Game Info
Year
2018
Players
1-4
Age
10+
Complexity
2.3/5
Collection
Your Tier
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Description
A steampunk strategy card game where players place gear cards into a grid following color and sequence restrictions to collect parts and build fantastical contraptions.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 5 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–6 of 6
Video _D7fYaWI_wg
Rolling Dice & Taking Names Discussion at 1221:55:20 sentiment: positive
video_pk 93510 · mention_pk 253133
Click to watch at 1221:55:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Interesting abstract puzzle with a steampunk theme.
- Cool artwork on the contraption cards.
- Accessible rules with layers of depth.
- Rewarding math-based bonus system.
- Plays in 30-45 minutes.
Cons
- Can be a 'brain bar type game' if rules are misunderstood.
Thematic elements
- Building steampunk contraptions
- Steampunk
Comparison games
- CO₂
Mechanics (from transcript analysis)
- Action Point Allowance — Playing cards can trigger bonuses ('sparks') that allow players to bend or break rules.
- Area Control — Placing a card grants temporary control of its row and column, which is used to collect parts.
- Hand Management — Players use cards from their hand to place on the board.
- Pattern Building — Players place cards with gears onto a grid, following color and number constraints for rows and columns.
- Set Collection — Players collect parts needed to build contraptions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm gonna throw him under the bus
- You know I don't know if that bits getting old
- The game is phenomenal and it's built in such a way that it's just one of the most addictive video game experiences I've had in a long time
- that trailer came out and it spoke to me in the most perfect of ways
- I don't own the show so I thought I was gonna be up first
- You got to get your people to get in touch with his people
References (from this video)
No references stored for this video.
Video 21G1fi-wPcU
Quackalope Unboxing at 10:18 sentiment: positive
video_pk 88240 · mention_pk 232199
Click to watch at 10:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Surprised the heck out of me
- Smart and accurate
- Satisfying multiplayer puzzle
- Cool indie game
Cons
- Hard game to find
Thematic elements
- Abstract number style Sudoku games
- Factory
Comparison games
- Ruck
Mechanics (from transcript analysis)
- Area Control — Bidding on roads and gaining control of objects.
- grid placement — Placing cards in a grid to construct objects.
- Pattern Building — Contradicting and changing numbers and patterns.
- Set Collection — Collecting specific sets of marks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we have officially played all of the games that we have brought back from Gen Con
- this is going to be a hot and heavy video we're going to go through every game we brought home why we brought them home and what our initial impressions of them
- 10 Penny Parks should be on your on your radar like it's one that you might want to consider it does something different it's Unique it's got a cool theme
- this is four science from gray fox games this is a real time uh stacking and building game trying to solve a science experiment
- three ring circus by games you know I forgot about it still think trick draw T it for me I this would be number two though is okay that it can take number two for you
- it is a tableau you have your three rows of cards and you have to sequence your numbers and the colors in the order that you want them to
- we finished playing all of my city played through the entire campaign
- we started the Legacy version of sagr and as any of you know this is a legacy game so we don't want to start another Legacy game while we're in the middle of a few other titles a few other campaigns
References (from this video)
No references stored for this video.
Video AOb4Friqnn0
Gaming with Edo & Jessica Review at 0:38 sentiment: mixed
video_pk 88017 · mention_pk 230892
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Nice components
- Scales down to one player
- Engaging math/efficiency puzzle
- Interesting tension between different goals
Cons
- Might split folks
- Some people's kids bounced off it
- Balancing act for casual players to unlock nuances
Thematic elements
- Making contraptions
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players try to control columns and rows by playing cards.
- bonus actions — Playing a card can result in a math equation with surrounding gears to potentially get a lightning bolt bonus.
- Card Drafting — Players play cards from their hand, and can use lightning bolts to get more cards or play on top of others.
- Grid Play — Cards are played into a grid.
- Hand Management — Players have gear cards in their hand to play.
- Pattern Building — Playing cards into rows requires ascending or descending numbers, or playing the same number.
- Set Collection — Players collect gears or pieces associated with controlled areas.
- Variable player powers — Each player has unique characters with special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- we're Tinkers and what we're endeavoring to do is make these Contraptions and the Contraptions are made out of these little pieces
- components here are really nice
- it's pretty straightforward
- it is pretty light but at the same time it's a little bit um there's some tension between how I want to um just play to get control of an area but also at the same time trying to play uh with the restrictions and then trying to play to get the lightning bolts
- if you like sort of like thinking about ascending and descending numbers and the math of it and sort of how to be efficient um you know you can you can have some cool moments where you are passing around and sort of working to to to predict what somebody's going to do and then and then play your move or make an adjustment last minute
- it's a casual game but has some of these more thinky elements and it is a game that the more you play the more those unlock
- my kid who is sort of math engineer Society really dug it and got to kick it and all the components but just sort of like was thinking about the oh yeah there boom I get a bolt and oh no I got two bolts I could do like that kind of thing
- for sure my other kid bounced
References (from this video)
No references stored for this video.
Video IwsdhcYmhdc
Quackalope Analysis at 15:45 sentiment: positive
video_pk 84756 · mention_pk 215857
Click to watch at 15:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Lovely in board game format.
- Satisfying puzzle.
- Solid engine.
Cons
- Not as easy or common to play as a digital version might be.
Thematic elements
- Building a machine
Comparison games
none
Mechanics (from transcript analysis)
- pattern matching — Matching symbols and images to component parts.
- Puzzle solving — Figuring out the right numbers, matching symbols and images to build the machine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- There's some games that just don't seem like they fit on the table. Sometimes, literally.
- The digital space, the game doing that for you just makes the experience better in my opinion.
- This is a good example of where becoming a board game can go drastically wrong.
- The math and the scoring algorithm at the end of the game was complex enough we didn't want to learn how to do it.
- So, I think this and and most versions of Risk should be digital.
- Half the game is spent doing management of the systems that you're trying to explore through.
- The experience of play is taken down a notch due to the degree of management necessary, which is a theme we see across the board in many areas.
References (from this video)
No references stored for this video.
Video qmT64GWLXj8
Good Time Society Playthrough at 20:14 sentiment: positive
video_pk 41960 · mention_pk 127295
Click to watch at 20:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- delightful candy theme
- accessible tile-placement mechanic
- family-friendly and visually appealing
Cons
- may feel light for veteran Euro players
- thematic sweetness may be overwhelming for some
Thematic elements
- Conveyors, recipes, and candy crafting
- Candy factory line with conveyor belt production
- Playful, recipe-focused table presence
Comparison games
none
Mechanics (from transcript analysis)
- Recipe — Players collect and assemble ingredients to fulfill candy recipes.
- Resource Management — Components on the board and player's hand represent candy resources.
- resource manipulation — Components on the board and player's hand represent candy resources.
- set-collection / recipe fulfilment — Players collect and assemble ingredients to fulfill candy recipes.
- Tile Placement — Conveyor belt tiles manipulate production flow and candy availability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Simultaneous worker placement.
- This is a new deck building game.
- They've smashed their goal.
- Is that 3x or 4x?
- That's our jack-up matchup.
References (from this video)
No references stored for this video.
Video LuosSvXKyms
The Board Game Garden Playthrough at 0:00 sentiment: positive
video_pk 41056 · mention_pk 124527
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging Sudoku-like puzzle with deep strategy for solo play
- Tense late-game decisions and meaningful player interaction even in solo mode
- Visually clear grid and helpful reminder arrows for ascending/descending
Cons
- Steep learning curve and rule complexity for new players
- Some mechanical interactions can be dense on first play
Thematic elements
- Contraption assembly with gears and sparks
- Futuristic factory/puzzle setting with contraption building
- Abstract puzzle with sci-fi flavor
Comparison games
- Pitch Car
- Crokinole
- Sidoku
Mechanics (from transcript analysis)
- contraption_building — Collect parts to assemble contraptions for victory points
- control-of-rows-columns — End of round control yields parts and points
- grid/row-column placement — Sudoku-like grid where rows/columns must have unique colors and ascending/descending order
- solo_AI Leviathan — Leviathan acts as a solo opponent with Spark management and targeting rules
- spark_tokens — Sparks can be spent to draw gear cards, re-enter round, or modify the board
- tinkering — First card in a row/column is used with the placed card to check for a valid tweak to gain a spark
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- ending score of 51
- Great solo puzzle
- This game would make a solid app; it's like it's a great puzzly card game
- I am so excited to finally be getting Gearworks to the table.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6