Game Info
Year
2024
Players
2-4
Age
14+
Playtime
60 min
Complexity
2.8/5
Collection
Your Tier
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Description
Prisoners on Spike Island manage a hand of tiles to move through the prison collecting contraband and tools while manipulating the warders and racing to escape
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–2 of 2
Video dYcpTqkQuK0
Nights Around a Table Rules Teach at 0:08 sentiment: positive
video_pk 87998 · mention_pk 318218
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Escaping the prison can yield valuable points.
- Collecting contraband and tools is key to winning.
- The Specter expansion adds a solo or multiplayer mode with new challenges.
- Thematic elements like shanking with a plum cake are humorous.
Cons
- If warders catch you where you shouldn't be, you get shackled or go to solitary.
- If the game ends before escaping, all players get consigned to hard labor.
- In solo mode, if the whistle loops back to the governor before escaping, you lose.
- In solo mode, if the ghost catches you, you lose.
Thematic elements
- Escaping prison by collecting tools and fleeing into the forest
- Spike Island Prison, Victorian times
Comparison games
none
Mechanics (from transcript analysis)
- Action Point Allowance — On a turn, players perform three steps: add a tile, spend two tiles for actions, and refill their hand.
- Hand Management — Players manage a hand of tiles, discarding them to perform actions or placing them to build the prison.
- Modular Board — The prison is built by players placing tiles, creating a different layout each game.
- Set Collection — Players collect tools and contraband to achieve objectives, like escaping or gaining points.
- Take That — Players can use whistles to move warders to catch opponents, potentially resulting in shackles and negative points.
- Tile Placement — Players place tiles to expand the prison, with matching adjacency rules for different areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hi - it’s Prison Ryan from Nights Around a Table.
- Here’s how you play Fled.
- Unjust incarceration demands one response: it’s time to blow this pop stand.
- E-LLO GUVNHAH!
- And it should go without saying, but nothing can extend beyond the donut.
- (Hey - you make a better door than a window!)
- So a single gold key can get you through two doors, or two doors abutting archways, or a mixture of both.
- They’re also great for performing music at a flea market!
- Ah, yes. The increasingly inaccurately named “solitary” confinement.
- Let’s save that for a future expansion.
- You want to get tools into your inventory, because then you can discard those tools to climb the wall and escape the prison.
- It’s the same deal with the yard and the mess hall.
- A plum cake you can SHANK someone with.
- The trouble is, any player can draw a tile from the governor’s inventory, so the tile you gave up to the governor may or may not still be there by the time play comes back around to you!
- As we saw earlier, the game can also end if one player escapes the prison.
- Or… you know. You’re prison convicts. Figure it out.
- i guess thematically the chaplain… died, and came back to haunt the prison as a ghost?
- Somebody must have shanked him with a plum cake.
- The ghost goes through walls. The ghost goes anywhere it wants.
- The first player is whoever was most recently shanked with a plum cake.
- (hot sax solo)
References (from this video)
No references stored for this video.
Video vmm4OoqMZhE
UndeadVikingVideos Discussion at 2:09:59 sentiment: neutral
video_pk 87890 · mention_pk 319781
Click to watch at 2:09:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Curious about it
Cons
- Hate to wait on a Kickstarter again
Thematic elements
- escape
- Victorian prison
Comparison games
- Feudum
Mechanics (from transcript analysis)
- Sidestep wardens — Players need to 'sidestep wardens'.
- Sneak down quarters — Described as a 'sneak down quarters' game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I never I still haven't gotten my shipment well so that's weird man
- the Catalyst games Peterson games like uh buyou like fell through and nobody knows exactly what happened it's just it's a big giant um C fuffle that
- the path to us for finally completing and delivering the gods War I is coming into view in the next few weeks we are going to have a major announcement on this thank you for your continued patience in t that we realize it's been a frustrating journey
- hyperspace is you know we'll get to it eventually
- I think I got my highest score ever on H Gaia project the other day 100 and something
- when people go silent like completely silent and they don't say anything for months it's because they have no interest zero interest zero interest of actually completing what they're doing
- I hate forgetting [ ] I hate it I hate you st lits you're getting old I know but I hate it
- you know they they say if you're afraid of homosexuals that means that deep down inside you're homosexual and that worries me because I'm afraid of dogs
- Growing up I never would have believed that one day i' need a computer just to masturbate
- he did that so he'd have something if you're one of those people that complains that their CVS receipts are too long oh man you're gonna [ ] hate books
- it's good it's a perfect movie
References (from this video)
No references stored for this video.
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