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Formula D box art

Formula D

Game ID: GID0132485
Game Info
Year
2008
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Description

Formula D is a high stakes Formula One type racing game where the players race simulated cars with the hope of crossing the finish line first. This is a re-release of Formula Dé with several changes from the original format. Whilst old tracks can be used with the updated Formula D rules, the new game features boards that have an F1 track and a Street Track on the other side. These street tracks each have a novel inclusion or two to add greater theme -

The game mechanisms are a simple race, get to the finish line first! However, players have to use a significant amount of planning, and rely on quite a bit of luck. Each player manages when to shift gears, with each gear providing a different speed. (For example, 4th gear is a die that rolls random numbers from 7 to 12 for spaces moved.) Each turn, players may move up one gear, stay in that gear, or move down gears. This forces players to match possible rolls with the optimum distance for that turn, and hopefully plan ahead. However, speed is not the only issue! Corners have a "stop" rule that requires players to stop once, twice, or three times on that corner in consecutive turns or face a penalty. This creates an effective speed limit to the corners.
Of course, things do not always go as planned! Players take penalties if they miss their roll, bump into another car, are blocked by other cars, have to brake heavily, or have to downshift several gears. These are taken off of a car’s attributes (Tire health, Brake wear, Transmission Gears, Body, engine, and Suspension). Losing the maximum in any of these categories will result in elimination, or a severe setback for that car. This requires that players manage their car’s health, plan for their best path, and have good luck on their rolls. This high amount of luck gives the game its family appeal, and lets weaker players have a chance at winning once in a while.

However, the fun does not end with a single race! The rules include the ability to customize your cars, use a pre-generated character, add Slipstreaming (Drafting) rules and road debris, and change tire types to modify your distance rolls. There are also variations for a single lap race, or multiple laps with pit stops to repair some of your damage points. In addition, numerous expansion tracks can be purchased to vary the demands on each driver and car. Each track may also have weather effects (rain) that change car handling and die rolls due to skidding on wet track. This opens up the game for rally rules giving championship points over a number of races.

Formula D adds a few items that are not in the original Formula De: There is the added excitement of illegal racing in the streets of big cities - anything goes! This adds custom cars, nitro acceleration, drifting in the curves, dirty tricks, gun battles, and trash on the road to add more variation. A basic change is the use of a "Dashboard" with movable pegs to manage your car’s attributes instead of the paper forms from Formula De. There are also two sets of pre-painted cars; a Formula 1 set and the Street Race set of stock cars. The street cars come with "Character" profiles to give a bit of role-playing to the game. Finally, the old category of "Fuel" for the car has been renamed Transmission Wear to give a better thematic fit to the effect of multiple downshifting.

The popularity of this game has given it a lot of expansions, some simplifications to the rules (See Formula Dé Mini), and a lot of "after market" parts. There are also fan expansions and tracks for the very dedicated player. In many ways, this has become a multiple game system.

Description

Formula D is a high stakes Formula One type racing game where the players race simulated cars with the hope of crossing the finish line first. This is a re-release of Formula Dé with several changes from the original format. Whilst old tracks can be used with the updated Formula D rules, the new game features boards that have an F1 track and a Street Track on the other side. These street tracks each have a novel inclusion or two to add greater theme -

The game mechanisms are a simple race, get to the finish line first! However, players have to use a significant amount of planning, and rely on quite a bit of luck. Each player manages when to shift gears, with each gear providing a different speed. (For example, 4th gear is a die that rolls random numbers from 7 to 12 for spaces moved.) Each turn, players may move up one gear, stay in that gear, or move down gears. This forces players to match possible rolls with the optimum distance for that turn, and hopefully plan ahead. However, speed is not the only issue! Corners have a "stop" rule that requires players to stop once, twice, or three times on that corner in consecutive turns or face a penalty. This creates an effective speed limit to the corners.
Of course, things do not always go as planned! Players take penalties if they miss their roll, bump into another car, are blocked by other cars, have to brake heavily, or have to downshift several gears. These are taken off of a car’s attributes (Tire health, Brake wear, Transmission Gears, Body, engine, and Suspension). Losing the maximum in any of these categories will result in elimination, or a severe setback for that car. This requires that players manage their car’s health, plan for their best path, and have good luck on their rolls. This high amount of luck gives the game its family appeal, and lets weaker players have a chance at winning once in a while.

However, the fun does not end with a single race! The rules include the ability to customize your cars, use a pre-generated character, add Slipstreaming (Drafting) rules and road debris, and change tire types to modify your distance rolls. There are also variations for a single lap race, or multiple laps with pit stops to repair some of your damage points. In addition, numerous expansion tracks can be purchased to vary the demands on each driver and car. Each track may also have weather effects (rain) that change car handling and die rolls due to skidding on wet track. This opens up the game for rally rules giving championship points over a number of races.

Formula D adds a few items that are not in the original Formula De: There is the added excitement of illegal racing in the streets of big cities - anything goes! This adds custom cars, nitro acceleration, drifting in the curves, dirty tricks, gun battles, and trash on the road to add more variation. A basic change is the use of a "Dashboard" with movable pegs to manage your car’s attributes instead of the paper forms from Formula De. There are also two sets of pre-painted cars; a Formula 1 set and the Street Race set of stock cars. The street cars come with "Character" profiles to give a bit of role-playing to the game. Finally, the old category of "Fuel" for the car has been renamed Transmission Wear to give a better thematic fit to the effect of multiple downshifting.

The popularity of this game has given it a lot of expansions, some simplifications to the rules (See Formula Dé Mini), and a lot of "after market" parts. There are also fan expansions and tracks for the very dedicated player. In many ways, this has become a multiple game system.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 26
This page: 26
Sentiment: pos 18 · mix 2 · neu 3 · neg 1
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Showing 1–26 of 26
Video WkMkkKDy3Ts Adam in Wales - Board Game Design Discussion at 9:46 sentiment: positive
video_pk 99987 · mention_pk 278033
Adam in Wales - Board Game Design - Formula D video thumbnail
Click to watch at 9:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • a very good one, frankly
Cons
none
Thematic elements
  • racing
Comparison games
none
Mechanics (from transcript analysis)
  • roll and move — A racing game that uses dice rolls to move.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we've got a number of questions today as always and the first one comes from the video filtering playtester feedback which was one of my YouTube shorts.
  • I think there's an element of group think in it, right? For a long time publishers would tell me you couldn't make a a space-themed Eurogame. And now we have games like Terraforming Mars and and and since then a whole slew of of similar games.
  • So a sports game would probably need to be about you know, tactics and management and strategizing at a broader level rather than the ins and outs.
  • The fact that we're still finding new ways to utilize this mechanism 5,000 years after it first emerged with the Royal Game of Ur is a testament to its versatility and how well it engages an audience.
  • So, an example of a racing game that does do fast very well is Pitchcar because we're flicking the pieces around a track in order to get ahead of the other players.
  • Um well, the answer is for me, it does, but I'm not the whole market. In fact, I'm a very I'm representative of a very small I've I've realized this about myself. I represent a real niche, right?
  • And frankly, no, I don't have that many examples. I've got a lot of data, play test data, I've got a lot of data about all the different meetings that I've had with publishers. Can I give you a a firm example of where that's helped? Not really.
  • There's always a justification and if that justification is written down, it also helps me later when the publisher asks me, "Why is it this way and not something else?"
  • Players will often expect more than you're offering. But, that doesn't mean you have to provide it. You've got to look after the costs, as well.
  • So, brilliant um idea, but ultimately, I I guess because of the user experience, it was it was abandoned in later editions.
References (from this video)
No references stored for this video.
Video 1vE6V0ZdB8o 3 Minute Board Games Top List at 23:50 sentiment: positive
video_pk 91734 · mention_pk 246204
3 Minute Board Games - Formula D video thumbnail
Click to watch at 23:50 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Neat racing game
  • Simple, logical gameplay experience
  • Was a lot of fun
Cons
  • Memory is hazy due to not playing for 15 years
Thematic elements
  • Racing
  • Motorsport
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Uses dice representing different gears, higher rolls for faster speeds.
  • Risk Management — Need to stop in certain areas or take damage; going too fast into corners causes crashes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hunter is another one of those games we ended up playing a lot at University mostly while drinking
  • Hunter has several problems it takes a lot longer to play than it should for what it is especially when you're doing the coup those can drag on quite a long time and also fundamentally it's pretty racist
  • I think the hunter idea of a Banana Republic itself is pretty dated but the idea of a corrupt government where players of different office members competing for positions and stockpiling money definitely has potential just there's got to be a better way to interpret it
  • Cosmic Encounter is still going strong and that is an achievement and a half
  • it's core idea of a simple gameplay element Modified by a whole bunch of variable Powers has had a profound influence on all of gaming and unlike a lot of designs from this period it still holds up pretty well today
  • so happy birthday to me for 42 years old today here's to 42 more
  • if you want to do the same thing yourself just go to board game geek click on advanced search and search by year published range and just fill in the year and feel free to post your list Below in the comments
References (from this video)
No references stored for this video.
Video AjVWZo9rI34 Meeple University Discussion at 5:00 sentiment: positive
video_pk 91146 · mention_pk 244327
Meeple University - Formula D video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Speaker notes not having played Downforce or modern variants, limiting direct comparison
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice_based_gear — Movement influenced by dice outcomes and gear changes.
  • gear_selection_and_corner_risk — Gear choices affect speed; corners require slowing down.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's cycling game and it utilizes a deck not deck thinning but a deck weakening yes mechanic and it lets everyone's got the same cards
  • it's all about the tactics of trying to conserve your energy and utilize drafting
  • Road racy
  • you accelerate one or deselect one per turn
  • neither of us have played downforce
  • you changed into gear and then it depends on what idea that's dictate what you use
  • Mississippi Queen yeah we got the re-release
  • you can turn one turn
  • you have to stop twice on the race to pick up coal properly twice because sometimes your opponent's can take away your coal
  • Snakes and ladders is a race it's just a roll
  • one was our Alan Jones's Formula One Challenge
  • to move onto a two you have to discard it
  • and somewhere in the deck was a card called crash and if you picked it up you're out
References (from this video)
No references stored for this video.
Video AjVWZo9rI34 Meeple University Discussion at 5:03 sentiment: positive
video_pk 91146 · mention_pk 244328
Meeple University - Formula D video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice_and_gear — Dice usage with gear changes affecting movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's cycling game and it utilizes a deck not deck thinning but a deck weakening yes mechanic and it lets everyone's got the same cards
  • it's all about the tactics of trying to conserve your energy and utilize drafting
  • Road racy
  • you accelerate one or deselect one per turn
  • neither of us have played downforce
  • you changed into gear and then it depends on what idea that's dictate what you use
  • Mississippi Queen yeah we got the re-release
  • you can turn one turn
  • you have to stop twice on the race to pick up coal properly twice because sometimes your opponent's can take away your coal
  • Snakes and ladders is a race it's just a roll
  • one was our Alan Jones's Formula One Challenge
  • to move onto a two you have to discard it
  • and somewhere in the deck was a card called crash and if you picked it up you're out
References (from this video)
No references stored for this video.
Video -ryQMG8EIjY Nights Around a Table Discussion at 3:03
video_pk 89187 · mention_pk 236595
Nights Around a Table - Formula D video thumbnail
Click to watch at 3:03 · YouTube ↗
Pros
none
Cons
  • Caused the players to be almost late for an opera performance.
Thematic elements
  • Racing
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my dog ate a couple pieces once
  • we all dressed up as pirates but the people we invited over for dinner we didn't tell them and so we sort of had to provide them costumes as well the only thing we needed to win was a pair of sixes like that was the only possible thing we got the pair of sixes everyone erupted in cheer and somebody came over and was like oh my God what just happened and I went to explain to them what happened and I rolled the pair of sixes again
  • we were a bunch of dumb college kids there's like a serial killer and demons and the town is creepy so we managed to through the window of the end we are staying at convince the serial killer to join our side and help us fight the town of demons took over the church boarded it up and then with the serial killer and our own demonic pack and destroyed the town and basically Mad Max left the town in flames on our stolen Jeeps which is not how the DGM that the horror game is gonna go we all survived the town was in Ruins
  • the classic board flip played with a gentleman that didn't like uh take that which game was it Godfather never played it but I I don't know if I want to yeah he just did a swipe and I'm like oh man I didn't think that was real it was my story and it was a customer was he invited back you know what I I have a forgiving heart I was not gonna sit down and play a game with him again and I would steer him away from the children I guess
  • we were playing formula D and we missed our call to go on stage like Flemish deputies to the stage now we all suddenly like pop up and like haul we have because we have to go down a hall downstairs to the state and get on there and like we run onto the stage at the moment they were supposed to start saying and it was all formula D's fault I'm gonna take the blame myself but formula D was the vehicle that led to us almost being late and probably my being fired
  • I had players get into a fist fight over a board game and someone lost a tooth so poor game we were playing d d it was just you know nerves getting on nerves and it just kind of escalated to the point of uh of a brawl so oh my God this thing would happen now
References (from this video)
No references stored for this video.
Video pkI25DaHAWo BoardGameBollocks Top List at 1:47 sentiment: positive
video_pk 86660 · mention_pk 225056
BoardGameBollocks - Formula D video thumbnail
Click to watch at 1:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accommodates a high number of players (up to 10)
  • Load of tracks available in the form of expansion boards
Cons
none
Thematic elements
  • racing
Comparison games
none
Mechanics (from transcript analysis)
  • gear selection — You'll be rolling a die that corresponds to a gear the more numbers on the die the higher gear you're going to be in and the further you'll be able to go.
  • roll and move — It's a roll and move racing game. I ordinarily I hate roll and move but like a lot of these games I can make exceptions for Formula D.
  • special abilities — It's got extra [ __ ] in it when you're talking about street races so you got characters with special abilities and all that sort of thing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if your top 100 ball games aren't on this list that's because a we haven't played them B we think they complete dog [ __ ]
  • You could accuse Eric M Lang of copying a lot of ideas from his other games and just reimplementing them in Rising Sun but it's different enough from another couple of games that he's done for us to pick it up and keep playing it
  • ordinarily I hate roll and move you must know that by now but like a lot of these games I can make exceptions for formula D
  • it does tell one of the most hilarious and memorable stories that you likely to get in a board game
  • This is one of those rare occasions where the theme isn't pasted on and it actually attaches itself to the mechanics of the game in a kind of sort of expert manner
  • You win if at the end of the game you got more white swords on the board that and black s
  • It's like a two- tiered mechanical system going on here
  • It can be a little bit hairy bit like my knck sack if I run out of Lady Shavers
  • The fact that you're going to be getting stuff on other people's turns and the game moves really really quickly means that there is basically zero downtime in this game here
  • Eldj horror ended up with more [ __ ] babies than alucino at 86
  • it's another one of those Amor trash storytelling games where sometimes you just want to sit back put your feet up and let the dice do the talking and have a good old rump around the world and not give a flying [ __ ] about what is going on around you
  • If you're not really that good at fondling people's sacks then Eclipse may not be for you
  • have you decided to jump off a Motorway Bridge without a trampoline I hope not
References (from this video)
No references stored for this video.
Video k8vPDkIChDY UndeadVikingVideos Discussion at 1:09:49 sentiment: neutral
video_pk 85849 · mention_pk 220814
UndeadVikingVideos - Formula D video thumbnail
Click to watch at 1:09:49 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • People like to play Vampire Survivors Play test tomorrow at 9:00.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Horizon Zero Dawn board game? Yes.
  • No, but not but not good. Not for me.
  • I did the allin of street masters from uh ninja ninja or what was the name of that?
  • Black Studios. Yeah. And that was like um they're the ones that blacklist blacklist and then they're the ones that did it's two five four or five feet of boxes of street masters or they they flat out like that's the one that like they they ran out of money and there's a bunch of their stuff they haven't completed that was like that the miniatures company that like way oversold like way over overpromised.
  • I can't find your Dark Souls card game review. Is it on BG?
  • That's I have some hope that there's a Dark Souls game that is good. Worth a damn out there. So, I heard that was okay. Maybe in a couple of years.
  • 14,467 comments on the Stellaris Infinite Legacy board game.
  • Oh my god.
  • It's just it's three years late.
  • Adventures in Neverland by Blackbox Games.
  • I hate those guys.
  • Never never made a damn thing.
  • the whole Peterson games thing going on which is just insanity with
  • that that that that post of oh we thought we could make our games in the US. We didn't listen to anybody.
  • Oh god. It was just Yeah. You know, it's just he was talking about like, oh, we we all of a sudden realized that oh, the manufacturing cost for everything was five times greater at the very least as what like Chinese manufacturers would do.
  • The tonedeafness of this post is mind-boggling, blaming everyone and everything else but the people running the business.
  • Why would you buy a warehouse and machinery without comparing it to the cost to manufacture in China?
  • I'm not even close to being an entrepreneur, but that would be my first step before I sunk my money into something like this.
  • what's your game with Madera? I mean just flat out lying like through multiple things like making fabricated pictures of production lines and things like that of games being made. Seriously?
  • And then they then they finally realized that they they didn't have like anything
  • Um we finally rechieved the the level of quality we're looking for and coordinating with our various suppliers we've approved the production samples and the games are being made and assembly will be completed in the middle of June 2022 and then like a year and a half later says So, here are the We're still working on getting the rulebook files together and it's just like what, you know, just
  • So, one day ago on the Dire Alliance horror, which I back just for the miniatures because the miniatures look [ __ ] cool.
  • But he says, 'Before confidence in your company and future campaigns can be secured, can you address these genuine concerns? Number One, the Saddler brothers said you use you use the name Max Lei, an anagram of Alex Lim, while claiming to be an intern at Blacklist Games. If not you, who is that? And what was his role in the company? If so, why did you hide your involvement?'
  • Number two, EasyHip called you out for lying to Dan Spisano when you said they were unable to ship his contract, claiming he hadn't provided his full address. Easy Ship said it was because you had failed to pay their warehouse fees. Is this true? You also claimed in an update that 75% of the Contra games had shipped. They hadn't, as confirmed by later updates. Yet, to date, only one person I know has said they received theirs. Why did you claim they even shipped when you had outstanding warehouse fees?'
  • 'Four, why did you walk away from your previous company, Artistic Justice Games, and the unfulfilled fairy tale games miniatures campaign without a word? Here's a link to that campaign. The comment section is very telling. Since you're here to make things right, does that include the fairy tale campaign.'
  • 'Six. Is it true that Kickstarter forcibly cancelled your myth and goal Kickstarter due to the you having too many unfulfilled projects open? If so, is your suggested name change for blacklist attempt to get around that restriction?'
  • And then in your January update, you claimed you would be making monthly updates from there on out. It is now April and you have we've had no further updates. Are you willing to concede that this we're just never getting these games?'
  • And then they did the basically the Fantasy Miniatures 2, which raised 1.4 million, and then they they put together, but they never delivered on the first one before when they launched that second.
  • I don't think it's one in 10. It's probably Yeah, it's probably less than that. But it's like what I could pick. Just like the ones that basically just don't deliver anything. Like just take the money.
References (from this video)
No references stored for this video.
Video cd7pJniclrI Man vs Meeple Analysis at 0:51 sentiment: neutral
video_pk 85356 · mention_pk 218496
Man vs Meeple - Formula D video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll defend heat to the grave because of I the mechanisms that are in heat, the the way that you're managing your hand.
  • So, it's keeping you in the dark, letting you uh or not letting you mitigate your next sort of set of cards as much as you would out in the open.
  • this map is it feels like Monaco honestly the the Formula 1 where they're just taking all those really tight turns through the city.
  • this does not look like it's going to be a forgiving track. No, for mechanical mistakes, and I definitely would not recommend this, I think, for somebody's first track.
  • So, I think like that they've kind of included these together. This track is way more forgiving and maybe way more suitable for a newer audience because it gives you a lot of leeway.
  • This is probably the closest you're going to get with official maps to like the Indy500. Yeah, like an opal race. It almost feels like that.
  • if you're a fan of heat, I this is a must own. I mean, it brings in just of course just getting the two new maps. People are so hungry for maps.
  • So, theoretically, you could have 12 cars racing on this map.
  • I really do like I think if you've never played heat with the legend system, even playing like three players to get it up to that eight total play count, two players, even solo. Oh yeah. And you may very playable solo. It's an incredibly good system for playing this at any player count.
References (from this video)
No references stored for this video.
Video H1IjngF8q7c The Brothers Murph Review at 2:04:16 sentiment: negative
video_pk 83613 · mention_pk 211060
The Brothers Murph - Formula D video thumbnail
Click to watch at 2:04:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Speaker would play other racing games over it
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • racing — other racing games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The more we talk about this game, the more divisive I realize that it is.
  • It's just it's it could be frustrating because it's a tugof-war, right? So you're like, "God, just give me this thing."
  • Covenant fell flat for us. Felt like we didn't have enough time to upgrade our dwarves.
  • I didn't do anything in this game.
  • Concordia is such a classic.
  • My short answer is Arcs is the worst game.
  • Oh, Arcs is the worst game I've ever played in my life. Well, not worse. It's my least favorite game. That those are two different things.
  • Star Wars Bounty Hunters. The game is trash.
  • Dude, you should totally make a full Baron Park inspired park in Planet Zoo. That'd be epic, though. Severely on people watch it.
  • Mountain goats is a great game.
  • I love goats. Goats are cute.
  • It's just a living lawn mower.
References (from this video)
No references stored for this video.
Video NAortXy5_bU The Dice Tower Analysis at 1:55 sentiment: positive
video_pk 81183 · mention_pk 200388
The Dice Tower - Formula D video thumbnail
Click to watch at 1:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • What a fun game it is
  • Very good one
Cons
  • If someone gets in the lead, it's hard to catch up to them
  • Randomness with the dice
Thematic elements
  • Car racing
  • Street racing
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — There's randomness with the dice.
  • racing — The game is a racing game, with added street racing elements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vasel and welcome to look back, a series where I go through and take a look at the reviews that I did last year this time and 5 years ago and 10 years ago and 20 years ago and tell you what I think about them now.
  • So those are the reviews I did 1, 5, 10, and 20 years ago.
  • Thanks for watching. I'm Tom Vasel. We'll see you next time.
  • Hey. Uh thanks for watching another video here on The Dice Tower. Uh we really appreciate you stopping by and checking our things out.
  • And hey, if you really like what we're doing here at The Dice Tower, then there are different ways to support The Dice Tower. One of those ways is through Patreon.
References (from this video)
No references stored for this video.
Video _lWrb_Fyw_M Adam in Wales - Board Game Design Analysis at 12:32
video_pk 79958 · mention_pk 193658
Adam in Wales - Board Game Design - Formula D video thumbnail
Click to watch at 12:32 · YouTube ↗
Pros
  • Ingenious mechanism to deal with roll and move
Cons
none
Thematic elements
  • Racing
Comparison games
none
Mechanics (from transcript analysis)
  • Dice system — Clever sort of dice system where you choose which type of dice you want to use, what size of dice, and you work your way up through the gears. You might be using a big chunky 30-sided dice that comes with additional risks, or you might use the nice and safe little four-sided or six-sided dice.
  • roll and move — Rolling dice moving around the track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer.
  • Once we introduce this degree of randomness into a game, then all strategic decisions and tactical decisions cease to matter.
  • Dice are the garlic of the game design world.
  • A board game design is only as good as the decisions that a player makes on their turn.
  • Building
  • In a strategy game, we want choices and those choices have to mean something and they have to be fun and and sort of delicious little puzzles for us to solve.
  • So, I I I wonder what you made of this video. Let me know what you think of the video that I've made now, the video that I made back then and the video that I'm making today.
  • Was it interesting to watch me watching it? Was it interesting to hear my updated views on it, or was it distracting?
References (from this video)
No references stored for this video.
Video 9UaMrh3nEvo Top List at 6:54 sentiment: positive
video_pk 69714 · mention_pk 166366
Formula D video thumbnail
Click to watch at 6:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Manages to make roll and move fun
  • Customizable rules allow for basic or advanced play
  • Opened up possibilities for roll and move games
Cons
  • Rules can be a little wonky
  • Some find roll and move inherently flawed
Thematic elements
  • Racing game using dice rolls to move cars, with specific rules for navigating corners.
  • Race tracks (implied)
Comparison games
none
Mechanics (from transcript analysis)
  • custom dice — Uses custom dice.
  • Movement restrictions — When you hit a corner you have to stop a number of times in that zone.
  • roll and move — Uses custom dice, you're going to roll the dice you're going to move your car forward.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if your super duper favorite board game isn't on this list then that's because a we ain't played it or B we think it's complete and out of [__]
  • the fact that it's so chaotic and so unpredictable it's wildly unbalanced
  • it's one of the most lavishly produced games ever made made
  • it's just an enjoyable Euro style romp in the Uwe Rosenberg fashion
  • it's a stripped back auction game that is immensely fun
  • the thing injects a novel twist into the genre
  • ethnos is a fast paced set collection area control game that whilst it looks like a dog [__] it plays really well
  • it sort of straddles the void between classic sterilized Euro and a sort of thematic experience
  • roll and move shouldn't really work for some reason formula D manages to pull it off
  • it's got a host of different personal cards or event cards that you can use billions of them
  • each player is going to have a take control of a personality it's going to give you absolutely stunning game breaking ability
  • we still love playing the Voyages of Marco Polo cuz it's [__] awesome
References (from this video)
No references stored for this video.
Video 4yfKeOnGo14 Discussion at 2:47 sentiment: mixed
video_pk 66948 · mention_pk 162823
Formula D video thumbnail
Click to watch at 2:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Cute little elephant meeples.
  • Fun to manipulate the cows for blocking.
  • Can mess with other players.
  • Has charm and is unique.
Cons
  • Very luck-based.
  • Card play is not crazy about.
  • Can have a runaway leader.
Thematic elements
  • elephant racing
Comparison games
  • Camel Up
  • Hot Streak
Mechanics (from transcript analysis)
  • Blocking — Players can use cows to block opponents on the track.
  • Card Drafting — The game uses cards, but they can slow things down as players wait for the right cards.
  • Race — The core mechanic is a racing game with elephants.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's fun it's really good to finally get these played.
  • put it down there, games you've heard about a lot that you may have finally played.
  • going back, we're all like cult of the new.
  • what older games have you finally played? And here we go, tell me if they've lived up to all the hype you've heard about.
References (from this video)
No references stored for this video.
Video R3n7CNPPDqA Game Night Picks - Pair Of Dice Paradise Discussion at 0:57 sentiment: positive
video_pk 27999 · mention_pk 81748
Game Night Picks - Pair Of Dice Paradise - Formula D video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduces an explicit dice-based wagering concept for show dynamics
  • Offers a visually engaging way to illustrate probability and risk
Cons
  • The transcript does not include full gameplay details, so the assessment is limited to the dice concept and its use in the segment
Thematic elements
  • gear-based dice as a racing mechanic
  • Formula racing tracks around a track
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-based movement — dice outcomes determine movement along a track, with dice representing gear levels
  • nonstandard dice ranges per die — different dice (D4, D6, D8, D10, etc.) do not map to a uniform 1–6 spread, creating a varied movement profile
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mountain Goats Legacy combines dice rolling, upgrades, and events into a version of Mountain Goats with more depth and surprises.
  • There’s also a new courage system that helps players mitigate the luck of the dice and refine their dice rolls.
  • It’s a fully resettable and replayable legacy game, meaning that no components are destroyed or permanently altered during the campaign.
  • Oh my gosh. There are 400 versions of Monopoly on Board Game Geek.
  • Every themed version of Monopoly has its own entry on BoardGameGeek.
  • There are 100 entries per page.
References (from this video)
No references stored for this video.
Video gyq_pDFmIcs Adam in Wales - Board Game Design Top List at 1:07 sentiment: positive
video_pk 13735 · mention_pk 40107
Adam in Wales - Board Game Design - Formula D video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immediate readability; clear winning condition
  • tension and excitement in races
Cons
  • not a deeply thematic experience for some
  • mechanics may feel repetitive for long campaigns
Thematic elements
  • High-speed competition and risk management
  • Racing around a stylized race track
  • Fast-paced, straightforward racing narrative
Comparison games
  • Formula D
Mechanics (from transcript analysis)
  • Racing / Push-your-luck decision-making — Players select and resolve actions to advance cars around a track; racing reduces downtime and emphasizes tempo.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every card should work in exactly the same way and the simplest way of doing that is saying that you play the card once you get the benefit and then you discard the card
  • it's a streamlined system so every card should work in exactly the same way
  • the goal in a game of hive is to surround the queen bee
  • you can see it laying out on the map as things get shut off by the other players
  • there is something really satisfying and unusual about that experience
  • a legacy game once in a while played with my wife
  • it's basically a form of set collection... many different variations of sets which create different words
References (from this video)
No references stored for this video.
Video 8WXBQ_kbaG0 Playthrough at 0:02 sentiment: positive
video_pk 13482 · mention_pk 81165
Formula D video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strategic depth
  • Exciting race simulation
  • Dynamic gameplay
Cons
  • Prototype components not final
  • Complex rules
Thematic elements
  • Motorsport Racing Simulation
  • Formula 1 Racing
  • Race simulation with strategic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card management — Players draw and play cards for movement and actions
  • Dice Rolling — Determines qualification and race progression
  • Tire Management — Players must monitor tire conditions and pit stops
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • please check out the campaign on G found and Ducks games YouTube
  • I just wanted to enjoy it on a Saturday afternoon
References (from this video)
No references stored for this video.
Video OX1rhDo-xxE BoardGameBollocks Top List at 7:03 sentiment: positive
video_pk 11811 · mention_pk 34612
BoardGameBollocks - Formula D video thumbnail
Click to watch at 7:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic push racing feel
  • looks good even after many years
Cons
  • rules can be fiddly
  • variants add complexity
Thematic elements
  • high speed, risk, car mechanics
  • Formula One-style racing
  • reliable racing simulation
Comparison games
none
Mechanics (from transcript analysis)
  • crash_risk — Cornering and crowd interactions introduce potential penalties.
  • dice_based_movement — Gear-based dice determine movement amount.
  • gear_progression — Shifting gears changes dice size and risk.
  • Risk Management — Cornering and crowd interactions introduce potential penalties.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rising Sun is absolutely fantastic.
  • La Havre broke the cycle of Agricola clones and gave us something brand new.
  • Ra was given a deluxe reprint not that long ago.
  • The Voyages of Marco Polo is a dice placement game.
References (from this video)
No references stored for this video.
Video BsfzqCEbxso Adam in Wales - Board Game Design Top List at 5:42:40 sentiment: positive
video_pk 11383 · mention_pk 33472
Adam in Wales - Board Game Design - Formula D video thumbnail
Click to watch at 5:42:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever dice mechanism that emphasizes risk/reward
  • Push your luck aspect is engaging
  • Multiple editions and many expansion maps available
  • Handles roll and move mechanic very well
  • Fun even without Formula One interest
Cons
  • Roll and move mechanism is out of fashion
  • Can take too long with many players
  • Formula D mini version better for shorter play
Thematic elements
  • Race car driving competition
  • Formula One racing
  • Simulation
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Progressing from 4-sided to 30-sided dice with special distribution
  • Push Your Luck — Higher gears mean bigger dice but greater risk of damage
  • Risk Management — Must land in specific sections at each corner or take damage
  • roll and move — Moving around track based on dice rolls with increasing gear levels
  • Roll/Spin to Move — Moving around track based on dice rolls with increasing gear levels
  • Variable dice — Progressing from 4-sided to 30-sided dice with special distribution
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the artwork is is odd it's a bit ugly and so but in a really sort of cute way i i like it it's got a lot of personality
  • there's a lot of drama a lot of tension in there but it's also abstracted that it doesn't feel dark and mean and nasty
  • babylonia harks back to that older era where board games were trying to look serious and historical
  • it's a strange game in that it's got two different games essentially you know you start out playing one thing and then it switches to something else about halfway through but that switch is not clunky it feels very natural
  • ultimately this is a push your luck game uh which is a type of game that i really really enjoy
  • the game looks odd it looks like a game for children it's got this weird cartoony artwork but the gameplay is not really like that at all
  • this is one i frequently come back to okay a couple of times a year i'll i'll be looking for what should i play there we go if wishes were fishes
  • it's really good it's it's hard to explain why it's good but it's really good
  • i've talked previously about the fact that i like dice games that don't rely on the yahtzee mechanism and this is one of those
References (from this video)
No references stored for this video.
Video mRbOVBCZhk0 3 Minute Board Games Rules Teach at 0:11 sentiment: mixed
video_pk 8515 · mention_pk 25119
3 Minute Board Games - Formula D video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Roll-and-move is executed with a satisfying rhythm and tension due to gear-die and wear mechanics.
  • Accessible core concept with broad player counts and tracks_variants.
  • Nods to nostalgia for classic dice-driven racers while offering modern risk management ideas.
Cons
  • Miniature cars can be visually hard to read, and the tracks can feel fiddly.
  • Lacks a solo mode and the wear/corner rules can add complexity for casual players.
  • Large races may feel underwhelming sonically and visually compared to the on-screen drama.
Thematic elements
  • speed, risk management, overtaking, and cornering
  • Formula 1 style racing with dice-driven movement and wear tracking across varied tracks
  • tutorial/demo-style explanation with on-board demonstrations
Comparison games
  • Steampunk Rally
Mechanics (from transcript analysis)
  • cornering risk and stop requirements — Certain corners force stopping or risk wear; stopping in the correct corner type prevents immediate damage.
  • gear-based dice selection — Gear positions determine which die you roll; higher gears grant larger dice and faster movement, with a wear system to manage risk.
  • roll and move — Players roll the die corresponding to their current gear to determine movement along the track.
  • Roll/Spin to Move — Players roll the die corresponding to their current gear to determine movement along the track.
  • Time Track — Wear accumulates from corners and overshooting spaces, affecting performance and potentially causing damage.
  • wear tracking — Wear accumulates from corners and overshooting spaces, affecting performance and potentially causing damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • roll and move: you roll your die and move
  • the best thing about this game is it's roll and move done well you got to love it
  • Origins all the way back in 1991
  • there's something entirely Charming about the risk management and drama in Formula D's dice as gears system
  • this is a great family game and could be fun for so many groups
  • formula D: engine noises not included
References (from this video)
No references stored for this video.
Video _91V_wy7AJI BoardGameBollocks Top List at 5:04 sentiment: positive
video_pk 8338 · mention_pk 24537
BoardGameBollocks - Formula D video thumbnail
Click to watch at 5:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent tension from timing and gear changes
  • highly thematic racing experience
Cons
  • tablespace and large boards
  • can be fiddly for casual players
Thematic elements
  • risk and reward through gear shifts
  • Formula One racing
  • simulated race realism
Comparison games
none
Mechanics (from transcript analysis)
  • gear up / down — changing gears to optimize speed and slow down at corners
  • roll and move — dice determine movement along a multi-gear track
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "a dice placement game"
  • "game-breaking special ability"
  • "elevate this game above its competition"
  • "dexterity game"
  • "timer on an app or on a watch"
  • "fantastic dexterity game"
  • "left for dead the board game"
  • "never lost a game"
  • "best played with more players of the six seven players"
References (from this video)
No references stored for this video.
Video iADlafEL2CA Going Analog Discussion at 2:45 sentiment: positive
video_pk 6250 · mention_pk 18512
Going Analog - Formula D video thumbnail
Click to watch at 2:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly approachable as a gateway racing game
  • quick to teach and play
  • thematic and tactile components
Cons
  • luck-based elements can dominate in short sessions
Thematic elements
  • car racing
  • real-world racing circuits
  • mechanics-first, accessible racing experience
Comparison games
  • Monopoly
  • Sorry!
Mechanics (from transcript analysis)
  • dice-rolling movement — dice determine speed and movement around a track; higher risk, higher reward
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really quick five minutes to teach and play
  • the art is just so clean and the color scheme is so pleasing to the eyes
  • you're busy rolling Yahtzee dice but you're attacking each other
  • it's a role-playing game
  • Lost Cities is a fantastic gateway game
References (from this video)
No references stored for this video.
Video miaTx2EupNw Adam in Wales - Board Game Design Discussion at 4:33 sentiment: positive
video_pk 6239 · mention_pk 18484
Adam in Wales - Board Game Design - Formula D video thumbnail
Click to watch at 4:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ingenious dice system that mitigates luck by choice
  • Engaging racing tension
Cons
  • Requires careful balance to avoid overpowering choices
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Customizable dice for movement — Players choose dice types/sizes to control speed and risk on a race track.
  • Movement on a track — Racing with varying dice outcomes influences position along a route.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer in a first-time design.
  • They are toxic. They destroy your first designs.
  • Meaningful interesting decisions… the decisions have to mean something.
  • Even if you have all sorts of other unique stuff going on in your game that roll for combat just overwhelms it.
  • Monopoly has a bit of both, chaotic, entertaining momentarily but ultimately frustrating.
  • Event decks can be devastating to your design if they wipe out progress or resources.
References (from this video)
No references stored for this video.
Video wlIeooaozuE Adam in Wales - Board Game Design Rules Teach at 0:28 sentiment: positive
video_pk 4927 · mention_pk 14620
Adam in Wales - Board Game Design - Formula D video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ingenious roll and move implementation
  • modern execution of classic mechanic
  • still recognized as quality game
Cons
none
Thematic elements
  • racing
  • Formula One cars
  • track racing
Comparison games
  • Monopoly
  • Game of Life
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Formula D is really the epitome of roll and move games in the modern era
  • Settlers of Catan which was perhaps the most significant euro game that really sparked this whole new wave of modern board games
  • Yahtzee has become a mechanic in its own right
  • epitomises dice games really and how far they've come
  • this is a bit of a tricky one to learn, it's well worth the effort
  • ridiculously more fun than it should be
  • playing with children it's fantastical
  • absolutely brilliant
  • this is my top 10 different ways to use dice in wooden board games
References (from this video)
No references stored for this video.
Video Fflv2nCikrs Adam in Wales - Board Game Design Analysis at 7:01 sentiment: positive
video_pk 4852 · mention_pk 14396
Adam in Wales - Board Game Design - Formula D video thumbnail
Click to watch at 7:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great roll and move mechanism not replicated elsewhere
  • Simulates real racing effectively
  • Push-your-luck and roll and move complement each other nicely
  • Creates engaging slow/steady vs high-risk dynamics
  • Weighted dice ensure forward progress despite high randomness
  • Strategic slowing at corners vs accelerating on straightaways
Cons
none
Thematic elements
  • Car racing competition
  • Formula 1 racing
  • simulation
Comparison games
  • Monza
Mechanics (from transcript analysis)
  • Corner Navigation — Must land within marked region at corners or take damage
  • Gear Shifting — Strategic decision about increasing speed with higher gear dice
  • Polyhedron Dice Gears — 4-sided die (low gear) through 30-sided die (top gear) with weighted distribution
  • Push Your Luck — Risk overshooting corners causing car damage or crash
  • roll and move — Gear-based movement with different polyhedral dice for each gear
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Where once randomness ruled modern games prioritized player agency designers strived to incorporate meaningful decisions into their games and role and move became a dirty word among the modern tabletop community
  • I myself put out a video called dicer not the answer back in 2017 one of my most watched lamenting role and move
  • In 2022 i feel like maybe just maybe we've tipped too far in the other direction thrown the baby out with the bath water
  • This video is a quest for redemption
  • When done well roller move is one of the most intuitive exciting mechanisms out there
  • In a pure roll and move game the player rolls a die or spins a spinner and moves their playing piece according to the result
  • In talisman you roll the die and then you choose to move clockwise or anticlockwise around the board that one deviation from the purest role of move games the decision to go left or right immediately put talisman head and shoulders above most board games on the market at the time
  • Hero quest showcases the strength of the roller move mechanism its elegant simplicity and the excitement of a successful role outrunning an ogre
  • It can be really frustrating to lose a long game which you were totally invested in purely because you rolled badly
  • Spooky stairs is a great example of a game where the roll and move mechanism itself isn't tampered with but the basic race mechanism is turned on its head by incorporating a chaotic memory mechanism
  • This game beautifully highlights the intuitive nature of roll and move as a mechanism
  • More than any other on this list this game demonstrates how such a simple mechanism can create agonizing decisions and a hugely interactive variable board game experience I can't recommend this one enough
  • Roll and move games don't have to be devoid of meaningful choices
  • Formula d has a great roll and move mechanism which i haven't seen replicated in any other game
  • Push your luck and roll and move complement each other nicely
  • Among hobby gamers roll a move is widely considered something of an untouchable mechanism in 2022 and that's a shame
  • Roll and move isn't a cursed mechanism
  • Like every mechanism roller move has strengths and weaknesses
  • It can be used effectively to create an exciting intuitive system or it can be used ineffectively to create a wildly random experience which feels primitive and unfair
References (from this video)
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Video CHbq5VX6-u0 Adam in Wales - Board Game Design Top List at 17:02 sentiment: positive
video_pk 3054 · mention_pk 8914
Adam in Wales - Board Game Design - Formula D video thumbnail
Click to watch at 17:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative rolling with gear progression
  • strong racing feel
Cons
  • Can be long and points of fatigue may occur
Thematic elements
  • speed and progression through gears
  • racing on a multi-gear racetrack
  • racing simulation with escalating risk
Comparison games
  • Thunder Alley
Mechanics (from transcript analysis)
  • gear-based dice progression — die type progresses as you move through gears (4,6,8,12,20,30 sided dice)
  • Risk Management — drivers manage speed and wear to optimize lap times
  • risk management / resource management — drivers manage speed and wear to optimize lap times
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a fantastic alternative to Scrabble
  • it's not heavy on the awards
  • a real simple introductory card drafting game
  • this is a fantastic alternative to Scrabble
  • the garden is home to an antagonistic Gardener and Panda
References (from this video)
No references stored for this video.
Video z7_s7KdrtpA Adam in Wales - Board Game Design Analysis at 2:20 sentiment: neutral
video_pk 223 · mention_pk 617
Adam in Wales - Board Game Design - Formula D video thumbnail
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • tactical pacing and tension in a race setting
  • engaging for players who enjoy risk-reward decisions
Cons
  • older design feels dated to some
  • real randomness can undermine precise planning
Thematic elements
  • speed and risk in motorsport
  • European-style racing context
  • thematic, event-driven racing
Comparison games
  • Power Grid
  • Dominion
Mechanics (from transcript analysis)
  • dice-driven racing — movement is determined by dice, with different gears affecting speed and risk
  • multi-stage track and gear changes — players manage gear choices along a modular track for strategic pacing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's brilliantly incorporated into this.
  • the final sprint is at the end of the game and the wind can change everything.
  • these are old games like Monopoly and Risk.
  • hidden information is always wonderful … so games like Ticket to Ride stay involving while you don't know who the leader is.
  • Power Grid has that brilliant turn order mechanism whereby the player who's furthest back gets the advantageous positions in turn order.
References (from this video)
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