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Forensics

Game ID: GID0131778
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Description

Back Cover:

The Dead Don’t Lie
Roll the dice and roll up your sleeve to join the world of the Forensics expert. From the manhunt to the microscope learn how serious crime is really solved. Jam-packed with all the latest technologies and skills, you get to play characters at the top of their class and experts in their field.

All That Remains
This is a book about clues: clues in the dirt, clues on the floor, clues on a body. No one can enter a scene without leaving a trace. Learn about processing this scene in meticulous detail and find out ho the experts do it. You play the professionals, those brought in when it’s serious. You might be working with anything from analyzing a blood splatter pattern to examining skeletal remains.

Crime Scene: Forensics has players looking at bugs, doorframes, fingerprints and chemicals to name but a few. It is meticulously researched and covers all aspects of forensic science suitable for a role-playing game.

Crime Scene: Forensics introduces:

5 new character classes including Criminalist, Anthropologist and Arson Investigator
7 character origin departments, such Civilian, Homicide and Narcotics
Over 25 new skills including Blood Splatter Analysis, DNA Profiling and Facial Reconstruction
Over 30 new feats such as Geographical Profiling, Handwriting Analysis and Appraise Suspect
Tons of new equipment and suggested plot hooks

Crime Scene: Forensics whether it’s entomology, odontology, toxicology or criminology – find out how its all done in this one-stop, easy reference material.

Description

Back Cover:

The Dead Don’t Lie
Roll the dice and roll up your sleeve to join the world of the Forensics expert. From the manhunt to the microscope learn how serious crime is really solved. Jam-packed with all the latest technologies and skills, you get to play characters at the top of their class and experts in their field.

All That Remains
This is a book about clues: clues in the dirt, clues on the floor, clues on a body. No one can enter a scene without leaving a trace. Learn about processing this scene in meticulous detail and find out ho the experts do it. You play the professionals, those brought in when it’s serious. You might be working with anything from analyzing a blood splatter pattern to examining skeletal remains.

Crime Scene: Forensics has players looking at bugs, doorframes, fingerprints and chemicals to name but a few. It is meticulously researched and covers all aspects of forensic science suitable for a role-playing game.

Crime Scene: Forensics introduces:

5 new character classes including Criminalist, Anthropologist and Arson Investigator
7 character origin departments, such Civilian, Homicide and Narcotics
Over 25 new skills including Blood Splatter Analysis, DNA Profiling and Facial Reconstruction
Over 30 new feats such as Geographical Profiling, Handwriting Analysis and Appraise Suspect
Tons of new equipment and suggested plot hooks

Crime Scene: Forensics whether it’s entomology, odontology, toxicology or criminology – find out how its all done in this one-stop, easy reference material.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video 1faV6zfxZCI Getting Games Variety Vlog at 9:41 sentiment: positive
video_pk 92219 · mention_pk 326695
Getting Games - Forensics video thumbnail
Click to watch at 9:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cool action draft row with cost curve
  • interesting incentivization to take earlier cards
Cons
  • complex to balance with tower destruction mechanic
Thematic elements
  • building towers in Italy; time-track action selection
Comparison games
  • Elysium
  • Village
  • Seven Wonders Duel
Mechanics (from transcript analysis)
  • action draft row — a row of cards with personalities/events; picking cheaper earlier cards is counterbalanced by later costs
  • Action Drafting — a row of cards with personalities/events; picking cheaper earlier cards is counterbalanced by later costs
  • area majority / tower-building — building towers on the board contributes to area control and scoring tokens
  • destruction of towers if neglected — towers can be destroyed if players fail to add to them over turns
  • tower tokens as resources — colored tower tokens stack to represent resources; spending on towers advances building progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really excited about Mystic Veil
  • the big reason I'm excited about this is the card crafting idea that is a new mechanism I haven't seen that before
  • pretty excited about it
  • it's a tester for the market
References (from this video)
No references stored for this video.
Video q0WP0awz050 Getting Games Discussion at 18:42 sentiment: positive
video_pk 90737 · mention_pk 332926
Getting Games - Forensics video thumbnail
Click to watch at 18:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's gorgeous
  • the magic of board games involves another human being
  • practice makes perfect
  • it's such an amazing resource
  • 2020 has permanently changed my life
  • i love board games and i want to keep giving this a shot
References (from this video)
No references stored for this video.
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