The men who built the railways arrived with sound boots and got their shovels on credit; they were issued tickets, in payment for their work, which could be spent at the Tommy Shop or (more likely) on beer! As a ganger, or foreman, you are responsible for your own team of navvies as they travel through Mid and North Wales: digging the track beds, laying the rails, and occasionally helping a passenger or two along their way. Foothills lets you participate in grand-scale railway construction while paying attention to the small details; manage your navvies' work carefully, and you should be able to let them go to the pub at the end of the day.
Foothills is a tactical and intriguing two-player card game from new designer Ben Bateson and the designer of Snowdonia, Tony Boydell. Using your five action cards cleverly, collect resources, remove rubble, build track and stations, and use the action spaces you unlock, all the while collecting more victory points than your opponent. In the end, the player with the most victory points wins!
—description from the designer
- card action decisions are great
- need to plan this one out
- unique scoring at the end where you exchange cards
- the navi tile mechanic speeds up the game
- this will definitely be added to my shelf
- taking too long on turns was frustrating
- completing train lines
- trains
- Snowdonia
Mechanics (from transcript analysis)
- action selection — Players choose one card to perform an action, then flip it over.
- card flipping — Players use cards with a powerful front action and a less powerful back action, flipping them after use.
- Resource Management — Gathering resources like rubble to clear tracks.
- Set Collection — Collecting tickets from stations and laying track to complete five train lines.
Video topics + discussion points
Quotes (from this video)
- you've been playing the snot out of that game
- I will now eat crow, I screwed up if you listen to this show it happens a lot you should be used to it by now
- that's the charm of the show
- this is this is very hard
- it is now as far as like a heavier economic game it is right now my favorite economic game
- I played much much better this this time around
- it is not that hard to figure out but anyway
- this game can be very cutthroat
- I was not explaining expecting this to be as cutthroat as what it was
- fashion world's not for the weak
- for me the pros of this game is as we've already stated the putting out of the workers and then resolving I enjoyed that
- I enjoyed the complexity of scoring during the shows and having to pay attention to that
- my negative of course I've always hated feeding my people I think they need to work for free
- it is it is it's not really bad spreadsheet II but you do have to do some serious algebra because that upkeep phase
- this for sure is gonna be staying on my shelf
- this will definitely be added to my shelf
- this is a MOBA RTS this is how I was thinking about it
- I got ap on this game
- it feels like a compact Arkham Horror game even without the dice
- the first time we played it I kept saying where are the monsters why aren't we you know feeling threatened it just seemed very easy
- I absolutely love that and we got that big Arkham feel from a small compact game
- you really should but you want that Arkham feel and a much shorter time then Final Hour may be the perfect game for you
- I keep flying over your head I keep sitting in one line they do they do
- that's the whole concept of the game and that's what chip theory games has captured I think very well
- you gotta know those factions it's very important because if you don't then you're missing a ton of the strategy in this game
- well no it doesn't suck it's just a lot of couch co-op games you play with one system and two controllers
- I love working you know cutting up a tree with a chainsaw man I'm like oh this is so just keep bringing me the wood heat let me cut those logs man it's it's a lot of power
- my miniature market contacts who are in st. Louis could hook us up
- get anywhere in this world is contact
References (from this video)
- tight action economy
- engaging resource management mechanics
- weight may be moderate for a two-player game
- scaling and scoring can require careful planning
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Magic the Gathering this is a great great experience.
- This is Star Wars in a box.
- Patchwork is an amazing game, cozy and just so enjoyable to play.