In the northwest corner of Nunavut, Canada, a formerly inaccessible bay off of the Arctic Ocean has become reachable through a secret inlet. Untouched by the hands of time and fed by both the ocean and warm fresh water springs, Ridback Bay is teeming with sea life. A remote, timeless bayside village is now being inundated by entrepreneurs awaiting the influx of the world's greatest fisherman to harvest this plentiful bounty. The docks and warehouses are being revitalized, and now it is time to begin the real adventure. Go build your Fleet and become master of the high seas!
Fleet is an exciting, strategic card game with in-depth decisions and thrilling game play that new and experienced gamers can enjoy! In Fleet, you'll acquire licenses, launch boats, and fish the great briny blue. The player who best manages his resources and acquires the most VP via fish, licenses, and boats will build the strongest fleet and lead his crew to victory!
- great guys
- had a lot of fun
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Multiverse this was a very popular Booth I would have liked to have gotten a demo in but man they were busy all the time
- Superheroes and cards and it's a Well reviewed game so I'm glad to see them having a lot of success there.
- had a chance to learn flasho Fire Rescue from David one of our viewers and his friend those two guys were so much fun to play with we were the loudest ones in the library we just barely eak out a win
- I wanted to pick up my own copy of flasho fire rescue had the designer sign it and it's certainly a game I would consider featuring on our Channel
- I also want to give a real shout out to the other board game media creators that I had a chance to meet I really respect and admire your work Larry and Tim Lance Joel Cody and John Ryan metler tox the D6 generation and the Big Daddy himself Tom vassel
- if you get a chance to come out to Gen Con I would highly recommend it it truly is the best four days in gaming
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- "it's basically it's a word game so you've got a grid of 16 letters that come from rolling dice and everyone tries to write down as many words that they can spell snaking around the grid"
- "it's a really well balanced game"
- "please play it if you like rolling right"
- "Cartographers which is probably my other favorite"
- "Cat Café is really good as well"
- "Copenhagen rolling right"
- "Amerigo action selection mechanism"
- "the roland right character in the upcoming Merchant's Cove"
References (from this video)
- Integrated dice drafting with multi-layered actions
- Strong variety of scoring options and strategic depth
- Not an entry-level game; fairly heavy
- Some players may find the decision space overwhelming
- resource management and farming logistics
- Farming/darming context with dice drafting
- Hadrian's Wall
- Cartographers
- Copenhagen the Rolling Right
- Cat Café
- Ticket to Ride
- Caverna
- Everdell
- Three Sisters
Mechanics (from transcript analysis)
- comost_adjustment — Compost can adjust the value of a die when played.
- Dice Drafting — Draft one die per round from a laid-out set.
- Dice Rolling — Dice are rolled each round to determine available options.
- dice_drafting — Draft one die per round from a laid-out set.
- dice_rolling — Dice are rolled each round to determine available options.
- goods_track_and_bonus — Goods are tracked; every fifth good grants an extra action.
- perennials_and_resources — Perennials and apiary options provide persistent bonuses and scoring opportunities.
- Rondel — Dice are placed on a rondelle with actions underneath (shed time, apiary, fruit, plant/water).
- rondelle_actions — Dice are placed on a rondelle with actions underneath (shed time, apiary, fruit, plant/water).
- round_based_play — The game runs over multiple rounds with end-of-round events (including rain).
Video topics + discussion points
Quotes (from this video)
- fleet the dice game is a dice drafting rolling right plays over eight rounds
- on each round we would roll the dice
- you get to draft one die
- the shed time lets you fill in a shed square
- the password is popcorn in capitals
- there's a vast variety of ways that you can go about playing this game
- we'll draw the winner at the end of this live play through
- this is prototype copy... we borrowed components from other games
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the challenge i think it was really fun
- i would definitely recommend uh trying it out
- it was a blast
- it's easier than i thought it would be but once you get stuck on a set it's so hard to branch out
- i'm so nervous i have to unlock my phone
- not very good
- tag us if you do it because we'd love to see how you folks do
References (from this video)
- Rich decision space for a dice game
- Immersive with strong progression and combos
- Can become repetitive for some groups after several plays
- Fleet operations and shipping logistics
- Fisheries and harbor management
Mechanics (from transcript analysis)
- Dice Drafting — Players draft dice to assemble a fleet and progress on their ship cards.
- Set Collection — Points are earned by collecting and matching ship-related cards and routes.
Video topics + discussion points
Quotes (from this video)
- Roll and write games have made a huge comeback in recent years.
- There is still that satisfaction of writing something on a sheet.
- The range of themes and mechanics has grown to some pretty fun new heights.
- No game does that better than this one.
- This one has become a staple for a reason.
- We have never played just one game of this in a sitting.
References (from this video)
- Strong thematic resonance with fishing
- Tightly designed decision space
- Dice variance can influence outcome
- Fleet management and catching fish
- Nautical/fishing theme
- Thematic yet abstract
- Clever Cubed
- Twice
Mechanics (from transcript analysis)
- Dice Drafting — Rolls determine which fish you can catch and how you allocate actions
Video topics + discussion points
Quotes (from this video)
- the beauty of this hobby is there's so many varied opinions
- we're not going to touch on any of our favorite games
- top 10 really top 10 from us soon
- comment below if you disagree
References (from this video)
- Awesome game
- Excellent example of a roll and write
- Box does not fit all components
- A bit 'cheap' or 'cheepy' with the pen provided
- Fishing
- Fishing
- Long Shot the Dice Game
- Welcome To
- Yahtzee
Mechanics (from transcript analysis)
- Dice Drafting — A mechanic where players take turns selecting dice from a common pool.
- Roll and Write — Players roll dice and use the results to mark actions on a paper pad, similar to Yahtzee.
Video topics + discussion points
Quotes (from this video)
- It's not that bad no i can survive your eyes are
- So this is like the prisoner's dilemma
- This is giving me 1960s discontinued science textbook free moon landing feel.
- Oh my gosh look what you got this piece is oh look at that oh open it open it uh you do it okay
- I don't even know what I'm talking about it's working
- My wife asked how much do you think I weigh I told her I'm definitely not going there
- So in order to get on the list to be pickable to win a copy of talisman digital pickle pick pickleable
- I can't handle the thought of it
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I thoroughly enjoyed this game
- the combinations and everything in this game is just magical
- the scores are really high
References (from this video)
- Beautiful dice
- Lots of strategic options
- High combo potential
- Feels good to play
- Excited for successor game
- Heavy game
- Operating a fishing fleet, catching fish
- Dockside/Fishing Port
- The Three Sisters
Mechanics (from transcript analysis)
- action selection — Choosing which dice to draft for specific boat and dock actions.
- Dice Drafting — Players draft dice twice per round: once for boat actions and once for dock actions.
- Engine Building — Buildings allow players to gain more ships or perform various actions that support the overall game.
- Set Collection — Players score points based on different types and species of fish caught.
Video topics + discussion points
Quotes (from this video)
- This is the only cooperative role practice if we're wrong it's a cooperative gem.
- Oh my goodness this is like it's it's one of the heavier villain rights for sure but it's so cool.
- My first impression of this game is these dice are beautiful and wow there's a lot going on.
- This one's cool because of the track the board track.
- This is another really I'd say it's really heavy.
- It's super neat because you get an asymmetrical character board that has different abilities different advisors.
- I wasn't able to connect my paths and I was getting so frustrated because I was just sitting there I was like this isn't working this isn't working this isn't working and there was no alternative for me and I just got a little frustrated.
- This is a fantastic game hadrian's wall.
- My first impressions amazing super crunchy though holy holy.
- This game has won my heart.
References (from this video)
- Interesting board track and rondelle mechanism
- Dynamic board state with dice flips
- Strategic action spaces
- Good combo potential
- Has a good feel
- Replayable with different strategies
- Requires taking risks for a better experience
- First play might feel less engaging if not taking risks
- Establishing oneself and building parts of the city
- Troy City
Mechanics (from transcript analysis)
- action selection — Players select actions based on dice rolls and their position relative to the rondelle.
- Area Building — Players build up parts of the city, with action spaces offering strategic benefits.
- Dice Rolling — Dice rolls determine actions and can affect the board state, changing colors and actions available.
- Rondelle — A rondelle mechanism is present in the middle, around which players move.
Video topics + discussion points
Quotes (from this video)
- This is the only cooperative role practice if we're wrong it's a cooperative gem.
- Oh my goodness this is like it's it's one of the heavier villain rights for sure but it's so cool.
- My first impression of this game is these dice are beautiful and wow there's a lot going on.
- This one's cool because of the track the board track.
- This is another really I'd say it's really heavy.
- It's super neat because you get an asymmetrical character board that has different abilities different advisors.
- I wasn't able to connect my paths and I was getting so frustrated because I was just sitting there I was like this isn't working this isn't working this isn't working and there was no alternative for me and I just got a little frustrated.
- This is a fantastic game hadrian's wall.
- My first impressions amazing super crunchy though holy holy.
- This game has won my heart.
References (from this video)
- Wife (Cheryl) fell in love with it and played it multiple times in a row.
- Great replayability.
- Satisfying combo chaining and 'dopamine' moments.
- Strategic depth with multiple scoring paths.
- Interesting AI opponent design that teaches strategy.
- Host enjoys it despite not typically liking roll-and-writes.
- Extremely small print makes it difficult to read.
- Not suitable for visually impaired players.
- Can be challenging to frame and show clearly on camera.
- Solo play scoring can be difficult and prone to errors (host admits to being bad at math).
- Fishing
- Hadrian's Wall
- Welcome To...
- Dungeon Drop
- Three Sisters
Mechanics (from transcript analysis)
- action selection — Players choose actions based on dice rolls and available options on their sheets.
- AI Opponent — A system is in place to simulate an opponent's actions, particularly in solo mode.
- Dice Drafting — Players select dice from a common pool, which also influences the opponent's actions.
- Roll and Write — The game involves rolling dice and marking off corresponding actions or results on paper sheets.
- Set Collection — Players collect licenses and boats, which confer special abilities or points.
- Variable player powers — Licenses and boats provide unique benefits and scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- cheryl said let's play fleet
- she quite likes it
- i don't want to pick up if you are blind or vision impaired because as you can see from my difficulties displaying the whole thing on camera the there's my finger you know banana for scale the print is really really small it's hard to make stuff out
- i'm not a fan of roland right but i really like this one
- yeah it's it's neat right wait till you see we haven't even seen because i'm yapping too much we haven't even seen like the really cool combo ping ping pang poom firework kind of stuff that goes off but we'll get there
- we played it in the very next game she wanted to play was another game of fleet dice
- I'm a deckhand and I got the hat
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- There's no definitive best board game convention they just can't be because it really depends on what you want
- so what may at first seem like a straightforward logic puzzle decorum is also a game about communication and compromise
- but i think true genius can very often shine not only shine but can very often shine through the simplest of games
- The elegance and genius of design they're just the inspiration of a party game that works
- The real challenge isn't just solving the problem with the limited information you and your players have it's dealing with the frustrations that will inevitably occur when your partner does something that messes up your plan
- i felt the same way with some heavier war games that i've been wanting to get into more and more and more it's just finding people to actually play those games with who are willing to put in the effort to learn them
- there is a crucial time i feel like to play a game that excitement period between learning about the game getting the game and it's sitting on the shelf there is a window there where you are still excited about the game and it's not just become something that's sitting on your shelf
References (from this video)
- Crunchy crunch crunch
- Small box
- Nervous about small boxes fitting
- Going back fishing and getting some fish
Mechanics (from transcript analysis)
- Roll and Write — A rolling right, the dice game. Fleet the dice game.
Video topics + discussion points
Quotes (from this video)
- parade because it's a cute card game that we I wanted parade and I hope it fits in the spot that I want it to fit but we'll see
- Arboretum it's another classic card game very fun a lot of enjoyment
- I think I have to Mulligan Castle party there's no way for it to fit it doesn't fit
- because Trails is fun
- I'm gonna pick Cat Cafe instead very it's a it's another um rolling right but it's also very fun so
- I'll take Town 66 it's an oink game hooray taking all the Oink games yeah because I know they'll fit
- it's where you try to draw and you spot the difference it's very fun but I'm afraid that it won't fit
- small box perfect for the cube
- this is the bust for me I think I'm gonna take that's pretty clever and if it doesn't fit in my shelf it doesn't fit
- it did not fit
- I for sure thought that space of the top would have been perfect and then I would have grabbed all filled in the cracks of everything else I thought I could pull off
- no maybe trying to take that's pretty clever when I knew it wasn't gonna fit because I could have fit like a couple smaller games in yeah way more games in but that's my own fault for being greedy
- I like my Cube so I wouldn't change anything
- which Cube do you prefer whose game night would you come to mine or Tyler's
References (from this video)
- Straightforward and seamless action flow that remains approachable in a heavier rolling right
- Board integration with dice and a visible action path adds tactile interest
- Clear primary scoring through fish leading to a focused objective
- Scoring diversification is less pronounced compared to some peers, which may limit strategic variety
- harbor/fishing operations
- harbor management with boats and fishing
- dice-driven drafting with a thematic harbor workflow
- Fleet the Dice Game
- Three Sisters
- Motor City
- French Quarter
Mechanics (from transcript analysis)
- building bonuses — buildings provide additional bonuses that players can acquire.
- Dice Drafting — players draft dice to determine available actions on their sheets.
- set collection/score via fish — the primary scoring comes from catching fish and related bonuses (boats, licenses, buildings).
Video topics + discussion points
Quotes (from this video)
- "Fleet is the simplest of the four"
- "this is very smooth but there is a lot of complexity to it"
- "three sisters is the most complex one I think"
- "French Quarter does really well is it hides its complexities within the game... it feels really smooth"
References (from this video)
- Hybrid of video game and board game
- Good for teenagers
- Plays well solo and multiplayer
Mechanics (from transcript analysis)
- Dice Rolling — Triggering these to happen to the people that are around the table.
- Pattern Building — Trying to sequence and manipulate all the different tokens that you have to hit rows and hit columns and complete your objectives.
- Set Collection — Trying to sequence and manipulate all the different tokens that you have to hit rows and hit columns and complete your objectives.
Video topics + discussion points
Quotes (from this video)
- hello welcome to quack thank you for being here today I'm going over my personal list of the top 10 family games of all time
- when I think about a game that's crunchy that's approachable that is workable for about eight years old uh you know anyone that's an adult I think a family game is a game that almost anyone in the household can play and it's one of those games that you as a child aspire to be able to be competitive in
- this is our favorite game to bring out for date nights at a little local restaurant I'm telling you we grab railroad Inc more than almost any other Rolland right game and more than almost any other two-player game that Sher and I experience
- bullet is this perfect hybrid of a video game idea brought over into a board game Space
- the artwork is very very approachable to what I would consider a family game genre that's something you'll see throughout this list is that I I'm trying to get things that are bright and colorful and friendly and give me as a 12-year-old something that I a world that I want to explore
- it's very very approachable you roll some dice you select some dice you've got rules with where where and how you have to play them it'll teach you some visual spatial uh kind of environmental skills as you play really lovely game cannot uh cannot recommend this one highly enough
- Dice Throne is a Yatzee style roll select powers and abilities and take out your opponents with the Marvel theme on top of it
- it's about the community it's about the family around the table more than it's about the game
- this is a worker placement resource management game where you're building out this arsenal of dragons that you have
- this is an excellent game to play with well a range of adult figures Sher and I have had a great time with this and it almost never intimidates someone it doesn't look very intimidating
- when I think about staying up late at night sitting down and playing a game with a family bunny kingdom is at the very top of that list
- Marvel United gives you such a range of options when it comes to the mechanics when it comes to the characters that you can play when it comes to how challenging it can be versus how approachable and accessible it can be
- let me know what are your favorite family games of all time
- do you like the parameters that I put on this category bringing the age range up just a little bit or do you think we should cater maybe to a little bit of a younger audience
References (from this video)
- Powers add a dynamic layer that changes how future rolls feel
- Potentially high replayability due to powers
Mechanics (from transcript analysis)
- Box-marking progress tracking — Mark a box in a column with the numbers corresponding to boats; hitting a star unlocks a power.
- Power effects on resources — Powers modify resource gains on each turn (e.g., gain an additional resource type).
- Power unlocks per round — There are powers you unlock for the rest of the round and for future rolls.
Video topics + discussion points
Quotes (from this video)
- I love the little wheel in praga
- the powers will make that unique and I'm guessing it'll be very fun with the powers
- it's a brain burner to learn
- these are combo crazy
References (from this video)
- Escaping the prison can yield valuable points.
- Collecting contraband and tools is key to winning.
- The Specter expansion adds a solo or multiplayer mode with new challenges.
- Thematic elements like shanking with a plum cake are humorous.
- If warders catch you where you shouldn't be, you get shackled or go to solitary.
- If the game ends before escaping, all players get consigned to hard labor.
- In solo mode, if the whistle loops back to the governor before escaping, you lose.
- In solo mode, if the ghost catches you, you lose.
- Escaping prison by collecting tools and fleeing into the forest
- Spike Island Prison, Victorian times
Mechanics (from transcript analysis)
- Action Point Allowance — On a turn, players perform three steps: add a tile, spend two tiles for actions, and refill their hand.
- Hand Management — Players manage a hand of tiles, discarding them to perform actions or placing them to build the prison.
- Modular Board — The prison is built by players placing tiles, creating a different layout each game.
- Set Collection — Players collect tools and contraband to achieve objectives, like escaping or gaining points.
- Take That — Players can use whistles to move warders to catch opponents, potentially resulting in shackles and negative points.
- Tile Placement — Players place tiles to expand the prison, with matching adjacency rules for different areas.
Video topics + discussion points
Quotes (from this video)
- Hi - it’s Prison Ryan from Nights Around a Table.
- Here’s how you play Fled.
- Unjust incarceration demands one response: it’s time to blow this pop stand.
- E-LLO GUVNHAH!
- And it should go without saying, but nothing can extend beyond the donut.
- (Hey - you make a better door than a window!)
- So a single gold key can get you through two doors, or two doors abutting archways, or a mixture of both.
- They’re also great for performing music at a flea market!
- Ah, yes. The increasingly inaccurately named “solitary” confinement.
- Let’s save that for a future expansion.
- You want to get tools into your inventory, because then you can discard those tools to climb the wall and escape the prison.
- It’s the same deal with the yard and the mess hall.
- A plum cake you can SHANK someone with.
- The trouble is, any player can draw a tile from the governor’s inventory, so the tile you gave up to the governor may or may not still be there by the time play comes back around to you!
- As we saw earlier, the game can also end if one player escapes the prison.
- Or… you know. You’re prison convicts. Figure it out.
- i guess thematically the chaplain… died, and came back to haunt the prison as a ghost?
- Somebody must have shanked him with a plum cake.
- The ghost goes through walls. The ghost goes anywhere it wants.
- The first player is whoever was most recently shanked with a plum cake.
- (hot sax solo)
References (from this video)
- Curious about it
- Hate to wait on a Kickstarter again
- escape
- Victorian prison
- Feudum
Mechanics (from transcript analysis)
- Sidestep wardens — Players need to 'sidestep wardens'.
- Sneak down quarters — Described as a 'sneak down quarters' game.
Video topics + discussion points
Quotes (from this video)
- I never I still haven't gotten my shipment well so that's weird man
- the Catalyst games Peterson games like uh buyou like fell through and nobody knows exactly what happened it's just it's a big giant um C fuffle that
- the path to us for finally completing and delivering the gods War I is coming into view in the next few weeks we are going to have a major announcement on this thank you for your continued patience in t that we realize it's been a frustrating journey
- hyperspace is you know we'll get to it eventually
- I think I got my highest score ever on H Gaia project the other day 100 and something
- when people go silent like completely silent and they don't say anything for months it's because they have no interest zero interest zero interest of actually completing what they're doing
- I hate forgetting [ ] I hate it I hate you st lits you're getting old I know but I hate it
- you know they they say if you're afraid of homosexuals that means that deep down inside you're homosexual and that worries me because I'm afraid of dogs
- Growing up I never would have believed that one day i' need a computer just to masturbate
- he did that so he'd have something if you're one of those people that complains that their CVS receipts are too long oh man you're gonna [ ] hate books
- it's good it's a perfect movie
References (from this video)
- accessible to solo players
- quick rounds
- compact footprint
- some players may feel luck-influenced due to dice
- not as deep as heavier euro games
- fishing, resource collection and market actions
- A coastal town where fishermen bring in fish to the market
- Black Sonata
Mechanics (from transcript analysis)
- Dice Rolling — players roll dice to activate actions and gather fish resources
- market / upgrade system — players go to a market to upgrade their boat and enhance actions
- resource collection — players collect different types of fish as resources
Video topics + discussion points
Quotes (from this video)
- this is solo-only
- adorable
- it's crunchy
- you might be looking to start your collection this year
References (from this video)
- Exciting, tense win possibility
- Great session with friends; felt satisfying to win
- Can be punishing or long in some sessions
- high-stakes competition with strategic discard and timing
- modern tactical strategy
Mechanics (from transcript analysis)
- co-op / competitive play with take-that elements — Players compete in a tight, high-pressure environment with strong interaction.
Video topics + discussion points
Quotes (from this video)
- I played more Dominion with this app than I have in my entire life.
- The app is really good. The animation's really nice and it does all the nonsense for you.
- Padme in the Senate—that's what this game is.
- I would absolutely do it again.
- It's a cozy game to end all cozy games; it's very satisfying to play.
- We had a glorious victory in Bullet.
References (from this video)
- Amazing, totally amazing.
- The game just keeps getting better with more stuff.
- Just amazing if you own one of the two base games.
- Such a great puzzle game.
Mechanics (from transcript analysis)
- Boss Mode — The host enjoys the boss mode.
- Cooperative Mode — The host enjoys the cooperative mode more than playing against other players.
- player vs player — The host mentions playing against other players.
Video topics + discussion points
Quotes (from this video)
- this one is an abstract game that actually worked pretty well
- oh boy oh boy this is a game I don't have to think about it I I I could even think about giving it lower than a d but I will give it a d now
- the design doesn't work at all it's so specific there's like so much text on the cards it's i' I've I've never seen cards like that
- this is we have the suspicion that this is AI generated or at least some of it uh like what the regarding the rules in the design because wow this is really cumbersome
- it's a solid game this is like a game that is has a cool premise it works very well but it's nothing special but still I keep coming back to it because the Bame Marina implementation is so great
- Kaber of course uh this needs to be an S tier because it's my top three game in both my list solo and general
- Secret identity I will also give an a yeah it works really well
- it's very very tough but I like it it's always fun
- very good Abra game I can just I just recomend can recommend that to pretty much everyone
- Not turn I just reviewed on my channel uh I like this game I will give this a B I think B is fine uh it's a good game it has a very interesting Bing mechanism and a it has a few mechanisms that are very unique
- Missana uh I'm still really torn now that I played the cave of Gins which is really good um I might rank this higher I would also give this a B I don't know this game I think this game like will become even better like when you have more expansions right the base game is okay it's fine probably just a b Toc
- just one srank one of the best party games out there definitely srank uh I always like to pull it out it's one of my most favorite party games
- K grip also clear srank let me just put it up here clear srank game is one of my most most favorite portable solo games ever
- Kites Kites I will give a H A or B uh it's a very good game but I think I will give it a b it's also like a fun time you play like one two three four games and then you're over it and then you don't want to play it for a few weeks right at least that's how I feel but every time I pull it out it's very very fun I like it
- fun facts also clear S rank I like this a little bit more than just one uh but they're both incredible party games so definitely also S rank
- belati um a game that is not very well known I think internationally but a very cool deduction party game I also have to give this an S it's always a fun time like really really fun party games
References (from this video)
- cool competitive or co-op game
- new campaign coming
- impressive new character
- storage solution is weird
- bullet hell video games
Mechanics (from transcript analysis)
- Boss battles — when you play against the boss there's a one of the normal heroins because they're all female one of the heroins you flip it over to its evil side it's a boss you're fighting against.
- Campaign play — they have a new campaign coming with like a storage solution.
- Competitive play — when you play competitive there's a timer you have to do your stuff as fast as you can.
- cooperative play — the co-op you're fighting against a boss and there's no timer.
Video topics + discussion points
Quotes (from this video)
- that is above retail it's very far above retail I don't know what's going on there
- oh Critter kitchen I was like now means we got to play this five times you got to commit to it
- it's terrible it's it's it's like I have nothing that's how bad the production is
- all of us think it's the the best of all of them
- which everyone knows was my my game of the year
- it's a legacy now I think it's like a 10 or 12 game thing and it's tile laying and it has an app
- every game you add one new section of map that is whoever I think it's whoever wins whoever wins or whoever loses gets to pick the new section of map
- every single section introduces a new mechanic to the game
- the story wasn't super compelling
- Betrayal Legacy is brilliant the way they do the story and unlocking stuff is incredible
- however not a satisfying ending story-wise and never remember it
- it still felt weird even up to the last game was that you don't score points as you go
- the mechanics it's very sound and I legitimately am interested in playing the game again
- make sure you're taking time for yourself and one of the best ways to do that is to play games with people you enjoy
References (from this video)
- fast, easy to teach
- fits a quick play slot in the wall lineup
- set collection / dice
- rolling-right dice game
- French Quarter
- Three Sisters
Mechanics (from transcript analysis)
- rolling rights / dice drafting — quick rounds in the rolling-right series
Video topics + discussion points
Quotes (from this video)
- Where there's a wheels, there's a play.
- my present to myself is learning a bunch of new games this month
- It's my birthday at the end of the month
- Wander Lost, Discover the World
- Nocturn will probably be the other one that we play together this month
References (from this video)
- unique, puzzle-like cooperative experience
- malleable rules provide variety on repeat plays
- cooperative puzzle with changing rules
- cooperative puzzle with cards and a monster
- Fable games (Freedom and Freeze)
Mechanics (from transcript analysis)
- Cooperative Game — first 30 cards form a specific puzzle to solve; after that, a larger 100-card deck introduces flexible rules; players shuffle and replay if failed.
- Hand Management — players manipulate hands and cards to avoid ending turn with a monster in hand
- hand management and cooperative play — players manipulate hands and cards to avoid ending turn with a monster in hand
- two-part cooperative puzzle with card-driven changes — first 30 cards form a specific puzzle to solve; after that, a larger 100-card deck introduces flexible rules; players shuffle and replay if failed.
Video topics + discussion points
Quotes (from this video)
- What makes this game really great? What I love about it, it generates a lot of great conversations and also a great icebreaker for other people.
- it's a great icebreaker to get to know other people as well.
- it's a reverse settler game
- I learned to lie with coup. It's like, okay, I learned poker face and lie through coup
- it's the unique dexterity element
- it's dragon coin and dragon scale looking coin and that actually you can spend it to get more action
References (from this video)
- not my kind of game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Tureaki was awesome.
- I love Aleif. He's like my favorite Euro designer.
- Darwin's Journey. I actually love this game.
- It's definitely the best pandemic ever, and it is definitely extremely thematic.
- I hardly ever play old games.
- Boop, love it.
- it's not going to hit the table anymore.
References (from this video)
- Favorite pattern game
- Love the hero variety
- Love the boss variety
- Great for competitive play
- Great for solo
- Great for co-op
- Loves it every way it can be played
- Wants to live in a Bullet world (metaphorically)
- Description of mechanics was called the worst ever by the host.
- patterns
Mechanics (from transcript analysis)
- Bag Drawing — You are pulling things out of a bag
- Boss variety — I love the boss variety.
- hero variety — I love the hero variety.
- Pattern Building — You are making patterns.
Video topics + discussion points
Quotes (from this video)
- This is my number one game of all time for competitive play. But when you play with my unofficial solo mode, yes, it's unofficial. It's still really good. Try it out. When you play with my unofficial solo mode, it drops down to number nine because I I freely admit that the game is best competitively.
- This is an awesome game from Renegade Solo series. A bag builder where you're drawing out tokens and trying to fight off enemies. Again, tons of variety with the ships. Tons of variety with the bosses. Uh so many ways to build your bag. So much excitement. I love that you defeat enemies to get new stuff in your bag. So you're not like wasting time spending money. You're just going to town.
- But the core like card system is still great, but they made it even better. The exploration is second to none. Finding out where you are in the world and mastering your environment.
- this game just punched me in the face until I said, "Okay, it's unstoppable."
- But yeah, if you're talking variety, if you're talking great card combos and awesome action play and asymmetry and just crazy goodness, you can't really go wrong with Spirit Island, right?
- But anyway, Settles and Multiverse. Love the hero variety. Love the card play. Love the boss variety. You know, is the game frustrating sometimes? Yeah, but way less than the original edition. And you just can't beat the fun.
- I love the hero variety. I love the boss variety. I like it competitive play. I like it solo. Oh, I like it co-op. I like it every way I could get it.
- Characters, variety, cool tactical play, amazing story, amazing exploration, like really take every other game on this list and take the cool things about it.
- I own way too much stuff for it. I'm not saying I like recommend it to everybody. I've spent even before they started sending me review copies of stuff, I spent like over $1,000 on this game, but I'm in. I spent it and now it's here and I can play it and it's great.
References (from this video)
- lighter rolling rights with solid design
- solo mode works well
- played less recently; not a long-term keeper
- fleet management and dice-driven actions
- fishing fleet dice pacing
- light, mechanistic rolling rights
- Three Sisters
Mechanics (from transcript analysis)
- Compound Scoring — multiple sheets with different boats and licenses; solo mode exists
- Dice Drafting — rolls determine boats and licenses; scoring based on cards and dice results.
- sheet-based scoring — multiple sheets with different boats and licenses; solo mode exists
Video topics + discussion points
Quotes (from this video)
- "The theme of this one is kind of I guess like not learning to let go and also it kind of deals with the feeling of obligation."
- "The theme is awesome. The artwork is great. The components are great."
- "This is a solid game. It's just not something that I feel the need to own anymore."
- "It's a tough decision. Do I want to fold or surrender with a certain number of cards left? It's such an interesting decision."
References (from this video)
- One of the best games of all time, ranked number three or four.
- Insane variety of characters and bosses.
- Great for solo play, but co-op also works well.
- Fast-paced gameplay.
- Can feel 'mean' in competitive mode, leading to immediate player elimination.
- In co-op, players might miss each other's awesome moves due to focusing on their own boards.
- Super Puzzle Fighter Turbo
- Pokemon Puzzle League
- Dr. Mario
- Kingdom Death Monster
- Exceed
- BattleCon
- Spooktacular
- Pixel Tactics
- Sakura Arms
- Millennium Blades
- Too Many Bones
Mechanics (from transcript analysis)
- cooperative play — Players can help each other in co-op mode, though they largely focus on their own boards.
- Direct Player Attack — Players attack each other by sending patterns and blocks over to the opponent's board.
- Pattern Building — Players make patterns on their board, reminiscent of video games like Super Puzzle Fighter Turbo and Pokemon Puzzle League.
- Solo Play — The game is also highly regarded for its solo mode.
- Unique Boss Powers — Each boss has unique rules, conditions, and special effects, including requiring players to make defensive patterns.
Video topics + discussion points
Quotes (from this video)
- this is up there with my top games of all time. Like it's probably in the number three or number four slot
- the bosses are super unique. Uh they each have their own special rules and conditions.
- the characters are insanely diverse and they just keep on going.
- It's great. It's just uh it can be mean.
- it's one of those games, you know, most games that offer all those modes don't work that well, and this one is great with everyone.
- I'm completely enamored with the with this one.
- It just does everything in my opinion. It does everything right. uh for me in a boss battler
- Sentinels of the Multiverse is my number one.
- The bosses are crazy varied.
- this for me is the best DC game ever made, the best Marvel game ever made because it doesn't have the IP
- It is a little awkward for certain player counts.
- it's famous for having a lot of effects to track.
- It's just like nothing else does this.
- Aon Trespass Odyssey is easily my number one.
- there's way more mitigation. It's a cleaner, tighter boss fight.
- the inverted paradigm system that they included where when you are taking damage, you get stronger. When you're when the boss is taking damage, they get stronger.
- there's never a moment where you're like not about to get, you know, rocked for fighting against an enemy you've already fought before.
- the enemies in this game are extremely creative and varied.
References (from this video)
- Great puzzly game
- Works best at all player counts
- Very good solo and competitively
- Puzzle solving
Mechanics (from transcript analysis)
- Puzzle — it's a great puzzly game
Video topics + discussion points
Quotes (from this video)
- This is just my own opinion. My opinion also may change over time right? This is just a snapshot of how I feel at the moment about these games.
- Just One, one of my one of the best party games out there.
- It's a solid push your luck game that I'd like to play with my wife's family, with the in-laws.
- The gameplay is very good, but I think the app uh just takes up too much room.
- Merchants, one of my most favorite deck builders of all time.
- You like stare at the screen almost all the time. At least 60 to 70% of the time you stare at the screen
- I'm kind of sorry to putting a Seven Wonders game in uh D rank, but yeah, I just did not enjoy my time with it.
- So, yeah. Um a lot of S and A ranks as usual, but also quite a lot of B's, and we even have a D again this time.
References (from this video)
- Developed by the team behind MicroMacro
- Not yet played by the speaker
Mechanics (from transcript analysis)
- Card placement — You're adding cards to this foliage.
- dexterity — It's a bit of a dexterity card game.
Video topics + discussion points
Quotes (from this video)
- Strange World Above the Clouds because who doesn't love a cuddle monster?
- Temple Code because I was terrible at it and I decided I need to do something about it because I was really embarrassed to play it with other people.
- hydrate, bring a bottle of water, refill it.
- don't put a lot of pressure on yourself to try and play all of the games. It is impossible.
- It's the people, right, that make the show somehow
- this whole hobby is about the people we play the games with rather than just the games.
References (from this video)
- The third ability is quite good.
- Great way to get stars if able to do it every turn.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I do like the six over here in Fleet: The Dice Game cuz this third ability that I can activate is quite good.
- I missed out on this, too. But that'll give me a heart four times over the course of the game, which is pretty good.
- The coral looks so cute. I would say they are good-looking tokens, for sure. Nice um UV printed wooden tokens.
- I'm amazed by that that skill set.
- Hey, you know, I I want to make this easy for you. You don't have to do anything. I just need to use your name and I need the box art for the background. And I'll pay you $500 for the ability to do this.
- Yeah, that's what appears here on on on StreamYard, Jonathan.
- It's the first time that Geekway has sold out in a while. They've always had thousands of people, but it's neat to see so many people drawn to what I think is a wonderful way to spend four days with a wide variety of amazing people.
- So, I think it'll be exceptionally rare that we do it. I think there might be edge cases, but um exceptionally exceptionally rare that we do that.
- Well, that's unfortunate. I thought there was going to be high numbers, low numbers, but it isn't.
- Let me know how you did in the comments below.
- Tomorrow is a big day at Stonemaier Games.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- They are my favorite elements in games generally.
- I love Root. I love Bullet. I love Sentinels of the Multiverse. Too Many Bones. Elder Scrolls kind of gets in there with the different like skill tree combinations and things.
- That was kind of where games live for me.
References (from this video)
- So good
Mechanics (from transcript analysis)
- Roll and Write — Mentioned as a good game.
Video topics + discussion points
Quotes (from this video)
- Fill and rights.
- You can't name me a cheaper form of entertainment than a card or board game.
- I think family weight is like wait, can I play this with my friends? Can I my enemies? Can is it is it just for children? Is it like adults should play it with their teens and talk about real life experiences?
- You don't have to be in the hobby to enjoy board games.
- Games don't have to be complex and hard to learn to have good depth and strategy.
References (from this video)
- Seu is a very fun character.
- The cube is a great storage solution.
- Laurian's super mode is significantly stronger.
- Seu is a good counter to the five-horned beast because she doesn't rely on her pattern cards as much.
- Laurian's base form is weak and worthless.
- Playing against a boss with high initial intensity is difficult for Laurian.
- Seu is vulnerable to the whims of fate regarding pattern fulfillment.
- The four-fold mirror boss can deal half of your life in one go if her plow mechanic is successful.
- The game can be greedy and punishes players for leveling up too fast.
- The five-horned beast is a ticking clock.
Mechanics (from transcript analysis)
- CU Token — A token that starts in a specific spot and counts as a bullet with no color and no number.
- Deck Manipulation — When the deck is shuffled, a bullet from the center automatically hits you.
- Deck shuffling trigger — When the deck is shuffled, a bullet from the center automatically hits you.
- Double-sided boards — Heroine and boss boards are double-sided, allowing for mirror matches.
- End Game Bonuses — Clearing a star grants one action point.
- Final shield draw penalty — When the final shield is broken, the player must draw five patterns, all of which force them to go through their deck more quickly and take automatic damage.
- Leveling up — Heroines can flip to their other side (super form) and become stronger.
- Pattern clearing based on position — Patterns clear based on where the player character is, not any other condition.
- pattern matching — Patterns require bullets with matching numerical values in specific configurations, otherwise, the player draws two patterns and discards two.
- Placing patterns — For her patterns, the player picks any spot on their board for her pattern, and then she shoots with it.
- Plow Stepping — A move action that can push other bullets. It can also be used to push a bullet into another bullet if the one being pushed is of a smaller value, clearing both. It can also ignore value for an action point.
- Removing patterns from the game — After a pattern is used, it is removed from the game.
- Shield breaking discard — When breaking a shield, the player must discard a pattern.
- Star Clearing Bonus — Clearing a star grants one action point.
- Swap Tokens — Allows the player to swap their CU token with any other bullet for two action points.
- Teleportation — At the start of each turn, the character automatically teleports to a specific spot, swapping with anything there.
Video topics + discussion points
Quotes (from this video)
- And disclaimer that Level 999 has pretty much sent me all the bullet content over the years.
- So, uh, just the disclaimer I like to give at the beginning of all my Bullet videos. This is probably what, the 10th, the 15th Bullet video. I don't even know at this point.
- Yeah, so she can level up into her super form. I'll show you that in the second playthrough. But if you want to take Lauren against her boss form, this is unique, I think.
- It's kind of like a hidden boss if you take Laurian against herself specifically but we're not going to show you that right now cuz that's a super niche thing.
- It's sort of like a joke rule book in a way because when you get down to it, her actual mechanics are pretty straightforward.
- So, plow stepping. What the heck, Mike?
- So, yeah, I'll do one for my diagonal move. Then I will plow step the two onto the three, which clears them both. And because they were stars, gets me back to seven. And now I'm at eight. So two more will hit the boss double.
- CU is both a good counter to the five horn beast because she doesn't have to use her pattern cards as much, but she's also very vulnerable to the whims of fate for whether these patterns get filled because it's so much harder for her to move things around and make it happen.
- So, yeah, playing against a boss that has 11 uh intensity right from the beginning. Not the best for Laurian to level up.
- So, there you go everybody. A double play, a double loss for Bullet. Maybe I'm not that good at one of my favorite games, but at least it was fun.
References (from this video)
- Intricate and tough puzzle
- Potentially underrated
- Designer made amends for controversial theme
- Controversial theme with offensive stereotypes
- Low BGG rating due to initial backlash
- Escaping a prison
- Irish prison
- Feudum
- Carcassonne
Mechanics (from transcript analysis)
- Set Collection — Players have to 'collect contraband to like plan your escape'.
- tile laying — It's a tile laying game where players add tiles to build out the prison, described as 'almost Carcassonne style'.
Video topics + discussion points
Quotes (from this video)
- Like I just I remember thinking if we could play this a lot more, I think we would really like plumb the depths of what what makes this game so special.
- Like it you should know it so well.
- Um and I think it's either got to be lots of cards to explore or something kind of yeah with that classic feel.
- Like that's one that has the depth there that if I was enjoying it, I probably could just get really into Through the Ages.
- But if I could just like have a group where oh yeah, I'm playing Twilight Imperium once a month. I know the rules. I don't have to refresh and I'm just like playing the same faction for a bit then I'm trying a different one.
- Like I don't know if there's really an answer. I more so I just want to get your thoughts on it.
- So, I think it has done two things for me. One is that it has made me sort of upset that I didn't start like branching out sooner.
- But at the same time it's given me the perspective to see the level of depth that games can have competitive to what it what you get on that first impression.
- Gloomhaven is really the only board game that I have played consistently for a long period of time with the same people or same person or whatever um at a table, right?
- It's like a lesson in you can't have your cake and eat it, too.
- Like you kind of have to pick your lane and just commit to it at different points in your life. Otherwise, you're going to feel like you're not fully experiencing either lane to its fullest, you know?
- I've had games that I've thought at times like this could be a lifestyle game, so I'm not going to play it yet because if I do, I'm going to get so into it that it's going to prevent me from getting to those other games that are should be a higher priority for me right now.
References (from this video)
- The host's wife loves it and wants to play it repeatedly.
- Considered lighter and easier to teach than other games.
- The chaining of actions is described as really fun.
- Dice rolling, building town defenses
- Hadrian's Wall
- Fleet
- Architects
- Raiders of the North Sea
- Explorers of the North Sea
- Carcassonne
- Vi Count's Paladins
- Raiders
Mechanics (from transcript analysis)
- Chained Actions — Players can create chain reactions by completing tasks, especially with wild star icons.
- Dice Rolling — The game involves rolling dice and placing them in corresponding compartments.
- Wild Stars — Star icons act as wilds, allowing players to fill any box or perform other actions.
Video topics + discussion points
Quotes (from this video)
- yes i liked black angel
- the scoring tactiles work in in an odd unexpected way that i'm going to have to bring out the the rules gremlin for
- i've played black angel ten times and i still don't get the end of the game still scoring it's overly obtuse i still love the game
- it's not the best game for that
- i had the synergy worked out where i was just like i don't care if you need greenhouses i'm building them just didn't get points to get points didn't get points but man oh man i got killed i killed
- i just don't like having hands in my videos especially because as you saw when i was doing photography on that one last week i had this this pasta sauce burn on my thumb and i had to put cover up on it i don't think my hands are all that super attractive
- we've been playing on mars this week and last week in the week before and that's and we've only played it twice
- the chaining of actions is the really fun part in fleet
- my wife loves it she really took to it and uh we cracked it open and i learned how to play i taught her how to play and then very next time we sat down she's like can we play fleet i'm like yeah sure
- the actual wall is something like three feet high spectacular and meant to keep the extremely tall six foot plus picks from attacking the romans right
- it's a pain in the butt and the reason why i'm snapping the button too early is because i can't beam out to a monitor and see what it looks like i'm just looking at this tiny screen
- it's very distant ribbon of energy kirk encountered one once
- they say you can't patent game mechanics well that's not true you can patent game mechanics
- wizards of the coast with magic the gathering patented not tapping but they patented all of magic the gathering the whole shebang every every you know the way that the cards interact and everything
- i've been approved to be a twitch affiliate i think i've mentioned but i haven't jumped on that because one of the things you have to do when you become a twitch affiliate is promise that you won't promise that twitch gets your content first and you can't simulcast to other platforms
- why would i cut that audience out for the you know 80 to 100 people who have subbed on twitch
- the whole reason i invested in the printer was so that i could do those videos
- just by the way that you print things with that machine you're kind of tidying as you go but with fdm and and the prints i mentioned this person the prints only take like i don't know two to six hours tops right because you're not doing you resin is great for little little mini things it's not doing you know big bulky stuff fdm you're doing big bulky stuff and the prints will take like i'll i'll slice it it'll be like ah it'll take a day and a half i'm like oh man a day and a half
- it's so funny you see the content in failure if you watch those episodes i mean they're all about the failure of it
- the game is a flipping rail it's flipping right where you acquire resources to go and build out the town and defenses using chained actions and such
- if you haven't checked us out on discord please by all means yeah get out of there join us on the discord server
- hopefully i mean if i don't do any more live streaming of it hopefully i'll be able to get this thing in a good shape for release on friday that's my goal
- the dummy players stay in the compartment but dice with zeros on them go back to the depot
- it's like what's going on here so many oopses today
- oh no it's fast enough that you don't notice but you can kind of see as i slowly scrub you can kind of see the area where i took out the hair
- this is why the cats aren't allowed in the basement could you imagine if they were holy cow
- i'm going to try and explain it over twitch and that would have been super frustrating for us both
- i don't know what the hell is going on as usual
References (from this video)
- Great game with Euro-style gameplay and take-that elements.
- Good tactical choice and strategy.
- Prison is different every game.
- Artwork and icons work great and are suitable for all levels of gamers.
- Escaping prison
- The Potato Famine of Ireland
Mechanics (from transcript analysis)
- Hand Management — Players draw room tiles to form a hand of five and replenish their hand at the end of their turn.
- Resource Management — Contraband is collected and can be traded in for tools.
- Set Collection — Collecting contraband can be traded in for tools, and matching tile colors gives a quick total of victory points.
- Take That — Guards can move into rooms with prisoners, causing them to lose a card and potentially become shackled.
- Tile Placement — Players place tiles to build the prison layout, with specific rules about connecting tiles and placing special tiles like doors and windows. Some tiles have effects or can be used as tools.
Video topics + discussion points
Quotes (from this video)
- Fled takes place during the Potato Famine of Ireland it drove you to petty theft and led you on Spike Island Shackled and shoess
- Your objective here is to collect victory points and Contraband which you can trade in for tools that will allow you to escape the outer walls
- The Golden Rule here is that you must place a tole with a golden scroll if you have one
- If a guard moves into a room with a prisoner they remove a card from their hand and put it to the left of their summary card making them Shackled with a minus one Victory point
- The chaplain is here to help you if he lands on a tow with a prisoner he will remove your shackles if you have one and even trade Contraband with you
- Fled is a great game with some Euro-style gameplay and take that elements you also have a good tactical choice and strategy to choose from on your turn not to mention that the prison is different every game the artwork kind icons work great for this multilingual game and can be played by all levels of Gamers
References (from this video)
- Quick to learn and play
- Has a lot of strategic depth
- Fun theme tied to historical context
- Small footprint, easy to travel and store
- Quality components
- Every play gets better and more interesting
- Variable player interaction (can be competitive or low interaction)
- Supports an indie publisher doing good work
- The specific point I couldn't read/remember was a con.
- Escaping from prison
- Potato Famine in Europe, Scotland and Ireland
- Feudum
Mechanics (from transcript analysis)
- action selection — Using two tiles allows players to take corresponding actions, such as using keys to move through locked doors or spoons to dig through tunnels.
- Resource Management — Players collect basic resources like plum cakes, buttons, and combs, which can be exchanged for valuable gear like lucky charms, whistles, files, boots, spoons, and golden keys.
- Set Collection — Victory points can be earned by collecting a variety of different resources.
- tile laying — Players play tiles into a domino pattern, matching entrances, doorways, windows, and arches.
Video topics + discussion points
Quotes (from this video)
- I think might be the best Euro game I've ever played and also the most complex both at the same time
- This is a tight highly strategic game that plays very very quickly and I think will only get better and more complex the more you play it
- The theming is that you're well racing through a prison trying to redirect the constables or the governors to catch other people and trying to get your way out of the prison wall or gate
- For me anything tied to historical context or anything that has that edge of reality to it gives me an opportunity to not only learn grow and teach but also I can experience and think through the game a little bit more as I play
- Every single play is better with fled
- The more little nice nuggets I can interact with with my stubby round fingers the better
- This game could be a very head-to-head strategic debuffing game where you're trying your best to screw over the other person so that you can win or it can be a fairly low interaction I'm doing my thing and doing it as well as I can Euro style puzzle
- If you want to support someone on Kickstarter if you want to support a publisher in our industry who is doing really really good work producing really really good quality games game components Rule books Etc and you want to see them continue making games in our space like I selfishly do then you should support them
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's been such a joy to read your guesses and your kind messages. It really warmed my board gamer heart.
- my most favorite game ever.
- Did you get them all? Or maybe just a few.
- This channel means so much to me and I truly couldn't have done any of this without all of you, the viewers, the commenters, the silent supporters, the sharers, the likers, just everyone.
- Here's to more great games, more passionately made videos, and more comments from all of you.
- See you in the next video, and don't forget to check your comment.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I see Ian Mark uh Aak. Let me know your name so I can say your name.
- I'm Jamie from Stillmire Games. I'm here to play round two of game 87 of Rolling Realms.
- And I agree this is an interesting perhaps difficult combination of realms.
- For every resource you're about to gain, you may gain another resource type instead. Flexibility. That's good.
- I'm pretty sure I've activated all the realms every turn.
- I'm essentially just going for completion and for using all three realms.
- This was a lot of fun to see a bigger group of people hanging out and playing along.
References (from this video)
- The Bullet Cube is a great storage solution.
- The core sets (Heart and Star) are great and provide a good starting point.
- Many characters have unique and interesting abilities.
- The bosses offer varied and challenging encounters.
- The game has a lot of variety with many characters and expansions.
- Promo characters are less cost-effective than set characters.
- Some characters and bosses can be confusing or obtuse to get into.
- Some bosses are described as boring or too tanky/slow.
- If you sleeve cards with larger sleeves, they might fit tightly in the cube.
- The orange set heroines don't excite the reviewer, and bosses can be too hard for new players.
- Whimsy (Paw set) is confusing and obtuse.
- Sal (Paw set) feels niche and quirky.
- Bridget's boss can be tanky.
- Precursor Die (Pallet set) and its boss side are the weak points of the set.
- Nath (Orange Plus set) is considered the weakest, with her boss side being a timer mechanic.
- Yuki (Orange Plus set) takes away from pattern/token management.
- The Heart set's Balk boss side is considered boring.
- Plenil (Star set) is described as just okay.
- Wynn (Star set) is a weak point for co-op play.
- Exceed
- Skytear
Mechanics (from transcript analysis)
- Area of Effect — Sore can clear bullets in specific areas of her sight. Mark can clear all bullets of one color. Fernet has aerial bombardments going down a column. Vesta can do chain reactions.
- Boss battles — The bosses for the orange set are pretty cool, with Forest being a good beginner boss but tanky. Sore's boss uses three switching weapons. Red Barrel and Hyper Mode are among the hardest bosses. Violet's boss forces players to do terrible actions or lose. Bridget's boss can get tanky. Shout's boss riffs on her pattern mechanic. Zuri's boss switches things up and functions like a survival mode. Precursor Die's boss side involves a roll-and-move mechanic. Fernet's boss battle is about vertical things and adds a token to a pattern each turn, making it harder. He-May's boss side plays with a timer. Yuki's boss calls for culinary treats. The Star set has two survival mode bosses. The Heart set's Balk (Asenka's boss) is described as boring, a survival practice mode, and less interesting than Star's bosses.
- Card Combos — Anne-Claire Forthwith creates combos for her pattern cards. Violet has upgrading cards that start weaker and become stronger. Zuri combos together easy-to-fire-off pattern cards to clear extra.
- Character progression — Violet's boss and heroine sides have upgrading cards that start weaker and become stronger.
- Deck Building — Violet's upgrading cards are described as 'deck building within Bullet'.
- die rolling — Precursor Die rolls a die for better abilities, and her boss side requires randomly rolling a die to win.
- Discard Pile Interaction — Ichthios can discard her hand to draw more cards. Her boss side is worse with more cards in the discard pile.
- Hand Management — Ichthios can discard her hand and draw more cards.
- Resource Management — Behemoth has 20 patterns but can get rid of some for special abilities, treating them as a second resource. Ulissa has an interesting economy with spending actions to send cards back. Rose can hurt herself to get extra actions.
- Set Collection — The video reviews and ranks all 10 releases, promo characters, and main releases of Bullet sets.
- Storage Solution — The Bullet Cube is a storage solution that includes places for boards, tokens, power-up boards, narrative things, bags, and bullets. It has thick plastic dividers for characters. Cards fit, but might be tight if sleeved with larger sleeves.
- token management — Ichthios uses her unique token, and her patterns rely on its location. Her boss side also uses the token. Behemoth treats its 20 patterns as a second resource. Fernet's attacks go down a column. He-May lets players put bullets in their action section to clear or fire them off. Yuki uses a poker deck and plays blackjack with patterns, putting cards on them and trying not to bust. Plenil stores tokens around. Rose has patterns she can rotate. Vesta can explode and do chain reactions. Wynn's event cards can affect her or others.
- Unique character abilities — Mark can move bullets freely and has a super attack to clear bullets of one color. Sore can clear bullets in specific areas with three switching weapons. Aluros has a separate deck of fear cards that adjust play. Behemoth has 20 patterns. Whimsy requires players to see what bullets mean and what cards need. Violet has upgrading cards and Ulissa has patterns that flip. Caitlyn handles damage differently with an overshield. Sal plays around with red and pink bullets and columns. Bridget has tokens for colors above her columns that she can swap, and bullets follow the color. Shout cares about the exact number of bullets in a column. Zuri combos easy-to-fire-off pattern cards. Precursor Die rolls a die for better abilities and has a roll-and-move boss side. Fernet's attacks are aerial bombardments. He-May puts bullets in her action section. Nath gets power-ups from the competitive game. Yuki plays blackjack with patterns. Jane Doe has extra tokens in her bag with bonus draws. Memory has 20 patterns and a recursion ability. Nawa reverses patterns and actions, using pattern cards as actions. Plenil stores tokens. Rose's patterns can rotate and she can hurt herself for actions. Vesta can explode. Wynn has event cards.
Video topics + discussion points
Quotes (from this video)
- First of all, I think this works great. It's a really nice storage solution.
- Honestly, I don't usually use these storage solution kind of things because, you know, I like to have my own janky storage, but this one takes up just about the same amount of space as all the stuff that I had in my collection before.
- My favorite promo character, one of the cooler characters they've made in general.
- Honestly, I don't think there are any bad sets for Bullet.
- This is where I have the last four character sets. So, yes, both of these starter eight character sets are my favorites.
- Heart is my number two of all time.
- The very first set for Bullet is still a great one.
- Both core sets are great, and it's a great game.
- Still one of my favorites of all time.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- these 10 games that it would be a crime if we did not play by the end of the year
- I foresee us playing each and every one of these games
- the art style is inviting
- it's a crime that we have not tried it
- we're really close to hitting that 6,000 subscribers
- Fleet the dice game... we have never actually played Fleet the board game
- Ark Nova will be one for sure that we will be getting to the table
- Daoshi... we adore Dev games
- Ironwood... extremely high quality games
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we love the dice game
- we're ready to play this one
References (from this video)
- Easy to learn / play
- Score attack is quick
- Variety of heroin content via new Bullet Cube content
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- By the way, I love these wooden deluxe tokens.
- solo playthrough of Bullet.
- bullet, especially the score attack. It goes by so quickly.
References (from this video)
- Accessible entry for both solo play and cooperative play
- Cooperative boss battles are a standout aspect
- Continual introduction of new characters keeps gameplay fresh
- Thematic integration with dragon-form and food motifs adds flavor
- Push-your-luck/damage-centric design can be off-putting for some players
- Healing is limited or non-existent in many cases, increasing difficulty
- Some expansions may require additional learning curves or setup
- survival under constant bombardment with character-specific powers
- Bullet Hell-inspired tabletop arena with continuous projectile patterns and boss encounters
- abstract arcade-inspired theme focused on arcade-style action rather than heavy narrative
- Bullet Paw
Mechanics (from transcript analysis)
- Boss battle cooperative mode — Players collaborate to defeat a boss, breaking its shields to escalate difficulty and increase bullet flow in subsequent rounds.
- Boss Battler — Players collaborate to defeat a boss, breaking its shields to escalate difficulty and increase bullet flow in subsequent rounds.
- Character powers and transformation — Each hero has unique abilities; some characters can transform (e.g., dragon form) affecting gameplay during a round.
- Combat: Damage Based — Each hero has a defined health pool; taking damage reduces survivability, with limited or no healing in many scenarios.
- Damage tracking and health — Each hero has a defined health pool; taking damage reduces survivability, with limited or no healing in many scenarios.
- Energy management and risk-reward — Certain actions interact with energy resources; some moves increase risk or potential payoff.
- Pattern-based bullet tiles — Bullets occupy rows on the player's board; their depth increases based on numbers and existing bullets, simulating a bullet-hell barrage.
- Shields and escalating bullet pools — Defeating shields during a round increases the number of bullets in play the next round, raising difficulty.
- Unique Player Powers — Each hero has unique abilities; some characters can transform (e.g., dragon form) affecting gameplay during a round.
Video topics + discussion points
Quotes (from this video)
- Bullet is a very fun, very easy to solo cooperative and competitive game
- the boss battle co-op mode is actually where I think this game really shines
- the main stick of this character is she can turn into a dragon
- it's a real push and pull
- you have to take damage to be effective
- there's no healing in this game
References (from this video)
- Multiple viable strategies via tracks and licenses
- Engaging endgame scoring via licenses
- Strong thematic flavor and interactions with the adversary Ruth
- Solid inspiration and expansion potential (Dicey Waters)
- Learning curve and rule nuance can be tricky
- Rulebook can be confusing on optimal die choices
- Some round orders feel uneven depending on die outcomes
- Resource management and victory-point race driven by dice-driven actions
- Maritime fishing competition with rounds and tracks for different fish types (cod, shrimp, lobster).
- Competitive, adversarial with a Captain Ruth and shared-die mechanics; emphasized bonuses and endgame scoring.
- Three Sisters
Mechanics (from transcript analysis)
- dice drafting / action selection — Roll a mix of boat and town dice each round; choose one die to resolve actions.
- End Game Bonuses — Collect licenses that grant endgame scoring and ongoing effects, driving end-game strategy.
- income phase and bonus actions — Each turn generates income; certain licenses grant extra income and bonus actions.
- license-based endgame scoring — Collect licenses that grant endgame scoring and ongoing effects, driving end-game strategy.
- round tracker movement — Round-based trackers move along predefined tracks, shaping available actions each turn.
- shared dice / asymmetric turns — Some dice are shared; the active player may have options depending on die selection, with the other player affected.
- Track Advancement — Mark off spaces on fish, harbor, and related tracks; progress yields coins and abilities.
- Track-based progression — Mark off spaces on fish, harbor, and related tracks; progress yields coins and abilities.
Video topics + discussion points
Quotes (from this video)
- Here we are with Fleet the Dice game.
- I love the license.
- I love that you can go in a lot of different directions strategy wise.
- This is very similar to three sisters.
- I really want to try some different strategies.
- I do prefer the theme of three sisters more.
- It is always a learning curve at the start and there's just so much to choose from.
- Comboicious as you could probably tell with all the bonus actions.
References (from this video)
- Relaxing, easy to manage solo game
- Clear round tracker helps pacing in solo mode
- Thematic art and cinematic feel
- Pen not included in the game
- AI control in solo can feel minimal for players seeking heavier challenge
- Array
- Maritime harbor/ocean trade
- Observational/host-led playthrough
Mechanics (from transcript analysis)
- Dice Drafting — Choosing dice from the pool; the AI also selects for its turns.
- Dice Drafting / Die Selection — Choosing dice from the pool; the AI also selects for its turns.
- Dice Rolling — Rolling a pool of market dice each round to determine available actions.
- End-of-round scoring and VP tracking — Tracks per-round and end-game scoring through VP and licenses/boats.
- Market/Harbor/Warf locations — Locations on the board provide different actions and rewards (market, wharf, harbor).
- Resource Management — Managing fish, coins, licenses, and stars to optimize rounds and end-game scoring.
- Simultaneous Actions — Crossing off stars grants a star action that acts like a wildcard continuation of actions.
- Star Actions (wild actions) — Crossing off stars grants a star action that acts like a wildcard continuation of actions.
Video topics + discussion points
Quotes (from this video)
- it's very easy to manage it's very relaxing to play it
- it's a very rewarding game to play
- I love this game
- the solo achievement table says a score of 60 is deckhand
References (from this video)
- tightly designed dice-drafting with satisfying action chaining
- fast-paced, high-energy feel that provides quick payoff
- replayable due to multiple path options
Mechanics (from transcript analysis)
- action_combo — actions taken with dice can chain together to enable additional actions, creating a dopamine-driven feedback loop.
- Dice Rolling — rolling dice to determine available actions on your turn.
- dice_rolling — rolling dice to determine available actions on your turn.
Video topics + discussion points
Quotes (from this video)
- that insane combo tastic dopamine rush
- the dopamine Rush is just so good
- same combo-tastic dopamine hit is still here
- polyamino pieces out on a sheet of paper
- you get to decorate them how you want
- scratches that puzzly itch as well
References (from this video)
- Crucially replayable with different buildings and fish dice; social and they introduced expansions
- Not often played solo (leaning toward multiplayer)
- building a fleet and city with dice
- Seafaring/dockside economy theme
- competitive, crunchy
- Three Sisters
Mechanics (from transcript analysis)
- Dice Drafting — draft dice from a pool across phases to build ships, gain licenses, and construct buildings; expansions add variety
- dice drafting / dice pool drafting — draft dice from a pool across phases to build ships, gain licenses, and construct buildings; expansions add variety
Video topics + discussion points
Quotes (from this video)
- Verban rights are my favorite mechanism and a whole genre
- I could honestly have an entire channel focused on verban rights
- There are so many amazing rolling rights
- Hrien's Wall is my favorite verban right of all time
References (from this video)
- Strong roll-and-write foundation
- Engaging pacing and strategic decision-making
- Accessible for hobby gamers and newcomers alike
- Rule explanations can be dense for new players
- Can feel demanding for casual players on first play
- fleet expansion, resource management, and dice-driven action selection
- Naval exploration and fleet management at sea
- competitive with light story-telling flavor
Mechanics (from transcript analysis)
- Dice Drafting — Roll and draft dice to take actions and build your fleet.
- dice_drafting — Roll and draft dice to take actions and build your fleet.
- Engine Building — Develop a functioning engine across rounds via dice choices and card interactions.
- engine_building — Develop a functioning engine across rounds via dice choices and card interactions.
Video topics + discussion points
Quotes (from this video)
- it is so much fun oh my goodness it is just
- it has an app that actually like talks you through the story
- you are a crew on a pirate ship
- Sunset Over Water is published by Pencil First Games and it is an incredible game and you are painting photos or painting pictures