Game Info
Year
2020
Players
2
Age
8+
Playtime
20 min
Complexity
1.1/5
Collection
Your Tier
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Description
An abstract game of order and power where players draw seven cards and play them openly placing cards atop lower-value cards with special cards that alter the rules
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment:
pos 1 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–3 of 3
Video XESHZMmDPT4
Stonemaier Games Top List at 5:59
video_pk 83758 · mention_pk 211691
Click to watch at 5:59 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm very grateful that they are full of games. um but how I want to continue to explore many more games in the future and I just don't have room for them. And so I am valuing more and more games that fit into a smaller space.
- And uh and even better for the publishers, smaller games mean that you can put more games in a carton, more games on a pallet, more games on a shipping container or a or a truck or a train, however you're transporting them around the world, and so it's uh more cost-effective to freight ship these games, too. Better for the environment, too. You're using fewer components to make these games. Um and less materials, basically.
- It's kind of a miracle of a game how well this game works and how long it came out.
- This to me is not a filler trick taking game. This is a a really substantial trick taking game.
- I am completely enamored with this game.
- I love the card row in the middle and how you can either buy a card or remove a card so your opponent can't get it. I think that is such a clever mechanism.
- Every card is two cards. It isn't just one card. [...] It's brilliant. It is so so clever.
References (from this video)
No references stored for this video.
Video aYgqG924K4s
Stonemaier Games Top List at 10:06 sentiment: positive
video_pk 80394 · mention_pk 195601
Click to watch at 10:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clever mind game
- Perfect information
- Unique in its genre
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Card Play — Play a card in the shared card row so the opponent cannot play a card.
- Hand Management — Players have perfect information of the opponent's hand.
- Trick-Taking — Play a higher card than the opponent to stay in play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the sense of mastery and experience in this game pursuing that path in the game is really satisfying.
- that is really, really satisfying in this game to have this mind game of what is my opponent going to play right now and what is best for me sometimes even like regardless of what my opponent does.
- this leads to so many interesting mind games in Mindbug because when you play a card, I'm deciding, 'Okay, is this the time early in the game, late in the game?' Based on the creature that you're playing, based on the game state, is this the time that I steal it that I take your card away and that I take it for myself?
- So, the great tension in the game even early on when if I push out a little bit ahead in combat or I push out a little bit ahead in the ring, suddenly I'm putting a lot of tension on the other player to either outrace me in one of the other categories or try to pull back.
- I love the Star Wars the Deck Building game, and I highly recommend it if you love head-to-head dueling games.
References (from this video)
No references stored for this video.
Video w0eJ-Jm3pf4
Chairman of the Board Top List at 5:10 sentiment: neutral
video_pk 8723 · mention_pk 25747
Click to watch at 5:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Compact micro-game with strong potential for two players
Cons
- Memory of card abilities is challenging and not universally engaging
- May be forgettable without repeated play or group investment
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- cardplay with ordering and blockers — Players play cards in a sequence to corner opponents; misplay leads to defeat as you must avoid being unable to play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- allegory is a game that really did intrigue me actually a very stunning looking game actually I love the artwork in this one
- there were too many negative cards in the game
- I wanted to like this one I thought there were too many negative cards in the game
- I thought that was a fantastic mechanism however I thought it was a bit hamstrung by the fact that the rest of the game was pretty light
- the potential was off the charts with this one but the rest of the game just held it back
- this was convoluted it was drawn out in a very long game for no reason you were constantly going bust often um you know without having made a single decision and it was just a frustrating mess of a game that I absolutely despised
- hierarchy is a tiny little micro game by button shy
- I remember it being at least a quality design
- the online digital implementation of it is better than the physical card game
- objectively this game is so clever it's very meticulously designed and if you like trick taking and you like co-op gameplay you're gonna love it
- I've played this one over a hundred times I'm just completely warm out on this game
- Village Green is a nice design, but the restrictions were a little bit debilitating
- every single placement is important here
- the fun part I thought decision wise there was almost nothing here
- it's one of those games where you never go to calculate scoring it's just a fun activity
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–3 of 3