Back Cover:
The Dead Don’t Lie
Roll the dice and roll up your sleeve to join the world of the Forensics expert. From the manhunt to the microscope learn how serious crime is really solved. Jam-packed with all the latest technologies and skills, you get to play characters at the top of their class and experts in their field.
All That Remains
This is a book about clues: clues in the dirt, clues on the floor, clues on a body. No one can enter a scene without leaving a trace. Learn about processing this scene in meticulous detail and find out ho the experts do it. You play the professionals, those brought in when it’s serious. You might be working with anything from analyzing a blood splatter pattern to examining skeletal remains.
Crime Scene: Forensics has players looking at bugs, doorframes, fingerprints and chemicals to name but a few. It is meticulously researched and covers all aspects of forensic science suitable for a role-playing game.
Crime Scene: Forensics introduces:
5 new character classes including Criminalist, Anthropologist and Arson Investigator
7 character origin departments, such Civilian, Homicide and Narcotics
Over 25 new skills including Blood Splatter Analysis, DNA Profiling and Facial Reconstruction
Over 30 new feats such as Geographical Profiling, Handwriting Analysis and Appraise Suspect
Tons of new equipment and suggested plot hooks
Crime Scene: Forensics whether it’s entomology, odontology, toxicology or criminology – find out how its all done in this one-stop, easy reference material.
- cool action draft row with cost curve
- interesting incentivization to take earlier cards
- complex to balance with tower destruction mechanic
- building towers in Italy; time-track action selection
- Elysium
- Village
- Seven Wonders Duel
Mechanics (from transcript analysis)
- action draft row — a row of cards with personalities/events; picking cheaper earlier cards is counterbalanced by later costs
- Action Drafting — a row of cards with personalities/events; picking cheaper earlier cards is counterbalanced by later costs
- area majority / tower-building — building towers on the board contributes to area control and scoring tokens
- destruction of towers if neglected — towers can be destroyed if players fail to add to them over turns
- tower tokens as resources — colored tower tokens stack to represent resources; spending on towers advances building progress
Video topics + discussion points
Quotes (from this video)
- I'm really excited about Mystic Veil
- the big reason I'm excited about this is the card crafting idea that is a new mechanism I haven't seen that before
- pretty excited about it
- it's a tester for the market
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's gorgeous
- the magic of board games involves another human being
- practice makes perfect
- it's such an amazing resource
- 2020 has permanently changed my life
- i love board games and i want to keep giving this a shot