute escape room puzzles that will test your cranial skills. Use images, gears, words, keys, shapes, maps and more to solve the three stages within each escape room. An analog timer on the Chrono Decoder centerpiece incessantly counts down, emitting ominous noises to create an environment shut out from the outside world. If the puzzles stump you for too long, slide a hint card into the Hint Decoder to keep your team moving. Slide 4 keys into the Chrono Decoder when you think you have the answer... but beware, if you're wrong, a precious minute will be taken from you.

The 4 escape rooms vary in difficulty, designed to give any group the experience they expect and deserve. If you're craving more puzzles, Escape Room expansions will be available, but you'll need the base game first as the Chrono Decoder is essential to the experience. Included in the base game in order of difficulty is: Prison Break, Virus, Nuclear Countdown, and Temple of the Aztec

Prison Break: Ten years in prison for a crime you didn't commit. Ten years of your life wasted for being in the wrong place at the wrong time, it hardly seemed fair. You know the guards will reach your cell during the rounds in an hour. Every bone in your body tells you this is the opportunity of a lifetime; you're 60 minutes away from freedom!

Virus: What a time to faint! You swear you could kill your lab partner, but you know that won't be necessary. The liquid that's oozing out of the broken bottle will kill everybody in the room soon enough...

Nuclear Countdown: The table is filled with all kinds of materials that send shivers down your spine. At that moment your phone rings and your worst nightmare becomes reality, the bomb threat is real!

Temple of the Aztec: The stories told about the temple were numerous. Anybody that had entered the temple was never seen again, supposedly killed by vipers. But stories also spoke of the Eye of Aztec, the largest diamond that ever existed

--description from the publisher

This entry is for the original base game, containing the four escape rooms mentioned above.

Several editions of the base game contain different combinations of escape rooms. These editions have separate entries on BGG:

Escape Room: The Game Prison Break + Virus + Nuclear Countdown (Polish, Estonian, Ukrainian and Italian editions)
Escape room: Το παιχνίδι Prison Break + Virus + Temple of the Aztec (Greek edition)
Escape Room: The Game Prison Break + Virus + Welcome to Funland + Murder Mystery (Second English edition)
이스케이프 룸 방 탈출 게임 (Escape Room: The Game) Prison Break + Virus + Welcome to Funland + Temple of the Aztec (Korean edition)

One of the escape rooms from this edition has been published separately (in English):

Escape Room: The Game – Nuclear Countdown

Description

Take the viral social experience of Escape Rooms to the comfort of your own home and for a fraction of the cost that you would pay! Included in this game are 4 unique 60 minute escape room puzzles that will test your cranial skills. Use images, gears, words, keys, shapes, maps and more to solve the three stages within each escape room. An analog timer on the Chrono Decoder centerpiece incessantly counts down, emitting ominous noises to create an environment shut out from the outside world. If the puzzles stump you for too long, slide a hint card into the Hint Decoder to keep your team moving. Slide 4 keys into the Chrono Decoder when you think you have the answer... but beware, if you're wrong, a precious minute will be taken from you.

The 4 escape rooms vary in difficulty, designed to give any group the experience they expect and deserve. If you're craving more puzzles, Escape Room expansions will be available, but you'll need the base game first as the Chrono Decoder is essential to the experience. Included in the base game in order of difficulty is: Prison Break, Virus, Nuclear Countdown, and Temple of the Aztec

Prison Break: Ten years in prison for a crime you didn't commit. Ten years of your life wasted for being in the wrong place at the wrong time, it hardly seemed fair. You know the guards will reach your cell during the rounds in an hour. Every bone in your body tells you this is the opportunity of a lifetime; you're 60 minutes away from freedom!

Virus: What a time to faint! You swear you could kill your lab partner, but you know that won't be necessary. The liquid that's oozing out of the broken bottle will kill everybody in the room soon enough...

Nuclear Countdown: The table is filled with all kinds of materials that send shivers down your spine. At that moment your phone rings and your worst nightmare becomes reality, the bomb threat is real!

Temple of the Aztec: The stories told about the temple were numerous. Anybody that had entered the temple was never seen again, supposedly killed by vipers. But stories also spoke of the Eye of Aztec, the largest diamond that ever existed

--description from the publisher

This entry is for the original base game, containing the four escape rooms mentioned above.

Several editions of the base game contain different combinations of escape rooms. These editions have separate entries on BGG:

Escape Room: The Game Prison Break + Virus + Nuclear Countdown (Polish, Estonian, Ukrainian and Italian editions)
Escape room: Το παιχνίδι Prison Break + Virus + Temple of the Aztec (Greek edition)
Escape Room: The Game Prison Break + Virus + Welcome to Funland + Murder Mystery (Second English edition)
이스케이프 룸 방 탈출 게임 (Escape Room: The Game) Prison Break + Virus + Welcome to Funland + Temple of the Aztec (Korean edition)

One of the escape rooms from this edition has been published separately (in English):

Escape Room: The Game – Nuclear Countdown

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 5
This page: 5
Sentiment: pos 3 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–5 of 5
Video J8YEwhb6C5w Meeple University Analysis at 12:28 sentiment: positive
video_pk 91157 · mention_pk 244348
Meeple University - Escape Room: The Game video thumbnail
Click to watch at 12:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Generates fun
  • Running around
  • Chaos
Cons
none
Thematic elements
  • Escape Room
Comparison games
none
Mechanics (from transcript analysis)
  • Escape room — Simulates the experience of a physical escape room.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if it can't accommodate at least five it's not a party game
  • your definition of party game is a game that place sadness fine please have to be at least 5 yep
  • and then what has to be simple enough in componentry to be played easily at a party hmm and it has to be simple enough that you can explain it I'm inside probably 10 minutes yep and have it be understood by gamers and non-gamers I think those are the hallmarks of a genuine party game
  • if the game isn't generating laughter naturally through playing it then it's not really a party game
  • there's a lot of chaos element often that's what causes the the humor
  • it really depends on the people that we're playing with as well
  • it can read like party on paper but then it people aren't quick enough to like make it fun party or they're not happy enough to just throw a caution to the wind and wind and lose and have it be funny and it becomes really understand
References (from this video)
No references stored for this video.
Video bWL4mrPZqF4 Drive Thru Games Top List at 52:50 sentiment: positive
video_pk 88823 · mention_pk 234959
Drive Thru Games - Escape Room: The Game video thumbnail
Click to watch at 52:50 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • The best of the escape room genre
  • A lot more physical elements than Unlock! or Exit
  • Really cool, very analog feeling mechanism
  • Tactile experience with the key mechanism
  • Puzzles are really neat and ingenious
  • Gets the closest to the experience of a real escape room
Cons
  • Can only be played once
  • Need to give it time before potentially remembering puzzles if replayed
Thematic elements
  • Solving puzzles to escape
  • Escape Room scenarios
Comparison games
  • Unlock!
  • Exit
Mechanics (from transcript analysis)
  • Deduction — Requires deduction to figure out puzzle solutions.
  • One-time play — Designed for a single playthrough as puzzles are solved.
  • physical components — Features physical elements and a unique 'key' mechanism.
  • Puzzle solving — The core mechanic involves solving a series of puzzles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very moving experience because some of the things some of the decision making as you're trying to win the game about where to sort of spend your resources and spend your time so the effectively you can win you know you're going to have to leave certain people behind
  • the combat's really cool you know it's right up there with any good Skirmish game
  • this is another one where as soon as I was done with the campaign of the first you know the the main box I really felt like I wanted to go back and play it again but I think I need to give it time because now as time has kind of moved on I don't really have the desire to go back and play it again
  • those to me are the best of that kind of genre because it has a lot of just more physical elements than like the unlock or even exit has it has a really cool like uh very analog feeling mechanism that goes with it
  • this is other than the next game on the list probably the perfect Legacy game because it makes the right jump at the right time and it really stages you into getting to the more and more complex layers Without Really Ever Actually Ever Being Boring at any point
  • the magic of that first playthrough would not be there it just would not be there when the some of the reveals and some of the things in terms of like you know why are we playing this game 12 times in a row what's the kind of story that's threaded through here
  • the mechanically altered board and characters and stuff becomes the story itself and that is revealed to you one time and then you don't get to do it again
  • the games aren't in jail like you know what I mean like why why are you forcing me to play a certain kind of game or a certain game over and over that's jail
References (from this video)
No references stored for this video.
Video m0QQr6apbDc Meeple University Top 4 List
video_pk 70739 · mention_pk 167748
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they are all essentially different flavors of the same thing
  • counting down from 60 to zero 60 minutes
  • you flip the card over you see whether you are right or not
  • every solution to every puzzle in exit is a three-digit combination
References (from this video)
No references stored for this video.
Video m0QQr6apbDc Meeple University Top 4 List at 12:05 sentiment: neutral
video_pk 70739 · mention_pk 245401
Meeple University - Escape Room: The Game video thumbnail
Click to watch at 12:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • strong atmosphere and narrative drive
Cons
  • destructive components may be required in some entries; expansion content
Thematic elements
  • narrative-driven escape room puzzles
  • box-based escape room with a central decoder device
  • story-with-choice and envelope progression; instructions via decoder wheel
Comparison games
  • Exit series
  • Unlock series
  • Deckscape series
  • Escape the Room
Mechanics (from transcript analysis)
  • codes_and_locks — four-digit or four-symbol codes to unlock progress
  • decoder_wheel — decoder wheel determines when you can open envelopes
  • envelopes — sealed packets with new information to unlock next steps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • they are all essentially different flavors of the same thing
  • counting down from 60 to zero 60 minutes
  • you flip the card over you see whether you are right or not
  • every solution to every puzzle in exit is a three-digit combination
References (from this video)
No references stored for this video.
Video sd_50LNgFEI No Rolls Barred Top List at 1:15 sentiment: positive
video_pk 8216 · mention_pk 24115
No Rolls Barred - Escape Room: The Game video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong atmosphere and tactile, kinetic feel from interacting with the Chrono Decoder.
  • Approachable entry point into puzzle-solving; engaging for first-time players and seasoned puzzle fans alike.
Cons
  • Limited replayability on a per-scenario basis; solutions can feel repetitive if you replay the same box.
  • Setup and teardown can be fiddly, especially in small play spaces or with multiple players.
Thematic elements
  • puzzle solving under time pressure within a murder/mystery framework
  • modern, compact mystery scenarios delivered as boxed events
  • episodic scenarios with a strong countdown-driven arc; a cinematic feel via the Chrono Decoder
Comparison games
  • Pandemic
Mechanics (from transcript analysis)
  • cooperative puzzle solving — players collaborate across a sequence of puzzle steps, sharing clues and combining information to reach a solution within defined time limits.
  • physical clue interaction — solvers manipulate a mix of cards, physical keys, and coded inserts that must be aligned with the device to unlock the next stage.
  • time pressure device — the Chrono Decoder functions as a live timer that provides audible cues and impacts pacing; players input codes or keys to advance, heightening tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mystery games are the best
  • mind-bendingly wonderful stuff
  • this game is cool though like elenoir the chisel can make the suspects lie to the players when questioned
  • you've cracked the case
  • they push the boundaries of what you can do with bits of paper
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–5 of 5
View on BoardGameGeek