Skip to main content
Heroes of Tenefyr box art

Heroes of Tenefyr

Game ID: GID0156857
Game Info
Year
2019
Players
1-4
Age
14+
Playtime
90 min
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

The village of Tenefyr is a bastion of light in a valley surrounded by darkness and countless evil creatures. But the many dungeons that litter the mountainsides aren't the only source of danger. Something more terrible is planning an attack on the village. Will you be one of the heroes that saves Tenefyr?

Heroes of Tenefyr is a fully cooperative deck-building game for 1 to 4 players. You represent one of the four heroes and start out inexperienced, but with a unique skill card. As you fight your way through dungeons filled with evil creatures, you'll gain loot in the form of cards that are added to your starting deck. Clear a dungeon of monsters and you will be rewarded by the villagers.

Players will enter dungeons together and fight the enemies within. Combat is simple, with a combined "push-your-luck" element. Your deck represents your hero's health, so when you run out of cards, your hero becomes exhausted and needs to return to the village to rest. Loot cards that improve your deck are gained from defeating enemies, and the most powerful loot is found in the most dangerous dungeons.

Whenever the heroes leave a dungeon and return to Tenefyr, time passes. When a certain amount of time has passed, depending on the difficulty setting, the boss attacks. If you manage to defeat the boss, everybody wins, otherwise you all lose.

Description

The village of Tenefyr is a bastion of light in a valley surrounded by darkness and countless evil creatures. But the many dungeons that litter the mountainsides aren't the only source of danger. Something more terrible is planning an attack on the village. Will you be one of the heroes that saves Tenefyr?

Heroes of Tenefyr is a fully cooperative deck-building game for 1 to 4 players. You represent one of the four heroes and start out inexperienced, but with a unique skill card. As you fight your way through dungeons filled with evil creatures, you'll gain loot in the form of cards that are added to your starting deck. Clear a dungeon of monsters and you will be rewarded by the villagers.

Players will enter dungeons together and fight the enemies within. Combat is simple, with a combined "push-your-luck" element. Your deck represents your hero's health, so when you run out of cards, your hero becomes exhausted and needs to return to the village to rest. Loot cards that improve your deck are gained from defeating enemies, and the most powerful loot is found in the most dangerous dungeons.

Whenever the heroes leave a dungeon and return to Tenefyr, time passes. When a certain amount of time has passed, depending on the difficulty setting, the boss attacks. If you manage to defeat the boss, everybody wins, otherwise you all lose.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video Dn9UCqyWhGk One Stop Co-op Shop Analysis at 3:42 sentiment: positive
video_pk 84084 · mention_pk 213103
One Stop Co-op Shop - Heroes of Tenefyr video thumbnail
Click to watch at 3:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Glad to see this one get a reprint campaign
  • Still one of my favorite deck builders
  • Like this one better for co-op than solo
  • Solid game
  • Quick play
  • Fun
  • Still a keep
  • Great time
Cons
  • Things like Unstoppable and Warps Edge might have replaced it in terms of my favorite favorite games in this genre.
Thematic elements
Comparison games
  • Unstoppable
  • Warps Edge
Mechanics (from transcript analysis)
  • Co-op — Likes this one better for co-op than solo.
  • deck builder — Still one of my favorite deck builders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Seven games kept out of 12. Although some of these were like favorites. They got reprints or, you know, competitive coverage of my favorite games ever or expansions for some of my favorite games ever. So, only a few of these are really surprising, I would say.
References (from this video)
No references stored for this video.
Video EimCFfY8Ll4 3 Minute Board Games Review at 0:19 sentiment: mixed
video_pk 6108 · mention_pk 18100
3 Minute Board Games - Heroes of Tenefyr video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • easy to learn and rules are not complicated
  • end-game dynamic with variable power cards
  • cooperative play suitable for social groups
Cons
  • very light on decision-making; not tactical
  • long for a lightweight game; feels like busywork
  • not a deep deck-building experience; can feel luck-driven
  • lacks depth compared to more tactical dungeon crawlers
Thematic elements
  • Cooperative deck-building with boss boss battles and dungeon exploration
  • Fantasy dungeon crawl in a D&D-like world
  • Light, adventure-driven
Comparison games
  • Dragonfire
  • One Deck Dungeon
Mechanics (from transcript analysis)
  • Action Timer — Advancing a timer when leaving or failing to kill a monster
  • Boss Battler — Defeat four bosses in succession to win the game
  • boss sequence — Defeat four bosses in succession to win the game
  • combat resolution — Damage to monsters depends on the number of players and card play
  • Combat: Damage Based — Damage to monsters depends on the number of players and card play
  • Cooperative Game — Players win or lose the game as a group
  • cooperative play — Players win or lose the game as a group
  • Deck Building — Monsters defeated become cards added to your deck
  • deck-building — Monsters defeated become cards added to your deck
  • Dungeon Crawl — Choose a dungeon to explore and fight the face-up monster in it
  • dungeon exploration — Choose a dungeon to explore and fight the face-up monster in it
  • Push Your Luck — Main decision is whether to play your hand or to draw a new one
  • Resource Management — Defeated monsters yield reward cards when encounters are completed
  • reward management — Defeated monsters yield reward cards when encounters are completed
  • Timing mechanic — Advancing a timer when leaving or failing to kill a monster
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is easy to learn and the rules are not complicated
  • the best thing about the game is the end game
  • it's a push your luck game and the main decision you make in the game is whether to play your hand or to draw a new one
  • the game is also too long for something so simplistic and a lot of the game feels like busywork
  • you will be disappointed by it
  • for deeper more tactical fantasy team deck builder I recommend dragonfire
  • for similar experience but quicker and with more decision-making I recommend one deck dungeon
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–2 of 2
View on BoardGameGeek