The Space Race was a lie.
Look, it's not that the moon landing was faked. It happened. Neil hates the conspiracy theories. The lie is that we ever wanted to go to the moon. We needed a spectacle to show the people. To justify the massive budgets. The agencies.
Neil stepped on a rock 239,000 miles from Earth. Big deal. I stepped on an exoplanet circling Ursae Majoris 18 months earlier. It's a one-way trip -- so there ain't any going home.
No ticker tape parade for me, but that's ok. I'm here for my country. See, the Russians beat us here by a few months. Japanese showed up a few weeks after us. We'll colonize this planet for America. Because there isn't a choice...
Godspeed is a mid-weight worker placement game of extra-terrestrial colonization for 2-5 players with a 60-90 minute playtime. -- From the back of the box
In Godspeed, players play as scientists from one of 5 nations: the USA, Japan, Soviet Union, the European Nations, or India. The game is played in 10 rounds, each with four phases.
High Council Phase -- This is a negotiation phase where Nations will convene to decide how they will respond to an event occurring back on Earth or on the Exoplanet. The top card is drawn from the High Council deck. Nations then decide to respond to the event by assigning the specified Team Member to the event, keeping them from use during the rest of the round. If all Nations respond then everyone gets the bonus. If not, there's a penalty for those that ignored it.
Supply Depot Phase -- This is an auction phase where Nations bid on Supply Depot cards or the first player marker. Players choose cards in the order of their bids. The player with the highest bid may take a second delivery.
Action Phase -- This is a worker placement phase. Nations place Team Members in Action Spaces to take various actions and earn prestige.
Resolution Phase -- In this phase, the Nations produce new resources and return their Team Members home.
Points -- Prestige is gained on 4 tracks (Defense, Exploration, Commerce, and Infrastructure) and your position on these tracks gains you points at the end of the game. You may also gain points by achieving Civilization Milestones (only 1 Nation may claim each Milestone), completing Lunar Season scoring cards (any number of Nations may complete these), building ancient XenoRelics, completing special objective cards, and for left over resources.
The Nation with the most victory points wins.
Spotlight Game Night REPLAY - Godspeed
12 Days of Giveaways - Ep 9
- space-themed conflict with a mysterious premise
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- first nation to step foot on - a tiny planet worth big rewards
- exploit the natural resources of the newly found planet in the shadow of the Cold War
- extraterrestrial colonization
- planet -
Mechanics (from transcript analysis)
- Worker Placement — Godspeed is a mid-weight worker placement game of extraterrestrial colonization.
Video topics + discussion points
Quotes (from this video)
- These are the top ten games that recently stood out from the crowd to us and are now on our radar.
- Heartland first published back in 2009 was reimplemented in 2018 as Gùn Mò with a new theme set in feudal Japan but this recent resurgence and buzz for the game was likely due in part to a recent reddit post which listed games that people enjoy that are in need of a facelift and that reddit post led to the publication of an article on opinionated gamers calm covering the same topic and that article led to this segment about the game which you are watching right now.
- Volt Robot Battle Arena is somewhat reminiscent of 2000's BattleBots.
- It's just the way cartography works.
- The shivers is the game on my personal radar this month because I mean just think about all of the things that I just said to describe it and what you know about me and my taste in games it's got storytelling it's got role-playing it's got puzzles so I mean it's got mystery you've got pop-ups pop-ups pop-ups pop-up books I don't know really what else I need to say but pop-up books pop-up books.
- Is this Stockholm Syndrome in the card game Race for the Galaxy which comes in at number four this month.
- also the vending machine is out of Fresca.
- The game that made the biggest blip on our radar this month is that Terraforming Mars Big Box which recently wrapped up its Kickstarter campaign after around 23,000 backers raised over 2.7 million dollars to finance its production.
- Like every gamer all of them the Terraforming Mars Big Bucks is not only a storage solution for all the Terraforming Mars material released to date including the base game five expansions and the first player rover but it also includes a set of 3D terrain tiles to dress up the game because you don't want your game to be too casual you want it to be dressed up it's a sign of respect that your game dresses up a little to impress you when you get together that was so weird why would I say that.
References (from this video)
- solid Euro style game
- cover evokes a very different style game
- moon or Mars
Mechanics (from transcript analysis)
- Worker Placement — It's a kind of a worker placement game where you're one of different nations trying to work together on the the moon or Mars.
Video topics + discussion points
Quotes (from this video)
- The Morrigan Game Factory though, what a great escape room game. It might it's it's definitely in my top escape room games.
- Noobs in Space is one of my favorite little games that's so unique and interesting. You have a deck of cards, you deal them out to everybody. Everybody has cards in their hand, and then you just solve those cards by saying things out loud, working together to play cards, and hopefully you solve it. It communication is the key. You can say anything you want, uh but you just can't show cards. And it's hilarious and fun. Very, very enjoyable.
- If you really like what we're doing here at the Dice Tower, then there are different ways to support Dice Tower.
- Tell your friends about the Dice Tower.
References (from this video)
- Simple to learn but deep strategy
- Tight and intense two-player experience
- Neat 'flip' on worker placement mechanics
- Theme is specific and well-integrated
- Space race, colonization, competition for resources
- Alternate history space race, colonization of a discovered planet
- Terraforming Mars
- Lock Up
Mechanics (from transcript analysis)
- action selection — Players have two actions per turn, choosing from various character abilities or general actions like building or completing cards.
- Area Control — Blocking locations to prevent other players from accessing them is a key part of the strategy.
- Blind bidding — Players use their character tokens to bid for cards in the supply depot, with higher bids getting priority.
- Card Drafting — Players draw and keep cards, which can be used for immediate benefits or to complete objectives.
- Objective Cards — Players are dealt objective cards at the start of the game that provide bonus points upon completion.
- Player Elimination — While not full elimination, being 'blocked out' of key actions can severely hinder a player's progress.
- Resource Management — Players gather and spend resources like credits, crystals, rockets, and technology to perform actions and build structures.
- Set Collection — Completing sets of cards (e.g., defense, commerce, science) contributes to objectives and scoring.
- Track Advancement — Players move up on different prestige tracks (defense, commerce, technology, etc.) which grant victory points.
- Worker Placement — Players use character tokens to perform actions on the board, with some locations having limits on the number of workers that can be placed.
Video topics + discussion points
Quotes (from this video)
- It's simple to learn, really deep game, which is I'm all about that.
- The way that you use the workers for both action and bidding is really, really cool. It reminded me a little bit about Lock Up with the way that you place the workers out there and then determine like strengthen area control. That was cool. That's a really neat flip on worker placement.
- The theme is that you are working to gather the resources on the planet to then build buildings and progress up this prestige track. It's not just a complete, 'oh it could be anything', that's not true at all. It's specific to the things in this game were made specifically for outer space.
- The two-player variant for Godspeed is very straightforward and it still recreates exactly what you want a placement game which is to keep it tight intense.
References (from this video)
- excellent concept
- easy to learn
- very engaging
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- sick kids hospital saved my life I wouldn't be here to give you these games if it wasn't for Saint Kitts hospital
- most of them are projects yes this is our Shelf of haven't put away yet
- we have a lot of prototypes we have some prototypes of games that were never released
- you're probably not even supposed to mention some of these but you know what we never said an NDA let's do this
- we can't do this I'm working all the time and I just can't get them done seven days a week 24 hours a day
- I was very upset with that because it was confusing it was because yeah I didn't read the all in
- he's like I'm done I'm gonna walk away you tell me what happens at the end
- it's a turntable yeah it will use the Lazy Susan and we did one of those like uh That 70s Show
- the loudest thing on the planet like it was a big Hollow 10 year old the dice
References (from this video)
- Game has come and gone
- No clear audience interest
- Unknown
- Unknown
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
- this is mostly work like this is just a backload of things I probably should get to
- people will still be looking for it
- it doesn't matter if the game is like 20 years old people will still be looking for it
- I've painted this one and I spent a lot of time doing it
- there's no point putting them on the channel I think both of them have been out of print for like a decade
- one of the worst kickstarters by one of the worst studios in board gaming history
- Golden Bell Studios did everything wrong you could possibly think of
- purely toxic company run by incredibly terrible people
- it would be kind of a joke that I'd be able to do a three minute video of feudum
- this game has a tutorial video online that's like 40 minutes long
- The Rose explanation video feels like a parody but it's actually how the game is played
- nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
- stop making me spend hours assembling your damn games
- this is an uncontrollable mess right now
- I'm a full-time dad and I'm really doing this in the evenings
- I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
- I'm going to do a big cull
- I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
- I am a sucker for cute animal games like I really am
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a lifestyle it's a lifestyle we've just committed
- we're all human
- stay positive don't let the travels of this country get you down
- we want everybody to be at the table contributing at that table
- this is a tall order
- we're counting down this is 20 and 21