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Description
Welcome to Football U, the most immersive and irreverent 3D football game, designed exclusively for the iPhone and iPod touch.
YOU are the star QB. Run your offense, pick your plays, target your receivers, and make the perfect pass. Nail completions and score touchdowns.
Each week of the season, a new and more screwed-up teammate gets in your way. Superstition, lady problems, blackmail... the only way to turn this maddening bunch of misfits into champs is to solve their problems for them.
Great football gameplay in the tradition of our favorite sports comedies.
Source: The Developer Website.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 1 ·
neu 0 ·
neg 0
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Video KphWZ9IT-F0
One Stop Co-op Shop Review at 0:00 sentiment: mixed
video_pk 84216 · mention_pk 281014
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Core gameplay is fun and quick.
- Enjoyable team building and player acquisition.
- Dice rolling is fun.
- Streamlined and punchy system for fast gameplay.
- Tactics and powering up players is engaging.
Cons
- Solo mode is luck-dependent in team creation.
- Bots are too weak, making the game anticlimactic in solo.
- Dice luck is incredibly impactful in player vs player games.
- Timing of ability usage can be muddled.
- Balance might be weird and randomness might not be for everyone.
Thematic elements
- American Football
Comparison games
- Seventh Inning Stretch
Mechanics (from transcript analysis)
- Action Point Allowance — Players spend 'weeks' in the preseason on various actions like getting game plan tokens, recruiting, or scouting.
- Card Play — Players can use cards gained from synergies or abilities to modify game outcomes or reroll dice.
- Dice Rolling — Dice represent offense and defense and are rolled to determine game outcomes. Different colored dice have different strengths and effects.
- player drafting — Players draft players during a preseason phase to fill positions on their team.
- Player Training / Upgrading — Players can be trained to flip to their more powerful side, providing a temporary boost. Some players level up and gain new abilities.
- Resource Management — Players spend 'preseason time' to draft players, recruit, train, or gain game plan tokens. Coaches have costs associated with training players.
- Set collection / synergy — Players try to acquire players whose playstyles match existing players to gain 'chemistry' and receive bonus cards.
- Variable player powers — Players have unique dice and abilities that can modify dice rolls, cancel opponent dice, or provide other in-game advantages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Hey everybody, this is Mike with the One Stop Co-op Shop and today I'm looking at Football U, a one to four player competitive and solo game that's currently on crowdfunding.
- So, as I mentioned, Football U can be played with up to four players where you'll actually be going against each other and sometimes against bots if you're playing with fewer than four, but in the solo mode I'm going to show you we're just playing against bots and you want to get enough wins across three seasons to get into the top five to get all the way here or maybe even to number one if you can.
- The game is played across three seasons and each season you will first be doing a preseason where you'll be drafting players and getting rerolls and things ready to help you win games as you spend your 15 weeks of preseason time. Then each player will play three games and some players will play a bowl game. In solo you're going to play all four of those, of course.
- All coaches start out as Joe Default on one side, but if you have a bad season in any of the three seasons winning zero or one games, you get to flip them as you fire your old coach and get someone new.
- The dice they give you are here and in a second I'll show you on the player board what they mean.
- The X's on defense dice can cancel out any die of your choice from your opponent's side, except for white scoring defensive dice since that's supposed to be like interception, your defense can't stop that.
- The best and the worst roll possible.
- Uh, we're getting an extra black die this round and we can turn a seven of theirs into a blank. We can turn a three of mine into a seven. We can reroll two dice for free plus two more. We're going all the way with this. Although, this is Titan U, the best they have to offer, but I don't think they're good enough.
- And let's see if it was enough. That is 4 * 3. So, 3 6 9 Oh, we're so in number one that it's silly.
- But hey, if they make the bots a bit stronger, then I think the game will be a lot more exciting. Each game will be impactful and meaningful. Won't be an automatic win in solo or multiplayer.
References (from this video)
No references stored for this video.
Video XvoDXAmneAQ
One Stop Co-op Shop Discussion at 3:16 sentiment: positive
video_pk 80840 · mention_pk 280985
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Pretty fun
- Does what it sets out to do
- Very quick to play
- Fun for dice chucking sports fans
Cons
- Some balance or choice issues
Thematic elements
- Sports (Football)
Comparison games
none
Mechanics (from transcript analysis)
- Dice Rolling — Players roll big handfuls of dice to determine game outcomes.
- Dice-based combat — Dice rolls are used to counter opponent's dice.
- Player hiring — Players hire players who give them more dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm kind of off of the Chronicles of Crime series in general.
- I think it really uh brings Battlecrest to life.
- I had a blast with this one, and I think it makes Uprising even easier to get to the table, which is a good thing cuz there's a great game design.
- This is also the one of the last videos where I was like hand-holding things and showing them and giving people like vertigo as I moved.
- The puzzly board movement of trying to get around and deal with all these threats is really exciting.
- And as I mentioned in my review, the deck building is my favorite kind where you're upgrading your deck and you're getting rid of one card as you add another one in, so you just purely get cooler and cooler.
- But this is one I called not for any good reason and actually Peter was asking me the other day if I still had it and he wanted to play it and I kind of regretted that I didn't have it.
- This is probably the lowest of the four games I covered release games this month because it didn't feel like a racing game.
- So yeah, this one just was pretty much a flop for me and all my groups that I tried it with.
- And by all four I mean keeping none of them.
References (from this video)
No references stored for this video.
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