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Gamma Wolves: A Game of Post-Apocalyptic Mecha Warfare box art

Gamma Wolves: A Game of Post-Apocalyptic Mecha Warfare

Game ID: GID0138891
Game Info
Year
2021
Players
2-4
Age
14+
Playtime
75 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

A post-apocalyptic mecha skirmish wargame with customizable walkers and a campaign leveling system

Description

A post-apocalyptic mecha skirmish wargame with customizable walkers and a campaign leveling system

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video EVlt0BQd9M8 Tabletop Minions Discussion at 1:42:14 sentiment: positive
video_pk 86862 · mention_pk 226275
Tabletop Minions - Gamma Wolves: A Game of Post-Apocalyptic Mecha Warfare video thumbnail
Click to watch at 1:42:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flexible scale allows for a wide variety of mech models.
  • Can use existing robot models if they are around 4 inches tall.
Cons
none
Thematic elements
  • Mechs and robots
  • Sci-Fi
Comparison games
  • Gundam
Mechanics (from transcript analysis)
  • Flexible Scale — Allows for models around 4 inches tall, accommodating various mech designs.
  • Mech combat — A game system designed for mech combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The idea behind 3D printing is that I can go onto my minifactory and find a really weird specific interesting to me type of model that probably wouldn't sell well out in the real world if it was made in plastic
  • We're not constantly line goes up up because not only do we have no shareholders we have to make happy we also don't have to do this this isn't our day job
  • it's the more Choice um I don't really think it's actually about saving money
  • the point of the game is to try and crawl to the highest spot so there's a lot of rules for pushing people off of things and falling off of things and stuff like that and climbing and things like that
  • but they were a lot of fun to paint and they were very interesting and whatnot
References (from this video)
No references stored for this video.
Video yIKPXTU2jbI Drive Thru Games Review at 0:28 sentiment: positive
video_pk 83814 · mention_pk 212075
Drive Thru Games - Gamma Wolves: A Game of Post-Apocalyptic Mecha Warfare video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple and elegant combat system
  • Fun and intricate model building
  • Good for campaigns and character growth
  • Works well with existing terrain
  • Fits the Gundam/mech aesthetic
  • Good value for the price (cover price $30, often cheaper on sale)
Cons
  • Some model parts can be flimsy
  • Initial setup might involve analysis paralysis
  • Sticker work can be intricate
Thematic elements
  • Mechs/robots in a post-apocalyptic setting
Comparison games
  • Warhammer Underworlds
  • Battletech
  • Adeptis Titanicus
  • Chrome Rangers
  • Samurai Robots Battle Royale
  • Deadzone
  • Kings of War: Vanguard
  • Blood Bowl
  • Godzilla Monsters
  • Kaiju
  • War Machine
  • Guild Ball
Mechanics (from transcript analysis)
  • Arcs and Line of Sight — The game uses arcs (front, rear, side) and line of sight to determine targeting bonuses and interactions.
  • Campaign play — Includes elements for campaign play with earning survival points and upgrading.
  • Deployment — Initial deployment uses contact markers which are replaced by figures once line of sight is established.
  • dice pool — A pool of dice is used, and dice are added or removed based on various in-game factors.
  • Dice Rolling (3 dice + modifiers) — Most rolls involve rolling three dice, with additional dice added or removed based on conditions, weapons, or line of sight. Target numbers are then rolled against.
  • Material Cost — Building and outfitting mechs has a material cost, with a cap per mission, forcing strategic choices.
  • Pilot Ranks (Rookie, Trained, Veteran, Ace) — Pilots have different ranks that affect their performance and pilot value, influencing deployment choices.
  • Stress Management (Pilot/Reactor) — Actions can add stress to the pilot or the mech frame, which needs to be managed.
  • Targeting Systems/Components — Players can roll to see where on the robot the hit lands, targeting specific components like sensors or weapons.
  • War Clock — A countdown mechanic that depletes as players manage stress, leading to mechs eventually bailing out.
  • Weight Thresholds — Mechs have weight thresholds that dictate how much they can carry, influencing loadout choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really wanted to play a miniatures game with these Gundams because I'm really into uh building these models.
  • This is definitely a review of Gamma Wolves, but from sort of the prism of using Gundams.
  • And none of it was really like vibing with, you know, any sort of game or situation that I could see cuz it especially Universal Century was kind of like Jedi in Gundam Suits, so to speak.
  • But I started the other day watching Ironblooded Orphans, and I'm like, okay, that sort of vibe. Now, I'm not going to apply that directly to this, but that sort of just put mentally like creatively in my imagination in the kind of right kind of mind space to kind of come back to this one because I've had this book for like a year now.
  • It's like, oh, you know, you know, I'm a gamer type of guy, so I'm just like, cool. The model's on the shelf, you know, just sitting there. I want to push it around and shoot stuff with it.
  • And so this is really just a cool thing.
  • And it is it is definitely if you got a bunch of Gundams laying around and you like miniature games, this is definitely money well spent.
References (from this video)
No references stored for this video.
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