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Game of Cities

Game ID: GID0137841
Game Info
Year
1889
Collection
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Description

This is a question and answer card game about cities around the world. The deck includes 100 cards, and each card has 6 questions with that card's city as the answer. Each card also shows the date the city was founded and its population as of 1889. Former cities like Sparta, Troy and Pompeii have no population shown.

When used as an education aid, the teacher may draw cards, ask a question and award it to the player first able to answer correctly. Cards may also be distributed, with players taking turns asking a question: they either give it to the other player answering correctly, or keep it if no other player can answer. In either case, the player with the most cards at the end of the game wins.

—user summary

Description

This is a question and answer card game about cities around the world. The deck includes 100 cards, and each card has 6 questions with that card's city as the answer. Each card also shows the date the city was founded and its population as of 1889. Former cities like Sparta, Troy and Pompeii have no population shown.

When used as an education aid, the teacher may draw cards, ask a question and award it to the player first able to answer correctly. Cards may also be distributed, with players taking turns asking a question: they either give it to the other player answering correctly, or keep it if no other player can answer. In either case, the player with the most cards at the end of the game wins.

—user summary

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video YEcgUnlZNm4 Beyond Solitaire Interview at 48:53 sentiment: positive
video_pk 32630 · mention_pk 296379
Beyond Solitaire - Game of Cities video thumbnail
Click to watch at 48:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic focus on early urban development
  • Hands-on prototyping approach with classroom relevance
Cons
  • Prototype complexity; may require careful scaffolding for class use
Thematic elements
  • city-building, prestige, and early urban institutions
  • Ancient Mesopotamian cities and early urban formation
  • historical problem-space with an emphasis on social/urban dynamics
Comparison games
  • Roll Through the Ages: Bronze Age
  • Seven Wonders
Mechanics (from transcript analysis)
  • dice-based resource generation for elites — food dice rolls affect elite faction resources and city dynamics.
  • map with village tokens — poker-chip-style tokens represent villages and their influence.
  • prestige economy and urban institutions — players pursue prestige to drive development and city formation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a well-kept secret. A lot of us know that game play and analysis is great in history classes. The real magic is when you have a student design a game, a historical game.
  • History is a selective interpretation of the past.
  • What are the choices? What could they actually do to reach their goals?
  • The rule book is what gets most of the grade and then they have a designer statement at the end.
  • If I say it five times, it's okay. It's a guide for teachers.
  • What I want my kids to be able to do is demonstrate that the evidence fits the claim in the game, or show why it doesn’t.
References (from this video)
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