Skip to main content
For the King (and Me) box art

For the King (and Me)

Game ID: GID0131438
Game Info
Year
2021
Players
2-5
Age
10+
Playtime
30 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

The young monarch has no knack for governing. Take advantage of this by taking on all the most prestigious government duties! Share cards, choose the most high-profile jobs...then experience an auction phase as belligerent as it is clever!

In For the King (and Me), you wish to become the most valuable minister by collecting the right cards while lowering the value of your opponents' objectives. The game plays the same as the designer's earlier game Biblios, while allowing for play with up to five people at once.

The game lasts multiple rounds with players first collecting cards, then bidding for cards. During the collection phase, as the active player you draw cards one at a time, keeping one for yourself, placing one in an auction pile, and placing the others face up for the other players to draft. Once you take a card, you can't take another, so sometimes it's a tough call to decide when you want to take something. Once you've had multiple collection phases, the cards in the auction pile will be auctioned one by one.

Some cards are worth points depending on their color, some are worth gold, and some allowing you to manipulate the value of the various colors. Once all the cards have been auctioned, players reveal their hands and tally their points to see who wins.

Description

The young monarch has no knack for governing. Take advantage of this by taking on all the most prestigious government duties! Share cards, choose the most high-profile jobs...then experience an auction phase as belligerent as it is clever!

In For the King (and Me), you wish to become the most valuable minister by collecting the right cards while lowering the value of your opponents' objectives. The game plays the same as the designer's earlier game Biblios, while allowing for play with up to five people at once.

The game lasts multiple rounds with players first collecting cards, then bidding for cards. During the collection phase, as the active player you draw cards one at a time, keeping one for yourself, placing one in an auction pile, and placing the others face up for the other players to draft. Once you take a card, you can't take another, so sometimes it's a tough call to decide when you want to take something. Once you've had multiple collection phases, the cards in the auction pile will be auctioned one by one.

Some cards are worth points depending on their color, some are worth gold, and some allowing you to manipulate the value of the various colors. Once all the cards have been auctioned, players reveal their hands and tally their points to see who wins.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 0 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–2 of 2
Video Js6i8iqyM94 The Dice Tower Analysis at 5:31 sentiment: mixed
video_pk 151908 · mention_pk 426252
The Dice Tower - For the King (and Me) video thumbnail
Click to watch at 5:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • worked okay
Cons
  • like the library theme better
Thematic elements
  • library
Comparison games
  • Biblios
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shadow Kingdoms of Valeria. The Valeria games keep getting better as the time goes by and this was a pretty solid one.
  • Ankh: Gods of Egypt. I know this is some people's favorite of the trilogy of Blood Rage, Rising Sun. It's not mine.
  • Roll Through the Ages: The Bronze Age. There's a lot of great roll and writes out there. Um Yahtzee of course is one of the OGs, but this is also one of the original games and I think it holds up very well.
  • So Clover. What a fantastic party game. This is one of those games that when you get it right, everyone at the table is just so excited that figured it out.
  • Links. And this is from Play to Z. And this is about trapping links. I'm not I don't love the theme, but it and it but it felt like a stock market game. it just wasn't very fun.
  • Mycology, a game about mushrooms. The guy who designed it loves mushrooms, but I don't know about the game.
  • Queen's New Capital, I almost liked this one, but there's just too much going on in it. A little chaotic, and honestly, this Queen's New Capital has been replaced by ironically, the King's Crown.
  • Wine Cellar, a game with really giant cards here. Kind of a drafting game. I don't think it works well the full count of players, but with every other count, I I enjoy this drafting game.
  • The Other Links, uh this one here is about Tetris, dropping Tetris shapes into a thing, and that worked pretty well. I liked it.
  • 12 Rivers has a gimmick of rolling marbles down. It's a fun gimmick. Um but it also has some good decision space. It's not a very complex game, easy for people who haven't played many games, I think they would enjoy it.
  • Jungo or Jungo, I this is a great little, very simple card game. Um trying to get rid of all the cards in your hand, but sometimes picking up them so that you can play a bigger hand later on. Found that to be a lot of fun.
  • Star Wars: Battle of Hoth. What a fantastic uh game. Star Wars: Battle of Hoth is Memoir '44 Star Wars, something I've wanted for years, and I finally got it. So exciting. And it was exactly what I wanted it to be.
References (from this video)
No references stored for this video.
Video P8fQg3-cM3A Good Time Society Rules Teach sentiment: neutral
video_pk 6667 · mention_pk 122579
Overall sentiment (raw)
neutral
Pros
  • Interesting card distribution mechanism
  • Strategic card placement
  • Multiple paths to victory
Cons
  • Complexity of rules
  • Uncertainty in card economy
Thematic elements
  • Political Intrigue and Favor Gathering
  • Royal Court
  • Competitive Card Collecting
Comparison games
none
Mechanics (from transcript analysis)
  • Auction — Players bid on cards in the favor deck using gold or discarding cards
  • Card Distribution — Players take turns distributing cards to themselves, other players, and an auction pile
  • Set Collection — Collecting government cards in different suits to win duty tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The player with the most victory points from their titles at the end of the game wins
  • Using King cards to modify the tiles might give away what cards you're prioritizing
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2