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First in Flight box art

First in Flight

Game ID: GID0127930
Game Info
Year
2023
Players
1-4
Age
12+
Playtime
75 min
Collection
Ratings
Creator Score
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

First in Flight is a push-your-luck, deck-building game about the race to early flight. Players take on the roles of the Wright Brothers, Samuel Langley, and other flight pioneers, racing to build and pilot the “flyers” that preceded modern airplanes.

Each player’s flyer design is represented by a deck of cards that they can steadily improve and refine, and which may include unknown design flaws that threaten their success.

Flying is a blackjack-style challenge to test a design, break new records, and gain experience -- hopefully without crashing. Then, players head back to the workshop to refine their flyers and improve their chances on future flights. There are dozens of available technologies, pilot skills, and friends in the field available for players to customize their own play style and strategy.

Description

First in Flight is a push-your-luck, deck-building game about the race to early flight. Players take on the roles of the Wright Brothers, Samuel Langley, and other flight pioneers, racing to build and pilot the “flyers” that preceded modern airplanes.

Each player’s flyer design is represented by a deck of cards that they can steadily improve and refine, and which may include unknown design flaws that threaten their success.

Flying is a blackjack-style challenge to test a design, break new records, and gain experience -- hopefully without crashing. Then, players head back to the workshop to refine their flyers and improve their chances on future flights. There are dozens of available technologies, pilot skills, and friends in the field available for players to customize their own play style and strategy.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 22
This page: 22
Sentiment: pos 18 · mix 2 · neu 0 · neg 1
Mentions per page
Showing 1–22 of 22
Video YiqhYb2c6Pk The Discriminating Gamer Analysis at 0:13 sentiment: positive
video_pk 110854 · mention_pk 319171
The Discriminating Gamer - First in Flight video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks really good.
  • Maps are absolutely amazing.
  • Gameplay looks like it's going to be really good.
  • Looks absolutely phenomenal.
Cons
none
Thematic elements
  • The invasion of Poland by Germany and the Soviet Union at the start of World War II.
  • The beginnings of World War II, specifically Germany invading Poland.
Comparison games
  • Old School Tactics volume five
Mechanics (from transcript analysis)
  • cards — Cards are included that display weapons, rules, defense, and movement for individual items, which the reviewer prefers over charts.
  • scenarios — The game includes 10 scenarios in its playbook.
  • terrain — The playbook includes information on theater terrain.
  • tokens — Token sheets are included, featuring wrecks for tanks and vehicles.
  • Units — The playbook includes information on units and their rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is um an expansion to Old School Tactics volume five and this is basically going to step you into the very beginnings of World War II where Germany and Poland kind of go at it, okay?
  • It's a two-player game. 45 minutes to 5 hours to play the game, okay?
  • These, man, for war maps, these are some of my favorite war maps. They are they're huge, but they look really really good.
  • Cannot wait to give this one a try. Looks absolutely phenomenal.
References (from this video)
No references stored for this video.
Video dsg3N02Eqs8 Watch It Played Discussion at 15:57 sentiment: positive
video_pk 88345 · mention_pk 232710
Watch It Played - First in Flight video thumbnail
Click to watch at 15:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • theme and presentation draw in the player
  • integration of deck-building with thematic aviation pursuit
Cons
none
Thematic elements
  • flight pioneers and experimentation
  • era of early aviation
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building/deck assembly — players assemble a deck to support a flight attempt
  • risk/ luck-based flight tests — attempts to fly with possible setbacks and required courage
  • workshop refinement — after flight attempts, players refine their flyers for future flights
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this episode was made possible in part by extraordinary engines and remarkable rail cars
  • watch it played party Lemmings
  • a game all about the era of early Aviation
  • the letters Hit the Floor settled on the Floor they revealed the secret that party Lemmings had been hiding right in front of us
  • Earth and Meadow had a baby
References (from this video)
No references stored for this video.
Video hzr110PtCyI Tabletop Tokki Top 10 List at 26:36 sentiment: positive
video_pk 86626 · mention_pk 224775
Tabletop Tokki - First in Flight video thumbnail
Click to watch at 26:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • mechanics integrate well with the aviation theme
  • engaging solo experience
Cons
  • lengthier and heavier than some solo titles
Thematic elements
  • pioneering flight and technology
  • historical aviation era
  • heavy, thematic decision-making
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — planes' cards with glide, pilots, and flaws; upgrade deck
  • deck-building — planes' cards with glide, pilots, and flaws; upgrade deck
  • Push Your Luck — decide how far to push the plane's flight
  • Resource Management — investors and upgrades influence future flights
  • resource/investor management — investors and upgrades influence future flights
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of my favorite pieces of content that I get to share with y'all all year which is of course my top 10 solo board games from this year
  • it plays in just about an hour so it's really easy to get to the table
  • this is just such an immersive fun experience
  • The Last Lighthouse is definitely one that has held my attention in terms of its overall presentation
  • Sweet Lands is my number one solo game of 2024
  • I love the multi-use cards, being able to destroy nightmares and turn them into traps
References (from this video)
No references stored for this video.
Video 4lJ-VRHPDzM Board Gaymes James Discussion at 10:09 sentiment: positive
video_pk 85985 · mention_pk 221637
Board Gaymes James - First in Flight video thumbnail
Click to watch at 10:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Inventors/air travel
  • Aviation history
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a really awesome board game if you like RPGs
  • the base game is amazing all this stuff is extra if you're not a fan of fiddly bits and euros don't get this
  • amazing amazing amazing crew amazing amazing game
  • it's a very accessible con
  • we'll bring you along
References (from this video)
No references stored for this video.
Video 5fn_QPQXbPM Board Game Buzzz Top 100 List at 30:30 sentiment: positive
video_pk 85027 · mention_pk 217142
Board Game Buzzz - First in Flight video thumbnail
Click to watch at 30:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cadence, deck-building integration
  • fun push-your-luck flight mechanic
Cons
none
Thematic elements
  • flight, aircraft deck-building
  • early aviation era
  • progression through flight stages
Comparison games
none
Mechanics (from transcript analysis)
  • deck_building — build and upgrade deck to improve plane
  • push_your_luck — risk management during flights
  • round_based_flight_deck — turns simulate flights and risk cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love it because it's very thematic.
  • Oathsworn is a fantastic game.
  • I fell in love with this game.
References (from this video)
No references stored for this video.
Video aB56LOh1DIU Where There's A Wilz, There's a Play Discussion at 4:04 sentiment: positive
video_pk 84834 · mention_pk 216242
Where There's A Wilz, There's a Play - First in Flight video thumbnail
Click to watch at 4:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Push-your-luck mechanic
  • orange player present
Cons
none
Thematic elements
  • historic aviation / push-your-luck
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're watching this video, please put orange in your games.
  • it's my birthday month.
  • There you have it. There is the wall for August.
References (from this video)
No references stored for this video.
Video RxqaOIaggqM Rules Teach at 0:07 sentiment: positive
video_pk 70412 · mention_pk 167367
First in Flight video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game allows for repairing flaws.
  • The Upgrade Action provides dramatically improved Distance cards.
  • Variable player powers with unique pilots.
  • The rondel mechanic offers interesting movement and action choices.
Cons
  • You can never repair your plane to the point where it's completely uncrashable.
  • Taking the Upgrade action always requires grabbing a face-down Design Flaw card.
  • You have to pay extra to repair flaws on the right side of your garage.
  • There is a chance of crashing your plane before the flight is over even after deciding to land.
Thematic elements
  • becoming famous by achieving heavier-than-air flight
  • early days of aeronautics
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — When you take a turn, you move your token ahead as many spaces as you like, to any unoccupied spot, and do the thing.
  • Deck Building — Your deck starts out kind of crummy, but it will grow and improve as you play the game.
  • Hand Management — You fly by turning over cards from your deck one by one.
  • Push Your Luck — This is a push-your-luck game, which means that any card you turn over risks crashing your plane; turn over four red flaw symbols - careful, cuz this card’s got a double-whammy - and your contraption will come crashing down to earth.
  • Rondel — This loop mechanic is called a 'rondel.'
  • Set Collection — These cards are kind of a race to nab, because once the face up ones are taken, they aren’t replenished.
  • Variable player powers — Each player gets to play a unique pilot with a special ability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi! It’s Ryan from Nights Around a Table.
  • You and your friends play real-life historical pilots during the early days of aeronautics.
  • This is a push-your-luck game, which means that any card you turn over risks crashing your plane
  • By the way, in board game parlance, this loop mechanic is called a “rondel.”
  • Ladies and gentlemen, please return your seat backs and table trays to their upright and locked positions, and hold on to your butts, because now, you’re ready to play First in Flight.
References (from this video)
No references stored for this video.
Video LPwKpDY1Hv4 Meeple University Rules Teach
video_pk 69894 · mention_pk 166783
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • push your luck till you crash your plane
  • end of the fourth round or once any one player makes a flight of length 40 or longer
References (from this video)
No references stored for this video.
Video LPwKpDY1Hv4 Meeple University Rules Teach at 0:08 sentiment: positive
video_pk 69894 · mention_pk 228277
Meeple University - First in Flight video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • aircraft development and flight
  • pioneering era aviators
  • instructional
Comparison games
none
Mechanics (from transcript analysis)
  • Action Drafting — central action where players draw cards to gain distance and build their tableau while managing decks and flaws.
  • Crash and design floor penalties — drawing four problems causes a crash; design floors may degrade distance and require repairs.
  • Descent and landing — descend to land safely; may still affect distance and end of flight but does not automatically end the flight.
  • Distance tracking — distance is the sum of numbers on top-left corners of cards plus bonuses and minus design flaws.
  • End game and final flight — end after four rounds or when a flight reaches 40+; all players get a final flight; longest flight wins.
  • End Game Bonuses — end after four rounds or when a flight reaches 40+; all players get a final flight; longest flight wins.
  • Experience cards — cards that add Glide cards to deck and can be used multiple times; pilot gains experience.
  • Flight action — central action where players draw cards to gain distance and build their tableau while managing decks and flaws.
  • Flight deck upgrade — pay money or time to upgrade your flight deck by drawing upgrade cards; then draw a design floor and add to flight deck.
  • Friend cards — provide various effects; usable during flights or normal actions; rotated to be used; limited per round.
  • Funding action — gain money for your resources.
  • Glide cards — draw Glide cards to add distance with minimal risk of crash.
  • Gustav dummy player — two-player variant uses Gustav; moves between action spaces; can affect end-of-round conditions and block gains.
  • Gustav's effects on end — if Gustav has the highest score at the end of final flights, Gustav wins.
  • Multi-Use Cards — draw Glide cards to add distance with minimal risk of crash.
  • Repair design floors — repair a design floor by paying its cost; downgrades it to a basic flight problem or removes it.
  • Skill cards — pilot abilities; can be used once per flight; rotated to activate.
  • Tech Cards — permanently in effect; added to your Tableau; can be resolved as specified.
  • Turn and time track order — turn order is determined by a Time Track; the furthest-behind player acts next; queue resets each round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • push your luck till you crash your plane
  • end of the fourth round or once any one player makes a flight of length 40 or longer
References (from this video)
No references stored for this video.
Video Psi0O-TTgog Ryan and Bethany Board Game Reviews Review at 0:20 sentiment: mixed
video_pk 69551 · mention_pk 166074
Ryan and Bethany Board Game Reviews - First in Flight video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • well-designed with a mitigated push-your-luck system
  • strong AI for two-player mode
  • improved components and setup/cleanup design
  • variety of card types and synergies
Cons
  • lasting power in their collection is uncertain
  • some card combos can become very strong, risking balance
  • appeals primarily to fans of push-your-luck; may not suit all players
Thematic elements
  • Pushing the limits of flight with risk and reward
  • Early aviation era; beginnings of flight as players race to fly farther
  • Mitigated push-your-luck with drafting and deck-building cards
Comparison games
none
Mechanics (from transcript analysis)
  • AI opposition (two-player) — An AI player takes flights and affects resource allocation for the human players
  • Card Drafting — Draft light, technology, and skill cards to influence flight strategies
  • Deck-building / hand-management — Manage and purchase cards to improve long-term flight paths
  • Push Your Luck — Players attempt to fly as far as possible, with cards and choices that can increase risk
  • push-your-luck — Players attempt to fly as far as possible, with cards and choices that can increase risk
  • table organization / tray design — Nice production improvements like removable trays for setup/cleanup
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is kind of a push your luck style game where you are trying to get as far out as possible
  • the AI component for a two-player version worked great it did exactly what it's supposed to do
  • all the ponds are kind of upgraded ponds now they have like the screen printed little pilot figures on them which is nice
  • there is a removal tray from the game box so one of the tray it's kind of two-layered
  • the push your luck mechanism but it was like a mitigated push your luck
  • it's a really well-designed really fun game
  • not sure if this is going to stay forever in our collection
  • I just don't know if it has a lasting power in our collection
  • great game
References (from this video)
No references stored for this video.
Video UjJODCeo2FQ Stonemaier Games Top 10 List at 16:06 sentiment: positive
video_pk 65350 · mention_pk 159000
Stonemaier Games - First in Flight video thumbnail
Click to watch at 16:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever use of one-way track
  • Interesting deck-building integration
  • Meaningful choices about when to take actions
  • Engaging push-your-luck element
Cons
none
Thematic elements
  • Early aviation pioneers
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — There's a a deck building element and you were actually playing out cards from your deck in a push your luck style mechanism to try to go as far as possible on this flight track.
  • One-way track movement — A one-way track where you do different things, mostly gather benefits. This is the main track that that refers to the mechanism that we're talking about today.
  • Push Your Luck — You were actually playing out cards from your deck in a push your luck style mechanism to try to go as far as possible on this flight track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me it's no longer eligible for my list since it is a game that we published took Tokaido Duo and soon this year Namiji.
  • the track changes almost every round because all of your everybody's generally building buildings as you go through that track.
  • This is kind of a masterpiece of of oneway action tracks.
  • It uses this mechanism three times throughout the game in really three different ways. So, I guess three different one-way action selection tracks.
  • My first thought when I think of one oneway track are all of the kids games of like um life and Monopoly and Shoots and Ladders and Candyland and stuff.
References (from this video)
No references stored for this video.
Video Bha0BHIWjSk Board Game Buzzz Review at 0:28 sentiment: positive
video_pk 63159 · mention_pk 156471
Board Game Buzzz - First in Flight video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Push-your-luck mechanic creates tension
  • Strong thematic integration
  • Deck-building and upgrade cards mitigate luck
  • Engaging final flights with high tension
  • Three-player sweet spot
Cons
  • Card text readability issues (text on cards is hard to read)
  • Feels somewhat similar game to game; not highly variable between plays
  • May not hit the table as often due to a repeated theme
Thematic elements
  • airplane design and flight progression
  • start of the 20th century aviation era
Comparison games
none
Mechanics (from transcript analysis)
  • Blocking and interaction — Players can block others by occupying spots; in four-player games blocking increases tension.
  • card-based upgrades — Upgrade cards exist at the top stacks and can be drawn to boost flight distance.
  • crash/bust mechanic — Four bang symbols indicate a crash; players must manage risk and may need time to recover after a crash.
  • Deck Building — Players start with a hand of cards and can acquire upgrade cards to improve their planes.
  • deck-building — Players start with a hand of cards and can acquire upgrade cards to improve their planes.
  • descend and landing — When finishing a flight you descend, but you must still reveal two more cards before you land.
  • flight distance resolution — Distance is determined by the sequence of revealed flight cards; some cards add more distance or have effects.
  • Neighbor Interaction — Players can block others by occupying spots; in four-player games blocking increases tension.
  • one-way action selection (rondel) — Players move along a fixed action track with priority going to the player furthest behind; backwards movement is not allowed.
  • Push Your Luck — During flights, players reveal cards to determine distance; stopping or continuing creates tension and risk of bust.
  • push-your-luck — During flights, players reveal cards to determine distance; stopping or continuing creates tension and risk of bust.
  • repair/design flaws — Landing on certain spaces allows replacing a design flaw with a flight problem, granting bonuses when repaired.
  • Rondel — Players move along a fixed action track with priority going to the player furthest behind; backwards movement is not allowed.
  • round-based scoring and endgame — The game ends after the fourth round or when a player reaches 40 flight points; then final flights determine the winner.
  • Time Track — There are clock tokens around the board; crashes cost time to repair upright again.
  • time-tracking for repairs — There are clock tokens around the board; crashes cost time to repair upright again.
  • upgrade and garage — After a flight you may move cards to your garage and upgrade them, granting bonuses for future flights.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think push your luck is one of my favorite elements in gaming
  • there's so much tension during that final flight
  • I am giving first in flight an eight
  • this game doesn't out stay it's welcome at all
References (from this video)
No references stored for this video.
Video zKOHNfK9n9Q The Board Game Garden Top 10 List at 27:21 sentiment: positive
video_pk 38118 · mention_pk 114627
The Board Game Garden - First in Flight video thumbnail
Click to watch at 27:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging push-your-luck element
  • table presence is appealing
Cons
  • potential length concerns for some groups
Thematic elements
  • pushing your luck and deck-building
  • early aviation adventuring
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — construct a flight deck to enhance performance and future turns
  • deck-building — construct a flight deck to enhance performance and future turns
  • Push Your Luck — risk/reward decision as you choose when to stop and bank progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • February was a very busy month you guys might have seen on the Channel that I had a lot of like crowdfunding previews
  • I genuinely really really enjoyed it
  • There is something about going for different goals that just ooh if a game has quests I freaking love it
  • I absolutely love NumerS it is a wonderful wonderful card game
  • It's a push your luck game
  • Anacron is my number one game of February
References (from this video)
No references stored for this video.
Video mBlOlUNTJtQ Good Time Society Discussion at 16:23 sentiment: positive
video_pk 34187 · mention_pk 101778
Good Time Society - First in Flight video thumbnail
Click to watch at 16:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging Wright brothers theming
  • accessible entry point for deck-building fans
  • fun push-your-luck flight mechanic
Cons
  • crash mechanics can be punishing
  • learn-curve due to multiple interacting subsystems
Thematic elements
  • flight deck-building; upgrade progression; competing pilots
  • Dawn of aviation age; Wright brothers-era exploration of flight
  • humorous, lighthearted
Comparison games
  • Root
  • Katan
  • Risk
  • Clue
Mechanics (from transcript analysis)
  • Compound Scoring — years cycle with end-of-year Michelin-style rewards; personal best track for each flyer
  • Deck Building — players curate a hand of flight-related cards to improve their plane and actions
  • deck-building — players curate a hand of flight-related cards to improve their plane and actions
  • distance-based scoring per year — years cycle with end-of-year Michelin-style rewards; personal best track for each flyer
  • Push Your Luck — during flights, players flip cards to determine distance with increasing risk of crashes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a grownup gaming show, everyone.
  • I love flying.
  • This is a game of deck building and push your luck.
  • Flying whales.
  • The Michelin Cup is whoever has had the longest flight up to that point.
  • Asymmetric. I'm in.
References (from this video)
No references stored for this video.
Video UWqrcHJ9b80 The Dice Tower Top List at 53:15 sentiment: positive
video_pk 13743 · mention_pk 40170
The Dice Tower - First in Flight video thumbnail
Click to watch at 53:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent push your luck mechanic
  • strong strategy layer
  • time track mechanism creates tension
  • great balance of mechanics
Cons
none
Thematic elements
  • aviation
  • Wright Brothers
  • history
  • flight
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my most played game of the year
  • It is the perfect engine builder
  • absolutely adore this game
  • one that instantly I fell really hard for it
  • would absolutely watch Oathsworn the HBO series
  • the story and the setting is that rich
  • for me the epitome of what a thematic game can be
  • every click of the clock matters
References (from this video)
No references stored for this video.
Video -K_DVocUrMk Going Analog Interview at 1:23 sentiment: positive
video_pk 12623 · mention_pk 36847
Going Analog - First in Flight video thumbnail
Click to watch at 1:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong historical resonance; research-driven in concept
  • potential for engaging teaching moments about early aviation
Cons
none
Thematic elements
  • biographical/historical industry development
  • historical aviation theme centered on the Wright brothers and early flight
  • history-informed, research-driven
Comparison games
  • Mars Needs Mechanics
  • Brew Crafters
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the shining example that game
  • Chronologic is really excellent because just how easy it is to jump into how streamlined it is and how thematic it is
  • the river takes care of the math of balancing
  • there's a very straight math to the game where the lowest value gem is worth one Victory point
  • the aging could work in a cheese context and there are a lot of interesting aging ideas
  • the game about Panda and running a board game manufacturing company
  • true second editions update for modern design sensibilities and better components
References (from this video)
No references stored for this video.
Video vPP3GSAWGRw Chairman of the Board Review at 0:00 sentiment: negative
video_pk 9039 · mention_pk 26677
Chairman of the Board - First in Flight video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • high production quality and clear, linen-finished cards with nice inserts
  • time track provides a clear incentive to push for a longer flight
  • workshop mechanic offers a meaningful way to repair faults and improve scoring potential
  • thematic flavor and upgrade/pilot options add some variety
Cons
  • downtime is excessive due to sequential flight actions; no true simultaneous action phase
  • fault cards are often punishing or imbalanced, reducing excitement and agency
  • deck management and shuffling become tedious, especially with frequent reshuffles
  • no strong catch-up mechanic; busts can stall momentum without compensation
  • best pacing appears to be at 2 players; larger groups incur too much downtime
  • overall gameplay can feel unsatisfying when you crash early and watch others take turns
Thematic elements
  • Aviation / early flight aesthetics with pilot characters and upgrade paths.
  • Aviation-themed light to mid-weight deck-building push-your-luck game with a four-round structure and a time-tracking progression.
  • driven by individual deck-building decisions and competitive advancement on a shared flight track
Comparison games
  • Quacks of Quedlinburg
  • Coliseum
  • Heat
  • Living Forest
Mechanics (from transcript analysis)
  • action economy and costs — spend coins to draw/keep cards or take more powerful actions; some actions allow taking any space or sharing action opportunities.
  • deck-building — players build and refine their personal deck by drawing, buying upgrades, and filtering cards to improve flight distance while avoiding faults.
  • end-of-flight scoring — the closest to the end of the four rounds or the flight track threshold determines game end; the farthest flight wins.
  • fault cards and workshop repair — fault cards impose penalties; major faults can be repaired at a workshop by spending resources, altering future resilience.
  • push-your-luck — players draw from their deck until they hit faults or decide to stop, with busts ending a flight and awarding penalties.
  • Time Track — a shared time track determines turn order and when players have to wait for others to finish flights, creating downtime and strategic timing pressure.
  • upgrades and pilots — pilot cards and upgrade cards provide ongoing abilities and deck manipulation to influence future flights.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this was a big dud for me
  • the downtime is just too much
  • the flight system just comes to a screeching halt
  • it's a miss for me this is first in flight
  • I can't understand why that is the case
References (from this video)
No references stored for this video.
Video kPiH2WECPV4 Chairman of the Board Top List at 2:50 sentiment: mixed
video_pk 8036 · mention_pk 23644
Chairman of the Board - First in Flight video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Innovative scoring system that rewards best flight over multiple attempts.
  • Accessible gateway into deck-building mechanics for new players.
Cons
  • Downtime during turns can feel slow.
  • Some players may feel the need to optimize too early, reducing excitement.
Thematic elements
  • Deck-building with push-your-luck elements and race to distance
  • Early aviation era; historic flight attempts
  • Abstract yet thematically grounded in flight progression
Comparison games
none
Mechanics (from transcript analysis)
  • Best-flight scoring model — Only the best flight score counts for a player's final total, similar to Coliseum-style scoring.
  • deck-building — Build and optimize a deck to maximize flight distance and scoring opportunities.
  • Push-your-luck style progression — Players decide when to push for a longer flight versus consolidating gains.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pure dice chucking game where you throw dice into a bowl and try to create pairs.
  • It's basically pure luck; you can switch your brain off and just roll.
  • There was no card sharing because I actually thought that was the coolest part of Pandemic, and I thought that was a missed opportunity.
  • The cool scoring system that you might be familiar with, where only your best flight counts.
  • This is a smooth, family-friendly game.
  • Rules fit on a single page, which makes it a good introductory deck-building game.
  • It could be a great gateway for non-board gamers because of the IP tie-in.
  • Pattern Mandala is distinctively different from the original, yet wonderfully elegant.
  • I love, love, love this one.
References (from this video)
No references stored for this video.
Video d4C2pzhuzOM Board Games With B7 Discussion at 12:14 sentiment: positive
video_pk 6711 · mention_pk 19961
Board Games With B7 - First in Flight video thumbnail
Click to watch at 12:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • historical theme well integrated with mechanics
  • educational value paired with engaging gameplay
Cons
  • lengthier session with multiple rounds
Thematic elements
  • long-distance flight and record-setting
  • early aviation pioneers of the 20th century
  • educational and historical with competitive play
Comparison games
none
Mechanics (from transcript analysis)
  • deck_building — build a deck to optimize future flights
  • push_your_luck — risk/reward decisions shape flight outcomes
  • racing — distance-based competition to set records
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For a quick two-player game, it really packs a punch.
  • I'm thrilled to see Baron make a comeback with a new addition, allowing even more players to experience this fantastic and elegant game.
  • Linko remains one of my favorite card shedding games, and I continue to enjoy it often.
References (from this video)
No references stored for this video.
Video XXF-U69mBtA Board Games With B7 Top List at 12:21 sentiment: positive
video_pk 5418 · mention_pk 16126
Board Games With B7 - First in Flight video thumbnail
Click to watch at 12:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • enjoyable deck-building feel; beautiful theming
Cons
  • educational aspects may slow pacing for some players
Thematic elements
  • flight and exploration of early aircraft
  • early aviation pioneers
  • educational and historical
Comparison games
  • Go (strategic depth reference)
Mechanics (from transcript analysis)
  • Deck Building — Build a deck to achieve faster flights
  • Push Your Luck — Decide when to push further distances versus safer earlier moves
  • racing — Compete to achieve the farthest distance
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love showcasing fun and unique non-mainstream games.
  • Crazy Corgi is wild, chaotic, and a lot of fun.
  • Riverwoods is simply outstanding and could be my top hidden gem of 2025.
  • Pandora is a gem with depth and multiple modes that keep sessions exciting.
  • Baron is a comeback with a new edition, expanding the player count and interaction.
  • Big Shot is one of my all-time favorite games; essential in any collection.
References (from this video)
No references stored for this video.
Video zIFaveXhWOc Beyond Solitaire Interview at 53:40 sentiment: positive
video_pk 5238 · mention_pk 15509
Beyond Solitaire - First in Flight video thumbnail
Click to watch at 53:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever historical topic with tight, tense decisions
  • compact footprint with depth
Cons
  • unknown to casual players; niche interest in aviation history
Thematic elements
  • pioneering engineering, flight mechanics
  • early aviation era; airframe design history
  • educational and historical
Comparison games
  • Trio
  • Ark Nova
Mechanics (from transcript analysis)
  • planning with uncertainty — players gamble on distances while avoiding failures
  • Push Your Luck — deck of flight distances; balancing risks to reach target distance
  • Push-your-luck deck-building — deck of flight distances; balancing risks to reach target distance
  • Risk Management — players gamble on distances while avoiding failures
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I choose the idea first and then have to figure out that balance of how to make it work as a game and not and like feel true but not be overly stuck.
  • trial and error of like okay how much detail can you work in so it feels true
  • it's not that we have some magical knowledge that no one else can have
  • one thing that I try to do that and this is not a route that everyone is going to have available to them… if it's a woman they'll be like yeah I've kind of thought about it
  • advance I think that's probably your best way of either getting the publisher to feel like they have enough skin in the game
  • the default is the status quo
References (from this video)
No references stored for this video.
Video 2GSJJjdgzJo Box of Delights Rules Teach at 0:00 sentiment: positive
video_pk 3166 · mention_pk 9318
Box of Delights - First in Flight video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compelling blend of deck-building with a rondelle action system that feels thematic and tactile
  • Accessible entry point with a clear solo mode and AI-driven challenge
  • Strong thematic tie-ins with Wright brothers and historical aviation figures
  • Push-your-luck flight mechanic creates tension and memorable moments
  • Progression via upgrades and discoveries keeps the engine feeling fresh across years
Cons
  • Rules and artwork are still in development in the prototype, with potential tweaks
  • Solo rules can be somewhat fiddly or non-obvious without a guide or reference
  • Some edge-case interactions around time vs. coins and how AI upgrades resolve can require clarification
Thematic elements
  • Innovation, risk management, and iterative engineering of flying machines
  • Early aviation era; Wright brothers period; historical aviation exploration
  • Deck-building meets a rondelle action mechanism; historical figures and aircraft design narrative
Comparison games
none
Mechanics (from transcript analysis)
  • card market and upgrades — a marketplace of upgrades (glide distances and tech cards) and problems; upgrades increase flight distance and sometimes add risks; problems must be repaired
  • Deck Building — start with a basic starting deck; upgrade your deck by buying cards from a marketplace; manage problems and upgrades to improve glide distance
  • deck-building — start with a basic starting deck; upgrade your deck by buying cards from a marketplace; manage problems and upgrades to improve glide distance
  • End Game Bonuses — game ends when year four ends or a 36-meter milestone is reached; trailing players get a final flight; the highest flight distance awards coins and victory points
  • End-game and scoring — game ends when year four ends or a 36-meter milestone is reached; trailing players get a final flight; the highest flight distance awards coins and victory points
  • Push Your Luck — during a test flight you reveal cards one by one, choosing to descend or continue; red stars indicate potential crashes; managing cards and glides determines distance and safety
  • push-your-luck test flights — during a test flight you reveal cards one by one, choosing to descend or continue; red stars indicate potential crashes; managing cards and glides determines distance and safety
  • resource and time management — coins and time are used to upgrade and perform actions; time can be spent to draw more cards but reduces the number of actions this year
  • Resource Management — coins and time are used to upgrade and perform actions; time can be spent to draw more cards but reduces the number of actions this year
  • Rondel — a central circular track that determines action order and available actions each year; players move their pilots around to pick actions; positioning affects future options and year length
  • rondelle action wheel — a central circular track that determines action order and available actions each year; players move their pilots around to pick actions; positioning affects future options and year length
  • solo AI opponents — Alberto and Gustav simulate a competing pair with their own flight records and upgrades; their actions depend on a drawn card and simple rules to advance their flights
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game about designing building a flying machine
  • the nuts and bolts of the game
  • it's a beauty it's great fun
References (from this video)
No references stored for this video.
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