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Heroes of Metro City box art

Heroes of Metro City

Game ID: GID0156669
Game Info
Year
2013
Collection
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Description

Heroes of Metro City is a deck-building card/board game in which each player represents a super-powered Hero of his own design who must stop their Archenemy's nefarious plan to destroy Metro City. Devastate your enemies with thousands of possibilities and choices for your character. The base game includes over twenty explosive Power cards and many iconic Energy Sources, and a randomized subset of these will be selected for each game. It's an exciting array of possibilities for your customized super-powered Hero.

Heroes of Metro City uses dynamic deck-building combined with unique Energy Source slots to create a power management mechanism (using your Hero Placard) that lets you decide which powers and abilities are most important for each turn. The Hero Placard also helps to guide you through the six phases of each turn.

To succeed, the Heroes must do battle with hordes of Minions, diabolical Villains, and the Archenemy who leads them! The more Energy and Powers a Hero develops, the closer he gets to defeating their Archenemy. The first player to defeat the Archenemy wins the game...unless the Archenemy destroys so much of Metro City that there's nothing left to save!

Description

Heroes of Metro City is a deck-building card/board game in which each player represents a super-powered Hero of his own design who must stop their Archenemy's nefarious plan to destroy Metro City. Devastate your enemies with thousands of possibilities and choices for your character. The base game includes over twenty explosive Power cards and many iconic Energy Sources, and a randomized subset of these will be selected for each game. It's an exciting array of possibilities for your customized super-powered Hero.

Heroes of Metro City uses dynamic deck-building combined with unique Energy Source slots to create a power management mechanism (using your Hero Placard) that lets you decide which powers and abilities are most important for each turn. The Hero Placard also helps to guide you through the six phases of each turn.

To succeed, the Heroes must do battle with hordes of Minions, diabolical Villains, and the Archenemy who leads them! The more Energy and Powers a Hero develops, the closer he gets to defeating their Archenemy. The first player to defeat the Archenemy wins the game...unless the Archenemy destroys so much of Metro City that there's nothing left to save!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–1 of 1
Video cMtcd5_FQmM Board to Death TV - Board Game Reviews Interview at 0:10 sentiment: positive
video_pk 92492 · mention_pk 294032
Board to Death TV - Board Game Reviews - Heroes of Metro City video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Name your own superhero
  • Power customization: choose from martial arts, weather control, long-distance shots
  • Dynamic progression of hero development
  • Semi-cooperative tension with arch-enemy
Cons
none
Thematic elements
  • customizable powered heroes designing their own origin stories and fighting a rising criminal threat led by an arch-enemy
  • Metro City, a modern urban landscape where superheroes rise to defend against crime
  • deck-building progression that integrates origin story and character development with plot-driven rewards and setbacks
Comparison games
none
Mechanics (from transcript analysis)
  • card-destruction_and_rubble — Arch-enemy can destroy cards in play, moving them to the rubble pile and affecting deck composition.
  • combat_and_damage — Powers generate damage to defeat villains and arch-enemy lifepoints.
  • Combat: Damage Based — Powers generate damage to defeat villains and arch-enemy lifepoints.
  • Deck Building — Players craft their hero deck by acquiring origin story and energy cards and powers to create a unique superhero.
  • deck-building — Players craft their hero deck by acquiring origin story and energy cards and powers to create a unique superhero.
  • Hand Management — Players manage a hand of power and energy cards to trigger abilities each turn.
  • hand-management — Players manage a hand of power and energy cards to trigger abilities each turn.
  • Resource Management — Energy sources fuel superpowers; careful allocation is required to defeat foes.
  • resource-allocation — Energy sources fuel superpowers; careful allocation is required to defeat foes.
  • Semi-Cooperative — The game can be won by players or defeated by the game, encouraging cooperation with risk of loss.
  • semi-cooperative_play — The game can be won by players or defeated by the game, encouraging cooperation with risk of loss.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is our Game Heroes of Metro City
  • this is the only game where you're able to name your own superhero and pick your own superpowers
  • it's a semi-cooperative game where the game can defeat you or you can beat the game
  • they actively destroy the same cards you're trying to purchase during the course of your turn
  • took out Lady Tundra will win just a little bit more
  • you'll be able to add at the very beginning of the game before you start some powers of your choice
  • you start the game you're going to have your own personal hero deck
  • as you slowly build it into a dynamic superhero with lots of amazing powers
  • the table could lose all the superheroes as part of the superhero team could lose
References (from this video)
No references stored for this video.
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