Try This NEW SOLO Game for Free! 🌟 | 12 Board Game First-Impressions ✅
Transcript
Welcome and welcome back everybody for part three of my February board game plays featuring the last dozen games of the 36 new to me games I played last month. Woo, we are in the home stretch. Before we get started, pause. If you haven't seen part one and part two, that's totally okay. I'll put a little link up here or down in the description or both, why not? If you want to check those out afterward for the other 24 games that I already gave about. And before we dive into these last dozen games, put your guesses in the comments down below. How many of these last 12 games are going to be trick-taking games? We may never know. Is it zero? Is it five? Is it two? Is it all 12? I don't even know, but we're about to find out. So, here we go. Last 12 games from this month. Not a trick-taking game. Viva Catrina is a tiling game that I got to try out on Board Game Arena. You're basically managing different paths with certain symbols, as well as creating these areas where you can place these statues, which will give you set collection. It's a lot of little point salad with tiling, and I don't necessarily think that it stood out for me mechanically, but the theme and presentation were really nice. It was a very accessible light family weight game. So, it's not one that I'll be adding to my collection since that's not really my style, but I'm not the target audience. So, it's up to you to decide if you want to try it out. And you can try it on Board Game Arena. Cats Knocking Things Off Ledges. This is a dexterity game that is
frustratingly fun.
In this game, you're going to be building a collective cat tower. Position your cat and its toys trying to knock it down off ledges. The further it falls, the more points you get. But, it is harder than it sounds. Maybe I'm just too stubborn, I don't know, but I can safely say that of the dexterity games, which can either be like really clean and well-designed or can go horribly wrong, I think this definitely falls into the really clean and well-designed category. Despite the kind of kooky fun theme that might suggest otherwise. Tap tap tapping the little toys off the ledge with your little cat paw popsicle stick. There's just something to it that not only is very satisfying and goofy, but very strategic. You really have to be precise. So, this is definitely one that I would say if you're a fan of dexterity games and or are just looking for a fun time, you need to check this one out. Then, we have Catch 33, which is another dexterity game. This is primarily a two-player game where you're going to be flicking dice trying to get them into a central cup or into different zones. It's similar to Crokinole in its like general broad concepts, but there are certain extra things you can do like adding pillars, trying to get dice of certain values in certain areas, etc. I had a blast with it, and I'm looking forward to trying it with four-player teams. I don't know.
There's some expansion content there and possibility for more players. Fives is another CMYK published game. Trick-taking? Ah, there we go. But, the twist here is that all of your cards can be played as a magenta five instead of their printed value and suit. While I didn't think that the game itself was necessarily great or awful, I have to say I hate the production of this one. Not only is the box completely oversized, as y'all may have seen in my unboxing of it from Noble Knight, but they printed these solid bold colors of the cards out to the edges. So that even if you're sitting to the side of someone who can't see the front of your card, it's very easy to tell what suits people have in their hands. I feel like is a very basic understood no-no, especially when it comes to games that are so dependent on the suits of your cards like a trick-taking game. I honestly, within 30 seconds of setting it up and seeing what was what, was ready to be done and just look in favor of the original game that Fives is based off of, which I believe is called the Green Fiver up, because this specific production of this copy from CMYK Games was just in my mind atrocious.
So, there it is. I don't know, I might not be in the majority there, but that's how I felt about it. I honestly feel like I can't give a really fair unbiased criticism of the core mechanics themselves because the production itself was so distracting and disappointing for me personally. Pizza Rolls is a secret objective role-playing-ish light game where you are collectively trying to create a pizza with the desired ingredients and amount of them by the end of the game. You manipulate what's on the pizza or not by playing conversation cards, which may also have unique scoring on them themselves. We didn't get super into the role-playing aspect of this game, but I definitely see how some of the cards and components and overall theme of the game could allow for that. I thought it was a very fun, quick, concise objectives game trying to decide when people were going to pass and end the game or if you were going to continue playing cards to modify the pizzas while sacrificing some of the scoring and or flexibility to play cards later. Some cute little decisions, really quick and snappy. I had a good time. I also had a solo play of Star Explorers, which is a flip and fill game where you are trying to connect different sets of stars to make constellations on your board.
The actual physical implementation of rotating your board, drawing on it, erasing, seeing where your previously placed components were wasn't the most satisfying if I'm being honest, but I think that the overall visual impact of how it played out and the materials that they chose was really nice. I don't necessarily think that this one offered anything significantly exceptional in terms of mechanics or strategy. So, it really comes down to do you want a light-ish weight roll and write game and do you like this theme and presentation? Quattro is a card shedding game where you can flip cards each trick and or get new cards. This one is also on Board Game Arena, and I meant to order it, but somehow it escaped my cart. So, fingers crossed that I can find another copy here sometime in the future because I did think it was really fun and provided some interesting decisions with flipping cards and or taking new cards into your hand for better sets. Aqua is a two-player card game where you're going to be placing art pieces out into a grid. As you build out more of the grid, you'll flip over and unlock certain cards. At the end of the game, one player will score all the columns and one player will score all the rows of cards for different symbols, adjacency, etc. Very concise microgame of just about 20 cards. Beautiful art from the designer It Takes Woo. Overall, just really nice strategy-heavy, but concise two-player microgame. Deadly Doodles is a flip and fill game where you are
filling in a map, traveling through, fighting monsters, collecting treasures, and building out your grid. I'll be honest and say this one wasn't for me. It didn't feel super satisfying. There's only one set map that at least just comes with the base game, and there are a lot of roll and write games that I prefer over it. I also had a first play of Cat Days, which is a take that two-player card game that can be combined with multiple sets and or Dog Days, I believe, in order to play with more players. While I did appreciate the art and the theme, I think the gameplay itself was kind of like Gloom, very light with the take that of playing cards to your week or your opponent's week. So, this one wasn't necessarily for me. Clubhouse Connections is a another kind of work in progress game from a local designer that I got to try at the convention. Each round, you flip over three cards choosing two of them, which will determine your origin points for different places on the map. Your goal is to collect as many stars as you can or last as long as you can while limiting the number of same suit pulls that you utilize and the number of crosses that you make on the board. If you're interested in checking this one out, we're actually doing a community challenge for it over on Discord. So, you have a little bit of time left. is really concise, easy to learn, and it plays in just a few minutes. So, if you want to check it out, click the Discord link down in the description and join us there. See how you do. And our last game for new plays in February is Last Minute from Inpatient Games. This is another game that was sent from our sponsor, Noble Knight Games. Thank you, Noble
Knights. This is a cooperative card game where you are going to be playing cards of different values and that feature different wires that correspond to the bombs that you are trying to defuse. We played it at four players. It was a little bit chaotic with that many people. So, I think for me going forward, this would definitely be a really solid solo and or two-player game, but it was accessible enough that if you enjoy these styles of games with a larger group, I can see being really fun, especially as you progress through more challenging difficulties of bombs that you're trying to defuse. So, and there you have it. Those are the last 12 of the 36 new games that I tried out in February. Let me know in the comments down below of these games, which ones are you most excited to check out? As always, while you're down there, please like the video, and you can subscribe if you haven't already. Those two little clicks go a long way as far as helping support the channel. So, thank y'all in advance for that, and thank you for being here. We'll see you next time.
Bye.