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Fives box art

Fives

Game ID: GID0128669
Game Info
Year
2025
Players
3-4
Age
8+
Playtime
35 min
Complexity
1.8/5
Collection
Your Tier
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Description

A trick-taking game from CMYK's Magenta line in which cards may be played face down as magenta fives while players sum their winning cards toward 25 without busting

Description

A trick-taking game from CMYK's Magenta line in which cards may be played face down as magenta fives while players sum their winning cards toward 25 without busting

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 4 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video kVE_O3_jtaA Heavy Cardboard Review at 2:12 sentiment: positive
video_pk 99463 · mention_pk 276554
Heavy Cardboard - Fives video thumbnail
Click to watch at 2:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The twist with the 5 card adds significant strategic depth.
  • The scoring system encourages careful play and risk management.
Cons
  • The rules around playing the magenta 5 can be a bit confusing initially.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players must manage their hands to achieve the target score of 25 without busting.
  • Set Collection — Players collect tricks with the value of the card played, aiming for a total sum close to 25.
  • Trick-Taking — Players play cards to win tricks, with standard suit following rules, and silver being the trump suit.
  • trump — Silver is always trump, and the magenta 5 can be used to change the trump suit or play as a magenta card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The goal of the game is at the end of the hand to have all your face of cards, all the of all the tricks you won, uh, add up as close to 25 without going over.
  • The important twist is the five.
  • I love the art in this game.
  • In this game, you want to hit exactly in a in a four player game, three tricks.
  • The Fours have a slightly different color around them and they have a little two-point marker.
  • The upgrading thing is a break in the tempo of the game, but I think as you learn the game, you can get it a little quicker.
  • The Fours are tricky. I makes me slightly sad.
References (from this video)
No references stored for this video.
Video X-KLCesuCRU kovray Top 10 List at 1:17:39 sentiment: positive
video_pk 84379 · mention_pk 319860
kovray - Fives video thumbnail
Click to watch at 1:17:39 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • The twist with the magenta five is the winning factor.
  • Engaging strategy that evolves over time.
  • High player interaction.
  • Players want to continuously come back to it.
  • Beautiful production and art.
Cons
  • Card size is not ideal for one player.
  • Box size is a bit large for the components.
Thematic elements
  • Re-implementation/revitalization of an older game.
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Players must avoid exceeding 25 points in a trick, which causes them to 'bust'.
  • Set Collection — Collecting cards that can be played face up for scoring.
  • Special trump suit — Magenta is a suit, and cards can be played face down as a magenta five under specific conditions.
  • Trick-Taking — Players play tricks, aiming to score points.
  • wild card — A wild card exists in the deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The player who played the second highest card in the lead suit wins the trick.
  • You're trying to sting the other players with bees.
  • If you collect the same valued bee, same color, same value, you get eliminated by going into anaphylaxis shock.
  • This is the meanest trick taking game I've ever played.
  • The market adds a lot of unique and interesting aspects to this game because of the way that everybody else can see it.
  • The hierarchy gets really difficult to follow like there's so many different combinations that occur.
  • The first phase is actually trick taking for cards. And the cards that you win, you'll be playing the second phase in a card shedding phase.
  • The way that this game works is you'll shuffle those two decks together.
  • I find it chaotically pleasing.
  • I think that experience along with the trick taking is very unique.
References (from this video)
No references stored for this video.
Video j-_gUSAilZo kovray Top 10 List at 28:40 sentiment: other
video_pk 84313 · mention_pk 320120
kovray - Fives video thumbnail
Click to watch at 28:40 · YouTube ↗
Overall sentiment (raw)
Enthusiastic
Pros
  • Feels like a timeless, classic trick-taking game.
  • Simple to learn but has a clever twist that significantly impacts strategy.
  • The 'magenta 5' card adds a unique and exciting dynamic.
  • The point transfer system between players adds an interesting economic element.
  • Delivers exciting 'grand moments' like busting.
  • Highly replayable and consistently enjoyable.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Bidding/Target setting — Players try to achieve a specific score threshold.
  • Objective Fulfillment — Players aim to meet a certain number of points (25) based on the value of cards in won tricks.
  • Point transfer — Points can move between players, especially when someone busts.
  • Special card — A specific card (magenta 5) acts as a trump or has special implications, potentially forcing suits or causing busts.
  • Trick-Taking — Players play cards in tricks to win them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Lord of the Rings is something that I really, really enjoy.
  • In most instances, you are playing out your entire hand in this game.
  • The packaging and the product design of this game is also just phenomenal.
  • It's that one thing that's like everybody's trying to push their points up a little bit more like they want to, but you don't want to do it too much because everybody starts to gang up on you.
  • The scoring because you do better if other people do worse. And don't meet their bids.
  • Every time I played this game, it just has tickled my brain in the best way possible.
  • It takes this simple idea, I guess, and then elevates it just enough that it feels like Ilia said classic, but also doesn't um pull away from the uniqueness of this game.
  • It does have grand moments, which I love in games, as many of you know by now. You can be so confident that you're not going to take another trick and you're sitting at 25 and bam, you did. You've busted. Eat it.
References (from this video)
No references stored for this video.
Video 5AePrh3uTP8 Man vs Meeple Preview at 1:56 sentiment: positive
video_pk 69141 · mention_pk 323483
Man vs Meeple - Fives video thumbnail
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting twist on trick-taking
  • Scoring mechanic encourages aiming for a specific total
  • Guaranteed to get played on an upcoming weekend trip
Cons
  • Potentially complex scoring can make eyes cross and brain go away
Thematic elements
Comparison games
  • Hearts
  • Spades
Mechanics (from transcript analysis)
  • Hidden Information — Players can ditch cards face down, keeping their contents unknown.
  • Set Collection — Collecting tricks to score points, aiming for a specific total.
  • Trick-Taking — A trick-taking game similar to Hearts or Spades but with a twist.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everyone seems to be chasing this new card game fascination.
  • As a person who really enjoys when a game comes with great packaging and great graphic design, they really did, I think, a good job setting this product apart.
  • This is one of those quiet games at the table. It's very thinky.
  • This is like one of those rockus party games where everybody's going to be yelling at each other.
  • I'm a sucker for packaged sets of games. I really am.
  • Until next time though, make sure everyone has fun at the table, and we'll see you then.
References (from this video)
No references stored for this video.
Video ZAxL6leiW4E Tabletop Tokki Unboxing at 20:22 sentiment: mixed
video_pk 33392 · mention_pk 99230
Tabletop Tokki - Fives video thumbnail
Click to watch at 20:22 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • interesting twist on familiar trick-taking
  • potential for quick, tense rounds
Cons
  • packaging is oversized; may be off-putting
Thematic elements
  • riffs on classic trick-taking with a numeric twist
  • modern trick-taking, two-to-four players
  • light, strategic card play
Comparison games
  • Five Cucumbers / Five Pickles (referenced in discussion)
Mechanics (from transcript analysis)
  • modern trick-taking — players attempt to collect winning cards to total 25 without busting
  • team-based or solo play — supports a variety of player counts with different rules
  • Trick-Taking — players attempt to collect winning cards to total 25 without busting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two players, you choose
  • I'm really excited to see how this one plays since it is also a two-player game with eye cut you choose
  • Unlock is really top tier as far as room escape games go
  • pass your partner the perfect card
References (from this video)
No references stored for this video.
Video SCNBz-af6lA Board Game Animal Discussion at 2:14 sentiment: positive
video_pk 31603 · mention_pk 93129
Board Game Animal - Fives video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nostalgic yet fresh twist on trick-taking
  • Balanced risk-reward with 25-bust limit
  • Easy to teach but with clever twists
Cons
  • May feel familiar to players expecting a novelty
  • Requires careful tracking of card values
Thematic elements
  • Traditional card-game vibes with a magenta twist
  • Modern trick-taking environment with magenta suit as a central mechanic
  • Clear, instructional, and playful
Comparison games
none
Mechanics (from transcript analysis)
  • card-suit manipulation — Any card can be played as magenta five, adding a twist to standard trick-taking
  • Deck Manipulation — Any card can be played as magenta five, adding a twist to standard trick-taking
  • Trick-Taking — Players compete to win tricks using any magenta card while avoiding busting by keeping trick totals under 25.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fives is a really spectacular balancing act of feeling like a traditional card game.
  • Duos is quick to teach, quick to play, but it's still a really satisfying experience.
  • Figment is the most non-gamelike game in the bunch.
  • Fruit Fight is fast, frantic, and really entertaining.
  • CMYK's Magenta series, I think that this is a slam dunk experience.
References (from this video)
No references stored for this video.
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