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Fleet box art

Fleet

Game ID: GID0129326
Game Info
Year
2012
Players
1-4
Age
8+
Playtime
30 min
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

In the northwest corner of Nunavut, Canada, a formerly inaccessible bay off of the Arctic Ocean has become reachable through a secret inlet. Untouched by the hands of time and fed by both the ocean and warm fresh water springs, Ridback Bay is teeming with sea life. A remote, timeless bayside village is now being inundated by entrepreneurs awaiting the influx of the world's greatest fisherman to harvest this plentiful bounty. The docks and warehouses are being revitalized, and now it is time to begin the real adventure. Go build your Fleet and become master of the high seas!

Fleet is an exciting, strategic card game with in-depth decisions and thrilling game play that new and experienced gamers can enjoy! In Fleet, you'll acquire licenses, launch boats, and fish the great briny blue. The player who best manages his resources and acquires the most VP via fish, licenses, and boats will build the strongest fleet and lead his crew to victory!

Description

In the northwest corner of Nunavut, Canada, a formerly inaccessible bay off of the Arctic Ocean has become reachable through a secret inlet. Untouched by the hands of time and fed by both the ocean and warm fresh water springs, Ridback Bay is teeming with sea life. A remote, timeless bayside village is now being inundated by entrepreneurs awaiting the influx of the world's greatest fisherman to harvest this plentiful bounty. The docks and warehouses are being revitalized, and now it is time to begin the real adventure. Go build your Fleet and become master of the high seas!

Fleet is an exciting, strategic card game with in-depth decisions and thrilling game play that new and experienced gamers can enjoy! In Fleet, you'll acquire licenses, launch boats, and fish the great briny blue. The player who best manages his resources and acquires the most VP via fish, licenses, and boats will build the strongest fleet and lead his crew to victory!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 6 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–8 of 8
Video yQl1_2z4894 Discussion at 0:36
video_pk 69195 · mention_pk 165571
Fleet video thumbnail
Click to watch at 0:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been such a joy to read your guesses and your kind messages. It really warmed my board gamer heart.
  • my most favorite game ever.
  • Did you get them all? Or maybe just a few.
  • This channel means so much to me and I truly couldn't have done any of this without all of you, the viewers, the commenters, the silent supporters, the sharers, the likers, just everyone.
  • Here's to more great games, more passionately made videos, and more comments from all of you.
  • See you in the next video, and don't forget to check your comment.
References (from this video)
No references stored for this video.
Video cxOrPP1vxqg Analysis at 0:02 sentiment: positive
video_pk 66781 · mention_pk 162587
Fleet video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The Bullet Cube is a great storage solution.
  • The core sets (Heart and Star) are great and provide a good starting point.
  • Many characters have unique and interesting abilities.
  • The bosses offer varied and challenging encounters.
  • The game has a lot of variety with many characters and expansions.
Cons
  • Promo characters are less cost-effective than set characters.
  • Some characters and bosses can be confusing or obtuse to get into.
  • Some bosses are described as boring or too tanky/slow.
  • If you sleeve cards with larger sleeves, they might fit tightly in the cube.
  • The orange set heroines don't excite the reviewer, and bosses can be too hard for new players.
  • Whimsy (Paw set) is confusing and obtuse.
  • Sal (Paw set) feels niche and quirky.
  • Bridget's boss can be tanky.
  • Precursor Die (Pallet set) and its boss side are the weak points of the set.
  • Nath (Orange Plus set) is considered the weakest, with her boss side being a timer mechanic.
  • Yuki (Orange Plus set) takes away from pattern/token management.
  • The Heart set's Balk boss side is considered boring.
  • Plenil (Star set) is described as just okay.
  • Wynn (Star set) is a weak point for co-op play.
Thematic elements
Comparison games
  • Exceed
  • Skytear
Mechanics (from transcript analysis)
  • Area of Effect — Sore can clear bullets in specific areas of her sight. Mark can clear all bullets of one color. Fernet has aerial bombardments going down a column. Vesta can do chain reactions.
  • Boss battles — The bosses for the orange set are pretty cool, with Forest being a good beginner boss but tanky. Sore's boss uses three switching weapons. Red Barrel and Hyper Mode are among the hardest bosses. Violet's boss forces players to do terrible actions or lose. Bridget's boss can get tanky. Shout's boss riffs on her pattern mechanic. Zuri's boss switches things up and functions like a survival mode. Precursor Die's boss side involves a roll-and-move mechanic. Fernet's boss battle is about vertical things and adds a token to a pattern each turn, making it harder. He-May's boss side plays with a timer. Yuki's boss calls for culinary treats. The Star set has two survival mode bosses. The Heart set's Balk (Asenka's boss) is described as boring, a survival practice mode, and less interesting than Star's bosses.
  • Card Combos — Anne-Claire Forthwith creates combos for her pattern cards. Violet has upgrading cards that start weaker and become stronger. Zuri combos together easy-to-fire-off pattern cards to clear extra.
  • Character progression — Violet's boss and heroine sides have upgrading cards that start weaker and become stronger.
  • Deck building — Violet's upgrading cards are described as 'deck building within Bullet'.
  • die rolling — Precursor Die rolls a die for better abilities, and her boss side requires randomly rolling a die to win.
  • Discard Pile Interaction — Ichthios can discard her hand to draw more cards. Her boss side is worse with more cards in the discard pile.
  • hand management — Ichthios can discard her hand and draw more cards.
  • Resource management — Behemoth has 20 patterns but can get rid of some for special abilities, treating them as a second resource. Ulissa has an interesting economy with spending actions to send cards back. Rose can hurt herself to get extra actions.
  • set collection — The video reviews and ranks all 10 releases, promo characters, and main releases of Bullet sets.
  • Storage Solution — The Bullet Cube is a storage solution that includes places for boards, tokens, power-up boards, narrative things, bags, and bullets. It has thick plastic dividers for characters. Cards fit, but might be tight if sleeved with larger sleeves.
  • token management — Ichthios uses her unique token, and her patterns rely on its location. Her boss side also uses the token. Behemoth treats its 20 patterns as a second resource. Fernet's attacks go down a column. He-May lets players put bullets in their action section to clear or fire them off. Yuki uses a poker deck and plays blackjack with patterns, putting cards on them and trying not to bust. Plenil stores tokens around. Rose has patterns she can rotate. Vesta can explode and do chain reactions. Wynn's event cards can affect her or others.
  • Unique character abilities — Mark can move bullets freely and has a super attack to clear bullets of one color. Sore can clear bullets in specific areas with three switching weapons. Aluros has a separate deck of fear cards that adjust play. Behemoth has 20 patterns. Whimsy requires players to see what bullets mean and what cards need. Violet has upgrading cards and Ulissa has patterns that flip. Caitlyn handles damage differently with an overshield. Sal plays around with red and pink bullets and columns. Bridget has tokens for colors above her columns that she can swap, and bullets follow the color. Shout cares about the exact number of bullets in a column. Zuri combos easy-to-fire-off pattern cards. Precursor Die rolls a die for better abilities and has a roll-and-move boss side. Fernet's attacks are aerial bombardments. He-May puts bullets in her action section. Nath gets power-ups from the competitive game. Yuki plays blackjack with patterns. Jane Doe has extra tokens in her bag with bonus draws. Memory has 20 patterns and a recursion ability. Nawa reverses patterns and actions, using pattern cards as actions. Plenil stores tokens. Rose's patterns can rotate and she can hurt herself for actions. Vesta can explode. Wynn has event cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • First of all, I think this works great. It's a really nice storage solution.
  • Honestly, I don't usually use these storage solution kind of things because, you know, I like to have my own janky storage, but this one takes up just about the same amount of space as all the stuff that I had in my collection before.
  • My favorite promo character, one of the cooler characters they've made in general.
  • Honestly, I don't think there are any bad sets for Bullet.
  • This is where I have the last four character sets. So, yes, both of these starter eight character sets are my favorites.
  • Heart is my number two of all time.
  • The very first set for Bullet is still a great one.
  • Both core sets are great, and it's a great game.
  • Still one of my favorites of all time.
References (from this video)
No references stored for this video.
Video JsAtZFdiRnM kovray Playthrough at 0:48 sentiment: positive
video_pk 63963 · mention_pk 157481
kovray - Fleet video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we love the dice game
  • we're ready to play this one
References (from this video)
No references stored for this video.
Video 6idKlB7zA2Y DaniCha Playthrough at 0:02 sentiment: positive
video_pk 63716 · mention_pk 157204
DaniCha - Fleet video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn / play
  • Score attack is quick
  • Variety of heroin content via new Bullet Cube content
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • By the way, I love these wooden deluxe tokens.
  • solo playthrough of Bullet.
  • bullet, especially the score attack. It goes by so quickly.
References (from this video)
No references stored for this video.
Video IQXw0l10j9U Hungry Gamer Discussion at 1:24 sentiment: positive
video_pk 62415 · mention_pk 154942
Hungry Gamer - Fleet video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry for both solo play and cooperative play
  • Cooperative boss battles are a standout aspect
  • Continual introduction of new characters keeps gameplay fresh
  • Thematic integration with dragon-form and food motifs adds flavor
Cons
  • Push-your-luck/damage-centric design can be off-putting for some players
  • Healing is limited or non-existent in many cases, increasing difficulty
  • Some expansions may require additional learning curves or setup
Thematic elements
  • survival under constant bombardment with character-specific powers
  • Bullet Hell-inspired tabletop arena with continuous projectile patterns and boss encounters
  • abstract arcade-inspired theme focused on arcade-style action rather than heavy narrative
Comparison games
  • Bullet Paw
Mechanics (from transcript analysis)
  • Boss battle cooperative mode — Players collaborate to defeat a boss, breaking its shields to escalate difficulty and increase bullet flow in subsequent rounds.
  • boss battler — Players collaborate to defeat a boss, breaking its shields to escalate difficulty and increase bullet flow in subsequent rounds.
  • Character powers and transformation — Each hero has unique abilities; some characters can transform (e.g., dragon form) affecting gameplay during a round.
  • Combat: Damage Based — Each hero has a defined health pool; taking damage reduces survivability, with limited or no healing in many scenarios.
  • Damage tracking and health — Each hero has a defined health pool; taking damage reduces survivability, with limited or no healing in many scenarios.
  • Energy management and risk-reward — Certain actions interact with energy resources; some moves increase risk or potential payoff.
  • Pattern-based bullet tiles — Bullets occupy rows on the player's board; their depth increases based on numbers and existing bullets, simulating a bullet-hell barrage.
  • Shields and escalating bullet pools — Defeating shields during a round increases the number of bullets in play the next round, raising difficulty.
  • Unique player powers — Each hero has unique abilities; some characters can transform (e.g., dragon form) affecting gameplay during a round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bullet is a very fun, very easy to solo cooperative and competitive game
  • the boss battle co-op mode is actually where I think this game really shines
  • the main stick of this character is she can turn into a dragon
  • it's a real push and pull
  • you have to take damage to be effective
  • there's no healing in this game
References (from this video)
No references stored for this video.
Video Y4YSfgAvvt4 Board Game Hangover Top List at 3:31 sentiment: positive
video_pk 12701 · mention_pk 83320
Board Game Hangover - Fleet video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • zero setup time
  • relaxing yet challenging
  • high replayability
Cons
  • can be repetitive if played too often
Thematic elements
  • family-friendly, abstract competition
  • casual game night; fast-paced dice drafting
  • light, humorous
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting — roll dice and use the result to score points
  • dice_drafting — roll dice and use the result to score points
  • open_discussion — players compare scores and strategies with minimal setup
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's easy to get for everyone, even kids
  • zero setup time you just roll some dices
  • my top played game for seven years straight
  • it's amazing i love it
  • don't judge this game's horrible cover
References (from this video)
No references stored for this video.
Video DNmFB_tTgO8 Board Game Hangover Top List at 7:33 sentiment: positive
video_pk 3036 · mention_pk 112305
Board Game Hangover - Fleet video thumbnail
Click to watch at 7:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep optimization with simple rules
  • clear sense of clever achievement when combos land
  • high player interaction in drafting dynamic
Cons
  • board math can be intimidating at first
  • ramping difficulty may overwhelm casual players
Thematic elements
  • building combinations, cleverness and pattern discovery
  • Abstract puzzle environment
  • micro-competition with others
Comparison games
none
Mechanics (from transcript analysis)
  • dice drafting — select dice to complete a chain of combos
  • Pattern Building — each choice unlocks further scoring opportunities
  • pattern chaining — each choice unlocks further scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an amazing game especially if you're traveling around quite a lot
  • the rules are not that uh complex
  • you are farmers and you're planting a garden
  • the biggest unique thing about this game is its chain reactions
  • it's really a party game kind of game that will give you the most emotions for sure
References (from this video)
No references stored for this video.
Video FhjaxT9RTqM Tabletop Turtle Review at 0:00 sentiment: mixed
video_pk 321 · mention_pk 83833
Tabletop Turtle - Fleet video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • fast-paced and easy to learn
  • beautiful anime-style artwork
  • simultaneous turns keep things moving and energized
  • player actions directly impact opponents, creating meaningful tension
  • short playtime makes it a good filler game
  • strong two-player energy that matches the theme
Cons
  • high randomness and luck due to the draw bag
  • limited thematic depth and backstory
  • some abilities feel random or incongruent with the character flavor
  • four-player experience isn’t strong
  • win/lose satisfaction can feel underwhelming beyond the moment of play
  • not a core pick for serious gamers seeking deep strategy
Thematic elements
  • cute anime girls in a high-speed, color-coded bullets puzzle shootout
  • short, arcade-style arena with anime-inspired characters and rapid-fire play
  • brief character bios in the rulebook; minimal in-game storytelling
Comparison games
  • Through the Ages
  • Codenames
Mechanics (from transcript analysis)
  • action points and player powers — incoming power cards grant actions; spending points enables moves like shifting bullets or triggering effects
  • Action Timer — rounds run quickly (about 3 minutes); timer serves as a hard and soft pacing constraint
  • bag building — players add bullets to a personal bag based on the current threat level and then draw/place them on their board
  • bullets in a bag and placement — players add bullets to a personal bag based on the current threat level and then draw/place them on their board
  • color-coded placement and skipping — bullet color and number determine placement on a vertical/horizontal grid; if another bullet blocks the path, it’s skipped
  • end condition: last man standing — when a player clears enough bullets, capacity transfers to the opponent and the round ends
  • health and draw-in penalties — if you draw a bullet that you can’t place, it goes to your health; lose when hearts are fully covered
  • pattern matching to remove bullets — matching card patterns allows removal of other bullets marked with a starburst on the board
  • player elimination — when a player clears enough bullets, capacity transfers to the opponent and the round ends
  • Simultaneous Actions — both players act without waiting, keeping the play brisk and tense
  • simultaneous turns — both players act without waiting, keeping the play brisk and tense
  • three-minute round timer — rounds run quickly (about 3 minutes); timer serves as a hard and soft pacing constraint
  • Unique player powers — incoming power cards grant actions; spending points enables moves like shifting bullets or triggering effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's as close as you're going to get to a multiplayer Tetris board game
  • the art is fantastic
  • it's a great game to play when you have friends coming over
  • there's not a nine there is an immense amount of luck in this game
  • I would rate this heart probably a four out of 10
References (from this video)
No references stored for this video.
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