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Flatline box art

Flatline

Game ID: GID0129253
Game Info
Year
2017
Collection
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Description

Description from the publisher:

Flatline is a co-operative dice game set in the Fuse universe. Players must roll their dice and work to combine them with other players in order to properly treat arriving patients. Every round, players race against a one-minute timer and must deal with the needs of wounded crew members as well as other emergencies within the ER. Time is running out!

Comes with a 4 Cards expansion promos for FUSE inside.

Description

Description from the publisher:

Flatline is a co-operative dice game set in the Fuse universe. Players must roll their dice and work to combine them with other players in order to properly treat arriving patients. Every round, players race against a one-minute timer and must deal with the needs of wounded crew members as well as other emergencies within the ER. Time is running out!

Comes with a 4 Cards expansion promos for FUSE inside.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 4 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–6 of 6
Video e8R_4LlsYMo JestaThaRogue Rules Teach at 0:33 sentiment: neutral
video_pk 91998 · mention_pk 246972
JestaThaRogue - Flatline video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Real-time, tense gameplay with a clear phase structure
  • Supports 1-5 players with scalable experiences
  • App timer works well to drive pacing
Cons
  • Complex setup with many components and steps
  • Rules-heavy, potential learning curve for new players
Thematic elements
  • Medical triage and crisis management under a real-time constraint
  • Spaceship hospital during a crisis after explosions
  • Procedural, crisis-resolution focus
Comparison games
  • Fuse
Mechanics (from transcript analysis)
  • app integration — An app provides the timer and augments the countdown flow.
  • Dice Placement — Players place dice on the board under a one-minute timer with phase-based rules.
  • Emergency cards and tracking — Emergency cards enter the track with color-coded tabs affecting the board state.
  • Life-support dial and patient management — Turning the life-support dial advances to different patient bases and affects dice resolution.
  • planning phase — Players can discuss strategy in a planning phase before countdown.
  • Re-Rolling and Locking — Rerolls are limited per round; lockdown tokens can disable actions in the next round.
  • real-time dice placement — Players place dice on the board under a one-minute timer with phase-based rules.
  • Rerolls and lockdown tokens — Rerolls are limited per round; lockdown tokens can disable actions in the next round.
  • Resolution and scoring — Cards are cleared when symbols are covered; remaining cards flip to the red side.
  • Resource Management — Power cubes, power meter, and two recharging stations govern actions.
  • Resource management and power tracking — Power cubes, power meter, and two recharging stations govern actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game for one to five players plays in about 45 minutes
  • the game is played over several phases
  • phase five is countdown which the one-minute timed phase
  • the one on the app works well
  • that's flatline a real time - placement game
References (from this video)
No references stored for this video.
Video Ct9d5HXdXuE JestaThaRogue Top 10 List at 11:07 sentiment: positive
video_pk 88921 · mention_pk 235388
JestaThaRogue - Flatline video thumbnail
Click to watch at 11:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple structure with a twist of designation-driven trump
  • Conveys nervous anticipation around rounds and scoring shifts
Cons
  • Name and rules around designation cards may confuse players new to the title
Thematic elements
  • color designation and variable trump via designation cards
  • German trick-taking lineage, also known as Palatine Dutch
  • analytic, abstract competition
Comparison games
none
Mechanics (from transcript analysis)
  • dynamic trump via designation cards — round-by-round trump is determined by the revealed designation card and its color
  • multi-round scoring with five cards per suit — the fifth time a suit is played has a special scoring implication
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's pretty with nice components and interesting gameplay
  • it's a good trick taking game if you've got your own crew
  • the reason why I don't own any trick taking games I'm an idiot
  • I need a drink
  • Chronicle is his take on a trick taking game where players play a card and follow suit if possible
References (from this video)
No references stored for this video.
Video BdGxlNxVw2I Tabletop Tokki Discussion at 8:10 sentiment: positive
video_pk 88613 · mention_pk 234028
Tabletop Tokki - Flatline video thumbnail
Click to watch at 8:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great for conventions and demonstrations
  • Solid solo play option
Cons
none
Thematic elements
  • real-time dice placement
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Placement — Players place dice in real-time to react to changing conditions.
  • real-time dice placement — Players place dice in real-time to react to changing conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Paint the Roses it is a Cooperative deduction game which I actually really really love
  • I am chronically terrible at keeping up to date on new board game news
  • Dice Burger placement is one of my all-time favorite groupings of words
  • Hats is a great example of this
  • it's a real dexterity game with sand timers
References (from this video)
No references stored for this video.
Video yvuPWgZmyaY Actualol Discussion at 10:27 sentiment: mixed
video_pk 11386 · mention_pk 33483
Actualol - Flatline video thumbnail
Click to watch at 10:27 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • rapid, intense pace; strong real-time feel
  • engages discussion and cooperation
Cons
  • theme not strongly integrated in components
  • can overcomplicate for some groups; not long-term appealing
Thematic elements
  • real-time cooperative life-saving
  • high-pressure hospital / medical emergency theme
  • tense, urgent
Comparison games
  • Magic Maze
  • Escape Curse from the Temple
Mechanics (from transcript analysis)
  • dice economy / rerolls — Dice are allocated; reroll costs and limited pool affect planning
  • real-time rounds — One-minute rounds to place dice and take actions
  • team coordination under time pressure — Admin phase cards introduce new difficulties requiring quick discussion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like this game because it's a really simple dexterity game but yet it has enough rules to make it competitive
  • it's attractive on the table
  • I love the obstacles in the game
  • I was pleasantly surprised by this game
  • the theme doesn't come through at all
  • there isn't a great climax to flatline
References (from this video)
No references stored for this video.
Video ARwNnN_KbqU Actualol Top List at 4:00 sentiment: positive
video_pk 11127 · mention_pk 32728
Actualol - Flatline video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Frantic, tactile, highly thematic experience
Cons
  • Can be chaotic; may be overwhelming for new players
Thematic elements
  • Medical crisis in a real-time cooperative setting
  • Emergency room / hospital scenario
Comparison games
  • Fuse
Mechanics (from transcript analysis)
  • real-time cooperative dice placement — Players place dice in rapid bursts to complete actions; coordination is key and failure leads to escalating tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't wait to chat to you all again at next year's Expo or Essen in October
  • this is easily the best game that I played all weekend and it wasn't even a board game
  • meeting the actual viewers... I had so much fun chatting to you all about your favorite board games
  • I make these videos in this flat on my own and it makes it so much better to get out there and meet people
References (from this video)
No references stored for this video.
Video Ll_ljl7aWSk Going Analog Other at 3:59 sentiment: positive
video_pk 10639 · mention_pk 31393
Going Analog - Flatline video thumbnail
Click to watch at 3:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high-energy pace
  • thematic cohesion with space-medical crisis
Cons
  • time pressure can be stressful
  • some players may find the rules dense at first
Thematic elements
  • emergency medicine under time pressure
  • Real-time medical crisis aboard a spaceship
  • tense, urgent
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Dice outcomes drive actions and resolution.
  • Real-time cooperative play — Players work together under a time constraint to treat crew members.
  • role coordination — Players assume roles with different capabilities to optimize treatment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the seminal 2008 cooperative game by matt licock
  • Flatline a real-time cooperative game by kane klenko features players racing to treat crew members on a spaceship
  • in the classic dexterity game operation
  • you roll dice to attack, heal, gain energy and score points with the special power card
  • this is a very beautiful game
  • it's absolutely not this game you're just like making little buildings and it's so cute
  • you lent my game out to my friend Hannah
References (from this video)
No references stored for this video.
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