Here I Stand: Wars of the Reformation 1517-1555 is the first game in over 25 years to cover the political and religious conflicts of early 16th Century Europe. Few realize that the greatest feats of Martin Luther, John Calvin, Ignatius of Loyola, Henry VIII, Charles V, Francis I, Suleiman the Magnificent, Ferdinand Magellan, Hernán Cortés, and Nicolaus Copernicus all fall within this narrow 40-year period of history. This game covers all the action of the period using a unique card-driven game system that models both the political and religious conflicts of the period on a single point-to-point map.
There are six main powers in the game, each with a unique path to victory:
The Ottomans
The Habsburgs
The English
The French
The Papacy
The Protestants
Here I Stand is the first card-driven game to prominently feature secret deal-making. A true six-sided diplomatic struggle, the game places a heavy emphasis on successful alliance-building through negotiations that occur away from the table during the pre-turn Diplomacy Phase. Set during the period in which Niccolò Machiavelli published his masterpiece "The Prince," backstabbing is always possible, especially because the card deck is loaded with event and response cards that can be played by any power to disrupt the plans of the powers in the lead.
Here I Stand integrates religion, politics, economics, and diplomacy in a card-driven design. Games vary in length from 3–4 hours for a tournament scenario up to full campaign games that run about twice the time. Rules to play games with 3, 4, or 5 players are also included. The 3-player game is just as well balanced as the standard 6-player configuration, taking advantage of the natural alliances of the period.
- Interesting two-player game.
- It's a good two-player game.
Mechanics (from transcript analysis)
- Two-Player Game — Played as a two-player game.
Video topics + discussion points
Quotes (from this video)
- The X Encounter guys, you know, they had a big old statue. you know, burning it, you know, and Herman sucks and [clears throat] they hated it so bad and said, "This is the worst thing in wargaming ever."
- The people they hated it. They hated it. And they told me, but by the way, these are war gamers. They all told me they hated it [laughter] to my face.
- It's a labor of love, but a lot of lot of time spent.
- If you've never been to a historical board game conference before come. I mean it it it transforms the hobby and this type of conference because it's small and people are friendly and people are going to reach out and ga the work you do at SD Hiscon to make it a welcoming experience for everybody and the accessibility to get into games at tables and the way people can sign up for games beforehand the way you can schedule things the questions you can ask I I can't tell you you know how much that changes the hobby to be able to do that I went to the SD Hiscon in San Diego ago my first conference ever three years ago and it abs it just completely changes because you make friends that you're then going to play games with on in other places and then you know people at the online convention it it just exponentially makes the hobby better and there is no better conference I would say here and then circle DC is another one of my favorites but same type of experience look if you can't get to the SD His in in Minnesota or San Diego you know that's another one to look at but try to lean into one of these things because it will completely change your board gaming experience.
- And I I might be making this up, but I I think it's true that if I'm un the the only confirmed month without ever having any snowfall in Minnesota is July. So, I think we're safe.
References (from this video)
- battle
- American Revolution
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is going to be a long long recovery. That's for doggone sure.
- I'm going to be playing games from bed from when I'm where I'm going to be recovering.
- So, what do we got from here? Uh this is from GMT.
- I can't wait to tell you about it. Okay? Uh it's going to be a lengthy video.
- It was the most horrifying sound I think I've ever heard in my entire life.
- So, we're going to be able to do this. You might want to mirror your video.
- Uh the thing is is that, you know, my my my kids Any ideas on which games uh to crack live?
- I learned to just take more time with games.
- This foot is humbling.
- Let's take a positive outlook to it.
- Um how you shouldn't go shopping ever again at Miniature Market.
- I've been on YouTube for so many doggone years and if you think that I'm going to get shook up by somebody coming here going blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah.
- So, you know, we're going to have some fun. It's Friday.
- And we're going to have a lot of fun and we're going to do it together.
- Fireworks are going to be going off next week.
References (from this video)
- Unique experience
- Highly detailed
- Extremely complex
- 100 pages of rules
- Great powers with different goals
- 16th Century
- Asymmetric
Mechanics (from transcript analysis)
- Asymmetric gameplay — Different player goals like exploring, religion, population
Video topics + discussion points
Quotes (from this video)
- the most complex games are insane to get into
- constantly while you're playing even after the millionth time you still keep checking the rules
References (from this video)
- Ambiguous game requiring group engagement
- Card-driven action system
- Diplomatic phase creates intrigue
- Can give cards to other players
- All actions visible on board
- Creates unknowns and mystery
- Historical accuracy during Protestant Reformation
- Amazing experience
- Noah's favorite game
- Requires exactly six players
- Ambiguous design requires engagement
- Historical political and military conflict
- Protestant Reformation
- Diplomatic and strategic
- Twilight Struggle
Mechanics (from transcript analysis)
- Area Control — Military conflict over territories
- Card Driven — Play cards for action points or events
- Diplomatic Negotiation — Players negotiate deals and alliances between rounds
- Negotiation — Players negotiate deals and alliances between rounds
- Six-Player Game — Designed for six players only
Video topics + discussion points
Quotes (from this video)
- if ever somebody says that he has the top 10 games of all time never trust them it's in their opinion
- if i could give a game 11 out of 10 clank legacy would be it
- this is the reason why i fell in love with board games in general
- it's my favorite solo game for sure the more i play it the more i want to play it
- to be honest right now probably next year it will be different maybe tomorrow it will be different
- the unknowing like what's gonna happen what's his agenda it's just an amazing experience
- if you like deck building then i think you definitely like clank legacy like a lot
References (from this video)
- Deep thematic feel and diplomacy
- Rich historical flavor and player interaction
- Very long playtime
- Heavy rules and extensive reference material
- religious and political realignments; diplomacy and factional maneuvering
- 16th-century Europe amid religious reform, political shifts, and power struggles
- diplomacy-forward, long-form historical narrative
Mechanics (from transcript analysis)
- Card-driven actions with embedded events — Players influence events and actions through a deck-driven system; events can alter alliances and outcomes.
- diplomacy and negotiation — Players negotiate and maneuver power, often with long-term strategic planning.
Video topics + discussion points
Quotes (from this video)
- historic War Games a hobby worth exploring definitely yes
- two months and five board games that I will play
- the first game we played... Sekigahara, the unification of Japan
- it's not a history game, but it's a fun narrative
- I'll definitely play it if you want it
References (from this video)
- Diplomacy and negotiation add a unique social layer
- Epic scope and depth of historical setting
- diplomacy, negotiation, and historical factions
- 16th-17th century religious and political upheaval
- epic, diplomacy-forward gameplay with room for maneuvering
- Twilight Struggle
Mechanics (from transcript analysis)
- card-driven with diplomacy phase — play cards for events or actions; negotiate in a dedicated diplomacy phase.
- multi-faction competition — several powers vie for influence and victory points.
- territory/area control — control spaces on the board to influence outcomes.
Video topics + discussion points
Quotes (from this video)
- Star Wars Rebellion has everything a Star Wars fan would need.
- This is Star Wars in a box.
- Combat Commander Europe has one of the best emerging storytelling ever.
- This is what real men play.
- It's gorgeous, eye candy.
- Space horror is one of my favorite themes.
- The diplomacy, the backstabbing, the negotiation, it's never boring.
- Here I Stand is epic like no other game I've ever played.
References (from this video)
- rich historical setting
- deep strategic variety
- great for teaching history and politics
- long play time
- high complexity and setup effort
- Religious and political power struggles
- Protestant Reformation-era Europe
- Historical simulation with deep geopolitics
- Spirit Island
Mechanics (from transcript analysis)
- area_control_and_resource_management — Control provinces and manage resources to influence outcomes.
- card_driven_action_selection — Player actions are guided by event cards that drive the flow of play.
- multi_player_strategy — Designed for up to six players with strategic interaction and alliances.
Video topics + discussion points
Quotes (from this video)
- it's really cool to talk with you have conversations with you of course
- we travel a lot with car so we usually want to involve the driver as well so we can't use any games that have any like physical pieces really
- i would take that pla be honest do you have plans for the rest of your life
- there's going to be the next video
- i could play forever
- there is so much replayability
- it's a six player only game that takes like eight or nine hours to play