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Genesis

Game ID: GID0140636
Game Info
Year
2006
Players
2-4
Age
10+
Playtime
45 min
Complexity
2.1/5
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Players assume roles as prehistoric creatures competing for dominance 250 million years ago on the fragmenting supercontinent Pangaea following a mass extinction event.

Description

Players assume roles as prehistoric creatures competing for dominance 250 million years ago on the fragmenting supercontinent Pangaea following a mass extinction event.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–6 of 6
Video _N3jJMD072s Getting Games Discussion at 5:08 sentiment: positive
video_pk 88905 · mention_pk 235274
Getting Games - Genesis video thumbnail
Click to watch at 5:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deepest among the four Sodapop abstract titles discussed; fast playtime (~15 minutes)
Cons
none
Thematic elements
  • creature tokens with unique powers
  • abstract, creature-token battle
  • short, tactical, modular
Comparison games
none
Mechanics (from transcript analysis)
  • variable creature powers; shared pool — players draw from a common pool of creature tokens; each token has a power; players try to optimize a fielding strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm incredibly biased and I'm not going to sit here and tell you to back the Kickstarter campaign for this one
  • I wrote the rulebooks for all these four games
  • distilled two-hour 18nxx experience
  • I judge games by their cover; Katamino Tower looks cool
  • Clover really surprised me with how much I've enjoyed it
References (from this video)
No references stored for this video.
Video _XStn5k2XUo Getting Games Discussion at 14:51 sentiment: positive
video_pk 87894 · mention_pk 347795
Getting Games - Genesis video thumbnail
Click to watch at 14:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very engaging and highly enjoyed
  • easy to teach and play
  • has a bag variant that changes dice usage
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two videos a week is the goal for 2024
  • it's the curse of being self-employed
  • check out my steam power mod
  • virtual tabletop lets you just be stuck in a browser
  • maps of Myera is a game about cartography where you are making a map of an island
  • I fell in love with Medina second edition
References (from this video)
No references stored for this video.
Video 50fPSJSUjyE Getting Games Discussion at 15:32 sentiment: positive
video_pk 87537 · mention_pk 346844
Getting Games - Genesis video thumbnail
Click to watch at 15:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic design with interesting interactions
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • engine-like resource management — resources move and interact to develop the network.
  • network-building — players influence the board by placing and using resources.
  • Resource Management — resources move and interact to develop the network.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a 10 out of 10 game
  • every play is so different
  • I love dual gauge
References (from this video)
No references stored for this video.
Video zGndoEdcT0M Getting Games Top 13 List at 12:21 sentiment: positive
video_pk 85948 · mention_pk 321543
Getting Games - Genesis video thumbnail
Click to watch at 12:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic euro with mean, tight play
  • majority scoring with potential for sunk-cost thinking
Cons
  • aesthetics can be dull
  • rules around placements can be tricky
Thematic elements
  • majorities game
  • prehistoric/domains with territorial control
Comparison games
  • Lowenherz
Mechanics (from transcript analysis)
  • area majority with tile placement — Players place tiles to form areas; scoring is based on the size of resulting areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rules are super simple
  • it's a mean game
  • a dynamic economy where everything that you do will ripple out and have positive or negative effects on everybody else
  • it's a 60-minute game
  • I wrote the rule book
  • this is an incredible design and it deserves a reprint
References (from this video)
No references stored for this video.
Video qnwphdn7Pb8 Tim Chuon Discussion at 3:15 sentiment: positive
video_pk 84434 · mention_pk 214518
Tim Chuon - Genesis video thumbnail
Click to watch at 3:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds depth and replayability to Andromeda's Edge
  • Shows practical considerations for integrating expansions during a play session
Cons
  • May complicate teach/learning curve for first-time players
  • Requires familiarity with base game to fully leverage expansion content
Thematic elements
  • Expansion to deepen strategy through additional content and asymmetries
  • Expansion content adding new roles, resources, and rules for Andromeda's Edge
  • Behind-the-scenes discussion of integrating expansion content into a live game session
Comparison games
none
Mechanics (from transcript analysis)
  • expansion variants — New cards, resources, and rules layered atop the base game to alter play balance
  • Resource diversification — Introduction of new resource types and interaction with existing systems
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That's a wrap for filming Andromeda's Edge today. three players with expansion Genesis. Let's get it.
  • Liability. Liability.
  • Lawability.
References (from this video)
No references stored for this video.
Video sScsC-NaY2w Mayville University Discussion at 1:29 sentiment: neutral
video_pk 78749 · mention_pk 191812
Mayville University - Genesis video thumbnail
Click to watch at 1:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • move_each_piece — On each turn a player may move each of the pieces they have on the board.
  • piece_powers — Powers vary by piece and can include rapid or flexible movement, swaps, or shoving.
  • power_flip — Activate a piece's power by flipping it to the resting side.
  • refresh_powers — Refresh resting creatures making their powers available again.
  • win_condition_by_base — First player to claim the opponent's base or trap the opponent with no legal moves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • catacomb designed by Pier Paolo pauletti
  • Genesis designed by ignorthyopanadas
  • top cap designed by Enrico Gandolfo is
  • Lightseeker designed by Daniel and Julian Danza is a 3D cube puzzle
References (from this video)
No references stored for this video.
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