As soon as you saw the ad in today’s Tribune, the certainty flooded over you. At last, this is your chance, the reason for all your training! All that work waterproofing your utility belt and practicing your one-liners will finally pay off. You call into work sick, feed the cat, and turn on your police scanner, waiting nervously for the first call--or at least, the call that’s close enough for you to get there first. You’ll stop at nothing to join your heroes, The Champions of Zeta City, and woe to any wannabe crime fighters who stand in your way!
Heroes Wanted is a tactical board game for 1-5 superhero hopefuls, attempting to fulfill their dreams of becoming a member of Zeta City’s exclusive crime fighting super team: The Champions of Zeta City. Each time you play, you will create a unique superhero comprised of two hero cards. You will then choose a scenario and face a different villain (or villains), but the objective remains the same: gain as much fame as possible by KO’ing minions, completing headlines, and thwarting the villain. At the end of each game, the superhero with the most fame is the winner and joins the prestigious ranks of The Champions of Zeta City.
- High replayability due to hero combinations
- Unique and thematic hero archetypes
- Engaging gameplay with hand management
- Thematic board designs, especially 'Ghosts and Games'
- Potential for analysis paralysis with many hero combinations
- Some players might not learn all hero types due to the large number.
- Wannabe superheroes fighting crime
- Zada City
Mechanics (from transcript analysis)
- Character creation — At the beginning of the game, you draw head cards and body cards to create a unique superhero.
- cooperative play — Players work together to fight villains and minions.
- Hand Management — It's a hand management game where you're moving around the board, knocking out the villain's minions, and dealing damage to the villain.
- Modular boards — The base game comes with four boards, and the expansion adds two new boards.
- Unique hero archetypes — Introduces new hero types like Supernatural and Mythic heroes with distinct mechanics and abilities.
Video topics + discussion points
Quotes (from this video)
- It's very tactical movement, you're planning ahead every time, you have multiple choices.
- The whole grid is of cards is like the training grounds that you set out and all the cards are individual ninja Maneuvers like evade or stealth or Shadow or leap and those let you move around the grid differently and every time you move one of your pawns you pick up the card that you left.
- It's almost like the second best player would win right.
- I want to make a game where second place wins.
- It's kind of like American Idol Meets the Avengers.
- The supernatural Heroes they use magic but they're not that great at it so every time they use it they get a really big really good effect on the front but they curse themselves it's like a little side effect.
- The theme behind this one is that the the villain is a ghost and It's haunting your local gaming store and this is literally my local gaming store.
References (from this video)
- Liked the concept of combining heroes
- Was fun
- Unique for its time
- Heroes
- Superhero
Mechanics (from transcript analysis)
- Set Collection — Heroes are put together on the top and bottom.
Video topics + discussion points
Quotes (from this video)
- The Morrigan Game Factory though, what a great escape room game. It might it's it's definitely in my top escape room games.
- Noobs in Space is one of my favorite little games that's so unique and interesting. You have a deck of cards, you deal them out to everybody. Everybody has cards in their hand, and then you just solve those cards by saying things out loud, working together to play cards, and hopefully you solve it. It communication is the key. You can say anything you want, uh but you just can't show cards. And it's hilarious and fun. Very, very enjoyable.
- If you really like what we're doing here at the Dice Tower, then there are different ways to support Dice Tower.
- Tell your friends about the Dice Tower.
References (from this video)
- Solid base that blends luck and strategy
- Good replay value and scalable player count
- Clear baseline for evaluating expansions and add-ons
- Accessible introduction to the line for new players
- Luck can dominate certain outcomes, depending on scenario and draws
- Balance can be sensitive to hero selection and party composition
Mechanics (from transcript analysis)
- Cooperative Game — Players collaborate to achieve common objectives, leveraging character abilities and shared resources.
- cooperative play — Players collaborate to achieve common objectives, leveraging character abilities and shared resources.
- Dice-driven resolution — Actions are resolved through dice rolls, balancing luck with tactical decisions.
- progression — A game-wide progression framework that scales across sessions and supports expansion content.
Video topics + discussion points
Quotes (from this video)
- it's a definite yes partly due for the fact that we love the base game
- we love the base game of Heroes Wanted
- the base game blends luck and tactic strategy
- the Stuff of Legend expansion ... we definitely recommend Stuff of Legend
- Mythic Heroes also starts with at least one feat you still draw a card
- two new types of heroes Supernatural and Mythic
- not just a rehash of the old ones
- every scenario had its own uniqueness
- progression continues
References (from this video)
- creative concepts
- mind-numbing combat, clunky rules
- cooperative build-and-complete missions
- fantasy adventuring with quirky heroes
- light, humorous
Mechanics (from transcript analysis)
- hero customization — assemble top and bottom hero parts for abilities
- scenario-based play — mission-based progression with cooperative play
Video topics + discussion points
Quotes (from this video)
- It's got a very sort of whimsical frenzy dice rolling card play kind of thing.
- it's sort of a team game but you don't know who's on your team and you're doing deck building and there's some area control.
- I hate the card play and the card play just drives me bananas.
- Cooperative Deck Builder.
- the actual mechanics of moving around in the combat was just mind-numbing for me.
- I feel like they're really careless with the theme.